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I know it's been a while since you've heard from me, my last article being a lot shorter than usual on top of it, and it's for various reasons. But most of all, it was apathy.
You see, in the past week, I felt like writing nothing at all. I wasn't particularly busy, I had plenty of time, but I chose to do other things that were much more meaningless. But during this time, and thanks in part to a Kid A/OK Computer binge, I played with an idea: is it all meaningless? I mean, I love videogames just as much as the next person, but with my much-too-early-in-life existential crisis left me wondering why it is that I find solace in these pieces of digital art.
As an 18-year-old, I was raised in an odd time where 90s nostalgia has a firm grip on me, but 2000s uncertainty's raised me. Looking back, we find that overall, the 90s was a decade caked in fear and paranoia, yet none of us really knew until it was past. It's only after we see what has gone that we can understand what to do, and for that reason, the 2000s have struggled to find an identity. With the past decades being turned into clothing styles rather than times (With the 70s being bell-bottoms and the 90s being ripped jeans), we've hit a point in time where our society has decided to worship times past rather than concern itself with the present.
We live in a world of instant nostalgia where everything from out childhood is worshiped and we find it hard to call anything new classic or better than what we recall. For this, we pay with originality. Enough social commentary and more videogames; in a society where our brains have been partially digitized, we feel it necessary to pay homage to the past. We worship a God clad in a Thundercats shirt sipping on a surge; the Bible is written by Shel Silverstien and illustrated by Dr. Suess.
We cannot separate ourselves from our past, especially in a medium as young as videogames. We've been taught that videogames must abide by strict laws, where the goal is to make it to an end, where credits roll, but are never skipped; after all, there may be a surprise after them. Why do all videogames have to be about a means to an end? Why do they have to be about a hero overcoming evil, or a young boy's journey to becoming a hero himself? In fact, why do games need to be about telling a story at all?
When I say story, I mean a cohesive narrative that follows characters until a conclusion is reached. How about instead of a game about an uber-masculine man chainsawing aliens, we have a game about a caterpillar. This caterpillar must overcome the difficulties of enemies, of which the entire world is filled of, and he must turn into a butterfly, so that he can die beautiful. It can be an allegory for how we treat life and it can be a beautiful look at the futility of existence, one in which we wonder what we can accomplish before death instead of what we truly want. Unfortunately, this will never happen.
That game would never be made, and if it was, it'd be a side-scroller with a cartoon caterpillar and the end would be him overcoming his difficulties and settling down with a beautiful female butterfly and being happy. It would be crap, but critics would give it a 7/10, because quality can be summed by numbers, and it'd be compared to a Disney film. People would buy it, love it, play through another side-scroller named Braid, skip all of those stupid books, get stuck, check an FAQ, and beat it without a second thought. They would say it wasn't that great, but it looked kind of pretty, and that Super Mario Bros., or if they're feeling particularly saucy, Super Mario Bros. 3, is still the best game ever.
They are the same people that comment on YouTube videos of music they don't like, tell everyone how terrible it is with a shattered sense of language, and then go and listen to they're favorite band Three Doors Down, whom they recently discovered on the 90s rock radio station. Other favorites include Nickelback and Seether, but definitely not rap or country, because those are less legitimate than a bunch of white 30-somethings singing things that they found right out of they're first girlfriend's High School Poetry Project for English class.
That's the kind of world we live in, and that's who would play the Caterpillar game and complain that it was stupid and gay and other things that sound equally ridiculous. These people sometimes grow up to develop videogames about Soldiers killing Aliens or terrorists in a First-Person Perspective, but really it's all about the multiplayer. I shudder at the thought that plenty of people actually exist.
The question is not how long until we overcome this idiocy, but rather what are we missing out on? Are we allowed to have mindless fun? Of course, more power to it, but there's a difference between mindless fun and the spreading of ignorance and stupidity, of which, the current videogame market is full of. Not every game must be a masterpiece about the struggles of humans and animals alike and full of philosophical questions about who/what we are and where we are going, but when will we see at least more than one flawed attempt a year?
Who really knows. We will continue to play the same games over and over again, with the same tired ideas and gameplay. Most people will never wonder about anything they are exposed to during their journey through a game, and the the people that do ask will eventually turn out disappointed like the sad bastard that wrote this. But who cares, right? I'm taking videogames too seriously, they're just supposed to be fun! After all, why should I take videogames seriously when they don't even take their audience seriously? But really, when you think about it, should they?
We should get up.
but EVERY generation is nostalgic for the good ol' days. I just sent my grandma a Cary Grant box set and she almost orgasmed five buckets when I told her. Memories are usually sweeter to feel in our minds, and video games are our Cary Grant.
That caterpillar game may be made, just look at Flower. You are a flower just floating along.
I think if you look at this very community you will find a host of people who think about what games are telling them. I am too lazy to link, but think of everything written about No More Heroes, the aforementioned flower, the Persona series, SotC and Ico, Braid, Metal Gear Solid, the Metroid as Kane argument, even the recent Flower, Sun and Rain piece. Maybe most people won't look at games that way, but some do. And as time goes on, more will.
Games (the good ones) are not pointless, they are not based in nostalgia, and they certainly have the ability to challenge us and make us think.
I also do not feel nostalgia for anything. If I like something old, it's not because it's old. It's because I like it, and would like it equally if it came out more recently.
Oh...sorry to keep you.
Seriously though, great article. I don't think I can properly word a response right now, other then "gg bro"...
Great job!
It reminds me a lot of one of my favorite Daniel Clowes one-sheets called "Give it up!". Read it if you've got the guts.
I've never played the game Flower, but my limited knowledge of it makes it sound not too distant from your proposed game about a caterpillar. Case in point, there are people out there who share the same values you do about video games. Instead of embracing this, however, you focus on the people who want just action out of games and assume those people make up the entirety of the gaming population. Not true.
