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Nothing is sacred: The taking of life photo
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In my mind, I try not to over think or justify why certain overused mechanics in videogames are adhered to like a good recipe passed down from some popular chef. I just accept it. I go with the flow because after all, this is videogames we are talking about here. For all intents and purposes this is for fun. We can make parallels to our everyday lives and can even try to find a deeper meaning beyond the surface of games but its almost silly to take videogames seriously when the majority of them, before they even begin to tell a story to you, outfit the protagonist with a lethal weapon of some sort. Whatever narrative that may follow next, however intriguing or touching, immediately loses validity because of what you are carrying in your hand.

You are carrying a sword, an explosive, or a gun that would make Richard Marcinko green with envy. It doesn't take a rocket scientist to conclude that yes, you're going to kill people shortly and most likely with extreme prejudice. It may or may not be gratuitous, perhaps there wont even be that much blood to contend with, but lives will be taken and they will be snuffed out by you.

I find it odd that the majority of game developers stick to this I gotta kill formula for just about all of their games. Can they not tell a story with gameplay to match that doesn't involve killing someone or something? Or are the only stories worth telling the ones filled to the brim with death? What's odder still is not the frequency of theses games, because bottom line they're profitable, but the still ravenous appetite for them from gamers.

If you will permit me an analogy, that's like owning a restaurant that only serves one dish and one dish only, say a pork sandwich. That pork sandwich may be the best pork sandwich in the world, once bitten men drop to their knees weeping with satisfied delight. Yet how many days in a row of eating those sandwiches will be enough before it's time to move on to something else? Would you last a week eating the same thing no matter how delicious?

It's weird that as gamers our palettes are varied only when it comes to food and not games. How many Call of Duty games do you own? Personally I own four. I will pick up the next one too. Why? Because the next one's story will be significantly better? Or because it has snow? Is it because the multiplayer will be vastly different? Truth be told, It will be the same experience as the last one if you really think about it. It's all about the multiplayer and of course killing your fellow online friend.

At least the theme of killing works in CoD but does it have to be that just about every game have to have it? Really? I find that as hard to believe as gamers still not getting enough of killing in games. I wonder if you all took stock of your games, what would be the percentage of them where you are dealing death? Is it more than 40%? 50%? Is it 100%? Are you a psycho? Do game developers think we are?

Does the NRA infiltrate our game developers during their planning stages of games? That sounds comical if it weren't for guns being the cliche accessory that the latest game protagonist needed to sport. If you think about it, there's more thought into getting from "point a" to "point b" in a game then there is shooting thirty people in that same time span. There are no repercussions for shooting or killing no one typically. You'll probably have more of a game reaction to crashing a car than you are killing a pedestrian walking down the street.

The best game I've played all year so far didn't have the main character kill anyone in the game. When I realized that I internally did a double take because of how rare that is nowadays. That game being Batman:Arkham Asylum.Creating a game that's a blast to play and not kill can be accomplished folks. People often ridicule Nintendo but their first party games are crazy fun and don't involve a bloodbath to accomplish great sales nor exemplary gameplay. It's a philosophy they have, one that still they haven't abandoned. Refreshing.

Nothing is indeed sacred in videogames when the most sacred thing in our real lives, that being taking the life of another, is made a mockery and even a requirement in most of our videogames.








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TheDespised's Avatar - Comment posted on 10/02/2009 20:03
TheDespised
Games I love in no particular order:

Persona 3 :FES
Persona 4
Sacred 2: Fallen Angel
Dead Space
Zack & Wiki: Quest for Barbaro's Treasure
Killzone 2.
Street Fighter IV.
Valkyria Chronicles.
SOCOM:Confrontation.
Flower.
Left4Dead.
Shadowrun.
Ico.
Shadow of Colossus.
Crimson Skies.
Crackdown.
Gunvalkyre.
Jet Force Gemini.
Pikmin Series.
Castlevania: Symphony of the Night.
Metal Gear Solid Series.
NFL 2k5.
The Legend of Zelda: The Wind Waker.
Otogi.
Front Mission 3.
Panzar Dragoon Orta.
Marvel vs. Capcom 2.
Metal Slug Series.
Virtua Fighter 5.
Indigo Prophecy.
Dig Dug.
Mario Kart DS.
Advance Wars Series.
Tobal #2.
Animal Crossing.
Tecmo's Deception.
Manhunt.
Deathrow.
Deus Ex.
Street Fighter 2.
Half Life 2.
Dead Rising.

