OnLive exploded on the scene at this year's GDC, and then, much like a real explosion, slowly dwindled into a small fire that no one paid much attention to. Their lack of presence at E3 was disappointing despite the fact that they had working demos of the service at a condo in downtown LA near the event. Post E3 we've heard practically nothing, but their site has continually claimed that beta testing (which opened back in March) was going to start this summer.
However, with summer speeding to a close, we still have no beta for the program or even a starting date and the guys over at Big Download got a little curious as to when it would actually be coming. Anyone looking forward to beta testing OnLive should not be worried, a rep told them when they called and asked, as OnLive is still on target for a summer beta. Still, there is no exact date, and the rep also said that the Q4 release date that had been originally announced for OnLive could be pushed back depending on how the beta goes.
All I know is if they don't get their act together soon and start promoting this thing it's going to fall flat on its face no matter how well the beta goes.
Matthew Razak is Destructoid's Associate editor and co-founder of film site
Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife.
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*puts hand up*
Speaking of which, anyone remember the Lucid GPU Load Balancer? What the fuck ever happened to that?
And if American internet speeds can't handle it imagine how shitty it's going to run elsewhere...
I'm pretty sure they're taking the precautions to make sure they're authentication system works correctly.
And to all early naysayers, don't hate just yet. Wait until it is released, then you can rip on it.
Although the controller does totally look like poop.
With OnLive, I could login on a friends "micro-console" but their connection might suck causing lag.
Or, what if I have no internet, I play games normally. But with OnLive, what do I have? Nothing.
Wasn't there some crap like "Phantom" or something. It went ghost anyway. (Pun intended)
I just don't like this idea at all, but if they have good compression tech, all the better for video streaming, or other forms of media delivered in a compressed format. Would greatly improve bandwidth and download usage, no?
Still, I'm also skeptical about it even working, their "demos" were served quite locally, therefore less lag. I'm sure someone on the outer edges of server support wouldn't have a chance. Especially not with all these ISPs cracking down on bandwidth usages, and throttling people. I have an ISP that doesn't do that and gives me unlimited bandwidth though. Except, I live in the UK and I don't get to try it out, at least not for a long time.
They currently are in a closed beta consisting of 100 players and will expand it to 1000 later according to this article at The Escapist.
Even if it works exactly as they say it does, I still want it to die.
This might be cool but I don't think that it will be as huge as they hope it to be.
Unless they can get round _that_, I'm not interested.
Nice idea, but until the whole planet has fibre optic cabling from root to door its not gonna really work out.
You'd be surprised. North America is a close second to Europe on most scales.
Most ISP's in the UK have a download limit on them anyway, so that'd stuff you up straight away.
I'll stick with my PS3 or the PC thanks.