Finite lives is an outdated idea. Hell, health in terms of percentages is old, as are health packs. Regenerating health is a lot easier to work with. Streamlining the gaming experience so that it's not just an item hunt makes for better gameplay. Lives may have a purpose in some genres, but not for platformers anymore, and certainly not for shooters.
I hate that system. Regenerating health made it so that you didn't have to search out that health pack, no, but you did just have to sit behind a rock and wait for your life to come back. I'd rather play a game that you have to conserve your life, and try NOT to get shot. Oh the sighs of relief when you walk into a room and see 5 health packs on the floor. You knew you were safe then, for the time being.
Way to easy. It doesn't streamline the gaming experience, it makes it easier.
Regenerating health doesn't make a game easer. You dick around in a game like Gears of War and you'll be dead in seconds.
Off the top of my head: Katamari has no lives, continues, or spawns. Also, the Wario Land series before Wario Land 4. I'm sure they're more.
Also, if you enjoyed this article, there's a related article about death in video games in the Feb. 13 issue of The Escapist.
There should be a game where not only do you not get any extra lives but you can't even start the game over. When you lose, the game would eject itself from the console and self destruct.
Hardest game ever.
@Eleo - I bet it's for the PS3 too. When the game ejects it burns down your house and then sells itself on Ebay. That would kick major ass.
The sequel would videotape you getting your ass kicked and post it on youtube. And the microtransactions would add funny little sound effects and slo-mos of you getting your shit ruined.
I expect EA to pick it up tomorrow.
I'm sure if in Gears you had a life bar, and died just as (or nearly as) easily, it'd be just as hard, or even harder, no?
@Loque: If Gears had a life bar (a bad way of putting it, in any game the bar's there whether you see it or not), the game would be broken. In Insane, you just wouldn't be able to play it, because it'd be way to hard. And Multiplayer? Forget it. If there were health pickups, and they were behind any sort of cover, it would devolve into a camp-fest, i.e. multiplayer is actually dumbed down. Gears only works with regenerating health.
Regen vs. non-regen really comes down to the game it's in. A system may work well for some games, but not for others.
I was thinking the same thing about Steel Battalion.
And isn't it creepy that Mega Man's 1up was his head? If came across a big replica of my own severed head, I'd probably just stay the hell away from it.
Thanks for the escapist link. Good story there on Dying in games.
@Satorius
I forgot about Batman on the Lynx. My friend had a lynx and that Batman game was pretty cool for it's time, and I think I remember it having only one life as well.
HOLY CRAP ARE YOU ONE OF THE REAL BRAN FLAKES?! if so, who? I know a fellow who's worked with you.

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