There's a WHOLE lot of killin' on that list.
Andrew Kauz's Avatar - Comment posted on 10/02/2009 20:06
Andrew Kauz
I'm not one to defend the "kill kill kill" theme that games generally take, but I do disagree that "if you will permit me an analogy, that's like owning a restaurant that only serves one dish and one dish only." The thing that's great about games is that they find so many different ways to let us kill. Whether it's just shooting someone with a machine gun, slicing them with a sword, or setting up an elaborate trap to make a bridge fall on them, it's more akin to a restaurant offering only fish dishes, yet preparing them in a variety of ways. It could be worse.

But what I have found in my own gaming experiences is that I don't see killing is actually taking a life, as none of the real life consequences is there. You play a multiplayer game and no one stays dead. You cut through a pirate and another one pops up. Enemies simply fade from the screen--there's no counting the dead, notifying the families, attending the funeral. Sure, games have overcome this, but most don't. So if they won't treat death like it's actually death, nor will I. Because, really, it isn't.

I think death can be made sacred again, but it will require the right sort of game.
garison's Avatar - Comment posted on 10/02/2009 20:06
garison
I used to often think about this, Yojimbo. I would approve of a little less killing in games and a little more loving ;)
IronPikeman's Avatar - Comment posted on 10/02/2009 20:44
IronPikeman
I think game developers believe we truly want all of this killing, while beautifully awesome games such as Batman or even the Metal Gear series (which you really try to avoid people rather kill them) are just as popular.

I really like your point on Nintendo games as well... I don't remember ever killing anyone in Mario 64 back in the day, and that game was fucking awesome!
Y0j1mb0's Avatar - Comment posted on 10/02/2009 20:47
Y0j1mb0
@the Despised:

I know, that's what I'm talking about.

@Kauza:

I see where you're coming from. This blog actually began because of Batman. I was knee deep in it and realized I hadn't killed a soul and thought "Whoah". But the thing is its a prerequisite nowadays to begin most games with the building blocks of killing 1st then everything else falls into place. I believe that could be changed a bit.

Whether they treat death like death isn't the point...its the necessity of it always being there.
SilverDragon1979's Avatar - Comment posted on 10/02/2009 20:49
SilverDragon1979
Make love, not war!

I honestly think this is one of the best pieces you have written in a while Frank. I loved it! :-)

I hope you are doing well man.
TheDespised's Avatar - Comment posted on 10/02/2009 20:52
TheDespised
Nothing is indeed sacred in videogames when the most sacred thing in our real lives, that being taking the life of another, is made a mockery and even a requirement in most of our videogames.

If ya don't like it...don't support it.

Games I love in no particular order:

Persona 3 :FES
Persona 4
Sacred 2: Fallen Angel
Dead Space
Zack & Wiki: Quest for Barbaro's Treasure
Killzone 2.
Street Fighter IV.
Valkyria Chronicles.
SOCOM:Confrontation.
Flower.
Left4Dead.
Shadowrun.
Ico.
Shadow of Colossus.
Crimson Skies.
Crackdown.
Gunvalkyre.
Jet Force Gemini.
Pikmin Series.
Castlevania: Symphony of the Night.
Metal Gear Solid Series.
NFL 2k5.
The Legend of Zelda: The Wind Waker.
Otogi.
Front Mission 3.
Panzar Dragoon Orta.
Marvel vs. Capcom 2.
Metal Slug Series.
Virtua Fighter 5.
Indigo Prophecy.
Dig Dug.
Mario Kart DS.
Advance Wars Series.
Tobal #2.
Animal Crossing.
Tecmo's Deception.
Manhunt.
Deathrow.
Deus Ex.
Street Fighter 2.
Half Life 2.
Dead Rising.
Alastayr's Avatar - Comment posted on 10/02/2009 20:55
Alastayr
@ TheDespised
In Deus Ex, you can play through the game without killing a single person. It is one of the few games that really enable the player to think about his actions. There are multiple times in the story where killing is discouraged and a lot of characters will openly despise you if you mow through your enemies like a nano-enhanced killing machine. Which you technically are.

Still, games are a sub-layer of our lives and as long as the consequences of killing and death in games bear no real life consequences, I don't think they should be treated the same. That's why it makes no sense to ban (strictly) violent games. It is no different to kids playing Cowboys vs. Indians 100 years ago.
Chris Carter's Avatar - Comment posted on 10/02/2009 20:57
Chris Carter
Not enough comments in a well written Jimbo blog:

nice work :D
Alastayr's Avatar - Comment posted on 10/02/2009 21:05
Alastayr
And sorry for double posting, but I just remembered B:AA and frankly I think it's bullshit. Don't get me wrong, I think it's a great game but look at how you strangle, kick, maim, bash and grapple your foes. No one stands up after such a treatment. Just because the game tells you they're only "incapacitated" or "unconscious" doesn't mean they really should be. You still apply deadly violence to humans.
There are only two indicators that you don't take all these lives: the (common?) knowledge that Batman never kills and the game telling you every body's current state in Detective Vision. Remove these two barriers and you have one of the most brutal melee killing simulators of all time.
Caffeine Knight's Avatar - Comment posted on 10/02/2009 21:08
Caffeine Knight
This made me think about the original Thief. I suppose it's because you have somewhat of a choice on whether to kill the guards or simply knock them out and hide them somewhere. Intriguing write-up. It's funny how we can play games all day long for years and never really think about things like this.

It's what you already knpw that is the most shocking to hear.
adultswim810's Avatar - Comment posted on 10/02/2009 21:17
adultswim810
this is why im interested in heavy rain
Joanna Mueller's Avatar - Comment posted on 10/02/2009 21:25
Joanna Mueller
This reminds me of the "being the good guy in games" topic. I'm making my first run through in KOTOR (and loving it) and while there are no repercussions for killing endless sith (who are revealed to be normal people who I hang with in the cantina) or swoop gang members (who are deemed 'bad' only because the other gang has something I need) if I run into a random persona who's in trouble and don't help them I'm somehow going to the dark side.

Oblivion was interesting to me because even though you had to kill people you had to be careful because the city watch would hunt you to the ends of the earth if they caught you, even if you had a great reason for doing what you did. Granted you could pay off your bounty and go on as if nothing had happened, but at least there was some consequence to your actions instead of it just being assumed that nobody would notice.
EternalDeathSlayer's Avatar - Comment posted on 10/02/2009 21:32
EternalDeathSlayer
Well, even in Mario you're hurting stuff, and although it's never really talked about or anything, I'd imagine those turtles we kick off the edges of cliffs are dying just like we do when Mario falls down. And those Goombas, the ones who disappear when we jump on their heads.

Also, Batman: When you do an inverted takedown on someone, you can then proceed to batarang the cord that hangs them from the gargoyle. These people land on their heads at an alarming rate. Surely in real life these people would sometimes die, unlike in the game where the devs say everyone's knocked out.

But I'm just messing around. Good article, I agree to an extent. I admit, I enjoy me some killing, but if a game can be fun without killing I'm still interested.
Sean Carey's Avatar - Comment posted on 10/02/2009 21:40
Sean Carey
I wouldn't mind the killing as much if there were more consequences for it -- more gameplay that made it possible but a call of last resort, or maybe rewarded you for finding alternate solutions would be quite welcome to me!

