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Off-Brand Games: Power Blazer photo

[Editor's note: megaStryke started a brand new C Blog series games that mimic other games. More details on the introduction post on the series. Also, his rating system is hilarious. -- CTZ]

For my inaugural foray into interactive media mimicry, I thought I'd treat you guys to something a little special. I've been meaning to discuss this particular gem for quite some time as it is a guilty pleasure of mine. It also addresses the mystery of just who that strange blue lad in my avatar and blog header is.

In the past, I've mentioned that I spent my early years in Japan where my father played baseball. As a Famicom child, it would follow that I played a game or two that never found its way to the West. Power Blazer was such a game.

And heaven help me, it looked like Mega Man. If I at the tender age of five could tell that I was playing a crass knock-off, someone out there better be ready to throw down some yellow flags on this case of foul play. 

OFFENDER: Power Blazer
DEVELOPED BY: Taito
RELEASED ON: Famicom, 1990
TASTES LIKE: Mega Man

Though this title in its original form never left Japan, you may have heard of another game called Power Blade. A Nintendo product evaluator saw some merit in Power Blazer but had quality concerns and thus reworked the game into something a little more palatable. The hero was replaced with Arnold Schwarzenegger's Chevrolet-inspired twin Nova, the game's mechanics were tweaked, and the linear levels of the original were scrapped for ones with multiple paths and tighter platforming. Except for the music and a few enemy sprites, the entire game was overhauled and the result was one the best rarely mentioned classics on the NES.

Power Blazer is not that game.

In the late 21st century, all the nations of Earth are managed by a central computer called the Brain Master, but one day it goes Skynet and causes machines the world over to freak out. You are Steve Treiber, a super soldier decked out in a blue bicycle helmet, a black wife beater and the only man able to stop the madness. Oh, and you use a boomerang.



How many games assign a boomerang as your default weapon and not just as a sub item? Ty the Tasmanian Tiger and… uhhh? To be honest, it's an interesting tool with some clever implementation. At the outset, your boomerang has a very short range as indicated by your power meter. Collecting a certain item extends the meter and allows you to hurl the weapon farther, but each throw drains the meter and reduces the range of subsequent throws unless you allow it time to refill completely. The boomerang returns upon contact with an enemy, but by overshooting a baddie the boomerang can skip along its backside, scoring multiple hits.

Aside from boomerang gimmick, game progression is straightforward. You select from one of six stages, all of which must be completed before you can gain access to the final level. You square off against a gamut of themed robo-nasties in locales such as a military base, a weather station, and an abandoned residential zone. Quite by-the-numbers.



HOW SHAMELESS IS IT?

If guiding a short, blue wonder boy around a stage select screen with the goal of wrecking a mechanical master at the end of each world sends waves of déjà vu down your spine, the levels themselves won't do anything to erase that sensation. Every obstacle seems to have an analogue in the Mega Man universe. Large robotic frogs, gargantuan-yet-immobile pellet launchers, and little hard-hatted critters that expose themselves for only a moment to fire a shot or two. Hell, even the damn vanishing blocks that are the bane of every long-time Blue Bomber fan make an appearance.

This wouldn't be too much of an issue if the game at least played like Mega Man, but Steve plods at a pace somewhere between Simon Belmont and a Slinky and gets about as much air as a forklift. Those skills are invaluable when it comes to hopping from falling platform to falling platform or across foot-wide gaps to ledges that are a block higher than your current elevation. But the best parts are the long stretches of nothing save for a gaggle of migraine-inducing jokers who track your relentlessly. After all that, the bosses don't even have the courtesy to offer you a weapon upon their defeat.



So if you were to follow the flowchart of this game's design, you'd begin with a typical Mega Man game, replace the gun with a limited-range weapon, eliminate all athletic prowess of the protagonist while keeping the enemies just as capable as ever, then alternate level terrain between barren and frustratingly ridiculous. Not to worry, though. Should the game prove too much to handle, you are allowed to store up to four E canisters that refill your health instantly. Golly, where ever did they come up with that?

Yet as mediocre (and short) the entire experience is it remains one of my favorite games of all time. A large part of that love is thanks to the thick lenses on my nostalgia glasses. Another part is that Mega Man is my favorite game franchise of all time, and so great is my appreciation of it that the love extends to the weeds that sprout in its footsteps. But most of all, I love the music. If nothing else, Power Blazer features some catchy tunes composed by the same chick who did the music for the original Castlevania.



Also, one of the robot guardians is named "Brian D. Danger." Does the "D" stand for "Danger" as well? "Brian Danger Danger"? "Danger's not just my middle name but my last name as well!" Did Goichi Suda work on this game?

Years ago, I gave this game along with the rest of my Famicom collection to my uncle's family for them to do Lord-knows-what. It left a burning desire in my heart that intensified whereupon I snatched up a complete-in-box copy off of eBay some months ago on a whim. With the game back in my possession, I came to the realization that Steve Treiber is the greatest gaming icon in the history of forever.

