Gabe and Tycho, the boys behind Penny Arcade, PAX and the annual charitygasm that is Child's Play, decided one day that they wanted to make a game. Unlike you, however, they apparently had the clout (and the total disdain for brevity) to make that happen. With the above trailer for On the Rain-Slick Precipice of Darkness (cribbed from the disc attached to the latest issue of PC Gamer), the end result is C'thulhu meets Celda by way of Guybrush Threepwood.
Personally, I plan on picking this title up on launch day, if only to support the creative efforts of a group designing games the way they want to play them, as opposed to the traditional focus-group-tested, mother-approved approach. Oh, and also because Gabe has expressly assured me that the box will ward off draculas.
My room is chock-full of draculas! Swarms of them!
It's great to see more games made by people who don't make a living off the industry; if that makes sense. First it was the guys behind Alien Hominid and now this.
I hear the cut–scenes are going to be 2-D rendered comics. That's tits.
Someday I'll get an actual graphics card and then I will collect this game and it's sequels. Dammit, why does red ink keep popping up in my checkbook!!!
Looking forward to this, and unlike a lot of bitchy internets folk I think the cell-shaded graphics look cool. The 2D cutscenes are especially nice though.
I really hope they do well. I used to hate Penny Arcade but have grown to really appreciate it over the years, and as critics of games, they have a lot of pride riding on this I'm sure.
Enormously improved over the last trailer, as in it doesn't look like a steaming pile of faeces. I'm not holding out too much hope for it though, it could still go either way. I mainly hope they manage to impart the spirit and wit of the comic into the game.
Like realyst, I also really like the look of the characters this time. I'm wondering what they're using to make this, as I don't remember Penny Arcade making many games before. Maybe it turns out this is the first big XNA game.
http://msdn2.microsoft.com/en-us/xna/default.aspx
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I hear the cut–scenes are going to be 2-D rendered comics. That's tits.
Loving how they got the mouths to work(considering how physically impossible the mouths truly are). Real clever.
http://msdn2.microsoft.com/en-us/xna/default.aspx
It's being developed by Hothead Games for Windows, OS X, and Linux. Gabe and Tycho are just handing the character design and writing duties.