Quantcast



One of the major complaints I have with this generation of videogames on a visual level is that of hair. More specifically, longer hair that behaves unrealistically and usually just, well, sits there. I thought we'd be done thinking about this annoyance in the year 2010, but it still happens frequently.

Enter NVIDIA and its real-time hair-rendering tech demonstration from GDC last week. It's hair that reacts to light, wind, you name it. What's great about it being done in real time is that less hair is rendered depending on how far away the camera is from the character, making it less taxing on the GPU.

Here's to hoping this technology -- or something similar -- gets adopted on a larger scale. Vote yes on Prop 9 for gorgeous hair in games.

GDC 2010: Nvidia’s Sarah Tariq on Simulating Realistic Hair [Netbooknews via CrunchGear]








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways. Likes Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

38 comments | showing # 1 to 38
prev next

The Silent Protagonist's Avatar - Comment posted on 03/16/2010 21:06
The Silent Protagonist
nVidial Sassoon - If your character doesn't look good, we don't look good.
buzski's Avatar - Comment posted on 03/16/2010 21:09
buzski
looks pretty cool actually
LazyEyelids's Avatar - Comment posted on 03/16/2010 21:10
LazyEyelids
We'll never probably see this in an FPS because of all those bald marines/space marines.
Xzyliac's Avatar - Comment posted on 03/16/2010 21:12
Xzyliac
So I'm not the only one with the hair OCD? Good.

The only thing worse than awkward hair is that terrible "pasted together," hair. I'm looking at you Dragon Age and that one style in Rock Band.
Monodi's Avatar - Comment posted on 03/16/2010 21:16
Monodi
That's amazing. As a user of DAZ3D Studio, I gate how awkward hair gets to look on polygons, it looks too blocky or stale.

I can see a better future for 3D character designs, but a damn problem for updating my graphics card too lmao.
Monodi's Avatar - Comment posted on 03/16/2010 21:16
Monodi
*hate; not gate.

How can I gate something?
coldalarm's Avatar - Comment posted on 03/16/2010 21:18
coldalarm
Very true, Xzyliac.
It's one thing that annoys me in a lot of games (NWN2, Oblivion, Fallout 3, Dragon Age, just to name a few). Surely some degree of realism isn't too hard to do?
Cydonian's Avatar - Comment posted on 03/16/2010 21:22
Cydonian
Miranda from ME2 could use that.
Skribble's Avatar - Comment posted on 03/16/2010 21:25
Skribble
That is incredible. Simulating that is a real feat. Well done Nvidia.
Vedicardi2's Avatar - Comment posted on 03/16/2010 21:29
Vedicardi2
that could make for some awesome headbanging in Rock Band 3
SymphonyX7's Avatar - Comment posted on 03/16/2010 21:35
SymphonyX7
I thought Final Fantasy XIII's hair looked neat. Or it could just be the art style.
mix's Avatar - Comment posted on 03/16/2010 21:42
mix
That looks really good actually.
Max-'s Avatar - Comment posted on 03/16/2010 21:46
Max-
Finally! I just hope secs start implementing this and water soon, for those 2 things always seem to bug me the most
Max-'s Avatar - Comment posted on 03/16/2010 21:49
Max-
Secs = devs

duck iPhone!
Max-'s Avatar - Comment posted on 03/16/2010 21:49
Max-
Duck = fuck

....
wanderingpixel's Avatar - Comment posted on 03/16/2010 22:03
wanderingpixel
http://shkbuzz.files.wordpress.com/2009/11/hair_playbill_image-755560.jpg
MorningSon's Avatar - Comment posted on 03/16/2010 22:08
MorningSon
Niiice!!!I've always hoped for realistic chest-hair movement.
desafinado's Avatar - Comment posted on 03/16/2010 22:15
desafinado
sarah looks like kinda a babe
Stinky's Avatar - Comment posted on 03/16/2010 22:26
Stinky
LOL PC ricers, who gives a shit about hair? Sure if the cycles are spare, but they'd probably be better off going into game essentials.
Prootzel's Avatar - Comment posted on 03/16/2010 22:28
Prootzel
Xenogears, hands down. You can't beat it.
Reginald's Avatar - Comment posted on 03/16/2010 22:31
Reginald
@Lazy Eyelids: the reason most games feature bald space marines is because its been really difficult to make characters with unique and interesting hair.

