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OnLive gets demoed, feels laggy photo

You know OnLive? That service promising to let gamers play Crysis-grade titles on the lowest of low-end hardware through the magic of the internet? Well, it's been in beta testing for a little while, and Ryan Shrout of PC Perspective managed to get a bite of the wild, free-range OnLive experience. And apparently, it tasted a bit like pie-in-the-sky.

In his lengthy (but fascinating) write-up, Shrout tested Burnout Paradise, Unreal Tournament 3, and Tom Clancy's HAWX over the remote gaming service (which handles all the processing and hardware-intensive graphics server-side while streaming video feedback to the player), then compared the experience with playing the same games on a local, appropriately beefy home PC.

The verdict was mixed. While OnLive itself was as easy to start up and get into as promised, the issues that more skeptical onlookers were wary of, namely input lag and graphical downgrading (since OnLive compresses the video stream to get it to you quickly), raised their heads. The lag issue was especially acute with "twitchier" games like Unreal Tournament 3, with Shrout reporting it "nearly unplayable" with a mouse and keyboard. Switching to "slower" input devices like gamepads made the experience more consistent, though.

Now, before you write OnLive off as a failure, note that there are considerable caveats. Shrout himself had no beta account, and played through a friend's login data, thus making the conditions he operated under unoptimized. After all, some of the criteria for entering OnLive's testing in the first place included being located relatively close to one of their datacenters in California.

So no, it's not time to throw out your console or abandon your plans to upgrade, not yet at least. Still, he was playing Burnout Paradise at decent quality on a dinky laptop. That's certainly something to be said for cloud-based gaming.

OnLive demoed: Lag, graphics are a problem [PC perspective via Ars Technica]









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53 comments | showing # 1 to 50
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Jano Torres Gonzlez's Avatar - Comment posted on 01/21/2010 20:05
Jano Torres Gonzlez
I say it... FAIL...
linuxguy's Avatar - Comment posted on 01/21/2010 20:05
linuxguy
No shit, laws of physics exist?
Electrium's Avatar - Comment posted on 01/21/2010 20:07
Electrium
Regardless of how well it works, I'm impressed. Maybe it isn't the best for multiplayer games (at this point in time), but what if somebody wanted to play Bioshock without upgrading their PC? This is HUGE.
Mr eX's Avatar - Comment posted on 01/21/2010 20:11
Mr eX
His preview of Onlive is useless. For Onlive to work you have to be within 1000 miles of the data center, thats why more people arn't in the beta right now. He tested it from over 2000 miles away from one and the fact that the games were at all playable is pretty amazing.
Assassin911's Avatar - Comment posted on 01/21/2010 20:20
Assassin911
I think that Onlive has great potential, the ability to play instantly is quite interesting. I couldn't imagine people throwing away their ps3 or 360 because of the exclusive games they have.
Sebastian Baba's Avatar - Comment posted on 01/21/2010 20:28
Sebastian Baba
Massively meh.
Enkido's Avatar - Comment posted on 01/21/2010 20:32
Enkido
A mixed bag, no surprise there. Seems above average for not being optimized and it being the first of its kind however.
DaedHead8's Avatar - Comment posted on 01/21/2010 20:34
DaedHead8
This is a better report than what I expected. I think this is very promising.
Monodi's Avatar - Comment posted on 01/21/2010 20:34
Monodi
I saw it coming!

Though it could be possible they fix it...?
Aaron126's Avatar - Comment posted on 01/21/2010 20:37
Aaron126
Is it just me or anyone else thinks that this project is stupid? I mean, you are NEVER going to REALLY own the game. What if the server of your game decides to ''shut down''? Yeah, you just lost your game. Maybe you'll get a refund, but what if the game that was shut down was one of your favorites? Yeah, I still prefer PSN/XBL and physical games than cloud-based gaming...
Trebz's Avatar - Comment posted on 01/21/2010 20:40
Trebz
It's still a great idea, and one that will get better in practice eventually. I'm not going to rush out to buy one of these things, especially when I have a more than capable system, but I'll be keeping my eyes on cloud gaming.
Mr. Leo's Avatar - Comment posted on 01/21/2010 20:40
Mr. Leo
I live in south america, I really doubt I could enjoy a game with 200+ ms ping with the game itself, and 200+ ms more for connecting to the game server.
Say, I bet OnLive chops lots of the connection just to broadcast HD audio and video, thus making my ping really high, just sayin~