Batman was an excellent game and also bucked the trend, as you mentioned. Excellent write-up!
Tubatic's Avatar - Comment posted on 10/02/2009 22:00
Tubatic
Its something I've come to accept, but I would not mind, at all, if there were not only more games that ran the road of non-violence but also more perks for being non lethal. I gave up on that Mirror's Edge achievement, ultimately. But I appreciated its existence and the challenge.

Well said, as always.

fap'd.
BulletMagnet's Avatar - Comment posted on 10/02/2009 22:35
BulletMagnet
In a lot of cases (especially, as was already noted, fi you give credit to Batman) it's just a question of semantics...especially back in the Nintendo days of old you "defeated" everything, you never "killed" anybody...sort of like the censored Dragon Ball Z localizations where everyone got "sent to another dimension". Your overall point is valid, as games that don't involve killing (at least in genres that usually do) always stand out whenever they do appear, but in most cases gamers want some sort of obstacle or adversary to conquer, and will insist that something exists for them to..."overcome".
Timmeh's Avatar - Comment posted on 10/03/2009 02:21
Timmeh
I thought initially you were talking about violence in general, but I see you're talking about the act of actually killing your opponents. For the point I was going to make the latter is pretty much the end result of the former. In Batman's case it is part of the character that he doesn't kill. In most other cases it would be more difficult for a narrative justification/explanation.

The reason for the proliferation of games centred around violence is because it appeals to one of our most base instincts. Above all other emotions, those that are driven by our desire to survive are the easiest to appeal to and the most universal. The joy found in humour, the awe of discovery or appreciation of something are much more subjective and difficult to evoke. I'd rate procreation as a close second to survival, guess what we're seeing an increase of?

It's simply good business. Violence is violence, it appeals to most people on some basic level. It's the easiest thing to represent in a game and the thing that has the broadest appeal among the population.
Perry Simm's Avatar - Comment posted on 10/03/2009 05:17
Perry Simm
Another reason why I love adventure games and interactive fiction.
Everyday Legend's Avatar - Comment posted on 10/03/2009 11:42
Everyday Legend
That is the exact reason why I find the Metal Gear series so incredibly fascinating. The character you control, nay, embody is a master of wetworks. You are a dyed-in-the-wool killer, stone-cold, through and through.

However, it is possible to not kill a single opponent in the game, and you are actually rewarded for completing the game in this fashion, as it is a feat that involves an insane amount of difficulty to see through to the end.

That alone made playing the game worthwhile to me, as I will choose to spare a life rather than take one without regard for any immediate or future consequences. Again, the boss fight against The Sorrow in MGS3 is a wonderful reminder of the actual weight that burdens any soul with blood on its hands.

Rather than "morality-based" choices to make, I'd rather deal with some actual consequence to the haphazard application of violence from an in-game standpoint more often. I believe that would make some people think twice about their own violent tendencies more often than banning a title because of its content any day.
Qraze's Avatar - Comment posted on 10/03/2009 12:14
Qraze
eh, i have my different doses of genre i enjoy. romance of the three kingdoms for my power trip supreme ruler feeling, kz2 for my kill kill kill feeling, red dead for my kill kill kill with a western vibe. and rpgs for my story hearing/telling feeling.

to each his own.

