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Odin Sphere: The Destructoid Review photo

No doubt you've heard plenty about Odin Sphere in the last week, with the gamut of reviews ranging anywhere from ungodly terrible to 100% perfection. As Gamasutra points out, Odin Sphere has proved to be something of an anomaly in gaming review circles. It's a smattering of gameplay from several traditions of the industry's history and, most notably, one of the few sprite-based 2D side-scrollers we're bound to see for a long, long time. So how does this artistic heavyweight stack up for your Destructoid editors? Behold and tremble, dear readers, it's the Destructoid Review!

Before we get started, I got some notes for all y'all. We're changing a few things in our review routine, the most notable of which is our schedule: with any luck, you can look forward to a review a week from Destructoid's dedicated review crew, a crack team of bitter, curmudgeonly gamers hellbent on forcing their tastes and opinions upon you. At present, the squad includes the good Rev. Anthony, DMV, your favorite Linde, Chad Concelmo and Nick Brutal.

Additionally, we've changed up our rating system just a smidge. On top of the standard score to be delivered by each individual editor, we're also offering up our opinions on a buy it/rent it/forget it scale, to give you a better idea as to whether or not a game is worth taking the plunge, or if it merits a little caution -- the kind of notion that might get lost in a simple 1-10 score. We'll also be offering final Destructoid review scores at the end of each write-up, a figure averaged from the editors' individual scores, topped off with some shiny new graphics courtesy of art hero Hushgush.

All that being said, hit the jump and dive into our inaugural trainwreck: Atlus' Odin Sphere!

Brad "DMV" Rice

No one is going to disagree that this game is beautiful -- the way that the characters moved had me spellbound for quite a while, and it still affects me even now when I boot up the game. From that point on, though, it's a series of highs and lows that slowly declines as I went through the game.
 
Combat was interesting to try out in the tutorial, as the game knew that it was, well, a tutorial. After that, though, it just leaves you on your own to figure out how to beat the enemies. Sometimes it's fairly obvious, like with the first boss -- but it's still challenging and fun. Then, there are times when you just have no freakin' clue how to do it and have to go through about two dozen times of trial and error just to beat the boss.
 
Now, why is this? It's because the game is a brawler with RPG elements, except it doesn't know how to be a brawler. There are three fundamental areas in which it fails. First, attack and block are the same button. It makes it nearly impossible to go through a battle relatively unscathed unless you use a combination of hit and run and magic, or are just an incredibly lucky bastard. Second, enemies can attack through your combos, and really take a huge chunk off your HP -- which, of course, you can't block. Third, there's a "POW" meter, which will drain as you attack. If you attack too much, then you sit there, stunned, until it fills up again. This will drain way too easily if there's a large horde of enemies attacking (and there usually is), so it makes it really hard to fight them effectively.
 
The game strings you along in really difficult situations, leaving you to figure out how it wants you to beat a boss. Trial and error usually win out, which is immensely frustrating. The ability to go back to a level once you've beaten it, though, is invaluable, because it's a safe-ground to experiment with making potions and trying out different combat tactics.
 
The story, once I got past just staring at the characters, was pretty bland. To me, it seems like there was a horrible night of sweaty, drunken, and utterly forgettable sex between Norse mythology and utterly generic (and possibly hentai) anime. To me, it's been disappointing so far. Yet, one thing has set me off on a warpath -- the "true ending." Apparently, to get it, you have to beat every battle with an 'S' ranking on hard, make and eat every food, as well as several other requirements. This is utter bullsh*t. I can't stand the idea of multiple endings where I have to jump through hoops left and right to get it. Silent Hill 2 was fine with its multiple endings, but Odin Sphere has gone into the "I want to stab someone" realm of multiple endings.
 
While the game is utterly beautiful, it falls short on gameplay functionality with issues on how the combat system works. If you have the patience to figure out how the game wants you to fight a boss, then you'll enjoy it later on once you've got a hang of everything. A mediocre story and ridiculous requirements for multiple endings hurt the game a lot, though. If Vanillaware can patch up the combat system, and lean more heavily in either an RPG or a brawler direction, I won't hesistate to pick up Odin Sphere 2 to try.

