Many of you will remember the rather nasty separation of developer Bottlerocket and Namco Bandai's Splatterhouse game. Bottlerocket was working diligently on the retro revival before Namco suddenly pulled the rug out from under them and gave the project to its in-house Afro Samurai team. Well, apparently most of the Bottlerocket devs are back to working on the game. Seems they weren't doing such a bad job after all.
Apparently, Namco Bandai has "quietly" opened a new office in San Diego and has recruited between ten and twenty designers, artists, programmers, producers and others from Bottlerocket to keep working on Splatterhouse. It's being suggested that Namco Bandai's problem wasn't with the developers, but with the studio's management. This cements the idea that Namco had no issue with the Splatterhouse team itself.
Good news indeed for the original developers, but does this bode well for Splatterhouse? The game has changed hands from the original team, to the Afro Samurai team, to a team comprised of employees from the original team. That is a messy changeover process and has a highly likely chance of affecting Splatterhouse's overall quality.
We'll keep our fingers crossed.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3
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Is dat sum Mortal Kombat blud?
It looks so terrible.
So answer me this, why does the main character (still Rick I presume?) look like a sack of meat. He looks more like Clayface than Rick Taylor. His skin looks um...too lumpy.