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One Chance: consequences in gaming photo

As we see games evolve, we find that our experiences within them become more realistic. And yet, there are basic tenets of gaming that still are determined to defy reality: monsters that drop money, treasure chests in the middle of nowhere, and last but not least, that ongoing fantasy world of being able to back up to your last save point and try again, no matter how poorly you planned your course of action.

What if you only had one chance to do it right?

Hit the jump for more thoughts on this interesting new game that asks us to do more than just start over.

New indie sidescroller One Chance (play here) from awkwardsilencegames presents you with just that opportunity. In it, you take the role of scientist John Pilgrim, who has come up with a cure for cancer that eradicates the cancerous cells within the human body. John is a hero, and the world champions his name as the papers publish the news. By day two, it's become clear that the cure not only destroys cancerous cells, but all other cells in the body too. And what once seemed like salvation has suddenly, overnight, because unintentional genocide.

Most interesting about the six days you have to take action within the game's time frame is that the creator of the game firmly states there is no replay feature. The comments on Newgrounds are full of people angry about it, and yet, he says the heart of the game is about facing the consequences of your own actions. For a gamer, that's a foreign concept. In fact, it's more a human life concept than something that belongs in a video game. Why, then, is it a part of One Chance?

It's easy enough to say that the creator of the game wanted to buck the system, or just piss off gamers by denying them what they are used to getting, but I think his statement is much simpler than that. One Chance is a depressing tale, and that seems to push many people away from it. However, it's also sure to shake you, make you think, and slow you down. In an age where we are constantly bombarded by social media, ways to delete and hide what we've said and done, and no real reason to think before we act, a game like this is a statement about the decisions we make, and how different our lives can be with as minor of a choice like going to work or staying home.

Several of John's choices present food for thought as well. Every day, he can go to work or stay home. His coworkers encourage him to be with his family as the situation worsens, but he can also ignore them and go to work anyway. He can sleep with one of his coworkers, since the world's about to end anyway. He can forget it all and take his daughter to the park. Each of these actions completely affects your last actions in this desolate few days before your world comes to a close.

Perhaps One Chance is overly dramatic. The chances of something like this happening seem more like a bad action/horror film than they do anything we could suffer in real life. However, that's likely beyond the point. There was a time when consequence in gaming was firmer, but since it "lessens the gaming experience" by frustrating the gamer, we see less and less of it these days.

We aren't accustomed to making hard decisions. We dislike consequence. Yet, I can't help but see a game like this as courageous by offering just that to us and asking us to cope with it. Perhaps we are too adjusted to the idea that any route is open to us. And while that's a lovely fantasy, it presents a softer gaming experience that may lull us into a sense of false safety. However, our strongest emotions are connected to consequences, choices, and loss, so by realistically asking us to look at those things and go through them even thought they may be depressing, they also engage us on a deeper level emotionally (something more and more games fail at these days).

One Chance asks us to experience it all as it really could be. And I think that's for the best.

 








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Colette Bennett is a Destructoid features editor from New Orleans, Louisiana. She is also a founding member of Destructoid's sister sites Tomopop, a toy lover's blog and Japanator, our anime site. Likes Nintendo DS, NES, Silent Hill series, Rhythm games, RPGs Meet the rest of the team



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75 comments | showing # 1 to 50
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next 50 comments

Kaggen's Avatar - Comment posted on 12/07/2010 18:39
Kaggen
Woah , great story , really insightful and a cool concept for a game , I will try it! Thanks ! Also newgrounds commenters ;D
Hamza CTZ Aziz's Avatar - Comment posted on 12/07/2010 18:42
Hamza CTZ Aziz
Can't believe how weird this little game made me feel after beating it. Intense stuff.
JHJS4LIFE's Avatar - Comment posted on 12/07/2010 18:45
JHJS4LIFE
needs a run button
Rockvillian's Avatar - Comment posted on 12/07/2010 18:46
Rockvillian
My wife wouldn't let me spacebar her, it's not my fault dammit!
Drakengard's Avatar - Comment posted on 12/07/2010 18:50
Drakengard
@ Epic

I seriously hope that you're joking. This game is not better than Heavy Rain. I have never played a game that made me care about the characters in it more than it did. Nor have I played a game that has multiple endings and yet has me entrenched in that whatever ending I got in the first playthrough is the real ending in my head forever.