Verdict: Rent it!
Score: 5.5

Rev. Anthony

Everything you need to know about Odin Sphere can be summarized in two bullet points.

1. It is the most beautiful and immersive 2D video game ever made.
2. The "block" and "attack" commands are both controlled by the same button.

Odin Sphere exhibits an astounding depth of thought and attention to detail in every aspect of its aesthetic design   -- which makes it all the more astonishing that the game also possesses so many obvious gameplay and control flaws that almost cripple the entire experience.

First, the good: as my colleagues will no doubt confirm, this game is absolutely gorgeous. The 2D graphics may not seem to be anything new at first – an anime-style character is an anime-style character is an anime-style character – but the fluidity of the animation, the detail of the backgrounds, and the overall storybook feel of the game are enough to reduce any hard-bitten gamer into a state of childlike glee. The graphics are so good, in fact, that they manage to make the trite, derivative story compulsively watchable; thanks to decent voice acting and beautiful graphics, the narrative is far more interesting than it really has any right to be. I'm also a sucker for games with fractured timelines and multiple protagonists, and I'm pleased to say that Odin Sphere delivers on both of those fronts.

And for a while, things seem great: the combat is harder than usual and the controls are a little unresponsive, but it's no big deal – the game directly tells you not to rely only on your beat-'em-up skills, and to fiddle around with creating potions and using special moves to defeat your foes. For a couple of hours, Odin Sphere feels perfect. For the first time in my gaming life, I felt like I was honestly pressured to use everything at my disposal to defeat my enemies, instead of just falling into the typical RPG routine of stocking up on items and mindlessly hacking away.

But then the game gets cheap. And when it gets cheap, you begin to realize just how truly flawed the combat system is, and how horrendously it screws up the flow of the game.

As Dick points out, the player's inability to break an enemy's combo, the stamina bar that prohibits constant attack, and (most irritatingly) the fact that the block and attack commands are mapped to the same button put the player at a horrendous disadvantage. Coming across multiple enemies means that you have to try every combat tactic in the book -- which is cool, in theory -- but nearly every strategy one can use is either totally ineffective (blocking), or punishes the player in an unavoidable way. For example, attacking an enemy from the front with a powerful combo is a useless tactic, because though getting attacked by a baddie will stop your combo, attacking a baddie will have no effect in stopping his. He'll simply stand there for a few seconds and by the time your character is just about to deal the finishing blow of your combo, the enemy will abruptly hit you with an uber-poweful charged attack that there was no way to block or avoid. We take things like this for granted in modern brawler gameplay: if I manage to execute a successful combo on a bad guy, he shouldn't be able to immediately and unavoidably hit me with a powerful charged attack without at least pausing for a few seconds.

Again, these flaws are all but negligible when the game plays fair. But once you get attacked by a dozen enemies at once, all of whom have attacks that reduce you to 50% health with one hit, and when flying, difficult-to-hit elemental sprites freeze you for a good ten seconds (leaving you completely open to attack), you'll find yourself dying over and over and over again (subsequently forcing you to repeatedly sit through lengthy loading screens) thanks to the lackluster combat system.

And yet, sometimes, the game is simply magic. Every once in a while the clouds dissipate, the game starts playing fair, and the player begins to play the game the way it was meant to be played -- by using all different kinds of potions, weapons, and attacks in a beautifully drawn 2D landscape. Given the game's propensity to divide up everything into individually playable chapters sandwiched between story cutscenes, Odin is the perfect game to play in short bursts: play it for a little while, enjoy its beauty, then save and turn it off before the irritating combat mechanics make you want to put it down and never play it again. I'm not exaggerating when I say that, at moments, Odin is pure gaming bliss: it's just a shame that it's so goddamn infuriating the rest of the time.