Also, after I wrote this but before I submitted it, I saw what Count Grishnack wrote. Look at what he said if you want a less convoluted version of what I said.
@Tralfamadoria
I agree with you - in a sense - that many products of media are more entertainment than art. However, I'm not lamenting this. There are still many examples of art being made in the theaters, in books, and in music (and hopefully in games in the future), but these media will always be used to create simpler entertainment as well. Always remember that we ARE the masses, so we benefit when people try to please us. There's no shame in seeking simple pleasure WHILE looking to art for higher purposes. Entertainment and art don't have to be exclusive.
We live in a money-trend-market capitalist world where everything popular is exploited (like our friend the space marine), but luckily new people and new ideas are appearing and will change everything within the art form. It is evolve and will become perhaps one of the most appreciated art forms imaginable: Beyond toys, beyond games, beyond what film and literature could ever do. That's not meaningless. It's amazing.
Not that I disagree that many games with mass appeal follow a strict formula. But who wouldn't agree with that. It's a flatly uninteresting fact of the market. And your Butterfly game, while conceptually interesting and possibly pulling on threads of existential thought, would be pretty uninteresting once you removed its shiny intellectual veneer.
So what if people like games with shiny orbs, big swords, and predictable narratives that draw on a fairly limited set of motifs and themes. Video games can be an expression of art, but it is hardly necessary that they be. This would also be ignoring even more "pointless" games which have arguably no story (see games like Rez) but appeal to some more simple impulse in the average consumer/gamer.
Yes there are fanboys (and fangirls) who will praise their classics from the highest forum post, but we all have our favorites. Your problem with the idea seems to be that those who scream the loudest seem to have formulaic tastes, and who enjoy beer and Halo over some weak tea and a rousing salon discussion of Wittgenstein. Try not to come off sounding so elitist. At the tender age of 18, I doubt you've had a genuine realization that everyone else has managed to miss.
So lay off the heavy handed "mindless drones of popular culture" rhetoric. It doesn't help you make an argument, and it distracts people from listening to what you really want to say. If you want to argue that video games as an art form should experiment with deconstructed and existential forms, then just say that. I'd agree that it's worth a shot, although it may not sell.
As far as video games promoting mindless ignorance and stupidity, I think you may have taken too many hyperbole pills this morning/afternoon/evening. I could easily apply your general critique to television, film, print culture, etc. and those art forms have been around far longer than video games.
So ease up on the typical video game and its "mindless" player; sometimes it's not important to make a point.
PS: I think video games should have more glowing orbs that you collect, as it plays into my love of hoarding round shiny objects (see Crackdown, Kingdom Hearts, God of War, etc.)
Look at the never ending discussion of videogames as a legitimate form of art. How can we argue that videogames can really be connective and a immersive jump into believable or at least enjoyable realm just like any book(or movie, or the colors and expressions on a paiting or photography ) when over and over the industry is lead by multiplayer shooters, gore-over-substance kind of games and "classic" RPG storytelling setting or plot.
It's turning into a cliche to say we need more games like ICO or Shadow of the Colossus...but to me, it isn't only game like SotC and ICO...we need games like Flower, The Neverhood ( we REALLY need one of these ), Portal, Silent Hill, The Legend of Zelda: The Wind Waker, and others... games that try to tell something other than just trying to be something.
But is it "super-green"?
www.tension-game.com
You can download it via bittorrent, the devs are okay with that. Just make sure you'll buy it, if you'll like it.
We can change the world.
The first minutes of the film Idiocracy summarize our future.
(I did read the article... promise)
I wish you would step back from that ledge my friend,
You could cut ties with all the lies, that you've been living in,
And if you do not want to see me again, I would understayayayand.
I would understayayayayayand.
Seriously man, you've got a sharp mind. Probably too sharp for your own good. Don't let yourself sink too far into that pit-o-despair or you'll find yourself wearing eyeliner and painting your nails black. Don't do it! It'd be a terrible loss to gamerkind. Cheer up and keep postin'!
The point you make about there being these people who will grow up to make games about chainsawing aliens is exactly right. I'm in a art, media and games design course, and I showed two of my friends Flower and they said it was gay, and that they thought Mini Ninja's was gay.
Who brings these people up to say gay as a derogatory word? It really annoys me, and you can guess what their favourite games are....yep, Gears of War and Halo. Unbelievable....
These are also the same people that don't question anything, never ask questions and just follow the trends.
I would like to see that Caterpillar game made, or simply a human simulation within real life.
Great blog :)
They sell. And, let's face it, they're fun. Because if they weren't fun, why would they be so... prolific?
Making games that pique thoughts and discussion on the meaning of life is fine and admirable; just don't expect everyone to see things the same way. It's like all the world's most revered literature. Sure, they're fantastic and meaningful and what have you, but how many people, beyond those who took literature class (apologies, I know its an awful generalisation) would read and enjoy it?
Games are the same way. There's nothing WRONG with the mainstream. It accomplishes what it sets out to do, namely providing people with mindless fun as an escape from real life.
Exactly. The we're slaves to ignorant popular culture tone of this article compeltely turned me off to anything interesting it might have had to say.
The catepillar game sounds very similar to Flower. Yes there will always be mindless FPS games, but at the same time there will always be mindless reality shows or bland pop music. This article's argument can apply to any art form.
Sadly, there will never be a time when the majority of the general public will look for something more. But not everything so doom and gloom. Just the fact that there are artists, writers, game developers etc. that actually try to expand and evolve their chosen media means that there is a silver lining to all of this.
I think you should play a Shin megami tensei like Digital devil saga, youll be surprised and happy.
And i love the Ok Computer, paranoid android XD