I do like this game. It is very interesting and consequences of the actions is certainly greater. But I didn't feel for the characters more at all. The story wasn't anything special. It's just a more drawn out version of that game in which you have a choice to either shoot the guy tied to the post or not. Both are about being unable to undo what you did. This game obviously does that better, but that hardly qualifies it as better than something like Heavy Rain.
taterchimp's Avatar - Comment posted on 12/07/2010 18:50
taterchimp
My playthrough was a mimicry of my own life: a trudging chore where I always questioned the value of my efforts.
Jubeh's Avatar - Comment posted on 12/07/2010 18:58
Jubeh
Um this game is neat. Reminded me of Every Day the Same Dream which I felt was better.

But I didn't limit myself to one playthrough like the creator intended so maybe I didn't "do it right." But I don't get the message here. I can't really say much without spoiling it but choosing to be with your family gives you the most random outcome. So was I NOT supposed to spend time with them? Because the workaholic ending is just as depressing.
GREENGUY's Avatar - Comment posted on 12/07/2010 19:12
GREENGUY
My ending was tragic, but epic.
Kinda cool how the creator doesn't allow you to replay.
manasteel88's Avatar - Comment posted on 12/07/2010 19:16
manasteel88
every time somebody asks for an edit button in the comments, an auto-reply should just link them to this game.
Handy's Avatar - Comment posted on 12/07/2010 19:17
Handy
I really love the no-replay idea but I still find that any kind of “good” ending being so hard to obtain cheapens the whole thing. I worked every day I could except for the first and everyone still died, how’s that facing the consequences of my actions? My guy cured cancer and he can’t take one day off? For a party being held in his honour?
J03yyz's Avatar - Comment posted on 12/07/2010 19:18
J03yyz
this game is amazing - but i didnt really "get" the whole "one chance" thing with this game... my first playthrough i thought it just meant that i couldnt "reload" from one of the situations...

not sure why i thought this, but, i played it through as i would if i was in the situation - if that makes any sense
DinosaurPizza's Avatar - Comment posted on 12/07/2010 19:22
DinosaurPizza
I enjoy the audacity of the author to keep things permanent forever, but as with most flash games: this would be an interesting component of a greater whole.

On its own I don't get the big deal. Did anyone not save the world by working whenever they could? Cause that's the ending I got and don't really have any regrets.
KilvasKills's Avatar - Comment posted on 12/07/2010 19:28
KilvasKills
I just have to say that One Chance is really something special. Few games can reach that kind of strong emotional atmosphere. I really didn’t expect the game to be so moving. During the scene where you come back home and you find your wife had killed herself brought me to tears. Seriously, few games have ever made me cry and it made me cry the hardest. One Chance is one of those games I felt like I took something from. It's really left an impression on me. It’s games like this that really drive home that video games are art.
Cortes121's Avatar - Comment posted on 12/07/2010 19:34
Cortes121
This obviously isn't a new concept, it is called not having enough space for saving and it was frustrating. Play any old title on Atari or similar device or Pac Man. You couldn't save your progress, that is why the developers moved toward save points!
Static Jak's Avatar - Comment posted on 12/07/2010 19:34
Static Jak
Kinda afraid to play in case I fuck up. Badly.
SKSith's Avatar - Comment posted on 12/07/2010 19:34
SKSith
This reminds me of before Heavy Rain came out, one of the head people said that people should not replay the game because it's about living with the choices you make.

...then when the game came out there was a trophy for getting all the endings. Lol
Monodi's Avatar - Comment posted on 12/07/2010 19:37
Monodi
I was driven simply by responsibility. I understand the deal of living life and all that, but taking the role of the scientist that doomed all life on the planet, I thought the best to do was to find the cure even if it meant taking my daughter to work.
Spencer Hayes's Avatar - Comment posted on 12/07/2010 19:39
Spencer Hayes
Wow. That game was fantastic. I haven't been this into a game since Every Day the Same Dream and Passage. My guy ended up dying alone on the park bench.
Gaidenrider's Avatar - Comment posted on 12/07/2010 19:40
Gaidenrider
Uhm... No replay? Just refresh the page dammit XD! Worked for me :P
Paperclip's Avatar - Comment posted on 12/07/2010 19:41
Paperclip
It's weird how you keep referring to it as a video game. This is just an interactive choose your own adventure novel.