Verdict: Rent it!
Score: 6.0

Aaron Linde

Lemme tell you, gang: it's really, really difficult to hold Odin Sphere responsible for its faults. It succeeds so well at some of its ambitions -- ambitions that, for the most part, have been altogether abandoned by the industry at large -- that you're almost willing to overlook its shortcomings as a form of reward for its efforts. For creating what is undoubtedly the most beautiful 2D game ever crafted, I want to shower Vanillaware in cash and virgins. If any game is set to revitalize the imaginitive visual style that Koji Igarashi, current producer of the Castlevania series, claims is much too costly to pursue on a console, Odin Sphere is it. In the face of such success, it's a shame that the rest of the game doesn't stack up quite as high as the awe-inspiring visuals.

My colleagues have already talked up many of my pros and cons, so let me dig a little bit deeper into Odin Sphere's most debated feature: the combat. 

Odin Sphere's complications are chiefly rooted in the combination of the various elements of gameplay that it seeks to incorporate. This isn't to say that these elements are implemented altogether poorly -- they just come up a little short. As Brad and Anthony have already mentioned, combat in Odin Sphere has a variety of faults which, originally, I had accepted as the sort of "flavor" of this particular brand of action RPG -- like the percentage charge in Secret of Mana or the ball-breaking difficulty of God Hand. I was getting creamed on a fairly regular basis, so I had to ask myself: is this a failing of design, or do I just suck? It's a little bit of both. 

Odin Sphere implicitly asks the player to abandon some of their expectations of the beat-'em-up genre by incorporating a few choice elements into the works -- namely, the heavy emphasis on item creation and use in combat and the POW bar, which Brad had mentioned earlier. As veterans of the brawler genre, our instincts would lead us into battle with both barrels blazing, slamming that attack button for all we're worth, hurling ourselves into the fray with reckless abandon. This strategy, while useful in brawlers like God Hand and The Red Star, won't get you far in Odin Sphere -- and the game doesn't give you any indication that your approach isn't just off, it's damn useless. It's a hard lesson, and one you'll have to learn on your own, if you're as intimate with the brawler genre as we are.

The revelation goes something like this: near the end of the game's first main storyline, Gwendolyn's saga, it finally occured to me that this isn't so much a brawler wrapped in an RPG; it's an RPG wrapped in a brawler. I slowed my onslaught tried to pay attention to the movements and tells of the enemy sprites -- anything to help me anticipate their attacks. I planned my assaults, worked in a divide-and-conquer strategy, and suddenly the combat became much less frustrating. Sure, the enemy could still bust up my combos with a well-timed strike, but with a bit of effort, I found that I could prevent them from ever getting an opportunity. 

Once you get the swing of things, Odin Sphere proves to be a spectacular game. But a game that expects you to conform so rigidly to a particular style of play just to succeed -- hell, just to avoid mind-numbing frustration -- is bound to lose points in anybody's book, especially mine. I like games that offer myriad paths to victory, multiple ways to play. There are several ways to play Odin Sphere, but only a few of them will keep you from breaking the game in half.  

At its heart, Odin Sphere is an action RPG that suffers from a crippling identity crisis. It aspires to be a complex, inventory-driven RPG while also shooting for the halcyon realm of quality beat-'em-up. In theory the combination of these elements sound quite tantalizing, and in practice -- well, it is. It just takes a little more time and effort to get engaged than you might originally suspect. Vanillaware had a particular brand of gamer in mind when they made this game -- should you submit to their expectations, Odin Sphere should prove an enjoyable and worthwhile experience.

Verdict: Rent it!
Score: 7.0

Destructoid Review Final Verdict

Final Score: 6.2


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77 comments | showing # 51 to 77

Tron Knotts's Avatar - Comment posted on 05/26/2007 22:27
Tron Knotts
So, I'm just starting the game, and I've got nothing to prove. But I want to see the entire game, if possible.

