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Nothing is sacred: Videogames

7:20 PM on 10.07.2009   |   Canti-sama

Nothing is sacred: Videogames photo
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I know it's been a while since you've heard from me, my last article being a lot shorter than usual on top of it, and it's for various reasons. But most of all, it was apathy.

You see, in the past week, I felt like writing nothing at all. I wasn't particularly busy, I had plenty of time, but I chose to do other things that were much more meaningless. But during this time, and thanks in part to a Kid A/OK Computer binge, I played with an idea: is it all meaningless? I mean, I love videogames just as much as the next person, but with my much-too-early-in-life existential crisis left me wondering why it is that I find solace in these pieces of digital art. 

As an 18-year-old, I was raised in an odd time where 90s nostalgia has a firm grip on me, but 2000s uncertainty's raised me. Looking back, we find that overall, the 90s was a decade caked in fear and paranoia, yet none of us really knew until it was past. It's only after we see what has gone that we can understand what to do, and for that reason, the 2000s have struggled to find an identity. With the past decades being turned into clothing styles rather than times (With the 70s being bell-bottoms and the 90s being ripped jeans), we've hit a point in time where our society has decided to worship times past rather than concern itself with the present.

We live in a world of instant nostalgia where everything from out childhood is worshiped and we find it hard to call anything new classic or better than what we recall. For this, we pay with originality. Enough social commentary and more videogames; in a society where our brains have been partially digitized, we feel it necessary to pay homage to the past. We worship a God clad in a Thundercats shirt sipping on a surge; the Bible is written by Shel Silverstien and illustrated by Dr. Suess.

We cannot separate ourselves from our past, especially in a medium as young as videogames. We've been taught that videogames must abide by strict laws, where the goal is to make it to an end, where credits roll, but are never skipped; after all, there may be a surprise after them. Why do all videogames have to be about a means to an end? Why do they have to be about a hero overcoming evil, or a young boy's journey to becoming a hero himself? In fact, why do games need to be about telling a story at all?

When I say story, I mean a cohesive narrative that follows characters until a conclusion is reached. How about instead of a game about an uber-masculine man chainsawing aliens, we have a game about a caterpillar. This caterpillar must overcome the difficulties of enemies, of which the entire world is filled of, and he must turn into a butterfly, so that he can die beautiful. It can be an allegory for how we treat life and it can be a beautiful look at the futility of existence, one in which we wonder what we can accomplish before death instead of what we truly want. Unfortunately, this will never happen.

That game would never be made, and if it was, it'd be a side-scroller with a cartoon caterpillar and the end would be him overcoming his difficulties and settling down with a beautiful female butterfly and being happy. It would be crap, but critics would give it a 7/10, because quality can be summed by numbers, and it'd be compared to a Disney film. People would buy it, love it, play through another side-scroller named Braid, skip all of those stupid books, get stuck, check an FAQ, and beat it without a second thought. They would say it wasn't that great, but it looked kind of pretty, and that Super Mario Bros., or if they're feeling particularly saucy, Super Mario Bros. 3, is still the best game ever.


They are the same people that comment on YouTube videos of music they don't like, tell everyone how terrible it is with a shattered sense of language, and then go and listen to they're favorite band Three Doors Down, whom they recently discovered on the 90s rock radio station. Other favorites include Nickelback and Seether, but definitely not rap or country, because those are less legitimate than a bunch of white 30-somethings singing things that they found right out of they're first girlfriend's High School Poetry Project for English class.

That's the kind of world we live in, and that's who would play the Caterpillar game and complain that it was stupid and gay and other things that sound equally ridiculous. These people sometimes grow up to develop videogames about Soldiers killing Aliens or terrorists in a First-Person Perspective, but really it's all about the multiplayer. I shudder at the thought that plenty of people actually exist.

The question is not how long until we overcome this idiocy, but rather what are we missing out on? Are we allowed to have mindless fun? Of course, more power to it, but there's a difference between mindless fun and the spreading of ignorance and stupidity, of which, the current videogame market is full of. Not every game must be a masterpiece about the struggles of humans and animals alike and full of philosophical questions about who/what we are and where we are going, but when will we see at least more than one flawed attempt a year?