That should not be a problem for you all though.
killatia's Avatar - Comment posted on 01/21/2010 20:42
killatia
Considering its the first of its kind Onlive is doing good so far.
Elsa's Avatar - Comment posted on 01/21/2010 20:42
Elsa
UT3! I miss playing that game! I can well imagine though that lag would make it unplayable... it's a pretty fast pace with lightning reflexes needed.

I guess if they can conquer the lag issue... they might have something there.
thunderleg's Avatar - Comment posted on 01/21/2010 20:43
thunderleg
So.... constant streaming video takes massive bandwidth. Who is paying for that?
Adding an extra three jumps until a users actions are relayed back to them: lag. (transmit to host, remote render, transmit back to client)
Computer users are used to luxuries such as monitors which easily have a resolution of 1920x1080, with uncompressed 60+ fps video. Who really has an internet connection and monthly caps to allow such a stream?
Add in surround sound audio with minimum 6 channels and two-way voice chat.

Noble effort, but I'm not convinced.
GodofWar86's Avatar - Comment posted on 01/21/2010 20:44
GodofWar86
Theres only one data center and he was 2000 miles away from it(twice the maximum distance) and yet it still worked well with most games. If anything this "review" was good for OnLive.
StingingVelvet's Avatar - Comment posted on 01/21/2010 20:45
StingingVelvet
VINDICATION OF HATRED!!!
Magesx's Avatar - Comment posted on 01/21/2010 20:45
Magesx
Sky seen, is blue.
BrianIsLIVE's Avatar - Comment posted on 01/21/2010 20:57
BrianIsLIVE
You Can't Demonstrate with a Unoptimized System. That's a No-No. Especially for a Product Everyone Is Skeptical About... It's Just Too Risky...
Nickosha's Avatar - Comment posted on 01/21/2010 21:19
Nickosha
Onlive: http://www.pcper.com/images/reviews/859/burnout-onlive2-big.jpg
Local: http://www.pcper.com/images/reviews/859/burnout-local2-big.jpg

Did everyone notice these? It's so blurred that it's practically like playing it on the original xbox or something. Any computer from the past two or so years would yield a better experience.
Airbr1dge's Avatar - Comment posted on 01/21/2010 21:37
Airbr1dge
Would be awesome if they were not planing a subscription fee.
jorge's Avatar - Comment posted on 01/21/2010 21:55
jorge
No, thanks.
ayumix's Avatar - Comment posted on 01/21/2010 22:00
ayumix
This is really interesting. By far the most detailed look at OnLive so far regardless of the technical merits of the article.

Seeing that the writer was outside the beta area and still managed to do what OnLive advertised is pretty impressive to me. The quality doesn't seem as good, but that will improve with better compression algorithms and better connectivity (hopefully).

To be able to hop in and play quickly and easily makes it really compelling. For dedicated PC gamers, OnLive won't change anything for them. But for those who don't want to keep upgrading hardware or deal with the complexities of gaming on a PC, this is a pretty interesting solution.

I'd use this for games i'm mildly interested in, but not enough to buy outright. For games I really want/like, I'd still buy a download or a retail box.
ndschroede23's Avatar - Comment posted on 01/21/2010 22:15
ndschroede23
I don't care what anyone says, I will not give up on this until it gets released and gets overwhelmingly negative reviews. (Not saying that will definitely happen, but I'm saying that's what it will take for me to give up on it.)
trunxkam45's Avatar - Comment posted on 01/21/2010 22:23
trunxkam45
@ndschroede23: AGREED! But you know...

