There are some decent games, but nothing that really makes me want a Vita. One account really doesn't even bother me personally, its everything else they've done with the digital distribution side and the lack storage options that's making me want a PSP again instead.
But this does suck for importers. I never did any importing with PSP, but I did like that I could play Japanese demos on the thing.
3DS is turning around nicely, though, so I can live without a Vita until a proper revision is done.
3DS is finally worth owning. Sony pushes me further and further away from the Vita each day. I'll wait for a huge price drop and affordable memory.
I honestly don't care about having multiple accounts, but when I'm considering preordering a $250 console, I want to know what it can and can't do, upfront.
I can easily imagine someone who depends on multiple accounts for things like getting PSN games from other regions, who would be completely screwed by this. Especially if they preordered it thinking it would support multiple accounts as previously reported, and then missed this article.
If it's not region free, I don't know if I'll bother buying one right away, since if it's anything like the PSP, Japan will get three times as much content as the US does. And I actually want to own physical copies of things I import. Even so, I'll probably just make my Vita linked exclusively to a JP account.
This is kind of a big deal for people like me who want to get in on the free/exclusive stuff on other marketplaces. It's an even bigger deal when their reasons for locking it out make little to no sense, and even moreso when any import titles you buy (or download) will require that region's PSN account to access additional content.
Don't Ipods require one account at a time?
Don't 3DSes require one account?
Just because PSP could do multiple accounts, doesn't mean Vita should . Its not an upgrade, not a down grade. Its not nessecary, man.
Still, 6 games & a 32GB memeory card are put down for pre-order when this bitch comes out. SO HYPE.
Sony's November EULA update restricts your account to two Playstation devices for game downloads from that day forward.
To my knowledge, Apple also doesn't place such a limit on Apple devices and it would be silly if they did because it goes against what iOS5 and iCloud are all about - sharing content between devices.
One account isn't necessarily a bad thing, it's all about what you're allowed to do with that account and with Sony it seems you're allowed to do and have less and less as each day goes by.
Just read the previous article and his delivery of "news" is spot on with their provoked hype and trolling!
Also heres a quote he used in his previous article from Sony:
“Your PSN ID is bonded to your memory card and your memory card is bonded to your Vita," a PSN rep told Wired. "So if you wanted to change different PSN users but use the same memory card, you would need to go factory reset."
Not sure where in there they said "MULTIPLE MEMORY CARDS = MULTIPLE ACCOUNTS!!!1!!!!!1!" but then again its what they DIDN'T say that is important to developing a trollolol Jim/Sun story to ruffle the masses!
I enjoy Jim's reviews but his "news" articles, eh not so much......
You do realize that iCloud is meant for sharing between iDevices that *you* own?
If I have an iPad, MacBook Air, and an iPhone, I'd have to put my account info on all three. Sure, I could give someone the info, but that's really stupid.
But... I get your point.
"Speaking to Wired.com at a press event in Manhattan, Sony associate brand marketing manager Crystal MacKenzie said that PlayStation Network accounts will be connected to the Vita’s proprietary memory cards, not the hardware itself. Though you will have to restore the Vita to its default factory settings in order to change the account on each memory card, you can use multiple cards to access multiple PSN accounts on a single Vita system."
We like that more because we are already aware Nintendo is kind of a coward with everything online yet. Sony on the other hand, we already know they have a better capacity and experience now, but they keep giving mixed signals to the customers.
God this is turning into such a cluderfuck since they went with inept rout that they might as well have just region locked the damn thing...
Perhapse I'm just missing the subliminal message here
"Buy three PSVitas! one for each region.... region ....region .... Oh and don't forger the proprietary memory...memory ....... memory........"
The main difference with the 3ds though is that it is region locked, and multiple accounts are kind of pointless making region free accounts the only point to this kind of thing. The vita not having this capacity is worse than the 3ds not having it.
And no, the i-stuff can have multiple and multi region accounts, though I think they need to be switched.
Sounds an awful lot like a highly despised Windows OS system too...
I'd like to be able to give you an answer but judging by all the back and forth I don't even thing Sony could answer that :P
@silversurf1981
Yeah I would site several other gaming and tech websites that have covered this exact same article as proof that it is in fact news .... but I doubt you would stop shaking your "Jimbo be trollin teh Vitaz" stick.
Q. Why would my partner want to play our home console?
A. Because there is a game she likes/is interested in on it. I sign out, she signs in - all her saves/settings are ready to go - mine are unaffected.
Q.She wants to play a portable game?
A. Because it's portable or because she likes the game? Or a bit of both? I can guarantee it's not %100 either way. If she didn't like the game, why would she want to play it - regardless of portability. She could just play Angry Birds (or something she likes) on her phone over playing a game she didn't like, just because it was portable.
But she wouldn't have that choice anyway on Vita - and I'll be damned if I'd let her delete my saves/settings even if she had a 24hr flight!
