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Nothing is Sacred: Oh look, I found 20 bucks in the beast I just killed photo

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As a gamer that spends most of his leisure time playing RPGs, there's a game mechanic that I run into so very often, but it irks me every time I realize that it happens.

I hate getting currency from killing monsters.

I'm not talking about picking up items from beasts that I slay, and then selling them for profit. That makes complete sense to me. I'm sure someone needed that eggbear claw for some necklace. I'm sure that owlkin feathers would be wonderfully luxurious inside of a pillow. And a Cactaur should be able to provide a whole sweatshop's worth of sewing needles.

I can't, however, understand why all of these monsters are carrying around cash. Like there's somewhere that they can use it for. Or as if they actually knew of their value, and took to robbing people for it. 

I understand that there's supposed to be a suspension of disbelief regarding this game mechanic. I need cash to progress through the game, and I am going to be fighting monsters for the majority of the game. Therefore, the solution is to give cash to the monsters to drop for us to pick up. It's simple and convenient. It just doesn't make sense.

Playing Tales of Vesperia, killing random beasts to get money was normal, just like most JRPGs. And then they go and give you a figurine that gives you more money when you kill enemies. As if waving this little doll in front of the wolf I am fighting will make him go home, pick up double the cash he was carrying, then drop it when I cut him up. It just doesn't make sense.



Back when I played World of Warcraft, I liked that killing humanoid enemies got me cash, while the beasts mostly gave me organs and nick-nacks that I had to bring back and sell to townsfolk. And then I fight Onyxia, and she drops gold coins for me. Thanks. I'm sorry I interrupted your trip to the armory. You could have used better gear when you fought me.



I enjoyed how you got money in Etrian Odyssey. My guild had to venture down into the depths of these mysterious ruins and bring back supplies that the town merchant could use. He'd give me good cash for these items, and I would use this to buy better equipment from him to get him more materials. I also got the opportunity to do assignments for people in town for money as well. This gave me a clear picture on how I was acquiring this money. It wasn't magic monster money. It was money I was working for. However, I know that getting money this way is frustrating for many people (especially with limited inventory slots).

That's why my favorite currency distribution method is from EarthBound. Being a JRPG that bucked many of the trends that defined JRPGs, it was set in a modern world in 199X. Clearly, killing dogs and crows to get money wouldn't make sense considering that this was a world based on ours. So all they did was create a middle-man between you, and the money that you got for killing random monsters. Ness' dad would deposit money into his bank account each time he defeated a foe. To access this money, you had to find an ATM to withdraw your cash (or deposit some too, if you so chose). It even had the occasional banking fee when you took out some money!



It was one of the greatest things I had ever seen in a role playing game. The money that I got wasn't difficult and inconvenient to obtain, but at the same time, how I got this money made sense. And that's something that I truly appreciate when I play an RPG. It's these little touches that pull me into the game's world.

I love role playing games to death, but there are just some things that just bug me about the genre. Yeah, I get that I need some yen, but how did these shadow-monsters from inside of a television come across it?

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50 comments | showing # 1 to 50

Bat Country's Avatar - Comment posted on 10/02/2009 08:54
Bat Country
I was playing KotOR 2 last week and one of the Mandalorians explained that the beasts in the jungle will eat anything that they see (which explained why there were machine parts in their tummies). If a beast ate some gold because it was shiny, I'd be cool with it.
walkyourpath's Avatar - Comment posted on 10/02/2009 09:25
walkyourpath
Good read. I agree that it's a tough trope to swallow after a while, and you did a great job providing examples of alternate methods that accomplish the same goal without reminding you that you're playing a video-game.

Makes me want to quote the movie Swingers every time I kill a slime now -- "You're so money, and you don't even know it!"
MkShiranui's Avatar - Comment posted on 10/02/2009 09:49
MkShiranui
I agree with you that multiple methods of gaining cash (selling found items, completing missions) need to be integrated into these games, for the fun and variety if not for the sake of consistency. That said, sometimes money-for-kills is necessary and can even make sense.

To use my favorite example, Okami (not really an RPG, but close enough) doesn't give you any experience for defeating enemies, so money is the only real reward. In addition, many of the creatures in the game were originally human, so you can imagine the money was left over from their previous lives.

It really depends on the individual game story and not on the mechanic itself.
Bat Country's Avatar - Comment posted on 10/02/2009 09:53
Bat Country
mkshiranui said what I was trying to say, but better.
Avalon51's Avatar - Comment posted on 10/02/2009 10:04
Avalon51
I totally agree with everything you've written here, I think jRPGs should either have a loot system like Final Fantasy XII's (for lack of a better example) or like Persona 4 almost kinda sorta had or just implement one like Earthbound's.

