We can worry about the future of Zelda many moons from now.
Good chat, I rather enjoy these :)
I completely disagree about mice being 'relaxing' to use. In fact, I think they betray that, by definition. Why? A mouse requires a desk. You have to sit at a desk -- there is nothing relaxing about that. When I play games, I like to *actually* relax, as in lounge back on my couch, controller in hand. I can do this with a Wii Remote.
I dunno what kind of boulder-esque monstrosity of a deskchair you use, but mine is super comfy.
Umad bro?!?
I agree that that sitting back with a controller can be more relaxing. I actually play a lot of games that way on my PC with a 360 controller. But the desk has advantages. Nothing is more accurate than a mouse, and you can really appreciate the ridiculous level of detail in a game like Trine 2 or The Witcher 2 when you sit close to a big HD monitor. And some games, especially RTS's, assume you are sitting close (small text) and using a mouse. So if you like those genres, sitting at a desk is the price you pay to enjoy them.
So enemies blocking in the direction you are about to strike is unrealistic? People don't block while advancing in swordfights? This is some wierd opposite logic here.
What part of enhanced AI and incredible fidelity with regards to controlling Links sword can be considered 'regression'. A statement like that needs proper backing up.
I also disagree with the idea that having the whole game be motion controlled takes away from the experience, if the game was only SLIGHTY motion controlled like Mario Galaxy then it would just be seen as a gimmick no matter how good. Zelda succeeds because it's motion controls are so cohesive and fundamental to the entire experience. It's truly a motion controlled game which was the whole point of the Wii.
2 of the people in the video haven't played Skyward Sword and Jim doesn't sound like he's done much with it either. Truly, this is the perfect panel to talk about the game, the one game that is pretty much impossible to fully understand without playing and overcoming the learning curve.
This comment may sound a little pissy (why thank you dear, I do try), but people talking about stuff they don't understand and not even hiding it well is kinda annoying.
They don't HAVE to LIKE it, but clearly there is no balance in that conversation, it's just plain negative. How was Zelda ever going to win a GOTY (like it means a damn) fake award if people wouldn't give it a chance in the first place? Get Holmes in for the love of Hylia.
While Aonuma's word is hardly law, I for one hope the next Zelda builds on Skyward Sword's controls. I'd much rather play a Zelda with a brilliant if polarizing combat system than an outright mediocre one. Zelda has basically become a lose-lose situation (in terms of gamer appeal, not sales) with Nintendo, it's about time they made some tough decisions.
Nice video, talking is fun.
Shortly after I picked up Skyward Sword, I became sick. I played through the entire game while trying not to hack up a long. Needless to say, my body was not at 100%. The game's controls weren't exhaustive in the slightest.
Ah well. At any rate, I think the motion control was pretty well implemented, and not at all "Playing Simon Says" - as you progress, the earlier enemies become pretty easy to kill.

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