Hataz gonna hate....

Even if it performs well, it still is going to need to gain enough support by customers and then in the future hopefully more and more companies will see it as a viable platform... Sounds reasonable to me.

For the first time in a long while I see a GOOD unique game idea. Now all it needs to be is profitable. I'm guessing they'll first need to hook onto people who can't afford expensive gaming systems/games/computers.
DinnertimeNinja's Avatar - Comment posted on 01/21/2010 22:38
DinnertimeNinja
I can't imagine that even the CREATORS of OnLive actually thought this thing would work as stated.

With our current cable/internet infrastructure, data speeds have physical limitations that make input lag when controlling a streaming source IMPOSSIBLE to get rid of.

Now, theoretically, MMOs and RTSs and the like would still be perfectly playable with a brief input lag, but traditionally, these games are NOT the ones that are taxing your PC such that you would NEED a service like this.

Those with FIOS may fare better, but the other 98% of the world are boned.
fetusmilk's Avatar - Comment posted on 01/21/2010 23:08
fetusmilk
even if it works, how much do you think it will cost to upkeep these servers/systems? i can only assume a yearly subscription is necessary
fetusmilk's Avatar - Comment posted on 01/21/2010 23:14
fetusmilk
virtual machines work ok on a local backbone/network. but thousands/ maybe millions using it. good luck with that.
I be Puppies's Avatar - Comment posted on 01/21/2010 23:19
I be Puppies
"...thus making the conditions he operated under unoptimized." ...fucking, really?

What kind of EBGames.com/Maxim game review is this shit?

P.S. @Jano Torres Gonzlez: You're an idiot. I can't wait for "FAIL" to be uncool on the internets.
meh123's Avatar - Comment posted on 01/21/2010 23:19
meh123
I'm in the OnLive Beta. It actually plays perfectly for me. Of course I'm in LA, but I was very impressed with the service. Won't let me play on my wireless connection though, got to be wired.
ChronosWing's Avatar - Comment posted on 01/21/2010 23:29
ChronosWing
Wow does it ever look like shit, you might as well be playing on an underpowered system with those visuals at least you wouldn't have input lag.
trunxkam45's Avatar - Comment posted on 01/21/2010 23:54
trunxkam45
@fetusmilk: watch the video of him at Columbia:

http://tv.seas.columbia.edu/videos/545/60/79?file=1&autostart=true

He talks about how he leases the servers out.
Berkowitz1337's Avatar - Comment posted on 01/22/2010 00:19
Berkowitz1337
Streaming HD video that you are directly controlling does seem a bit unrealistic, but I don't doubt it's possibility with a good connection. I think OnLive will do okay assuming things like bandwidth caps aren't an open issue anymore (which will be a while).
Suigyoken's Avatar - Comment posted on 01/22/2010 00:33
Suigyoken
I've played the beta and it actually works for me so far... also there is a big issue seeing the downgrade to make the video more consistent, getting so bad where you can barely read any of the in game text.
Adonai's Avatar - Comment posted on 01/22/2010 00:53
Adonai
Hey, like a couple have said, OnLive probably won't be a huge hit. Further down the track, when everyone has 1gbps connections, then it'd definitely be a contender. Credit to them though, it's a cool idea.
Jon B's Avatar - Comment posted on 01/22/2010 01:09
Jon B
I've heard from testers that one day it can be fantastic, perfect HD and really responsive... while the next day completely unplayable. So I think this is one of these things I'll have to wait and see for.
matrixdude171's Avatar - Comment posted on 01/22/2010 01:56
matrixdude171
Well, the graphics didn't look any better, and that's the reason why I'd choose a particular option. Those were some ugly streamed graphics compared to the local settings. If it's only going to stream at that default resolution then there's no point in buying it since it's pointless. Just get a console at that point.
JASONSPAZ's Avatar - Comment posted on 01/22/2010 02:16
JASONSPAZ
Just like the SEGA DREAMCAST was ahead of its time. Alien Front Online had voice chat, and Phantasy Star was a first. In a few years someone with the proper funds will pull it off. I just saw a comercial on TV for IBM, and they talk about "Cloud PC" and it is something they are working on. That is perhaps where Microsoft is researching their version of ON-Live someday.

Oh and by the way. On-Live today will never be what the Dreamcast was and is now
A Legacy!
lhaymehr's Avatar - Comment posted on 01/22/2010 02:21
lhaymehr
In few years time...this thing has the potential to turn the 'industry' upside down and bring so much revenue into Microsoft.....I don't even want to think about it.
Schmo0zle's Avatar - Comment posted on 01/22/2010 03:11
Schmo0zle
It's a great idea and could be the future that makes PC gaming teh r0x0r, but I'll wait and see...
Sexualchocolate's Avatar - Comment posted on 01/22/2010 05:04
Sexualchocolate
Nice to know that maybe my kids kids will be able to play some cloud gaming.

Until there's consistant 50mb/s broadband with no usage limits this is not going to work.
meijin3's Avatar - Comment posted on 01/22/2010 07:26
meijin3
I wasn't interested in the least before but this seems pretty cool now. I'm a console guy myself but this looks like it really has promise. Besides, couldn't they open up more data centers in different areas and/or make the data centers better at distributing games at a greater distance? This is onlythe beta afterall.
TheStripe's Avatar - Comment posted on 01/22/2010 07:44
TheStripe
Network infrastructurebin the US will never support it; IPs are spending all their profits on lobbyists so they don't have to spend money on upgrading their infrastructure.
Midgetsnowman's Avatar - Comment posted on 01/22/2010 08:01
Midgetsnowman
Exactly what TheStripe said. Onlive might be possible..if the US internet infrastructure wasnt complete shit. But given the amount of people lobbying to keep US broadband decades behind the rest of the first world, It aint likely.
SnatchTease's Avatar - Comment posted on 01/22/2010 08:04
SnatchTease
Laggy? Really, who didn't see that one coming? I'll stick with XBLA's atrocious lag-fest without streaming video to my t.v. for now, thank you.
whormongr's Avatar - Comment posted on 01/22/2010 09:15
whormongr
It doesn't interest me in the least from a purchasing perspective- I do wonder what the tech can yield from a more technical standpoint- that is that the technology seems like it could be really good for non-gaming uses- certainly better than any remote/server client software that I have used- but I don't want to game on it
hornetjockey's Avatar - Comment posted on 01/22/2010 10:29
hornetjockey
I don't care if it works flawlessly. I like owning my games, thanks.
Necron117's Avatar - Comment posted on 01/22/2010 11:04
Necron117
That thing must be buggier than a Zerg rush. I'll pass.
KingSigy's Avatar - Comment posted on 01/22/2010 13:10
KingSigy
It's disappointing to know it's laggy, but Beta is the key word here. They aren't going to release something that lags to the general public.
pickfr's Avatar - Comment posted on 01/22/2010 14:41
pickfr
Just thought I'd mention for any pc gamers out there, this is huge. If This succeeds PC gaming will boom again, because all it does is stream PC games to your screen. What does this mean if it becomes succesful? NO ports! Dedicated Servers! Games have the correct amount of time spent on the PC versions. If this type of product steals 100% of the market the PC vs Xbox Vs PS3 wars will end. NO platform specific IPs (Games i.e. Gears Of War, Halo, Metal Gear Solid, Uncharted, Cryis) Everyone can play everything and I don't see why they haven't advertised this fact either. Everyones happy and the hardware is cheaper. The only problem I se with it is you have to rent the games, not buy them, I guess we'll have to wait to see pricing before judging for this, also people without the internet will have problems, obviously!

Another plus, or negative depending on how you look at it, NO PIRATING WHATSOEVER!! This means games developers will receive 100% of the profits from their games, which means more to spend on games, which means BETTER games in the future!

Just my thoughts on the matter as I was previously against this kind of Tech, untill i properly thought about it.
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