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Game demos frighten me. It's not because I fear that a poor demo will sour my expectations for an anticipated title, but because I always get antsy staring at the button configuration screen that appears during the initial load-up. The idea is to become acclimated with the controls in the twenty or so seconds before you jump in. More often than not, I feel overwhelmed by whatever mess of a controller layout that developers expect me to dedicate to memory.
Have you looked at that thing recently, just really looked at it? It's like it was made for an octopus. Two sticks, a direction pad, four face buttons, start and select, four shoulder buttons, and most recently a "home" button for easy access to the main portal. It's impossible to access all the buttons at the same time. Want to use the direction pad? Let go of the left stick. Want to use the right stick? Let go of the face buttons. And yet with all these features at your disposal you are still forced to use two or more in conjunction for crucial gameplay commands.
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