PS. The ending for Mother 3 was more effective.
Bertje's Avatar - Comment posted on 12/07/2010 19:47
Bertje
You guys being serious about this game moving you?! wtf?! i'd like to know the different endings though, but i don't have the patience to go trough that slow ass walking/ driving stuff, definitly needs a sprint button, and since i can refresh whats up with the one chance?!
Bertje's Avatar - Comment posted on 12/07/2010 19:48
Bertje
You guys being serious about this game moving you?! wtf?! i'd like to know the different endings though, but i don't have the patience to go trough that slow ass walking/ driving stuff, definitly needs a sprint button, and since i can refresh whats up with the one chance?!
Bertje's Avatar - Comment posted on 12/07/2010 19:49
Bertje
sorry for doublepost
KingSigy's Avatar - Comment posted on 12/07/2010 19:50
KingSigy
I liked it last night, but now I kind of feel like it was pointless. It's so damn short and the choices so black and white that it's not hard to figure out what to do to get the best ending.
Caspulex's Avatar - Comment posted on 12/07/2010 19:52
Caspulex
@Paperclip

I agree with you on that. This game didn't have...really a lot of emotion. But the ending is so vague it's as if nothing really happened at all.

Mother 3's ending (fuck, the whole game) connected with me on a significantly deeper level...Maybe it's the knowledge that you CAN'T change the outcome that makes it so powerful?
meteorscrap's Avatar - Comment posted on 12/07/2010 19:54
meteorscrap
@Cortes

Actually it's exactly the opposite. The game makes a flash cookie in your cookies folder and if you've got it, you can never replay the game at the same place on the net. So please, don't chime in when you don't know what the hell you're talking about. This isn't a matter of saving, something you would know if you'd even played the game since it offers no saving.

Instead, this is you taking a look at the screenshot and shooting your mouth off without knowing what the fuck you're talking about. Kindly GTFO of this thread. Adults are talking about something we've experienced, not a screenshot we've passed instant judghement on.
~JnRx Teh Jokester~'s Avatar - Comment posted on 12/07/2010 19:55
~JnRx Teh Jokester~
It was ok :-/ Kinda boring I got the ending where he found the cure and cured himself and daughter....But....I Kinda think the girl Was dead O_o the whole wife in the shower part was dark....And I could just refresh and do the game all over...so not so "One Chance"
Caffeine Knight's Avatar - Comment posted on 12/07/2010 19:56
Caffeine Knight
Wow, there's pretty much a comment on here for every ending in the game and pretty much every event, I think. Nobody believes in spoiler warnings anymore? I suppose it's my fault for reading the comments before playing the game though.
CAPTAlN N's Avatar - Comment posted on 12/07/2010 19:58
CAPTAlN N
If you want to replay the damn game just right click at the game and choose settings and don't allow the game to save any data to you HDD. Then hit F5 and there you go, new game.

I really liked this game and it's hardcore that there aren't any "good" way to finish the story. All the endings are saddening.
kefkaesque's Avatar - Comment posted on 12/07/2010 20:02
kefkaesque
I really wish I could find it, but the basic premise of the game (not exactly the story but the mechanics, design, music, feel, the way you can make subtle choices and mostly just walk right, have a driving sequence then, and then are at work, one of the guys commits suicide, etc, etc) is completely ripped off of another game that feels and play EXACTLY the same, like they just stuck new sprites in and added the story. It was a game where you had like seven days or something and it just kept repeating until you did the right things it wanted you too.

This will probably be blown off as hating on the game but trust me, if you played the other game you could tell that it's pretty much the exact same thing mechanics and design wise. Feels like they just took the coding of the other game and modded it around to make this.
meteorscrap's Avatar - Comment posted on 12/07/2010 20:02
meteorscrap
With that said, I caught this game yesterday when it was posted.

What intrigued me most was that people very often seem to give up hope on the last day during the storyline where you are a total workaholic and your wife commits suicide on the... fourth day, I believe it is. On the final day, more than a few people decided that they'd mucked it all up somehow and actually chose to go to the park and die alongside their daughter rather than giving it one more shot.

It's an incredibly bleak look at things, and I wonder just how much the audience would be impacted if some gamers weren't genre savvy enough to realize that we can, in fact, win. I'll admit the only reason I kept on trucking was the stubborn realization that I'd done nothing wrong yet, despite the "You had one chance" message on the final day. If it were some other factor (or worse yet, random), I think I would have felt far bleaker had it not been a case of research = win.

This is still a very interesting game, and I can see how it could be expanded into an actual full game. If one were to expand each character and give Bioware-style dialogue trees to each character while presenting an incredibly challenging, yet ultimately rewarding series of minigames for the "research", this would sit firmly in my own personal "game of the year" contenders list.

