[Many video games build upon the concepts and mechanics of their forerunners. Off-Brand Games examines those that draw just a little too much... inspiration.]
The Simpsons is an institution. Its relevancy over the years could be charted along a sine graph approaching zero, but no one can deny that it has been a great influence on American pop culture. As with any other phenomenon, a cavalcade of merchandising has followed in its wake for better or for worse.
The Simpsons marketing machine has pumped out a bevy of videogames that can best be described as disreputable. The cream of the crop was, of course, the arcade game from the early '90s. God, I miss the arcades! You people killed 'em! You stopped leaving your house! You'd rather play online! Man, to hell with online! You all deserve to burn!
A decade later, we got The Simpsons Road Rage, an apt reflection on the sad state of the arcade scene. Itself a perverted variant of Crazy Taxi, it was the filthy port that no one asked for and no one wanted. Now, I say "port" despite there never actually being a Road Rage cabinet because it's like they were working off an original project that never came to fruition. Somewhere, somehow, somebody cut some corners.
Offender: The Simpsons Road Rage Developed by: Radical Entertainment Published by: Electronic Arts/Fox Interactive Released on: PS2/XBOX/GC, 2001 Tastes like: Crazy Taxi
Who is supposed to be the Big Bad of the industry today? Activision, right? It used to be EA before it turned over a new leaf, but I don't buy the charade. People don't just change out of the blue, see. Maybe they do, but I can't be convinced otherwise when games like Road Rage exist. And I've got proof to vindicate my sentiments!
There was this suit against Fox Interactive, Electronic Arts, and Radical Entertainment filed by Sega of America for infringement on a patent associated with Crazy Taxi. The patent in question detailed a game concept in which players drive towards highlighted map destinations by following an arrow that always points in the right direction. What could have been an ugly situation for Fox and company was ultimately settled outside of court.
Now, does that sound like a shining paragon of morality to you?
If I may be perfectly honest, I don't even think the original Crazy Taxi worked well as a home console game. Don't get me wrong, it's fantastic! It's the score attack archetype, the quintessential arcade experience. These kinds of games don't resonate in the market anymore except as inexpensive downloads because they lack substance beyond their initial concept. That's why arcade ports are often fluffed up with story, minigames, and the like.
Again, totally fine by me. You gotta enjoy the simple things.
Road Rage substitutes expanded content with Simpsons one-liners. Repeated one-liners. Boring, un-funny one-liners. Over and over and over again. I'm so glad I spent less than ten bucks on this game because, if all it can offer are in-jokes in the form of crudely rendered buildings that only appeared in single episodes of the show, I would have eaten my own shorts had I spent any more.
So Mr. Burns does what he does best, acting like a giant tool, by buying out the Springfield Transit Corporation and converting all the buses to run on radioactive nuclear goop. The good citizens are having none of his sh*t and decide to drive around town giving people lifts for exorbitant fees. A hundred bucks just to run down the block? Only in Springfield are people so willing to part with their hard-earned cash.
HOW SHAMELESS IS IT?
Before jumping into the main game, I wanted to get acclimated to the game's controls by mucking about in the free play mode, Sunday Drive. You select from an assortment of Simpsons characters, most of whom are unlocked by earning money in the main game, and just drive about searching for hidden shortcuts and admiring the flat, muted colors of the Springfield cityscape.
The visuals look like someone suffering from high-grade ulcerative colitis has been dropping supernova splatters all over the screen. Christ on a merry-go-round, it's a pastel nightmare! It's like the guys at Radical couldn't decide whether to go full-on cel shading or not, so we get these alien-looking character molds that contrast heavily against the PS1-era environment geometry.
From the manual: "Toon Renderer(TM) technology provides that authentic look of The Simpsons(TM)."
Tell me, does this look authentic to you?
Just like the TV show, right? Wow! It's like I'm right there in Springfield! Did they seriously trademark that "Toon Renderer" crap? Good decision, guys!
Driving with any degree of competency is not happening. I'm playing the PS2 version over here, fiddling around with the sticks, and Homer is slipping and sliding around like he's on a God damn Jet Ski. You try to inch the stick just the tiniest bit and everything spazzes out on you. I had to settle for the D-pad, gaining marginal control but otherwise still fighting a broken input scheme that was developed by monkeys on opium.
Drive around and get stuck in empty space. I am two feet from a guard rail and my vehicle stops dead. Slam another vehicle and watch it do corkscrews in the air before landing across the road and impeding your progress. Sh*t stacks up! Keep playing and the entire scenery falls apart and becomes one large death trap that prevents you from doing anything at all.
Mission Mode gives you ten short trials that involve nothing but knocking over newspaper stands, street lamps, and such. The game gives you some background for each mission, it tries to add a dash of spice or whatever... they could have replaced the whole mess with big orange traffic cones and I would be just as enthused to repeat the same missions over and over and over and over.