Who really knows. We will continue to play the same games over and over again, with the same tired ideas and gameplay. Most people will never wonder about anything they are exposed to during their journey through a game, and the the people that do ask will eventually turn out disappointed like the sad bastard that wrote this. But who cares, right? I'm taking videogames too seriously, they're just supposed to be fun! After all, why should I take videogames seriously when they don't even take their audience seriously? But really, when you think about it, should they?








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41 comments | showing # 1 to 41
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BulletMagnet's Avatar - Comment posted on 10/02/2009 17:27
BulletMagnet
Slowly but surely concepts are changing as to what a video game can and should be (or whether the use of the word "game" is even necessarily applicable), but it's a pretty safe bet that the vast majority of releases will be "traditional" for better or worse - like it or not, after all, but games are a business like anything else, and operates as it does for the same reason that we see so few meaningful movies, albums, or anything else released as opposed to the mass-consumption stuff. "Depth", in the sense you refer to it, simply isn't as profitable, and that's unlikely to change not just on the level of gamers, but society as a whole - if you want that balance to tip in a different direction, focus is needed on much bigger aspects of modern life than games themselves - when people change they'll follow suit, not the other way around.
Holyetheline's Avatar - Comment posted on 10/02/2009 19:30
Holyetheline
You and I could be good friends some day. This was a great blog. I like your style.
garison's Avatar - Comment posted on 10/02/2009 23:59
garison
Fappity FAAAP!
Everyday Legend's Avatar - Comment posted on 10/03/2009 11:47
Everyday Legend
Fellow Florida Boy Approval.

We should get up.
Canti-sama's Avatar - Comment posted on 10/03/2009 21:06
Canti-sama
I gotta ask my Mommy. Stranger Danger, was it?
snoogans775's Avatar - Comment posted on 10/05/2009 19:45
snoogans775
Man, sounds like you could use some sun. I totally agree that there is a pointlessness inherent in video games, and it may be an indication of our generation.

but EVERY generation is nostalgic for the good ol' days. I just sent my grandma a Cary Grant box set and she almost orgasmed five buckets when I told her. Memories are usually sweeter to feel in our minds, and video games are our Cary Grant.
Count Grishnack's Avatar - Comment posted on 10/07/2009 19:34
Count Grishnack
I don't feel like this blog really argued what it set out to.

That caterpillar game may be made, just look at Flower. You are a flower just floating along.

I think if you look at this very community you will find a host of people who think about what games are telling them. I am too lazy to link, but think of everything written about No More Heroes, the aforementioned flower, the Persona series, SotC and Ico, Braid, Metal Gear Solid, the Metroid as Kane argument, even the recent Flower, Sun and Rain piece. Maybe most people won't look at games that way, but some do. And as time goes on, more will.

Games (the good ones) are not pointless, they are not based in nostalgia, and they certainly have the ability to challenge us and make us think.
Arkhon's Avatar - Comment posted on 10/07/2009 19:38
Arkhon
I'm 18 too, but I can't really say I was raised on 90's culture. At the time I was busy watching the Discovery Channel and reading books about dinosaurs and nuclear physics, two of my interests at the time. Yes, I am an incredible nerd.

I also do not feel nostalgia for anything. If I like something old, it's not because it's old. It's because I like it, and would like it equally if it came out more recently.
vApathyv's Avatar - Comment posted on 10/07/2009 20:03
vApathyv
"But most of all, it was apathy."

Oh...sorry to keep you.

Seriously though, great article. I don't think I can properly word a response right now, other then "gg bro"...
bobyoko's Avatar - Comment posted on 10/07/2009 20:05
bobyoko
was there a point to that ramble? don't quit your day job
Tralfmadoria's Avatar - Comment posted on 10/07/2009 20:10
Tralfmadoria
I think your perspective on pointlessness can be applied to many different forms of art. Sometimes I'll be reading some poplular fiction and all I see is an author writing pointless nonsense designed to please the masses, with little to no thought put behind the deeper meaning behind it all. 90% of movies in theaters follow the same pattern. It's a tragic fact of life that most art and media out there is designed to please the masses and make money instead of fulfill high-minded ideals of the purpose and meaning of life.
Jonathan Holmes's Avatar - Comment posted on 10/07/2009 20:11
Jonathan Holmes
This is the most depressing promoted Cblog I have ever read.

Great job!