Though I'll put up with it if I have to, really...
Elsa's Avatar - Comment posted on 10/02/2009 10:15
Elsa
LOL! I always figured that the monsters ate someone who lost the fight with them and was carrying cash... which was my own explanation for why they'd often be carrying both cash and a fancy new helmet I could use! :)

Nice blog... and I do agree that it's a very over-used mechanism that could be replaced with something that doesn't require rationalization! (especially when you kill a little critter and it was apparently hiding an entire suit of armour!)
Monodi's Avatar - Comment posted on 10/02/2009 10:25
Monodi
This always pestered me, is like the dragon had a secret fetish of eating gold and diamonds and also inhale them until they reached beyond the trachea.

EarthBound played a bit with this mechanic, but I want to say that it also raised a bit of confusion as on how was the relation of killing an enemy and getting... paid... oh my God, Ness is a hitman!

probably a way to make these things clearer would be if you also had a role as merchant and got leather or actual parts from the monsters to sell them later for some fine gold. Even if it would make a bigger task it would make much more sense and also could make grinding more credible and addictive instead of choring.
Bulkmailer's Avatar - Comment posted on 10/02/2009 10:35
Bulkmailer
That's what is good about Pokemon. It's pretty much a cockfight where money is exchanged by trainers.
Tubatic's Avatar - Comment posted on 10/02/2009 11:49
Tubatic
Good one and nicely written!

I liked the idea that the Fable universe runs off of, wherein adventuring is cool for experience and all, but you've got to provide or deal in services to acquire gold. It ended up being a very broken execution, considering how easy the accumulation of wealth actually is in that game (and considering you can sell your collector's edition bonuses for phat seed money). But I think a separation of loot, cash and experience in general could lead to some compelling experiences.
Ultramonkey's Avatar - Comment posted on 10/02/2009 12:39
Ultramonkey
I can sort of understand Onyxia having a bit of gold considering she was living as a Human for a period of time. But overall, I agree that beasts shouldn't drop gold.
Chad Concelmo's Avatar - Comment posted on 10/02/2009 12:47
Chad Concelmo
Great post! I totally agree with you on the EarthBound currency system. Classic! :)
dwolfwood's Avatar - Comment posted on 10/02/2009 13:07
dwolfwood
Mannn. I really miss the Mother/Earthbound series. I wish Nintendo would port them to Wii already as well as make a new sequel. It's an amazing IP and their only rpg series I can think of, considering Zelda is Action/Rpg, and they're just letting it go to waste.

This is why, despite buying every Nintendo console, Nintendo has failed me ever since the SNES. :(
Gen Eric Gui's Avatar - Comment posted on 10/02/2009 13:30
Gen Eric Gui
I've always assumed that when you kill a monster, you are obtaining barterable goods worth X amount of standard currency. Like pelts, skins, teeth, etc. And that to make things simple the game just told you it was X coins(The worth of the goods). If the game contained actual items like Eggbear Claws and things, those were singled out items that you could sell or alchemize because the game demanded their use for other things.

Also: in Xenogears the only enemies that dropped money were humans and mechs. Random monsters dropped teeth and pelts that could be sold for cash.

Also also: The Sephira statue from the Tales games makes you "lucky"; that's why the enemies you kill while equipped with it carry more money.
Nic128's Avatar - Comment posted on 10/02/2009 13:52
Nic128
"As if waving this little doll in front of the wolf I am fighting will make him go home, pick up double the cash he was carrying, then drop it when I cut him up."

Haha.

Also, Golden Golem from DQ can drop gold.
copilotlindy's Avatar - Comment posted on 10/02/2009 13:55
copilotlindy
The rats in Oblivion sometimes drop money. I always wondered if they were just saving up for that big rat date.
MkShiranui's Avatar - Comment posted on 10/02/2009 15:12
MkShiranui
Maybe the money and items found are a representation of what the character finds after stripping the immediate area of valuables. I mean, what kind of adventurer leaves behind loot?

Also, do you think JRPGs can get away with it because they can drop 100 times as many coins as WRPGs before people complain?
ElectroZack's Avatar - Comment posted on 10/02/2009 15:44
ElectroZack
Everyone knows dragons hoard treasure.. gosh!
mourning orange's Avatar - Comment posted on 10/02/2009 18:09
mourning orange
20 bucks is 20 bucks, man!
Los255's Avatar - Comment posted on 10/04/2009 15:04
Los255
I like what FF12 did with spoils from the enemies that were relevant to the monster that can be sold for money according to rarity of said item(s).
Anonymouse's Avatar - Comment posted on 10/04/2009 15:22
Anonymouse
Great post, dude!