The worst part is the loading! It takes f*ckin' forty seconds or more to load anything in this game! Many missions don't even last half a minute! You spend more time looking at that black loading screen than you do actually playing the game! If you screw up in the first second of play and select "restart mission" from the menu, you still have to wait the full duration! The environment is already loaded! Just drop me back at the f*ckin' starting line!
I get to hear the same sound bites repeated ad nauseam. No, Lisa, knocking over planks of wood in protest of the logging industry is not ironic. It's hypocritical and I hate you and your stupid electric car. Do you people have anything interesting to say? Where's the funny? I'm not laughing here! Come on, Simpsons! Make me laugh, assholes!
I finally beat Mission Mode and unlocked "The Car Built for Homer." Does it drive any better than the Sedan? Hell no. All of the cars in this game are junkers. If there is some kind of attribute balance then I'm not seeing it. The only car I feel comfortable with is Professor Frink's hovercraft, but then I have to contend with his migraine-inducing throat emissions. I guess that's the trade-off.
Road Rage mode is the black soul of this unholy mess. Pick up people, engage in what may or may not be actual conversation as 99% of all the lines in this game were recorded separately and without any consideration for how well they would mesh when spoken in tandem, drop them off, and take their money plus a bonus for how speedy you were. Then drive around town and pick up those same people in a completely different location or, hell, even the original spot! Consistency!
That's it. There's nothing else to it. Shuttle people here and there and make some scratch. Run out of time and start all over again. Keep making money. Gotta make that money. You can probably make around $1000 per minute on average. I managed to exploit a loop in the game where I took people from the hospital to city hall literally across the street and then started the sequence over again. Made a cool $40,000 in about half an hour.
How much money do I have to make again? Let me check the manual: "But it's all for a good cause: To earn $1,000,000 to buy back the transit system from Montgomery Burns and save the town from his evil ways."
Wait.
What?
Just, just hold a sec...
"To earn $1,000,000 to buy back the..."
One million dollars.
ONE. MILLION. DOLLARS.
Well, f*ck that.
THE BLINKY SCALE OF A MUTATED ABOMINATION BEFORE THE LORD:
"No, Lisa, knocking over planks of wood in protest of the logging industry is not ironic. It's hypocritical and I hate you and your stupid electric car." lol
Awesome review! I have to admit that I've never played a Simpson's game... though I did google an ex-boyfriend I dated at University and found out that he took his Engineering degree and apparently works in the gaming industry now - and he actually worked on this game! (this and another Simpson's game... The Simpsons Hit and Run... had to google him again to get the name).
Anway... life is interesting! What are the chances that this would be the game you would review so shortly after my blight of boredom and the googling of ex's names! LOL!
I really didn't like this game, despite all my friends claiming it's greatness. I told them, "It's just Crazy Taxi without the fun and for 10 times the price." I know I'm not alone and you've just now given me closure on this.
Personally I liked it. Hit and Run also. Quit being so serious and take it for what it was always meant to be, harmless fun. plus, it's the fucking Simpsons man, you can't help but love it.
I disagree with that statement. It's the Simpsons, you can't help but accept it. Just because it's got Simpsons branding doesn't mean it's good. Take any season after 13, for example.
I remember renting this piece of shit for the gamecube. As a rental, being a cheap knockoff of Crazy Taxi wasn't too disappointing, but the god damn loading times ruined the whole thing. It seriously takes longer to load the same map over and over than to actually be playing anything. I can't think of any other game that offers less gameplay for so much loading time, but I never owned a PS1, so I don't know. Don't bother with multiplayer, it's even more of a mess.
Is it wrong that I actually loved this game? Although the Cube was the only console I owned, meaning it was the clostest thing to GTA I could get my hands on...
Thankfully I never played this one but I do remember renting The Simpsons Wrestling when I was little. It was one of those situations where the game is terrible but you don’t feel like returning it so you end up playing the hell out of it even though you hate every second of it.
even if every time you do a clothesline with Groundskeeper Willie he shouts “MAKE WAY FOR WILLIE!!!” which we found hilarious back then.
This was actually a fun little distraction back when my xbox still worked. The only time I got to play Crazy Taxi, or any arcade games for that matter, was when taking the ferry to and from Vancouver.
Despite having fun initially, I think I only made it to $500k before I stopped playing it and picked up Otogi instead, which I don't regret in the least.
I admit, I did get some enjoyment when I played it. But that was only because I kept using the Escalator To Nowhere as a giant ramp. Everything else was garbage. At least Hit & Run was marginally better.
Still have my copy of Hit & Run for the GC. It inherits loadtime on an almost impossible to beat timed point to point race. But as a game I believe it is much improved. Play Hit & Run!
Wow, I liked it. Played it for hours and hours. However, everything you've state above is correct. the game LOOKed like shit and the all the cars drove like a dump trucks. The loading screens were long, long, long. And you'd pick the same people up in the same place every single time -- like some star trek time loop.
