Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Nothing is sacred: Sequels

12:00 PM on 10.17.2009 // Smurgesborg

[Editor's note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our moms raised us. Want to post your own article in response? Publish it now on our community blogs.

People might look at me a little strangely for implying that sequels are a sacred cow of gaming. "Everyone complains about sequels!" The thing is people complain about getting the sequels they didn't ask for, while at the same time complaining about not getting the sequels they did ask for. For example: It's oh so common to complain about Madden sequels. Admittedly even the fans of the game have an unspoken rule. "Don't buy Madden every year. Not worth it." However people harp endlessly for other games. "Because this game is dear to my heart I demand more of it!" "More Silent Hill, more Final Fantasy, more Metal Gear Solid!"

Now I won't deny that these are all good series, but if you look a little deeper you might realize that these games and the people who constantly demand them are holding their creators back.

Silent Hill's original creators were not allowed to leave the series at rest. When they decided the series had reached its creative end, Konami did not. Now an American company is taking their creation and dragging it through the mud. Silent Hill is a subtle series that had an incredible amount of creative force driving it in its earlier days. Now a group of people who don't understand that subtlety are creating cheap imitations.

Hideo Kojima is indirectly forced to continue working on Metal Gear Solid endlessly, clearly not wishing his own series to suffer the same fate as Silent Hill outside of his care. He publicly proclaims he doesn't want to keep working on the series on a constant basis, but he knows Konami will keep on pushing out sequels whether he's there or not. The best he can do is to make sure the series stays in good hands, but Metal Gear may be getting too out of hand even for him. Kojima has likewise publicly stated that he can't even follow his own storyline as much as he'd prefer; yet there are already two more down the pipeline as of this writing.

Final Fantasy
has quelled the creative power of Square Enix as a whole, facing a similar situation to Kojima on a much larger scale. Final Fantasy fans rabidly demand more of the series faster than the company can produce them, and some are even livid at how long XIII has been taking. Likewise the company cannot simply ignore their lifeblood, and in order to sate their hunger the company dedicates all its resources to development of main titles as well as an endless deluge of spinoff titles in between. Even though the main Final Fantasy titles themselves are fairly unique, the time when their older ideas like Einhander and Brave Fencer Mushashi could have flourished are long gone. Even the closest thing they have to that in Kingdom Hearts can't escape the name of Final Fantasy. Their fans are not open enough to new ideas to support attempts to branch out without a specific logo attached to it.

These are all cases of companies and series that I think have lost at least some of their creative drive, because honestly I think the fans are in more control than anyone else. Their money and demands are what's driving many of these games to continue being made, and how is it possible for anyone to really be at their best when someone else is telling them what they should be making? How can any game be at its best when the original staff isn't even present to work on THEIR creation? Obviously it's not all the fault of the fans, but I'm hoping the fans themselves can realize that they're partially responsible for these creations going on as long as they have. Even the more extreme cases like Tony Hawk and Guitar Hero, where the company itself has the mentality to exploit the series on at least an annual basis: it's the peoples' money that supports that mentality.

Shigeru Miyamoto has to be the only man I can think of that has the power to simply make what he wants to make and not suffer for it. His name is so iconic and his influence so strong within his company that it's doubtful he could be forced to do anything. Though Zelda itself has borne many sequels, it continues to advance creatively with games like Wind Waker and Four Swords. I'm not claiming that Miyamoto is the only mind behind the series, but rather I'm admiring the series itself for being able to make controversial choices. I'm not against sequels themselves so much as sequels that have lost their creative drive. Likewise Miyamoto isn't limited to just working on certain series because his company tells him so.

The man is free to create new series like Pikmin, based on his own gardening hobby; or Wii Music, based simply in his own desire to help younger people appreciate music. I'm fairly certain Wii Fit was partially his idea as well. Say what you will about Wii Music, but I will endlessly encourage that man to continue making what he wants to make even if I don't really care to play it. I love Zelda, but if he continued to come up with genuinely new ideas I could be happy with there never being another sequel in the series ever again. That sort of freedom represents something of more value to me by leaps and bounds. We have plenty of great Zelda games as is. I can always replay my copy of Link to the Past if I want to experience Zelda. I won't ever get a chance to see anyone's other creative exploits if everyone goes in with the mentality that we need more, more, more.

Tim Schafer is likewise a man who doesn't buckle down to sequels. He creates what he wants to create, and generally does not ever announce plans for sequels. I could imagine that he does everything he wants to do with each of his games. Some creative minds consider a game complete and not needing expansion upon finishing the project. I can't tell if it's fortunate or otherwise, but it seems that the reason for his creative freedom is because he doesn't preoccupy himself with money. While it's great that Double Fine isn't limited in the way so many other companies are, it's a shame that more people don't just support him. Brutal Legend may finally be the game that changes that, but honestly I don't expect that loyalty to persist. Brutal Legend is more relevant to current interests than his other works, and I don't expect Tim to keep on making games like that. Quite possibly this game will be a one-time deal, in part again because he makes what he wants to make and many people would rather have a sequel than expand into further unfamiliar territory with him.