Think about it. Against the deadliest metal nightmares mankind has wrought, he shows up to the party with a boomerang. A boomerang! It takes some serious cojones to thrust yourself into the thick of battle with something that can be purchased at your local dollar store, but if Jason Bourne can beat a man senseless with a rolled-up newspaper then Steve Treiber can chuck a goddamn boomerang.



Even his name is brilliant! "Mega Man," "Nova," those are not names but handles that denote excellence in their profession. "Steve," on the other hand, is just an Average-Joe name. "Steve" is your buddy! "Steve" will buy you drinks at the tavern! He certainly doesn't look the part of a super soldier. His profile in the game manual makes him appear lean, tall, and equipped with the latest survival gear. It's in stark contrast to his box cover and in-game appearance which pegs him as a short man with a beer gut and lax standards of dress.

Steve Treiber represents the everyman, lacking athleticism yet applying just enough effort to get the job done. He is my hero. And he uses a boomerang. And I will fight you all to the death if you do not agree with me.

So... yeah. Power Blazer. It's Mega Man with the lazy All-American can-do spirit. And a boomerang. Maybe that floats your boat. It definitely floats mine.



THE ERIC BAUMAN SCALE OF CONTENT SWIPING:

Continue: More retro stories





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34 comments | showing # 1 to 34

kauza's Avatar - Comment posted on 07/20/2009 13:19
kauza
When I was first reading the post, I started getting the weird feeling that I had played this game before.

Turns out it was just the considerably more Mega version that I played.

Also, boomerang = total originality. I give it a 11/10 on the originality scale.
Magnalon's Avatar - Comment posted on 07/20/2009 13:30
Magnalon
It's very appropriate that the first in this series should be the origins of your online persona. Great read! I somehow missed this game...

I'm disgusted that they called them "E"-Canisters though!
Wry Guy's Avatar - Comment posted on 07/20/2009 13:54
Wry Guy
Shameless, shameless game. Amusingly so. I'm actually playing through the Mega Man Anniversary Collection right now. Just beat Mega Man 4. It's awesome that the Mega Man 2 intro is remixed for the credits.
zockroach's Avatar - Comment posted on 07/20/2009 14:05
zockroach
Awesome article, blazin!!
megaStryke's Avatar - Comment posted on 07/20/2009 14:11
megaStryke
"Awesome article, blazin!!"

Oh, YOU...
Monodi's Avatar - Comment posted on 07/20/2009 14:22
Monodi
I finally know who the character in your avatar and banner is.

I think that if it wasn't because of Megaman's popularity, this game could have gone much far in recognition, or perhaps not even exist.

Futuristic games liek these have always a great atmosphere and style, sadly it could probably never stop being compared to Megaman for being a pioneer in this on the video game field. (I think Astro Boy is the common ancestor in all these titles, can't wait to see the new movie)
fetusmilk's Avatar - Comment posted on 07/20/2009 14:49
fetusmilk
im so glad my memory of video games is wide enough that i actually remembered seeing this game in a preview section of an old nintendo power(which i think i still have).
and i think it was that last picture and one other picture of him fighting a frog(?) or something. and i dont recall it ever mentioning a name for the game.

but it never came to america which pissed me off.and i wanted it so bad because it looked kinda like a new version of megaman.

but now that i actually get to know about the game like 14 years later make me so happy now that that blank spot in my memory is filled.

ill have to look through my roms to see if i have this.
Ashley Davis's Avatar - Comment posted on 07/20/2009 19:05
Ashley Davis
Awesome! I was hoping this game would be the fodder for your first feature -- ever since you mentioned that it was the game where your graphics come from, I have been very curious as to what the game entailed.

Frankly, I kinda like Steve's design better than Mega Man's! And Kinuyo Yamashita was the composer? That makes this game dangerously awesome to be such a shameless rip.
Hamza CTZ Aziz's Avatar - Comment posted on 07/20/2009 20:29
Hamza CTZ Aziz
Omg, I love your rating system
Zodiac Eclipse's Avatar - Comment posted on 07/20/2009 20:33
Zodiac Eclipse
Great read and the scale of content swiping is a nice touch.
megaStryke's Avatar - Comment posted on 07/20/2009 21:58
megaStryke
@Ashley

It was kinda hard to pin down who exactly was the composer. It's tough to find out the names of ANYONE on a game's staff before the SNES era because everyone used crazy nicknames or goofy anagrams.