But, the game was fun as hell. Why? Because "Simpons Road Rage" was broke beyond belief. That's what made it fun. We actually got Lisa, to drive the car off the game map and into space. On the mountain board, which I think was level 5. If you flip the car into the lake -- the game would bug-out, and you could drive the car straight off the geometry. That was always good for a laugh.
I actually got the 1,000,000!!!!!!!! I was f%#&ing determined and actually got it!!! The game finishes with some shitty cut scene thats not worth it!!!!!!!!!!!!!!!!!!!!!!!!!
I'l film it if you really wanna see it without wasting your time :P
I actually got the 1,000,000!!!!!!!! I was f%#&ing determined and actually got it!!! The game finishes with some shitty cut scene thats not worth it!!!!!!!!!!!!!!!!!!!!!!!!!
I'l film it if you really wanna see it without wasting your time :P
I have to admit that I actually liked this game as a kid. Crazy taxi kinda made me bored but the stupid simpsons one liners and the environments sold it for me. I regret noting.
(also the arcade i work at still has the origional simpsons arcade cabinet (still works)
There's a Simpsons arcade-sorta game on the App Store, a beat-em-up with only Homer as the playable character. Not a port, but it's like they know they're taunting their fans.
I don't get why they couldn't, oh, just hire the animation studio to do the cutscenes and junk. Sure, it would've looked out of place with the gameplay, but I'd hope that'd be acceptable as far as breaks from the norm go. The Reboot PS1 game was made with this in mind (though it being pure CG probably helped its cause too).
Also, pardon me as I haven't seen the show in a good long while, but since when did Springfield have an actual transit company? The only times I saw where the bus was used was in a few episodes where one of the kids had to go somewhere without one of the parents driving them or something like that. I was under the impression everyone in Springfield drove as it was. :F
I would just like to say that I really like this game. While the gameplay is very simple, its still fun. Also, if you were skidding all over the place in the cars, you must be terrible. The cars actually control pretty well I've found. And going into anything other than a stand up comedy club with the attitude of "I bet you can't make me laugh" will make you right most of the time.
Hey everybody! We're back from E3, and boy are our arms tired. From playing video games, but also from making cartoonish flapping motions.
We ran down what came out of Microsoft, Sony, and Nintendo's respective press conferences, as well as our personal favorites, and then listed off the Destructoid Best Of E3 winners. Now, we take naps.
Titanfall already took home our Game of the Show award for E3 2013. So what about the rest of the categories and games? Well after some much needed rest and relaxation we've decided the rest of the winners for all our categor...
This has been a fairly thrilling Electronic Entertainment Expo in a lot of ways. Hard not to be when two out of the three major console competitors are showing off brand new hardware and all the new games which come along with that. But what was the most exciting aspect of this year's E3?
Watch the video to hear what we think and answer The Question for yourself in the comments below.
Our top pick for this month's issue of Note Worthy is the NES-flavored soundtrack for Tiny Barbarian DX, composed by Jeff Ball. There's a variety of styles presented, but all of it is super catchy and melodic, and fans of ret...
This was a historic year at E3. The 8th gen console wars have officially started, independent developers are infecting Sony like a disease that makes you feel awesome, the Xbone caught more heat than a Alabama volcano in the...
I really like rogue-likes. There's something about their uncaring difficulty that appeals to the "HxC" gamer in me. With this in mind I got super-excited to check out Tower of Guns. The game's creator Joe Mirabello described...
Tonight, on a very special episode of Dtoid's Friday Night Fights, Destructoid PC contributor Josh Derocher will teach you how to play EVE Online!
Whether you're completely new to the game and looking for tips or an old hand ...
E3 is HUGE this year. There's a ton of buzz around next-gen games, plus consoles like the Xbox One and PlayStation 4. Of course, there's still a ton of solid current-gen games on offer at the show this year.
We nom...
Game developer Cliff Bleszinski has never been a fan of the used game market, and he's made his feelings on the Xbox One and PS4 policies quite clear -- he supports Microsoft's decision to "redefine" the concept of videogame ...
You know what's awesome? Wild-west style duels. You know what else is awesome? Touching butts. Fortunately for you, dear reader, Papa Spencer is here to deliver.
I ran into Stephen Morris at Indiecade at E3 this year and I'm...
This has been a fairly thrilling Electronic Entertainment Expo in a lot of ways. Hard not to be when two out of the three major console competitors are showing off brand new hardware and all the new games which come along with that. But what was the most exciting aspect of this year's E3?
Watch the video to hear what we think and answer The Question for yourself in the comments below.more
Our top pick for this month's issue of Note Worthy is the NES-flavored soundtrack for Tiny Barbarian DX, composed by Jeff Ball. There's a variety of styles presented, but all of it is super catchy and melodic, and fans of ret...more
This was a historic year at E3. The 8th gen console wars have officially started, independent developers are infecting Sony like a disease that makes you feel awesome, the Xbone caught more heat than a Alabama volcano in the...more
All content is yours to recycle through our
Creative Commons License permitting non-commercial sharing requiring attribution.
Our communities are obsessed with videoGames, movies, anime, and toys.