I don't think she went into great detail, but I really see it now. Old Snake being dragged out for "One More Mission". Raiden becoming more awesome and fighting tooth and nail to keep up with the legend of Old Snake, like some new idea trying break through and have its own spotlight while suffering severe cuts and damage along the way. I haven't thought alot about it, but I can imagine it goes a bit deeper than that.
OK. Maybe its a little silly to consider MGS4 as an "art" game. But, its a fascinating conceit for a game that, more than any other game I've played, places the most satisfying and firm end cap on a chain of lore. I would be absolutely fine with MGS4 remaining the last Metal Gear that ever was.
there's an interesting distinction between sequels and expansions. At GDC, someone made a point about how games like Halo 3 and Jak 3 shouldn't be called new games, but should be called expansions and people should charged equivalently. In Japan, they don't necessarily call sequels new games, they only refer to new genres or breakthroughs as new games. All sequels are considered spin-offs, unless they completely revolutionize the subject. The Japanese are way more aesthetic than almost any other culture, and I prefer their method for discerning a novel experience.
I will never forget the pointless use of Pyramid Head for the sake of fan service.
If SE decided that XIV was the most Final of all the Fantasies, and that a persistent world with constant content updates was the way of the future, would anybody be happy with that? What would happen to the people currently working on FF XIII, Versus XIII, and other assorted spin-offs? Would we see an increase in quality in the Last Remnants and Infinite Undiscoveries, or would they just cut some people and pat themselves on the back?
I can't really imagine being a part of something as big as Final Fantasy and then just quietly letting it fade into the shadows for the good of the brand, which is why we won't really see any lasting change when it comes to this. Nobody makes "expansion packs" anymore... In this day and age, we like to call it "downloadable content," or, in the case of Activision, releasing a nearly identical game every year and maximizing our profits.
Katamari Forever was a bit disappointing, but I still prefer it to Beautiful Katamari. I'd much rather have a graphics/controls enhanced port of the original Jet Grind Radio than risk seeing a sequel from a new creative team get it all wrong.
Bionic Commando Rearmed Vs the "now-gen" Bionic Commando is a perfect example of where I'm coming from.
On a related not: I think it would be great if we had a section on D-toid dedicated to a compilation of unique games and gameplay experiences. That way, great experiences won't be missed out by the unintentionally ignorant.
I agree with you so much on Silent Hill. Playing Origins and Homecoming were heartbreaking experiences for me. Whats worse, I bought them, encouraging this destructive cycle, now we have some game on Wii and I have decided to not purchase it. I will rent it, at best. I hadn't realized I was directly responsible for this problem until you blatantly pointed it out.
People often defend the new Silent Hill games with statements such as "you are just mad that the developers are American", "the games weren't THAT bad dude", or "the series is EVOLVING (wtf is this, Pokemon?)".
Where the developers come from do not concern me, that point is that these are NOT the original developers, and thus have no idea what the developers intended. It pisses me off when they attempt to "fill in plotholes" when the creators clearly intended for it to be up to your interpretation. Apparently, these guys have the "correct" interpretation, you know this because they have the license -_-....
Yes, the games weren't THAT bad, but they weren't needed, I hate needing to clarify that I mean Silent Hill 1-3 when recommending the games to people, otherwise they come back with "homecoming sucked". It did.
hahah
You struck a nerve with me man, excellent article. I had put off making a Destructoid account for awhile and this finally inspired me to sign up, I will direct people to your article every time they ask me why I get pissed regarding unnecessary sequels.
@Fredrick2003: But of course not all sequels are bad. I just don't like seeing developers being tied down to games they don't really want to make. Sonic Team is a good example of the kind of horrors this can lead to. I don't think anyone's ever confirmed it, but rumors have gone around that Sonic Team is basically a sweat shop now. They're forced to make Sonic games. I could bet you the reason they suck is because they aren't allowed to do anything else.
Sonic Adventure was one of my favorite games as a kid. Admittedly it's a little dated now, but at the time it was new and interesting, and Sonic Team itself had other projects like Phantasy Star Online and Chu Chu Rocket. They were allowed to make what they wanted, and they really should have succeeded for it. Stupid Dreamcast failing for possibly a dozen reasons. So much creativity, so little reward. I don't know what could possibly have saved them at that time. It seemed everything was against them.
@makesfive: It's hard to actually begrudge a company at all, really. They are a company and it's not like people are extremely invested in them (if they're reasonable.) Like I said, sequels themselves I have no problem with, if the game was something the developers actually wanted to make. When it gets to the point that sequels are made for the point of just having sequels though, I won't knock a company for doing it but I'll probably stop buying the games.
If they really do use that money to go make new ideas, that's great, but I probably will always lament the beating of a dead horse, especially if I ever loved that horse.
Imagine if you were a writer who had to write the same story over and over again, only slightly different. You ran out of ideas a long time ago because you're basically writing the same story, and you're really tired of doing it, but your fans would rather buy that story from you than buy something interesting and new that you might want to do instead. Now imagine that new story idea you wanted to make absolutely never happened. Wouldn't that suck?
Zone of the Enders 3 comes to mind.
I would like to hear some opinions on what classifies as milking a series and what's just the countinuation of one. I hear complains that Final Fantasy has gone on too long (I've said this at one point myself) but too be fair 13 main games from a large company from the NES days to this generation isn't that bi8g if you look at it.