Question: is that an actual location in EarthBound, or is it a hack? That awesome game still hasn't been released over here yet. :(
Skyllus vBi's Avatar - Comment posted on 10/04/2009 15:23
Skyllus vBi
Yeah, as the others said, Dragons have a deep rich history of hoarding treasure and gold. Don't know why, but in several games there have been stories of dragons using the currency with either other dragons or humans to get what they want.
Omegadon Skyson's Avatar - Comment posted on 10/04/2009 15:31
Omegadon Skyson
@Anonymouse: It's a real Earthbound location, it's called the Dungeon Man. It's a bit later into the game. I hope you get to play Earthbound soon!
Zodiac Eclipse's Avatar - Comment posted on 10/04/2009 15:32
Zodiac Eclipse
I need to find one of those magic figurines. I wonder if I wave it at the ATM if more money is dispensed?
MkShiranui's Avatar - Comment posted on 10/04/2009 15:48
MkShiranui
We should replace money dropped by monsters with free drinks at the tavern after you've killed them. That mechanic would make more sense.

Zodiac Eclipse, you'll need the Crimson Cashpoint Card to do that.
HiddenAHB's Avatar - Comment posted on 10/04/2009 15:48
HiddenAHB
I like the Earthbound system and i really like the loot system.
One of the best examples is the Fallout series, you go wandering around in the Wasteland and find abandoned buildings where you can findo items that then will be selled to merchants.
Jon B's Avatar - Comment posted on 10/04/2009 15:49
Jon B
It's not necessarily money that's the only problem, it's also the fact of "What the fuck, how did that tiny crab hold a motherfucking huge axe?" factor, too.
Trevor Gray's Avatar - Comment posted on 10/04/2009 15:49
Trevor Gray
I always tho0ught it was just an expedited way of getting skins and claws sold for cash. Takes out the middle man.
Im OK's Avatar - Comment posted on 10/04/2009 16:08
Im OK
Phantasy Star 1, which I am currently playing. Every enemy does not give you cash when you kill them. Instead, every enemy drops a treasure chest which has cash in it when you kill them. Every single one. You kill a swarm of flies and they will drop a chest, which might or might not be trapped, and after you open it you get money.

And, yes, the EarthBound system is the best of all. It's still practically the same thing as all other games, and one would think it would get annoying after a while to have to take the extra step of pulling your money out of an ATM before you can use it, but it never stops being awesome (at least to me). Of course, even Earthbound does the "The Coil Snake dropped a present. Inside the present was a cookie!" thing.
Dexter345's Avatar - Comment posted on 10/04/2009 16:12
Dexter345
When I started reading this I immediately thought of EarthBound, and I was pleased to see it at the end of the article. It's funny, because it works almost exactly like enemies dropping money in any other more traditional RPG, but the tiny work around they came up with made a world of difference as far as making sense within the context of the universe.
Mulk Calathar's Avatar - Comment posted on 10/04/2009 16:14
Mulk Calathar
In some games you'll kill a worm or a bat and it yields inappropriate loot like a halberd or a tower shield.
HEL105's Avatar - Comment posted on 10/04/2009 16:53
HEL105
Yet another reason that I love FFXII. Such a wonderful game.

Also, reading anything about Earthbound makes me smile.
EggmaniMN's Avatar - Comment posted on 10/04/2009 17:53
EggmaniMN
dwolfwood - You have to understand, the Mother series isn't just some random "IP" like any other game. It's owned and created solely by Shigesato Itoi. He does quite a bit of other things and so far, he believes that he doesn't need to make another Mother game. Saying "Nintendo's letting it go to waste" is pretty ignorant of the situation. You don't force teams or people to try to create something. That's how you end up with the current Sonic Team.
Primee133's Avatar - Comment posted on 10/04/2009 17:56
Primee133
I remember picking up rifle ammo after killing a wolf in Resident Evil 4, and stared at the tv for a good two minutes before convincing myself to ignore the absurdity and continue the game.
Roager's Avatar - Comment posted on 10/04/2009 18:08
Roager
Does Earthbound's mechanic really make sense? How does Ness's Dad know he killed stuff? Why does Ness's dad care how much stuff he killed? If Ness's Dad is rich enough to give his son money for every kill, why aren't they living in crazy-rich land?

