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NY Comic Con: A chat with Spider-Man: Web of Shadows producer, Graham Fuchs

1:52 PM on 04.21.2008, Nick Chester 20 comments

NY Comic Con: A chat with Spider-Man: Web of Shadows producer, Graham Fuchs photo
     Comics

Maybe you've heard, but Activision has made a few Spider-Man games. So it's no surprise that another is on its way, this time called Spider-Man: Web of Shadows. Officially revealed at New York Comic Con last week, the title is slated to hit consoles and handhelds later this year.

It would be easy for me to rewrite or copy and paste Activision's press release, but instead I decided to go straight to the source to get more information on the forthcoming title. On the loud and crazy show floor of NYCC, I had a chance to sit down with Web of Shadows' Executive Producer, Graham Fuchs. While Activision and Fuchs are being tight-lipped about details, I did get some information on the game's story, some new game mechanics, and more.

Hit the jump for the short but informative conversation. 

Destructoid: So just tell me a little bit about Spider-Man: Web of Shadows, and the direction you’re kind of taking with it.

Graham Fuchs, Executive Producer: So New York City has been invaded — S.H.I.E.L.D. has declared martial law, and they're downtown, trying to evacuate citizens from the island; [Luke] Cage is gathering people for a last stand in Harlem; Kingpin is in his fortress in Midtown, and he's gathering his forces to help propel the invaders. [So] it's up to you, as Spider-Man, to determine how you're gonna help deal with this invasion.

So it sounds like there will be a lot of Marvel Universe characters in the game. This isn’t based on any of the films, it’s based on the fiction of the comic books?

Yeah, actually it's based on the comic book universe; it's not based on any particular story line or arc or anything. It's our own original story that we've come up with for the game, which has been great, because it's allowed us to bring a lot of elements we wanted to put in the game in terms of characters. You know, [we can] mix and match our own elements to sort of maximize the gameplay and make the kind of game that we want to make, so it's great.

Is it a free, open environment?

It's open-world; you have free reign over all of Manhattan. We're bringing back the swing mechanic that everybody loves. We've completely rebuilt the city, and you know in the trailer -- I don't know if you've seen it -- but that's all in-game footage. It's not a pre-rendered cut-scene or anything. So, the city's been totally rebuilt. And there's a brand new lighting system.

Something we really wanted to do this time was take advantage of the verticality of the city. Our combat [we're saying] is the "most 3D ever." You can start a fight on the ground, fight a guy all the way up the side of a building, to one of our rooftops. We've got a whole new wall-combat system, so really we really wanted to just blow-out the “Spider-Man-ness” of that.

So in terms of the combat, and the Spider-Man character himself, will you be able to upgrade your abilities as you go throughout the game?

Yeah, you know a lot of it is based on how you're fighting. What we really wanted to do is give the player a lot of control over what happens in the game, and how Spidey kind of evolves throughout the game. So the system allows for you to kind of tailor Spider-Man to your own play style. If you're using lots of web moves, that'll upgrade his web abilities. If you're using a lot of hand-to-hand combat, that will improve those abilities. It really puts all of that in the player’s hands, as to how they're going to evolve throughout the game.

It seems like you can either be a “good” kind of Spider-Man or a “bad” kind of Spider-Man, right?

Yeah, like I said, it's up to you as to how you're going to deal with this kind of menace in the city. If you're being more heroic, the city is going to reflect that; when you meet the citizens, they're going to be cheering you on, and all excited to see you. If you’ve been using the more "by any means necessary" approach, then they're going to be a little more leery of you. And basically as you're playing throughout the games those decisions are going to affect when you encounter all of these heroes and villains at various points. 

When will you guys be shipping the game?

It'll be shipping in the fall.

So the game will be coming to next-gen consoles, and pretty much everything you can possibly think of?

Everything, yeah. [Editor's note: This refers to PlayStation 3, Xbox 360, PlayStation Portable, Nintendo DS, Wii, PlayStation 2, and PC]

Are you talking any differences between any of the versions, like the Wii version and use of the Wii Remote for instance?