@Hamza

Thanks! I plan to have a different scale for each game.
Ashley Davis's Avatar - Comment posted on 07/20/2009 22:24
Ashley Davis
@megaStryke: Yamashita definitely did the original Castlevania, so it has to be her! They sound like the same style!
Jack Maverick's Avatar - Comment posted on 07/21/2009 02:09
Jack Maverick
Does every sprite and picture of Steve have to have him giving off a stern look? Or maybe I'm just mistaking that for his determination to get his job done. Damn it, this guy is going to be one of my role models.
Namakubi's Avatar - Comment posted on 07/21/2009 20:57
Namakubi
So, if one already owns Power Blade, but knows where and how they can get Power Blazer for a decent price, would it be worth it?
megaStryke's Avatar - Comment posted on 07/22/2009 00:42
megaStryke
They really are totally different games, so if you can score one for some chump change and you have a taste for the unremarkable, do so.
Gimic300's Avatar - Comment posted on 07/31/2009 19:15
Gimic300
Wow, I haven't played Power Blade in a good 12 years, but as soon as I saw the Power Blazer level select screen it all came coming back. I'm even surprised to recognize the music. Excellent article, love the rating system.
Monodi's Avatar - Comment posted on 07/31/2009 19:31
Monodi
And suddenly, FRONTPAGE
manasteel88's Avatar - Comment posted on 07/31/2009 19:52
manasteel88
the run and attack method seems best for the boomerang wielding hero which seems to make it less of a run and gun like mega man. you actually have to either avoid the enemies completely, or plan an attack on each enemy. its interesting but the short range of the boomerang would definitely get tedious.
vitaminh's Avatar - Comment posted on 07/31/2009 19:55
vitaminh
This looks like the start of a great series... so great, in fact, that I'm sure there will soon be an off-brand version of it:

"Coming soon - Vitaminh's new series of posts titled 'Shameless Rip-Offs of Other Games'."

Congrats on the front page, and looking forward to whatever other off-brand stuff you can dig up!
Mr Jonson's Avatar - Comment posted on 07/31/2009 20:34
Mr Jonson
cool article
DanlHaas's Avatar - Comment posted on 07/31/2009 20:48
DanlHaas
Well-deserved promotion. Great article, bro.
Laird's Avatar - Comment posted on 07/31/2009 21:00
Laird
In Mother/Earthbound Zero, you use a boomerang as a weapon for a large chunk of the game. You can take out trucks with it. And in the Adventure Island series, you use boomerangs as one of your main weapons. Not your only main weapon, mind you, but you don't use it as a sub weapon.

Speaking of Adventure Island, it's actually a (completely legal) "rip-off" of a game called Wonder Boy (or Revenge of Dracon). Because the company Escape owned the gameplay rights and Sega owned the characters and other elements of the game Wonder Boy, Escape just teamed up with Hudson Soft to rework all the sprites, music, etc. and use the same gameplay. Not a real off brand game, but interesting nonetheless.
TheBigFeel's Avatar - Comment posted on 07/31/2009 21:08
TheBigFeel
Great job, man! and an awesome idea for a series! The gameplay made me remember Darkwing Duck (NES). man.. I'm gonna play me some NES this weekend now.
-PL-'s Avatar - Comment posted on 07/31/2009 21:14
-PL-
You wanna see a Megaman ripoff? Play Krion Conquest. I'm not even joking, Krion Conquest is the biggest Megaman ripoff I have _EVER_ seen. The main character sprite even seems like a graphical hack of the blue bomber himself.

http://www.youtube.com/watch?v=uI9EMvoyyis

(skip to 1:20 when the gameplay actually starts)
pedrovay2003's Avatar - Comment posted on 07/31/2009 22:22
pedrovay2003
Ah, so THAT'S your icon...
Luke Barnard's Avatar - Comment posted on 07/31/2009 22:46
Luke Barnard
so (from what i can tell from the video) it combines all of the greatest elements from mega man, ninja turtles, mario, and metroid. that's awesome.
pedrovay2003's Avatar - Comment posted on 07/31/2009 23:46
pedrovay2003
@-PL-

That was indeed the most shameful ripoff I've ever seen, but damn if it doesn't look fun.
megaStryke's Avatar - Comment posted on 07/31/2009 23:53
megaStryke
@-PL-

Krion Conquest is actually one of the games I will be tackling in the future. I'm excited for that one!
Gavin's Avatar - Comment posted on 08/01/2009 01:49
Gavin
You should do a writeup on Wrath of the Black Manta which looked like a Ninja Gaiden styled Ninja game except for the fact that it blew goats for wooden nickels.

http://en.wikipedia.org/wiki/Wrath_of_the_Black_Manta

http://www.youtube.com/watch?v=alOjnTxp5co

So bad...so bad.
pedrovay2003's Avatar - Comment posted on 08/01/2009 02:16
pedrovay2003
@megaStryke

Try this one on for size, too...

http://www.youtube.com/watch?v=JDmO5f5tBPQ
Monodi's Avatar - Comment posted on 08/01/2009 03:39
Monodi
@-PL-

Wow, that one is just SHAAAAAAAAAAMEEELESS
megaStryke's Avatar - Comment posted on 08/01/2009 11:20
megaStryke
@pedrovay2003

No pirates.
fetusmilk's Avatar - Comment posted on 08/01/2009 11:46
fetusmilk
i found my rom of this. and tried to play it. man the jumping is horrendous
tigerfangred91's Avatar - Comment posted on 08/04/2009 00:13
tigerfangred91
Wow, that basically fucking is Mega Man.
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