@EggmaniMN
I wish more people would realise that and follow that example. Game creators need to have a good concept behind the game before they just decide to churn one out and fans need to stop asking for games that the creators don't want to make.
Everytime I see someone complain that Mother 4 isn't being made I dislike the world a little bit more.
Imagine if The Big Lebowski had a sequel. It'd sell like hotcakes, but would undoubtedly cheapen the original material.
The only aspect a sequel has to have is to retain a section of the previous name in most cases (Brand Awareness), a name is just that, it does not limit the potential a game can have. You use the idea of a writer creating the same the story each time over this conveys you views very clearly and I can see where you are coming from but if a writer has write sequels there is no limits as to what he/she could do under that title, just because certain limitations would be in place in order to relate to the previous incarnations it doesn't mean originality is stunted. I hope this made sense, I think it does.
Some series have a time when they deserve to be left to rest. You don't need to perpetually create games in a series forever. That's my point. Quality over quantity is a good motto. Final Fantasy is a good series, but none of the Final Fantasies are what you can actually call sequels. What you can call sequels are the endless deluge of side-games made because of rabid fan demand, stunting Square Enix's capacity to create something aside from Final Fantasy on the side.
Crash an Spyro games stopped on Crash Bandicoot 3:Warped and Spyro: Year of the Dragon to me...why? Because the original team it isn't on the development team anymore, that's why!
I would love to see another Crash/Spyro game made by Insomniac and Naughty Dog again, but hey! There's Uncharted, Ratchet & Clank, Resistance and Jak & Daxter out there now, thanks to their decision to do new things!
The problem is that most people only see video games as just that: games. Therefore, variations or improvements in gameplay mechanics, accompanied by the obligatory graphic augmentation, will be enough for the vast majority, regardless of how degraded the quality and inspiration of the original essence is.
You'll see that amongst reviewers and gamers. Was SH: Homecoming a competent game? Yes. Was it scary? Depends on the person, but at least was creepy. Was it a true SH? Simply, no. But since it is not a failure as a game, that's enough for most.
The question is: Why do we deserve better, when editors on this site and the community with its blogs keep on fapping off to announced sequels or the possibility of them? Buy oh yes, when Kotick comes out and says he only wants to make sequels, we immediatly start yelling "GREED", "EVIL"...
The problems is not iteration, the problem is that most times we are the ones asking for the abuse and whoring out of the idea we originally liked.
Expansions can be argued to be sequels depending on the product, but in offline product they tend to be more of a sign that the initial product is incomplete (oh hi Fallout 3 GOTY Edition, nice you finally got done and all those kinks were worked out a year late.)
Rock Band 2 is the only Rock band this generation will ever need, though. The very nature of the game is to be constantly something that cab be added to.In this respect, that's a good thing. Its something I wish sports games would consider doing, rather than being roster updates with a few tweaks.
all that said, I can kind of excuse a slew of sequels when the developer strives to make and publish new content. Atlus is a great example of this. There's a Shin Megami Tensei title almost every half-year these days, not to mention all the loving attention games in that series get, I can't help but appreciate what Atlus does. Atlus does bring out original properties and goes to bat to publish for others as well, bringing even more fresh content under their banner. I root for Atlus because the bring the right balance
I do think Tim Shafer and Miyamoto have it the best, though. I wish more developers had the kind of freedom they enjoy.
We do get too many of them, though. My wallet can't handle it.
If you ask me, sequels are best when they elaborate on the potential and concept of the original. The Hitman series has done a bang-up job expanding on the formula with every successive game up to Blood Money, which is almost not even comparable to the first game, Codename 47. I don't know about Okami and Skies of Arcadia, but Jet Set Radio could definitely benefit from similar expansion- the game was spectacular in style and form, but in function it left something to be desired. (Ico shouldn't need a direct sequel though that's silly.)
Likewise with Killer7, which I'm going to bring up for no reason- fans of the game know that it was rushed through development, and the end result bore little resemblance to the original design doc, and many of us would like to see the game without the heavily Resident Evil influenced puzzles and the frustrating and occasionally unpolished (though completely unique and amazing) mechanics, but... actually I have no comment to tie up this sentence, but let's just say it's completely impossible to make heads or tails of any of Suda51's public statements.
In closing, there will always be great new IPs like Assassins Creed to break up the monotony. And there will always be great and much needed sequels like Assassins Creed 2. Treat the problem, not the symptom.
Sequels aren't a bad thing, they are just used badly (Guitar Hero). Some series deserve sequels. I would kill to have a proper Lunar 3 in my hands right now, or how many times the thought has crossed my mind to write a letter to Tecmo and Nintendo demanding they bring Fatal Frame 4 to America. See sequels are needed but the companies involved should also take the time to develop them properly, by implementing new and creative ideas.
Now as for Metal Gear Solid, I never have understood why Kojima hasn't remade Metal Gear, and Metal Gear 2. That would be awesome! It would be a good chance to fully complete the story of the Solid universe, while maintaining the integrity of the series. Also after those are out of the way, if Konami still wants to make MG games, they could start fresh with new characters. I'm talking fully fresh, not even talk of Snake or Raiden or anything else. The longer Konami clings to the series roots, the less of a chance it has of trying to make it move forward.

surf dtoid with 

Rising (10+)
People you follow
















follow