What difficulty should I start at? I know I will never work hard enough to see the "true ending", but if I play on easy, will I more or less see everything else the game has to offer?
ZealousD's Avatar - Comment posted on 05/26/2007 22:37
ZealousD
Rev. The easiest way to avoid the jump smash is to jump away. If you're in the air, the shockwave won't hit you.

I just want to say this. Unless you've played Princess Crown, you haven't played a game like Odin Sphere before. You can't go into this game with expectations about what this game is. You can't compare it to a game like Star Ocean, Tales of the Abyss, or Streets of Rage. So don't go in thinking it's a pure brawler.

The block being put on the attack button is fairly annoying, but I get around it by using hit and run tactics. Not only does hit-and-run solve that issue, but it also gives you time to recover POW. If you guys did hit-and-run attacks, than your complaints about the combat system are thus fixed. Yeah! Now can we score the game appropriately now?
brad drac's Avatar - Comment posted on 05/26/2007 23:14
brad drac
4/10. Never forget.

(I have nothing to add, as this game's probably not going to be released in europe. You bastards.)
Anthony Burch's Avatar - Comment posted on 05/26/2007 23:43
Anthony Burch
ZealousD:
The problem is that the game doesn't want you to use hit and run. You are graded (and therefore get better, more necessary items) just as much by how quickly you complete a battle as well as how much damage you take. Even if you aren't trying to get the "true" ending, it's a necessity that you get the best items you can at the end of each fight so you can properly arm yourself for the next one. Hitting and running defeats that purpose, not to mention being an entirely unsatisfying way of playing the game.

And again, jumping away only works if you're content to just hit once or twice, and then back off -- if you use your main attack combo, which the game seems to outright suggest you do, then the counterattack is unforseeable and unavoidable.

I've got absolutely no problem that the game isn't a pure brawler, but it's simultaneously too much of a brawler and too much of an RPG. It's inconsistent and flawed, and even though I like the game a great deal I simply can't look past its inefficiency.
DinnertimeNinja's Avatar - Comment posted on 05/26/2007 23:46
DinnertimeNinja
I think it's been said before but I think it should be reiterated:

THIS IS NOT THE KIND OF GAME THAT YOU CAN WAIT TO GET AT A LATER DATE!

Each individual store is getting only a couple of copies (if any) each. Of the two local EB's here, one got 3 copies (not enough to fill the preorders for it) and the other only got 1 and neither expects to get more.

If you're at all interested, do whatever you can to get the game NOW. It will NEVER be in bargain bins, and it will likely NEVER go down in price because there won't be any copies in stock anyway. I doubt you'll find it used either as I know of several EB employees from both stores around here that are hoping to get the game from people trading it in. It'll never even hit the used shelves.

$40 may seem like a lot, but when I sell it on Ebay for $100 in a year, I won't be crying about the initial price =-)



And Rev,

I've had practically ZERO problems with the jump smash move.

When it's hits me, I deserve it, and to get away from it, just jump and glide away when they go off screen.

Piece of cake.

Though I'd have to agree that there's NO way you could be very far into the game and not have died on Hard mode. Unless maybe you power level in the magical forest area or some such...
Tron Knotts's Avatar - Comment posted on 05/27/2007 00:02
Tron Knotts
Real quick, some one please tell me if there is any reason I shouldn't play this game on an easier difficulty. Do you only see all the levels and bosses on hard mode? Or are you all playing on Hard mode just for the "true ending"?
Anthony Burch's Avatar - Comment posted on 05/27/2007 00:05
Anthony Burch
How did you deserve it? It happens seemingly at random and is impossible to get away from if you try to use a combo against the bastard using it. I've gotten away from it a few times myself, but I can't attribute those moments to anything other than luck (when the enemy, for some reason, decided not to use it), or outright cowardice on my part as I walked up, smacked the bastard once or twice, and then waited for him to do the jump smash so I could avoid it. If one ever actively attempts to complete an attack combo and the AI randomly decides to use the jumpsmash technique, you just have to take the punishment and move on.
Anthony Burch's Avatar - Comment posted on 05/27/2007 00:08
Anthony Burch
Tron, I'm nearly positive you see the same stuff on Easy and Normal.
Anthony Burch's Avatar - Comment posted on 05/27/2007 00:10
Anthony Burch
Er, and hard. The main difference with hard is that enemies can take and give more damage, some enemies attack faster, and you level slower.