It reminds me a lot of one of my favorite Daniel Clowes one-sheets called "Give it up!". Read it if you've got the guts.
protomark's Avatar - Comment posted on 10/07/2009 20:12
protomark
great article.
ndschroede23's Avatar - Comment posted on 10/07/2009 20:15
ndschroede23
I understand that you're looking for a reason to be unhappy and everything, but if you look around the Dtoid community - made up of "hardcore" (i.e., serious) gamers, I'd assume - you'd see that these people value good narrative and craft as much as they value action. There are lots of people commending Braid, and not just because of it's quasi-unique gameplay, but rather because of the interesting and relatable story with an exciting twist at the end.

I've never played the game Flower, but my limited knowledge of it makes it sound not too distant from your proposed game about a caterpillar. Case in point, there are people out there who share the same values you do about video games. Instead of embracing this, however, you focus on the people who want just action out of games and assume those people make up the entirety of the gaming population. Not true.

Also, after I wrote this but before I submitted it, I saw what Count Grishnack wrote. Look at what he said if you want a less convoluted version of what I said.
ndschroede23's Avatar - Comment posted on 10/07/2009 20:18
ndschroede23
[sorry for the double post, but I feel the need to write another response]

@Tralfamadoria

I agree with you - in a sense - that many products of media are more entertainment than art. However, I'm not lamenting this. There are still many examples of art being made in the theaters, in books, and in music (and hopefully in games in the future), but these media will always be used to create simpler entertainment as well. Always remember that we ARE the masses, so we benefit when people try to please us. There's no shame in seeking simple pleasure WHILE looking to art for higher purposes. Entertainment and art don't have to be exclusive.
D-503's Avatar - Comment posted on 10/07/2009 20:20
D-503
Don't get too depressed about it yet. After all, painting started out as cave drawings, but now look at all the brilliant works that have been made. Interactive story telling is something that requires a lot of experimenting with so games like Braid, The Path, Noby Noby Boy, No More Heroes, and Flower should be admired, even if they don't completely succeed to popularize their sometimes.

We live in a money-trend-market capitalist world where everything popular is exploited (like our friend the space marine), but luckily new people and new ideas are appearing and will change everything within the art form. It is evolve and will become perhaps one of the most appreciated art forms imaginable: Beyond toys, beyond games, beyond what film and literature could ever do. That's not meaningless. It's amazing.
Monodi's Avatar - Comment posted on 10/07/2009 20:32
Monodi
Say what you want.
Brett Snider's Avatar - Comment posted on 10/07/2009 20:34
Brett Snider
I feel the phrase "an air of condescension" is inadequate here. This is a wailing typhoon.

Not that I disagree that many games with mass appeal follow a strict formula. But who wouldn't agree with that. It's a flatly uninteresting fact of the market. And your Butterfly game, while conceptually interesting and possibly pulling on threads of existential thought, would be pretty uninteresting once you removed its shiny intellectual veneer.

So what if people like games with shiny orbs, big swords, and predictable narratives that draw on a fairly limited set of motifs and themes. Video games can be an expression of art, but it is hardly necessary that they be. This would also be ignoring even more "pointless" games which have arguably no story (see games like Rez) but appeal to some more simple impulse in the average consumer/gamer.

Yes there are fanboys (and fangirls) who will praise their classics from the highest forum post, but we all have our favorites. Your problem with the idea seems to be that those who scream the loudest seem to have formulaic tastes, and who enjoy beer and Halo over some weak tea and a rousing salon discussion of Wittgenstein. Try not to come off sounding so elitist. At the tender age of 18, I doubt you've had a genuine realization that everyone else has managed to miss.

So lay off the heavy handed "mindless drones of popular culture" rhetoric. It doesn't help you make an argument, and it distracts people from listening to what you really want to say. If you want to argue that video games as an art form should experiment with deconstructed and existential forms, then just say that. I'd agree that it's worth a shot, although it may not sell.

As far as video games promoting mindless ignorance and stupidity, I think you may have taken too many hyperbole pills this morning/afternoon/evening. I could easily apply your general critique to television, film, print culture, etc. and those art forms have been around far longer than video games.
So ease up on the typical video game and its "mindless" player; sometimes it's not important to make a point.

PS: I think video games should have more glowing orbs that you collect, as it plays into my love of hoarding round shiny objects (see Crackdown, Kingdom Hearts, God of War, etc.)
Vigilante8's Avatar - Comment posted on 10/07/2009 20:35
Vigilante8
Your closing line couldn't be beter.