Oh, and anyone who wants a second go... You can either track down the specific cookie and delete it (for those who know what that means), or you can delete your browsing history and delete ALL cookies, but bear in mind it'll kill off your high score or saves from any other flash games, i.e. Gemcraft, any of the dozen Angry Birds-style games.
Capt 133t's Avatar - Comment posted on 12/07/2010 20:03
Capt 133t
To play again you can also just play the game from a different gaming web site. Several sites have the game up. Just google away.
meteorscrap's Avatar - Comment posted on 12/07/2010 20:04
meteorscrap
@kefkaesque

That may have been the most round-about, unhelpful description of plagiarism I've ever seen. Can you at least come up with a title or something?
kefkaesque's Avatar - Comment posted on 12/07/2010 20:07
kefkaesque
@meteorscrap

I said right in my post that I wish I could remember what it was. But the feeling I got while playing was like if someone took Super Mario Bros exactly, changed the sprites, and added in the new story. That's what I mean by rip off, not that it had the same premise (though they're both "art" games) but that the play and feel and everything about the game was exactly the same.
James Sunderland's Avatar - Comment posted on 12/07/2010 20:09
James Sunderland
@CrimeMinister:

Same
JooJooFace's Avatar - Comment posted on 12/07/2010 20:10
JooJooFace
I really disliked this game, the title implies that there is a chance (a smidgen) to save the world. Instead, death all over. Different levels of this guy's life sucks.
seanileus's Avatar - Comment posted on 12/07/2010 20:12
seanileus
Meh.
Airbr1dge's Avatar - Comment posted on 12/07/2010 20:16
Airbr1dge
I died alone during my play through and I just stared at the screen in shock. I really thought I had it. Just do work and go home. But I just ended up alone.
Davedude's Avatar - Comment posted on 12/07/2010 20:18
Davedude
I worked most days I could, and then after my wife died, I came to the conclusion that I just fucked up and can't fix anything. So I took my daughter to the park before she died. My last day on earth was spent lying in my work space, up against the cabinet.
Darren Nakamura's Avatar - Comment posted on 12/07/2010 20:18
Darren Nakamura
Yeah, I dunno how I feel about my run of One Chance. I don't even know how the decisions I was making were ultimately going to affect the universe, because I was shanked by a disgruntled co-worker simply because what I was supposed to do was stand still and hit the space bar at the right time, when my initial instinct was to run away, only to be met by an invisible wall. It seems a really egregious oversight for a game that gives you one chance to play through it.
kefkaesque's Avatar - Comment posted on 12/07/2010 20:18
kefkaesque
I ended up saving myself and my daughter by being a dick to everyone else, hell yeah.
~JnRx Teh Jokester~'s Avatar - Comment posted on 12/07/2010 20:21
~JnRx Teh Jokester~
@Artha14 Aww :( I feel kinda bad for you...seriously.
Zarwid Thwic's Avatar - Comment posted on 12/07/2010 20:24
Zarwid Thwic
I completely screwed up my run. I worked every day possibly, except for one, in which I partied. Needless to say, I didn't accomplish shit by the end.
irii's Avatar - Comment posted on 12/07/2010 20:31
irii
Am I the only one to jump off of the roof?
killerpickles's Avatar - Comment posted on 12/07/2010 20:40
killerpickles
It was a neat game and all... but it was too short and vague for my cup of tea (and the damn slow walking animation annoyed me)...
And since someone mention Mother 3, that game moved me more then this 5 minute flash game...
Still some intriguing stuff though I guess...
Time Glitch's Avatar - Comment posted on 12/07/2010 21:17
Time Glitch
Want to play again?

Go Incognito on Google Chrome. Dunno what it does exactly, but I played it until I got the good ending XD
Omegas Squared's Avatar - Comment posted on 12/07/2010 21:22
Omegas Squared
@kefkaesque
Are you referring to Every Day the Same Dream? Because that's the only game I can think of that was very similar but (arguably) better.
Regardless, I really enjoyed this game, and I actually was deeply moved at the wife's suicide. My only real issue is simply that, since I have gaming experience, I knew that I simply had to make no mistakes in order to get the happy ending. If after working every day nonstop with no mistakes you still failed, I think it would have made a better and larger impact. As it is it just felt like that ruined the whole "real-life simulation" sort of thing. I hope that was clear :/
SentinelLyons's Avatar - Comment posted on 12/07/2010 21:45
SentinelLyons
An interesting concept, the game itself brings the player into reality with a splash of cold water. I think these types of games help those people who have submerged to far into the crevice that they have forgotten true reality, and hidden themselves in safety. This game stands out to me because of it's actually Zen-like point, in that sooner or later everyone must face to music and acknowledge reality, most people only at the bitter end.
Onyx's Avatar - Comment posted on 12/07/2010 22:08
Onyx
I suppose that is something to put on a list of bullet points to describe your product.
Onyx's Avatar - Comment posted on 12/07/2010 22:08
Onyx
And by that I mean project, but whatever
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