Make good games and don't tack on DLC for sales is all I'm saying.
Why do you outright oppose the stuff completely? Have you even grabbed any before?
60,000 people for every million game sales isn't that insignificant in terms of revenue and I'll bet the bigger name titles have a better attach rate than 6%.
The study is also looking at June to August. That period wasn't exactly awash with big name titles awaiting your DLC dollars.
Fuck Bobby Kotick and his $15 dollar map packs, It was enough for me to pass on MW2.
I'm curious as to where people are getting their information on how apparently all DLC is just content cut from the game, though.
Also, that is the best header image.
We need more things like Mega Man 9's infinite stage thing: if your game is a story, the way to add value is by giving us a big ol' game rope to play with. Random levels. Endless levels. If your game is that much fun, we will pay for that mode, because it will be significant fun. It'll also probably be cheaper, too, because there will be fewer voice actors required.
Like many others, I'm surprised that the number is only 6%, though. Does anyone else have the opinion that once I finish a game, I'm probably not going to go back and buy a map every few months? I'm more likely to spend $60 on an entirely new game with a fill set of content, rather than something that I'll spend a few hours with and be done until two more months pass.
It's pretty obvious when the DLC is only a couple of kilobytes large. Or when it's available the same day as the game's release. Or when they are offering it free if you buy it new/preorder. Or if the game doesn't even have an ending because that has yet to come. Or how old games used to have alternate costumes and bonus content, but you never see stuff like that on disc nowadays.
I know that I am getting a lot more picky about DLC now... and very rarely give in to the temptation (especially after the MAG Interdiction fiasco!)
Yeah, it means I effectively spent $95 on Mass Effect 2 (yeah, I bought the collector's edition), but I loved the game enough that I felt the price worth it, for the DLC. Likewise, I bought both Resident Evil 5 side missions but passed on VS mode and the custom packs.
On the other hand, my interest in DLC extends to things which expand the story... Not random extra shit I don't need. Weapon or armour packs? Pass. Horse armour? No thank you. Unless it actually gives me an hour or more of added playtime and enhances my experience, I want nothing to do with it.
I'm grateful for the DLC for games like Fallout 3, Borderlands, and Nier.
I agree, DLC for shit that could be put in the box is wrong. I don't have a problem with people wanting to release post game content, but they won't be getting anything from me unless the original content felt more than worth the money.
or I just pity the company. Virtua Fighter 5 got that from me. I still feel a bit dirty.
Like already said, Borderlands and Fallout had some fantastic dlc. So hopefully this just pushes for that. DLC isn't bad by any means, so I don't get the hostility either.
Bascially, without seeing the methodology, the 6% figure is worthless at best (and I hate that I do statistical analysis for a living when crap like this comes up!)
However as mentioned before, the DLC for Fallout 3 and Borderlands were great! It's how DLC should be done. They added a ton of playing time, and extended the life of games that I already loved. I made the CHOICE to buy them because I wanted them.
If you don't want DLC then don't buy it...if you want DLC then buy it. Can't get any more easier then that my friends.
FIFA DLC revenue greater than physical disc sales
(I know it wasn't written as a counterpoint, but it works as one)
Bad examples are $15 map packs. I'm usually very picky about what DLC I buy, so the Borderlands stuff was more the exception than the rule
Best comment ever.
What Criterion and Incognito (Burnout Paradise and Warhawk respectively) did by releasing both free and paid DLC is really the best way to get consumers on your side. It also helps when the DLC actually adds to the game as well.
i think the MGS4 LPB is the best DLC has to offer. pure fun :D
Anyway, I'm kind of with Dale here. Never enjoyed any DLC for story based games. Although I must admit that I like map packs for shooters and the like.
And I still can’t believe that Ubisoft tried charge us for the ending of Prince of Persia, that’s outrageous!
Does is sometimes feel predatory and like a rip-off? Totally. But to write off all DLC as bad for the consumer, to say that it should all be forgotten and that it offers no value to the gamer, that's small-minded. I think that the folks who received content for Burnout Paradise (both paid and free) well beyond the game's release would disagree with you. Same for folks who purchased a game like Borderlands and received dozens of more gameplay hours on top of their initial experience. Or fans of Fallout 3, who got some amazing (if uneven) content after its release. It's already been used as an example, but downloadable music content for music games (which Dale also hates, by the way, and will write this example off, I'm sure) is far preferable to many gamers than four iterations of one disc a year.
I do agree with the NPD that there's an untapped market. It's not that people don't WANT it. I firmly believe they do (and will) if the content is valuable and not some throwaway bullshit like new outfits or unlocked in-game powers ups. It's a matter of broadband penetration and educating consumers that the content is THERE. Most folks do NOT know about this stuff; they never look beyond the disc, because they're not educated in how this kind of stuff works. It's why GameStop is selling downloadable codes for games and publishers throw downloadable content in a box to sell at Walmart. That 6% number is surprising to me, but I don't suspect it will stay that low over the next five years.

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