I'm sorry, but the portable handheld market is bigger than "gamers who travel 1 hour or more per day on public transport". I know I have never bought a portable system purely for the fact that I anticipate a lot of travel. I buy it because there are games I want to play on it. And (I don't think I'm alone here) - from the original Gameboy onwards, not one system have I played more "outside" than I have indoors, at home. Because if I feel like playing a particular game, that's the game I feel like playing, on whatever home or portable system.
If it was 2005, this'd be all cool, no worries. Unified online crossgame accounts didn't exist. But 7 years later, in 2012, when it's been the norm for 7 years (from 360 to Wii to PS3) for a product that costs MORE than most home consoles - it's not cool. Or clever. Or a demonstration of any kind of foresight. There's all this talk of mobile devices taking over the handheld market, and my partner is just as likely these days to take her Android phone for 10 - 15 minutes of transport gaming/escape, as she is to take one of out multiple handhelds these days. Us "dyed in the wool gamers" not so much, but in the handheld market (and also one of the reasons successful handhelds outsell successful home consoles - I mean it's not like gamers buy more of them becuase they're generally cheaper, those extra sales are coming from elsewhere) , success is based so much on ensnaring the "casuals" (and "children") - look at the DS sales against PSP sales.
So - going into this next gen of handhelds, against increasing opposition in the "casual/children" market what's the best tactic? Make it more difficult for "just checking out a friends" potential purchaser/casual gamer to get the "modern" (ie. trophies/unified account/saves/settings) full featured experience (something their iOS/Droid/WP7 device can't offer) - or open up the experience to them? I know we would never have gotten a second DS if my partner hadn't tried Brain Training on my spare save slot. So with saves tied to ID's, where will the enticement to the casual come from?
Throw me in with the lot who can see this failing massively, prematurely, and the last dedicated handheld from sony before the PSPhone becomes their handheld.
6 months from launch - massive price drop
12 months from launch - a slew of 3rd party titles canned
18 months from launch - bundled with PS3 (at a loss)
24 months from launch - 3DS worldwide totals about 3 times PsV. PSV effectively dead. It took the PsP 3 years to effectively die (I can't recall a psp title threatening or coming close to 1 million sales outside Japan in the last 3 years).
Gaming hardware is supposed to have "killer apps" to sell the hardware itself but if you look at the announced games, they're little more than mobile versions of PS3 games, which usually means, less features, more gimmick touch features and a more full experience could be had on its bigger brother console.
At least when the DS launched it had games that truly took advantage of both the dual screen AND touch technology in unique ways that weren't available on any other console. Sure there were crappy ports and shovelware but nothing is immune from that. Not the iPhone and not the Vita.
BIG. FAT. PASS.
Doesn't anybody else notice this in the quote?
"it’s not just a case of switching out memory cards, it’s clearing out all of your saved data on the Vita itself when you do the factory reset."
Let me read that again: "SAVED DATA ON THE VITA ITSELF"
Did Sony just say you can store game save files on the Vita without a memory card?
(to use your words, and move them around abit)
I hope you enjoy the fuck out of your "sticking from the man".
:D
(No offence intended, couldn't help it, all those words so close together seemed to read like that to me)
Had the device had 8 to 16 GB on-board minimum (added cost be damned) it would make the price of proprietary storage a lot easier to swallow.
Sony just doesn't understand value anymore, they've been on a downward spiral the very day they pulled PS2 support from PS3. They really need to step back and take a serious look at what they're doing instead of assuming the worst about everyone that buys their hardware.
Sony, I own 2 PSP's, but you can absolutely kiss my ass this time.
You can switch regions whenever you want and use another store so long as you find a way to fund them independently.
Everything you bought and downloaded will work, regardless of region.
I know I'm beating a dead horse here, but I think it really is something gamers overlook. Over complicating things has been among the primary reasons Sony has had such a decline in the last decade, and why they've been leaking cash for almost the last half decade. Sony has had a real issue when it comes to their departments communicating and working with each other, and I am real curious as to how it plays into the Vita situation. I am rather firmly of the belief that the only real reason Sony is using proprietary memory is because the people who worked on the Memory Stick find themselves having to justify their jobs now that even Sony products are supporting SD cards (something they did not do, to my understanding, until about a year ago).
It just seems like too many divisions within Sony want in on the Vita, and they are complicating something that could, and maybe should, be far more simple.
Seems as if that isn't going to change for the Vita. Ah well.
WHO.
GIVES.
A.
FUCK?
I mean seriously! Majority of the people who are gonna buy this thing only use one account in the first freaking place! You're seriously letting THIS be what decides on you getting a system?
This is why I hate most gamers today, they never stop bitching about every last fucking thing...
The miscommunication, though, is a problem. I imagine it comes as a result of people making statements or answering questions in interviews about things that aren't entirely within their purview. It's, at least in a small way, understandable I suppose. It looks terrible though, especially with this thing launching in Japan like... right now. I really hope this doesn't happen again.

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