Look at the never ending discussion of videogames as a legitimate form of art. How can we argue that videogames can really be connective and a immersive jump into believable or at least enjoyable realm just like any book(or movie, or the colors and expressions on a paiting or photography ) when over and over the industry is lead by multiplayer shooters, gore-over-substance kind of games and "classic" RPG storytelling setting or plot.

It's turning into a cliche to say we need more games like ICO or Shadow of the Colossus...but to me, it isn't only game like SotC and ICO...we need games like Flower, The Neverhood ( we REALLY need one of these ), Portal, Silent Hill, The Legend of Zelda: The Wind Waker, and others... games that try to tell something other than just trying to be something.
a0jer's Avatar - Comment posted on 10/07/2009 21:42
a0jer
I'd only play that caterpillar game if I had to collect aphids along the way.
edwardwcross's Avatar - Comment posted on 10/07/2009 21:57
edwardwcross
All I can say about the header image is "thrilled."
Kad's Avatar - Comment posted on 10/07/2009 22:02
Kad
@edwardwcross

But is it "super-green"?
HiddenAHB's Avatar - Comment posted on 10/07/2009 22:03
HiddenAHB
If ignorant people buy ignorant games and listen to ignorant music and then make ignorant comments on YouTube, fuck them. It's impossible to suddenly transform the game industry into a better place, there always be mindless FPSs and they will have their audience, the best we can do is to buy games that deserve our money and hope that Bobby Kotick dies.
ace of knaves's Avatar - Comment posted on 10/07/2009 22:17
ace of knaves
If you want to be so doom and gloom that's fine, but I'm pretty sure everything will turn out all right.
Anifanatic's Avatar - Comment posted on 10/07/2009 22:17
Anifanatic
This article: I agree with it. However, it makes me sad to think that the future holds nothing but sequels (95% gameplay retained), spin offs (85% gameplay retained), reboots (75% gameplay retained), and copies with minor tweaks (Variable).
KirbyMcDope's Avatar - Comment posted on 10/07/2009 22:29
KirbyMcDope
Try Tension if you want something totally different.
www.tension-game.com
You can download it via bittorrent, the devs are okay with that. Just make sure you'll buy it, if you'll like it.
bogart27's Avatar - Comment posted on 10/07/2009 22:32
bogart27
@ Brett Snider: I completely agree. While I enjoyed the subject matter and loved the passion that Canti-sama put into his post, his tone is much too heavy handed and it read like high school poetry.
Casket's Avatar - Comment posted on 10/07/2009 22:33
Casket
I don't disagree with anything you said. Fantastic article.
perri's Avatar - Comment posted on 10/07/2009 22:54
perri
Well done man.

We can change the world.
otikik's Avatar - Comment posted on 10/08/2009 02:22
otikik
If you think most videogames are retarded, have a look at the current TV programmation (which is what the rest of the world uses as entertainment)

The first minutes of the film Idiocracy summarize our future.
brimtastic's Avatar - Comment posted on 10/08/2009 05:05
brimtastic
UNNNBEEELLLIEVABLE!

(I did read the article... promise)
Bat Country's Avatar - Comment posted on 10/08/2009 06:38
Bat Country
Bingo bango bongo I don't want to leave the jungle, oh no no no.
BumGamer's Avatar - Comment posted on 10/08/2009 07:41
BumGamer
It's nice to see a fellow teenager on this site. I was always under the impression that the most prominent members of Destructoid or simply most members of this site were at least in their early twenties. This was a great article, though. Thought-provoking and interesting, as good as an article can be, if you ask me. When it comes to games, and as some commenters probably already told you, the content is determined by the audience. Whatever sells makes it into the game. Many gamers have clamored for ages for more deeply intellectually engaging titles, but they're just not going to happen when everyone wants to play as Shooterguy McSteroids or Gruffvoice Spacearmorman and their games sell. If gamers themselves showed that they are willing to buy titles that aren't exactly "mainstream" that take risks or do things differently then there would be more games that fall under this "category." We live in a capitalist society where supply is governed by demand, and as long as the demand for a specific product is high, the supply of that product will continue and won't let up anytime soon. But you should probably cheer up a bit. You sound way too down and blue; life is a beautiful thing that can be enjoyed on so many other levels than just simply through videogames. Sure most people wonder as to our purpose and have come to their own conclusions in that regard, but as long as you're young and healthy, you should at least be glad for the gifts you've been given that so many others lack. Getting all emo [no offense] over the condition of mass-market entertainment and products won't do anything, honestly speaking, but frustrate you even further. Just look on the bright side, as it is said. I'm not saying that we don't need more titles that do things differently and try to say something about our life, I'm just saying that you shouldn't preoccupy yourself with this predicament and allow it to affect you on a personal level. Again, this is just what I've managed to grasp of your character, and what I would suggest to you. Take it or leave it, that's purely up to you.
Ignominus's Avatar - Comment posted on 10/08/2009 08:14
Ignominus
You had some good points scattered among all that teenage angst. Honestly all I have to say to that is.....Ahem! *tunes guitar*...