what if in a game each kill meant one less bullet you could carry, instead of rewarding players for killing how about punishing them?
ace of knaves's Avatar - Comment posted on 10/03/2009 12:59
ace of knaves
I love killing in my games. I love it so much that I want more games that make killing a person a really big deal. Because while I won't ever tire of murder, we've all become very used to it. So let's shake things up.
IceMax's Avatar - Comment posted on 10/03/2009 13:09
IceMax
The only games i can think of off the top of my head that don't have killing in them are puzzle games, racing games (most of the time) and sports games.
nilcam's Avatar - Comment posted on 10/03/2009 13:29
nilcam
And then there's Ikaruga which allows players to play through the entire game without killing a single enemy. The more I contemplate Ikaruga, the more I love it.
ryderbackside's Avatar - Comment posted on 10/03/2009 14:46
ryderbackside
And that's why I like variety in games. It disturbs me how many people, especially newer gamers (that didn't grow up on NES) won't even consider playing a game unless its about GUNS & KILLING. Thats fun sometimes, that has its place, but I like that pork sandwich even more after I let the palette savor other flavors, like bacon & eggs (racers) chicken teriyaki (platformers) and pizza (tower defense).
God I'm hungry.
MagicAQ's Avatar - Comment posted on 10/04/2009 06:48
MagicAQ
Awesome read, great to see others thinking about it. I touched on this idea the other day playing Metal Gear Acid 2, how the auto deck builder always gave you loads of guns. I wanted to keep to the stealth side of things. It got me thinking of replaying MGS4 and stick to the tranq gun. Is it possible? Can you go through the game stealthing all the way through (Tranq-ing the boses?)

will have to find the percentage of my collectiion. And Always looking for something that not purely kill.

Thanks for the perspective.
Elsa's Avatar - Comment posted on 10/04/2009 11:33
Elsa
I was gonna say Portal...but of course there is killing in Portal, it's not the usual type of killing, but still killing. Then I was gonna say Burnout Paradise... but somehow I think when you gleefully ram your car into your friend's car... yeah, there's no obvious blood, but they do respawn and one could assume that they likely died.

Even Flower... have you purposefully hit those electric beams... and watched your petal count decrease? I guess you kill those petals off in a way.

I did buy UNO the other day though! No death in that game! LOL!
(and hopefully someone brings pork sandwiches, because the game itself isn't all that mesmerizing or exciting).
fetusmilk's Avatar - Comment posted on 10/04/2009 12:22
fetusmilk
what about throwing the guys over the railing during that fight with Harley?
or pulling them off a ledge with the bat claw?
i do know they usually end up "unconscious" normally but they should be dead.

and didnt he kill bane or is he assumed dead??
fetusmilk's Avatar - Comment posted on 10/04/2009 12:54
fetusmilk
i just realized even in katamari there is death. even though humans and animals are alive when still get stuck to the ball. when they are sent into space they will die. or if you blow up the object into dust they all die.
Vigilante8's Avatar - Comment posted on 10/05/2009 19:18
Vigilante8
Even if you stick a blade on Ganon's face on a Zelda game, Nintendo wont say to you he's dead...he's only "sealed", "banished" or something else... He'll be allright for the next game.

Even on the Metroid Series things are quite soft on all that "shooting adventure"...
Chad Concelmo's Avatar - Comment posted on 10/05/2009 19:29
Chad Concelmo
Nice job, man. Great article! :)
RonBurgandy2010's Avatar - Comment posted on 10/05/2009 19:42
RonBurgandy2010
Excellent write up!


What's funny is that I came up with a interesting scenario that would treat killing differently while I was in the shower:

You play as an FBI agent (3rd person) searching for a runnaway/missing girl. You suffered a leg injury a few years back while in a Northern-Texas SWAT team, and was released from active duty, instead stuck at a desk job until your leg healed up. You were then assigned to the investigative unit of the FBI, working the Texas panhandle. Your search for the child brings you to a facility just outside Amarillo. This facility belongs to the local cult, which has been able to circumvent the system for the last few years thanks to the leader's Harvard Law degree. You enter the facility asking about the girl. The leader, hating the government, becomes hostile when he hears of the agent's arrival and sends his guards to escort him peacefully off of the premises. He has been shut down twice before by the government and has spent 20 years in jail thus far, he is not going back. The cult guards fear a government invasion similar to the Waco fiasco, and decide that this nosy government agent is going to suffer a car accident, they are going to find him, help him, and he is going to die from blood loss and shock inside the facility. Before they can do anything, the agent catches on to the plot, sensing something amiss. He is on the other side of the facility, being escorted out by guards with sidearms, when he punches one of them and runs away. He is stuck in a building lined with lead so he can't call for help (because this is one of those cults that are afraid of mind reading). He has to escape the facility, but he can't kill anyone; the leader would find a way to convict him of unprovoked murder if he does (or something like that). That and the paperwork.................oh the paperwork. He can kill if he wants to, but this isn't the only building belonging to the cult. If he kills anyone, including the leader and his men, the cult would start riots throughout the panhandle.