I'm almost sure there's no difference in the actual substance of the game from difficulty level to difficulty level.
Tron Knotts's Avatar - Comment posted on 05/27/2007 00:13
Tron Knotts
Thanks Reverend! Easy it is.

I'll look for the "true ending" on you tube in a couple weeks.

That's what I was forced to do for Ultimate Ghosts N Goblins, and I never regretted it.
Knives's Avatar - Comment posted on 05/27/2007 03:28
Knives
@Linde
Those evil tentacle-vine thingies are raping tentacles from hell!!


Anyway, I bought it yesterday and been playing most of the day, I didn't know there was a "true ending" but kinda suspected it.

I've been enjoying the game, so far the only thing that has annoyed me is lag in the netherworld.

MadDecent's Avatar - Comment posted on 05/27/2007 04:31
MadDecent
These guys are morons, why do I even come to this website?

Argh..Buh bye destructoid.. no more rss google feed for you.
Mxyzptlk's Avatar - Comment posted on 05/27/2007 06:57
Mxyzptlk
Now look at what you guys have done with your so called "opinions"... How many wolves have to die?
reddye_5's Avatar - Comment posted on 05/27/2007 09:26
reddye_5
I'll give this one a rent if the damn video store around here gets it.

I hope I like it better than I did God Hand.
Tron Knotts's Avatar - Comment posted on 05/27/2007 09:47
Tron Knotts
God Hand smelled. This game is a whole different thing. I'd call it a cross between Guilty Gear, Knights of the Round, and Final Fantasy 3.

Buying this game and then selling it back if you don't like it will likely be smarter than renting it, because if you do like it, because it looks like you wont be able to buy it easily with in even a few weeks, evena few days.

Tron Knotts's Avatar - Comment posted on 05/27/2007 09:49
Tron Knotts
Game is already at 85% mark up on Ebay.

http://cgi.ebay.com/PS2-Odin-Sphere_W0QQitemZ220111353068QQihZ012QQcategoryZ11319QQrdZ1QQssPageNameZWD1VQQcmdZViewItem
brad drac's Avatar - Comment posted on 05/27/2007 13:01
brad drac
-> Tron: No, YOU smell. God hand is the top of goddamn win.
Brad Rice's Avatar - Comment posted on 05/27/2007 14:38
Brad Rice
Tron. This really isn't like Guilty Gear. You can block in that game.

If I had a perfect block, even if it drained my phazons, I'd be fucking ecstatic about it.
Aaron Linde's Avatar - Comment posted on 05/27/2007 17:26
Aaron Linde
Tron, that's just one auction, and it's buy-it-now.

Believe me, Odin Sphere isn't already crazy rare. Give it a month or two, maybe.
Niero's Avatar - Comment posted on 05/28/2007 00:08
Niero
Hmmm, maybe we'll just download phantasy star 4 this weekend instead :) great work guys
DinnertimeNinja's Avatar - Comment posted on 05/28/2007 02:44
DinnertimeNinja
Oh, and from what I've been reading, the "True Ending" isn't gotten by jumping through all those hoops.

All you have to do is complete the final book in a specific order using the correct characters on each stage. I'm almost certain it works on any difficulty level as well.

That "S" thing is a total rumor that's been going around. You DO need to get all of the Alchemy/Kitchen recipes if you want to unlock heroic mode, though.
Knives's Avatar - Comment posted on 05/28/2007 16:55
Knives
All you have to do is complete the final book in a specific order using the correct characters on each stage. I'm almost certain it works on any difficulty level as well.