I wish you would step back from that ledge my friend,
You could cut ties with all the lies, that you've been living in,
And if you do not want to see me again, I would understayayayand.
I would understayayayayayand.

Seriously man, you've got a sharp mind. Probably too sharp for your own good. Don't let yourself sink too far into that pit-o-despair or you'll find yourself wearing eyeliner and painting your nails black. Don't do it! It'd be a terrible loss to gamerkind. Cheer up and keep postin'!
Zippyduda's Avatar - Comment posted on 10/08/2009 09:19
Zippyduda
I myself am about to turn 18 on Sunday, and I was definitely raised on nostalgia :]

The point you make about there being these people who will grow up to make games about chainsawing aliens is exactly right. I'm in a art, media and games design course, and I showed two of my friends Flower and they said it was gay, and that they thought Mini Ninja's was gay.

Who brings these people up to say gay as a derogatory word? It really annoys me, and you can guess what their favourite games are....yep, Gears of War and Halo. Unbelievable....

These are also the same people that don't question anything, never ask questions and just follow the trends.

I would like to see that Caterpillar game made, or simply a human simulation within real life.

Great blog :)
lstill01's Avatar - Comment posted on 10/08/2009 09:36
lstill01
Yeah - totally agree - I just wrote an article about how moral choice is one of those things where game design is lazy and they're just going down the same road over and over - check it out if you want http://bit.ly/IPcys
DixieNormus's Avatar - Comment posted on 10/08/2009 12:29
DixieNormus
Put it this way, every media in the entertainment industry has its fair share of mindlessness. I don't see why the video game industry should be exempt from this. It's just something we'll have to face. Just like how there are, and always will be, trashy romance novels, cheesy action flicks with minimal plot and songs which just repeat the same lines, there will be mindless games. It's an insecapable trait of today's media.

They sell. And, let's face it, they're fun. Because if they weren't fun, why would they be so... prolific?

Making games that pique thoughts and discussion on the meaning of life is fine and admirable; just don't expect everyone to see things the same way. It's like all the world's most revered literature. Sure, they're fantastic and meaningful and what have you, but how many people, beyond those who took literature class (apologies, I know its an awful generalisation) would read and enjoy it?

Games are the same way. There's nothing WRONG with the mainstream. It accomplishes what it sets out to do, namely providing people with mindless fun as an escape from real life.
FreeMorpheme's Avatar - Comment posted on 10/08/2009 13:06
FreeMorpheme
"a shattered sense of language" - and then: "they're favourite bands" ...d'oh
TriplZer0's Avatar - Comment posted on 10/08/2009 15:39
TriplZer0
@Brett Snider & @bogart27

Exactly. The we're slaves to ignorant popular culture tone of this article compeltely turned me off to anything interesting it might have had to say.

The catepillar game sounds very similar to Flower. Yes there will always be mindless FPS games, but at the same time there will always be mindless reality shows or bland pop music. This article's argument can apply to any art form.

Sadly, there will never be a time when the majority of the general public will look for something more. But not everything so doom and gloom. Just the fact that there are artists, writers, game developers etc. that actually try to expand and evolve their chosen media means that there is a silver lining to all of this.
FreeMorpheme's Avatar - Comment posted on 10/08/2009 17:05
FreeMorpheme
"a shattered sense of language" - and then: "they're favourite bands" ...d'oh
Restier's Avatar - Comment posted on 10/08/2009 18:09
Restier
Great article man..
I think you should play a Shin megami tensei like Digital devil saga, youll be surprised and happy.
And i love the Ok Computer, paranoid android XD
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