Red Eagle Games has announced that its hooked up with Obsidian Entertainment to bring The Wheel of Time to the PlayStation 3, Xbox 360, and PC.
Based on the popular Robert Jordan novels, Red Eagle CEO Rick Selvage says they're working to "craft a superior RPG game experience." The title, being published by Electronic Arts, is being developed as a possible tie in with Universal Pictures/Red Eagle Entertainment The Wheel of Time live-action motion picture.
I've never read The Wheel of Time, but my wife is a fan of the books, so I asked her to chime in.
"There are 12 books so far," she says. "How fucking long would that game be?"
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That said, I agree with your wife. This books series takes up more room than a set of Encyclopedias. I dread the thought of anyone trying to make this into a movie or game. I seriously doubt it would get the same level of love and attention that Jackson and his staff gave to the Lord of the Rings.
Besides, can you imagine a movie series with over a dozen movies in it? Not counting movies about stupid naked teenagers being hacked apart by psychopaths.
Among other innumerable things.
But, I loved the books, and hope that the game can (hopefully) do it justice.
As for the game, that seems to be an even better medium than movies for a story of this scope. You can fit significantly more plot into a 100 RPG then you can even in a 14 hour trilogy like LOTR ended up being
Seems like the entire operation for Red Eagle* has been about capitalizing on the Wheel of Time licenses. They announced their formation more than a year ago and have since announced a deal with EA Partners -- the very operation EA wants to cut back on now.
Good luck seeing a game out of this partnership in the next five years.
@ Solantus Foo
What do you think of AMoL, so far? It took me a while to get adjusted to Sanderson's versions of the characters (you can tell pretty easily the portions that Jordan wrote), but I ended up liking the book a lot. Especially Rand's story.
I thought it was weird at the start getting used to Brandons writing style but I really enjoyed the book. I thought it was pretty fast paced, which made for a nice change and I thought there were some real memorable scenes. Im really looking forward to the next one.
I never really had a problem with the pacing of some of the other books, like I know a lot of other people did. Still, it was certainly nice to see some long simmering plotlines come to a boil. I think the last two books are pretty good hands, but I still wish that Jordan would have made it to the end :-(
A film version of these books is pretty much fucking impossible without ruining them. A game, on the other hand, doesn't have to touch all of the plot points and can largely just adapt the setting. An RPG in Randland has the potential to be pretty cool.
When it takes two shots of fully-charged balefire (right in the face, no less!) to take out a Forsaken when the books clearly state that one minimum-power glancing hit and it's all over, some creative liberties were clearly taken. Especially since an Aes Sedai can apparently do so in full view of the entire White Tower and get away with it scot-free despite merely KNOWING the technique being grounds for forcibly getting your magic tubes tied (usually for good).
Weak plot, bad choice of game type, buggy as hell (you would get dumped back to desktop in an instant with no warning), final battle was just a multiplayer game with bots (I'm serious, it was a single-player version of Capture The Seals, a Randland version of CTF, but with a tiny bit of chess-like piece placement involved before the match officially starts), most of the voice acting was kinda laughable, and it had jumping puzzles (even the best FPS games do not need stupid jumping puzzles).
Music was nifty, though.
So yeah, these guys don't exactly have a high bar to jump, here. Always thought WoT would work better as an RPG.
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