He can kill, but there would be repercussions throughout the rest of the game. By putting weight behind the act and giving the player more reasons not to kill than to kill, the game would be different in that respect. He could always incapacitate, but the idea is to get out without shooting anyone in the face; knockouts are OK, they already know you are there. The reason no one thinks twice about killing is that the game doesn't give us any reason not to, and until they do, we'll just keep killing.
woodPecker's Avatar - Comment posted on 10/05/2009 19:43
woodPecker
I think that killing is just a means to an end in the gameplay. What else are you going to do in a FPS? I know some games have managed to do it by only killing bugs or giant brains or some other "nonhuman" enemy, you still have a gun you still are aiming it at things to kill them. Read "A Theory of Fun" and it'll make more sense. Also about Batman, the only real difference between Batman and any other 3rd person action title that *does* involve killing is the word "unconscious" above the character. It doesn't take much to make the imaginative leap that the dude you just dropped from the ceiling onto his skull is pretty dead. And where do we draw the line? Do we say "OK Batman can beat the sh*t out of people but as long as we say they're unconscious it's OK."
HiddenAHB's Avatar - Comment posted on 10/05/2009 20:01
HiddenAHB
I think that the games where killing it's more required are RPGs. I've finished Mirrors Edge without killing a living soul, but i've never finished a RPG without taking some lives. If not by battling, how are going to gain experience and grow? I like games like Oblivion that divide the types of experience, you can gain XP by killing with a sword, by swimming, by picking locks, by performing magics and etc. , but you still have to do a lot of killing.
MarlinClock's Avatar - Comment posted on 10/05/2009 20:15
MarlinClock
I understand that to a certain point, but for people talking about nintendo games like Mario shouldn't there be some sort of difference between killing humans and killing monsters?

Albeit, I understand, he who hunts monsters...
moreno's Avatar - Comment posted on 10/05/2009 20:27
moreno
... this is strangely familiar to that long ass article over at kotaku... the one at kotaku is better tho.
Darren Nakamura's Avatar - Comment posted on 10/05/2009 20:58
Darren Nakamura
I don't think Batman: Arkham Asylum is a very good example for a game where you don't kill anybody. Yes, technically you aren't killing anybody, but the main gameplay concept--the player must systematically incapacitate the enemies to progress--is identical to that of a Call of Duty game. If I wanted to talk about a game where killing is not the main part of the game, I'd think of Flower, Katamari, or Rock Band.
Haizeus's Avatar - Comment posted on 10/05/2009 21:05
Haizeus
HEAVY. RAIN.
lovemana23's Avatar - Comment posted on 10/05/2009 21:09
lovemana23
Nice article, and a subject close to my heart.

I think that for the majority of people who enjoy games as escapism, there is a definite desire for more well thought out, deep, less grey and depressing, more rewarding and uplifting games that don`t just rely on a tired, and somewhat morbid, gameplay mechanic. Putting aside any discussions of it being dark, emotionally numb, lacking in perspective and a bit psycho to want to mince up simulated humans for hours on end, it just IS an incredibally unimaginative thing to do in a game. Aim, fire. Or tap the button as the axe mashs back and forth into a less than pleased virtual human victim. I don`t know...when I was 17 it was hilarious and good fun, but, now, it just seems to be in bad taste - and increasingly so, perhaps as graphical realism ramps up. I mean, surely it is going to be questionable when graphics are REALLY life-like to be cutting someones innards out, nazi or not? I wouldn`t be interested in that, and would wonder about the emotional state of people who would. Maybe i`m just getting old.