Not to say that it's a bad game, cuz it's not. Just that it's a bad example of stuff that makes sense. Sorta... I guess...

What?
Neo Rena's Avatar - Comment posted on 10/04/2009 18:09
Neo Rena
Wow, alot of people are thinking WAY too deep about these things.
I just grab the cash and go buy a bigger sword!
wererogue's Avatar - Comment posted on 10/04/2009 18:28
wererogue
I recommend: A Bard's Tale!

After one encounter with a wolf who drops the contents of a gem mine and small armoury, the narrator decides that it's not going to work like that any more (much to the ire of the main character) and afterwards you only find enemy-applicable drops (such as wolf pelts, picnic baskets and red capes for wolves). However, to avoid the tedious "trek back to the shop because my inventory is full" mechanic, anything you find is shown to you (on the right of the screen), then instantly sold for cash, without you even pressing a button :V

That's not even the best thing in the game.
hjd uk's Avatar - Comment posted on 10/04/2009 18:42
hjd uk
Ive always found that odd, getting money from dead animals, but I just let it slide as a "Game-thing". But it is wierd.
Fallout3 however is a bit more 'realisitc' in that the only thing you can get off a dead creature is meat and the occasional organic item (poison-glands) etc.
Jonathan Holmes's Avatar - Comment posted on 10/04/2009 18:45
Jonathan Holmes
Call me old fashioned, but I love getting money for killing enemies.

I love videogame logic.

That's just how I am.
hpv's Avatar - Comment posted on 10/04/2009 19:05
hpv
A gamer who.
Euthanasian's Avatar - Comment posted on 10/04/2009 19:47
Euthanasian
@hpv

OH SH-... AP ENGLISH HAS TAUGHT ME NOTHING
MkShiranui's Avatar - Comment posted on 10/04/2009 19:49
MkShiranui
Was it English Language or English Literature? The former was pretty useless, I agree.
SilversunFrenzy's Avatar - Comment posted on 10/04/2009 21:31
SilversunFrenzy
It seems like any game could easily get around this with a line like "Hey lookie here, the monster was guarding a treasure chest!" or something like that. So instead of " enemy X was holding...", it could be "enemy X was guarding...". Not a big deal, but yeah, something I've always found odd.
MasterGlitch's Avatar - Comment posted on 10/04/2009 21:51
MasterGlitch
To be fair to Onyxia, dragons in mythology are typically known for hording gold and jewels in their caves. They're also known for eating people who try to kill them for their treasure troves. So it does kind of make sense that when you kill a notoriously powerful dragon you might find some supplies and gold in its guts, on account of all the other adventurers and would-be heroes that dragon is assumed to have eaten.
Everyday Legend's Avatar - Comment posted on 10/04/2009 22:58
Everyday Legend
I have always wondered about the logistics of looting dead animals.
Now I have some semblance of an answer. Great work.
artha14's Avatar - Comment posted on 10/04/2009 23:12
artha14
I always thought that the rats had gold stuck in there fur or sumthing..... Anyone else?
snoogans775's Avatar - Comment posted on 10/05/2009 03:21
snoogans775
I thought that the animals had eaten the gold, Ashley Davis made a good point in her slime anatomy concerning that point.

Onimusha has a cool system where you can pick up gold, but it's not really worth useful stuff. You buy little tidbits and trade with people for restorative items. That's pretty cool.
Chalcedony's Avatar - Comment posted on 10/05/2009 03:24
Chalcedony
I like when I use Mug on them and get nothing, and I respond "Cheap Bastard!" But I agree, money taken from a dead flying creature doesn't make sense... what would they spent it on?!
Hopeless Savage's Avatar - Comment posted on 10/05/2009 12:50
Hopeless Savage
Earthbound's bank system was one of a multitude of great things about that game- and it works very naturally. I never even made the connection between killing monsters and the amount of money that was deposited until I was told, almost a decade later. I just mentally associated the monetary gain with general progress, which positively reeks of great game design.
jimmythechang's Avatar - Comment posted on 10/05/2009 18:11
jimmythechang
I just remembered - FF8 did away with money drops by enemies! You basically had a salary that the school paid you, which you could increase by passing tests. Genius!
Nameless Monster's Avatar - Comment posted on 10/12/2009 04:44
Nameless Monster
Ness's dad is so cool. His son beats an old lady with his baseball bat, and he gives him cash for it!

I wish MY parents would give me money for beating down people, instead of calling the mental institute :(

Oh well, gotta go, it's time for my meds!!
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