That sounds doable :)
Colette Bennett's Avatar - Comment posted on 05/29/2007 11:02
Colette Bennett
Cheers to all of you for expressing EXACTLY what you felt about the game -- nothing more and nothing less. Frankly its weird for me to see so many people blow up about a series of opinions. If yours differs from ours, so what? Read and absorb what you want and make your own decisions. It's still a free country last time I checked.
SyntaxError's Avatar - Comment posted on 07/30/2007 07:22
SyntaxError
I've been playing this for quite a while now and I've loved every second of it. Sure the game tends to play cheap at most times, I just can't simply let it beat me. I'm currently at velvet's chapter 6.

There's no way in hell that someone could go over hard the first time and not die at belial. Heck, I started at normal and it took me 10 tries to finally beat him and the crap that he lets loose from the sky.
BayneMormegil's Avatar - Comment posted on 08/15/2007 01:40
BayneMormegil
Greetings all, just read the review and consequent comments, and decided to chime in. Just completing the game recently, I can agree wholeheartedly that this game indeed was tailored to a certain caste gamer, and that it does indeed take time and dedication to confront efficiently. Tutorial levels are deceptively simple, yet you stumble across your first boss (Hell, sub boss even!) and find yourself, deer in headlights, thrown to the proverbial wolves. Well, in the interest of fairness, the first sub-boss is relatively simple, however, it is an introduction to the brutal opposition you will indeed find if you hack-and-slash your way to an early grave.
And the JUMP SMASH, it is indeed a problem. A handful of the sub-bosses possess this ludicrously tough-to-overcome maneuver, and it forces you to play defensively, which may or may not be a problem for some gamers. It was tough to adapt to, however, the key is realizing that once they hit the ground, you've enough time to land a solid combo before they can repeat the jump attack. After that combo, however, you'd best take a step back and prepare yourself. Its a time consuming process, but its precisely in that fact that you find yourself in a BOSS fight, not some mindless encounter.
To insult someone's gaming prowess because of difficulty in this game is foolish; most adversity in this game is learning what opportunities are meant to be taken and which simply bait you in to death. It's patience, not prowess, that determines success in this game, which as far as determining success in the public, is construed as a flaw, like it or not. I love the game to death, but there are indeed flaws.
Particularly noteworthy amongst these flaws, Odette and Belial slowdown notwithstanding, is the sheer unbalanced nature of some characters. Some protagonists (or, as the game will develop, antagonists-turned-protagonists) have inconceivably exploitable maneuvers that rob all semblance of challenge from the game, while others have no such easy-mode at their disposal. Possible spoiler warning.....




Your resident Shadow KNight, with the proper items and spells, can rip off half a chunk of a bosses health within 6 seconds and escape with minimal damage, while your less-fortunate characters could struggle in about 5 minutes for such results. The same could be said for an easily abusable attack spell employed by your bow-toting Fairy....with enough Psypher magic charges, she can wipe out a boss within 10 seconds of a fight beginning, while the remaining characters prepare themselves for a 10 minute ordeal. While patience and strategy are a must for some characters, its a matter of having the right items for others to simply muscle your way to victory. That unbalanced nature is my sole dislike for this game, aside from slowdown when fighting busy bosses.
LadyLucifer's Avatar - Comment posted on 09/27/2007 16:20
LadyLucifer
I bought Odin Sphere a little while ago, I find is very visually attractive and I agree with most of the above comment, it does have a slow down and the side-scrolling makes me want to cry, but the fact is, is that it much more of a good game then it's even close to being a bad one.

Regarding Princess Crown on the PSP, i'm looking to get a hold of it, looking forward to checking it out even though I know it's only been released in Japan (http://psp.ign.com/objects/704/704779.html)(http://www.gametrailers.com/player/usermovies/70145.html)
I'll tell you what I think of it on the flip side ;)
Fading Star's Avatar - Comment posted on 02/19/2008 20:29
Fading Star
Pretty.
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