Because,`mup for less killing and bloodshed - more fluffy, honey flavoured clouds and psyhedelic bon-bon dispensing bush babies, or the like...
AceFlibble's Avatar - Comment posted on 10/05/2009 21:28
AceFlibble
I'd say something worthwhile but everything I'd say has already been said. There is a bit of a boringly heavy emphasis on killing in the majority of games now, but it is more just dull than anything else. Shame there aren't more original platformers, adventure or puzzle games coming out these days, but I'm not going to complain when Left 4 Dead 3 or Dynasty Warriors 9 comes out either.

And yay for Gunslinger Girl.
Death by Yeti's Avatar - Comment posted on 10/05/2009 21:29
Death by Yeti
@moreno
I'm not following you
Modern Robot's Avatar - Comment posted on 10/05/2009 22:24
Modern Robot
Trauma Center, You don't really kill anyone in that? Did someone mention that...it's a long thread here, and I kind of skimmed.
larktenchi's Avatar - Comment posted on 10/05/2009 22:30
larktenchi
Really great read...
Agree with you 100% on your opinion of Arkham Asylum. It was so refreshing to play a game where a good guy is defined by his beliefs, his obstacles and his will, not because he is the last man standing in a rubble full of dead bad guys.
AClockWorkMelon's Avatar - Comment posted on 10/05/2009 22:38
AClockWorkMelon
Violence is intense and exciting. Good, violent games are also intense and exciting. There are non-violent games out there like The Sims, Phoenix Wright, Harvest Moon, etc.

But I'd rather be blowing shit up.

I disagree completely with your article.
LazyAza's Avatar - Comment posted on 10/05/2009 23:22
LazyAza
I wrote an article on this very topic for Bitmob, its been front paged twice now :P
http://bitmob.com/index.php/mobfeed/sick-of-being-a-virtual-killer.html

I completely agree that killing being the core of most games these days is quite disturbing even for someone who likes ye old kill-fests. Sad truth is sex and violence sells so that's what devs are going to do until you know, money stops being the main reason for making most games.

And yes Batman was awesome for many reasons, one of which was the lack of killing by the player.
AfroWalrus's Avatar - Comment posted on 10/06/2009 00:36
AfroWalrus
One thing I find that "dilutes" the act of killing is just the amount of targets. In a CoD game you can mow down five, ten enemies at a time and think nothing of it. If games want to add weight and meaning to the act of killing, they should reduce the amount of things to kill. Instead of filling a room with fifteen generic enemies, how about just two guys, one of whom wants to surrender to you?

Here's an idea for a game: you and one other person are stuck in a maze full of traps and things (sorta like Saw) and you should work together to get out. It's a lot more difficult to get out with this other person, and you have the option to just push him off a cliff or dispose of him somehow. Repercussions ensue. Think ICO, but instead of Yorda there's some paranoid redneck or something.
Crunshii's Avatar - Comment posted on 10/06/2009 00:43
Crunshii
Well Batman was a weird game because it was all dark and all yet not kill anyone its really far fetched. But it is all good, I enjoy killing Yojim in every possible fighter game :D
shinryu's Avatar - Comment posted on 10/06/2009 01:04
shinryu
BAN THIS SICK FILTH! heh, nice article. I agree, killing is boring. give us something new.
Qraze's Avatar - Comment posted on 10/06/2009 01:29
Qraze
deus ex. enjoy the choice.
KrazyKraut's Avatar - Comment posted on 10/06/2009 05:08
KrazyKraut
Great article m8!
Thats what i loved in MGS...okay MGS not so perfect in this type of game...but except of some situations...you had the choice...of killing ppl or not
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Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!