If this is an API that ships with directX , Im really hoping all the major engines can plug it in, and we can finally get normal looking women in our games, instead of the weird buzzcut and styrofoam-hair protagonists we've been dealing with since thing went 3d a decade ago. Valve, Epic, ID, Crytek, Garage Games, etc, I'm looking at you !
whatthi's Avatar - Comment posted on 03/16/2010 22:31
whatthi
its good compared to the hair physics of today...but in the first part of the video, the red hair one, hair doesnt move that way when someone is standing still..itlooks like its flowing in its own accord, it kinda looks underwater imo..unless maybe it has too much conditioner but it looks great but im sure its gonna be better in the future
Fadakar's Avatar - Comment posted on 03/16/2010 22:50
Fadakar
Am I the only one who spells out F P S instead of saying fips? She said it really casually. I don't want to be wrong. :(
Elsa's Avatar - Comment posted on 03/16/2010 22:50
Elsa
Nice!! (no more plastic hair do's!)
Django Reinhardt's Avatar - Comment posted on 03/16/2010 23:09
Django Reinhardt
I'm very impressed. It's about time.
kevinski's Avatar - Comment posted on 03/16/2010 23:20
kevinski
The problem with hair in games is that there's either no effort put into it or too much effort is put into it to the point where it just looks ridiculous. I'd love to see this implemented into games, personally.
Jon B's Avatar - Comment posted on 03/16/2010 23:32
Jon B
No-one's mentioned 1.7% yield woodscrews yet?

Suprising.
I hope this isn't nVidia unique tech and is able to run on more than just nVidia cards, because everything I've heard about Fermi is awful, what with costing $60 more than my current card and being SLOWER and all.


Aaaanyway, technobabble aside, this tech looks nice, and it's quite a big part of character designs, the hair. Static hair looks awful, as does nasty clipping, so this should mean less bald space marines and more fancy, unique do's.
Jon B's Avatar - Comment posted on 03/16/2010 23:36
Jon B
Listened to the video a bit more, by the sounds of things it's using standard DX11 tessellation.
Am happy now. Even though it takes a 400FPS hit at close range, eh, we're only on first gen DX11 cards right now.
Litos's Avatar - Comment posted on 03/16/2010 23:46
Litos
Hair would be great. Would make the characters feel more real, and probably more sexy too.
DougCL's Avatar - Comment posted on 03/17/2010 00:11
DougCL
i support everything about this.
Kvb's Avatar - Comment posted on 03/17/2010 00:44
Kvb
A big leap for hair-rendering. You could probably animate hair realistically with this engine.
They didn't in this video, though. The hair is a bit too animate and slow. Like jiggle-physics, they seem to have chosen what looks pretty over what looks real.

Not that there's anything wrong with that. If they can make video games more appealing than real life, then all the better.
Corduroy Turtle's Avatar - Comment posted on 03/17/2010 00:59
Corduroy Turtle
Now make a Sasquatch and I'll start listening!
Jarmel's Avatar - Comment posted on 03/17/2010 02:19
Jarmel
I would love to see this put into games as long as Nvidia doesn't be whores about this and have it work only on their cards.
Archwright's Avatar - Comment posted on 03/17/2010 14:11
Archwright
Well, I meant to say that I was speechless. Hrm... I suppose it still came across properly, though.
suit's Avatar - Comment posted on 03/18/2010 07:12
suit
YES!!!

I just started playing Dragon Age: Awakening and the hair is beyond atrocious. Fix it, NVIDIA!
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!