But wow! This battle was absoultely stunning in 3D, and not in that cheap pop-out way you see in kids movies, either. The view had depth that was easy to appreciate, and an effect that was really easy on the eyes. Sony credits this to the game's use of a fixed camera, and being able to pump the extra horsepower left over from this into the stage-lighting engine.
Whatever they had going on under the hood, the battle looked like beautifully animated puppetry, like you were watching a really intricate demonstration inside of a box.
Words won't do the trick here. You have to see Puppeteer in person to appreciate this. The game is already striking in motion, but it's dazzling in 3D.
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