I'm not sure how to put this, but I think gamers don't know how to really appreciate a unique experience. To clear things up, I have no intention of saying people shouldn't play sequels. I play fighting games and their updates frequently. I would be a huge hypocrite if I made that sort of claim. But still, I think what I said holds true. When people play a really good game -- something really different and interesting that compels them to become familiar with it on a really deep level -- so often they can't be satisfied with just that. I hold that even though they might appreciate the game itself, they don't appreciate the fact that it is unique because they blindly start searching for more of the same. Once a sequel comes out, people are just too ready to buy it without question. People should really question more often if a game's really run out of creative steam. If it has, there's a good chance the people making it don't actually WANT to anymore, and we should spare them.

Seriously, guys. Don't tell me there's no game out there that you don't want a sequel to when one isn't necessarily needed. Cult-classic games like Ico, Okami, Jet Set Radio, and Skies of Arcadia are all very popular choices for the "We need a sequel treatment." We don't need a sequel unless the masterminds behind those games decide themselves a sequel is needed. We want these sort of things because we love the games, yes. The desire for a sequel is fairly natural. But at the same time we do the very things we love a disservice by pushing for further works that weren't ever intended. If we don't seek to be less demanding, every one of our dearest gaming memories could some day be drug through the dirt until it no longer has any value, and then what good did our love do? If people really want to view games as art, then we can offer peoples' creative works a little more respect than that and trust those creators to do what's best.

 Follow Blog + disclosure

This blog submitted to our editor via our Community Blogs, and then it made it to the home page! You can follow community members and vote up their blogs - support each other so we can promote a more diverse and deep content mix on our home page.

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

SeymourDuncan17 avatarSeymourDuncan17
If anyone wants to peep me having a quick, unpolished go at some cheesy Sonic music, the fun is here:
Torchman avatarTorchman
Daily reminder that your waifu is shit. That is all.
GoofierBrute avatarGoofierBrute
While fighting a Lucas, I did Bayo's up taunt, then I remembered what happened to Lucas's Mom in Mother 3. Now I feel bad.
Xeo avatarXeo
Anyone played Digimon Cyber Sleuth yet? I'm hearing great things about it and strongly considering picking it up. Thoughts?
Sr Churros avatarSr Churros
São Paulo's samba schools parade is about to start on tv! It is not as good as the one from Rio de Janeiro, but still pretty good and nice to watch. Also, there is some ice cold beer waiting for me and my girl. Yeah!
Nathan D avatarNathan D
Well, the Guinness is poured, and the Waifu Wars article is under way. Can you guess who it's going to be?
PappaBear avatarPappaBear
Impromptu Quiplash Stream Pre-FNF Come join
KingSigy avatarKingSigy
After a long struggle, I seem to have landed in a dream job. It's very exciting and nerve wracking, but I'm happy with where I ended up.
TheBlondeBass avatarTheBlondeBass
Got myself a job for the summer! Now celebrating with some freshly bought Gravity Rush.
SeymourDuncan17 avatarSeymourDuncan17
REMEMBER: Persona 4 Arena Ultimax is on PS+ for PS3! For PS3/PS4 owners like me who have barely used their PS3's since the PS4, remember that Sony still supports it!
LinkSlayer64 avatarLinkSlayer64
*Giggles with glee* img I am loving XCOM 2, even what little of the story I've seen is great! Lost one solider in the first mission. After if course completely failing it XD
Rad Party God avatarRad Party God
So uh... I didn't know Nordic was handing out free upgrades of Darksiders 2 Dethinitive Edition for us owners of the original game + all DLC on PC. I wonder if it's even worth installing compared to the original release.
Jed Whitaker avatarJed Whitaker
Change the text to Destructoid. Make the alien Mr. Destructoid. And make the skulls either just Jonathan Holmes, or all staff. [img][/img] We can make it into an unofficial shirt if it rocks?
ChrisHannard avatarChrisHannard
Can any California based Dtoiders confirm/deny how accurate American Truck Simulator is, scenery wise? Apart from the total lack of pedestrians, that is.As a Brit I remember playing Euro Truck Simulator 2 and not recognising a damn thing about Manchester.
ScionVyse avatarScionVyse
Wario getting a look at dat ass the only way he knows how.
Fuzunga avatarFuzunga
Okay, what the hell is Youth Health Mag and why is it always sited as a news source?
ScionVyse avatarScionVyse
I changed my avatar. You want to sue me? My lawyers are ready to trademark suing me so you have to pay me first.
SeymourDuncan17 avatarSeymourDuncan17
The multiple flavors of the soundtrack found in the options of Crypt of the Necrodancer is one of the coolest things I've ever seen a rhythm game do. Been happily replaying the earlier levels just to see a different artist's take on Danny B's original.
Gamemaniac3434 avatarGamemaniac3434
Welp, the steam lunar new year sale got me. By making me get BROFORCE!!!! I feel more patriotic already.
Jed Whitaker avatarJed Whitaker
DICKS! Now that I have your attention why don't you join our [url=]super unofficial Discord chat room[/url]? No installs required and it is always up. So far no spam, no drama, all fun and chit chat / dank memes.
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -