Oh. What's this? A Left 4 Dead 2 Achievement page?! Really?! But Valve would never do something like this! It's not their style!
Sorry, couldn't help myself there. As Chad mentioned earlier, Xbox.com has potentially ruined all of Microsoft's big reveals for games such as Halo: Reach, Forza 3, Alan Wake and a few more.
Dtoider succesful managed to screen cap one more game that got leaked earlier and it was the Achievement page for Left 4 Dead 2, which I told you all last week was happening. EA's press conference is also happening today so it's more likely we'll see L4D 2 get announced at their conference.
Either way, expect to hear something about it today.
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They don't make anything off Valves tendency to release free dlc.
I don't care and neither do you. We'll buy it.
Also, I think Left 4 Dead Too is the better name choice here.
I'm kind of disappointed if this is true, it could be a sign that Valve is going against the philosophy that made them huge. There should be bucketloads of life left in L4D through DLC.
I wonder how much autonomy the studio that made Left 4 Dead has?
Im very disapointed.
As a server owner, I support L4D by paying for 4 West Coast servers out of my own pocket that have had in total roughly 17000 players since they were started 4 months ago. As well, I work for a server company that provides numerous servers for TF2, L4D, CS:S and other Valve games.
One disturbing trend I have seen is the daily cancellation of L4D servers. Since the 'Survival Pack' the company I work for has seen a 70% increase in server cancellations of servers that service Central North America and the West Coast. That number increases daily.
The biggest drop was right after the 'Survival Pack' when people began to realize how minor the changes actually were. Most people played Survival mode until they got the achievements and then moved back to Co-op or Versus. We lost 45% of the servers within days of that release.
The second spike was right after the news about L4D2. That was about 20% of the servers. The other 5% has been just due to attrition since the DLC was released.
Now, obviously there have been new servers started, but the total loss of server coverage totals about 70% in the company I work for, and I work for a little hole in the wall company no one even knows about. In actual numbers that means about 110 servers are now shut down in the past couple months with my employer alone. I wonder how this has affected Gameservers or Darkstar.
I should mention that most of the people canceling servers have been very vocal about why they're canceling them, and I agree with the majority of their reasons, especially about the release of L4D2.
So, I pose this question to you, do you think splitting the games community base will increase or decrease the number of servers for both games?
Secondly, do you think server owners that are canceling their servers because they feel that they've been burned by Valve (No significant DLC since release, SDK pushed back for months, the lackluster and pointless 'Survival Pack' and now releasing L4D2) will be rushing out to start a L4D2 server?
The answers are pretty obvious.
All you flame-baiters screaming about the boycott group being a bunch of whining idiots might want to think about that, because without the server owners, you'll have no where to play either game.
As for myself, I don't have any choice but to 'get' the game since it's purchased for me by my employer for troubleshooting and testing. However, I'll be shutting down my servers the day L4D2 is released unless both games can be serviced by a single server and other significant issues about the release of L4D2 are satisfactorily dealt with by Valve