When we're starting to do “first looks” we'll get into all of that.

So the game is called “Web of Shadows.” What on Earth does that mean?

That's kind of a mystery, isn't it?

Yeah, you’re talking about it?

Yeah, you're just gonna have to wait and see.

----

Be sure to check out the game's official Web site, www.seizecontrol.com, where you'll be able to help influence everything from the game's development to the design. Thanks again to Graham for taking the time out to chat. 


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kaciesaurus's Avatar
kaciesaurus at 04/21/2008 14:08
sounds cool, good interview
mr showtime's Avatar
mr showtime at 04/21/2008 14:13
Should've asked him what his REAL last name is.





I mean seriously, Fuchs?
The Bez's Avatar
The Bez at 04/21/2008 14:14
Odd question but how is his last name pronounced looks like fucks.
The Bez's Avatar
The Bez at 04/21/2008 14:15
Lawl showtime you barely beat me to it
Nick Chester's Avatar
Nick Chester at 04/21/2008 14:22
"Few-ks"

It's a name, guys. Let's be mature here. This is Spider-Man we're talking about.
MrJunko's Avatar
MrJunko at 04/21/2008 14:31
Personally I could give less of a Fuchs.

-ba dum pssh-

Im sorry I had to. But the art looks pretty fuching (OH!) dope.
Rainbowblack's Avatar
Rainbowblack at 04/21/2008 14:41
I watched the trailer @ comic-con

It looked pretty neat. but i've never gotten into the spiderman games so...
loki d20's Avatar
loki d20 at 04/21/2008 14:57
Doesn't sound bad. Kind of like spider-man meets MUA in a sense. Wall fightings sounds fun, but not so sure about combat upgrades since it sounds like they occur based on their use and not the player's direct ability to upgrade them. Some things takes players a while to get used to, but by that time they may be comparatively weak that you end up not using them at all.
king3vbo's Avatar
king3vbo at 04/21/2008 15:07
Moar symbiotes!

I think this could be really good, I hope so. I love Spiderman and I would love to have an awesome Spiderman game.
kawitchate's Avatar
kawitchate at 04/21/2008 15:14
please god be better than Spidey 3
mistic's Avatar
mistic at 04/21/2008 15:16
Those images look pretty good... I hope it's fun :-)

allways liked spiderman!
perri's Avatar
perri at 04/21/2008 15:16
I'm hoping Wii sees a decent Spider-man game this at some point. There is so much potential! Spider-man 3 (wii) was probably the worst game I have played in recent memory (first game I sold back within a year) ugly, not fun...etc...

The art style here looks great though, I don't know if anybody read the 'new' Secret War but I'm getting that vibe, and its a good vibe. I'm always happy to see new Spider-man games but because of the last two, I'm going to hold off on actually getting excited about it until we get some hands-on reports. The vertical combat sounds pretty rad though!
The Johnggernaut's Avatar
The Johnggernaut at 04/21/2008 15:30
There is only one thing that I require in a spider-man game... The black suit in there somewhere...
GuitarAtomik's Avatar
GuitarAtomik at 04/21/2008 15:38
Sounds pretty cool. I'm excited to see a Spider-Man game that isn't restricted by the story or time table of one of the movies. I've liked all the movie games but they always seemed held back by them being rushed out in time. Hopefully they polish this one up.
liquidninja's Avatar
liquidninja at 04/21/2008 15:53
This is reminding me of prototype. I think this'll be cool.

I plan on using my web powers and agility all the time.
Samit Sarkar's Avatar
Samit Sarkar at 04/21/2008 16:19
I really enjoyed Spider-Man 2 back on the PS2, and I had high hopes for Spider-Man 3 on current-gen consoles. Of course, we all know how that turned out, so here’s hoping that Activision can put together a better package for this game.
Mxyzptlk's Avatar
Mxyzptlk at 04/21/2008 16:23
Nice interview!

Please be awesome please be awesome please be awesome...
v0odka's Avatar
v0odka at 04/21/2008 20:11
sounds like Spidey version of Assassins Creed (not that this is a bad thing though)...
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