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Nothing is sacred: Games taking themselves too seriously photo
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Every fragment of pop culture, whether it's films, comic books or television, has its own good ol' days of which grizzled veterans of the medium will bemoan the passing of on Internet forums and in late-night Denny's. There's always going to be a Gold, Silver, and Bronze age for everything.

The times where they fit, exactly, are up to discussion by the adoring masses. Comic nerds will put the Golden Age of comic books happening in the early 40s and ending when the Senate Subcommittee on Juvenile Delinquency began the age of censorship. Personally, I think it was the Superman Lets It All Hang Out issue that pushed 'em over the edge.




When it comes to videogames, fans put the Golden Age in the early 80s, when the arcades were packed wall to wall with high score combatants. That bearded guy from King of Kong was kicking ass and a young Cliffy B was hitting high score lists in Nintendo Power. It was a time of innocence for games where the genres had yet to be tapped or even defined. Programmers were exploring completely new methods. Like the day they decided to switch things up and program enemies to come from the left side of the screen in a straight line rather then come from the top of the screen in a straight line. It was truly the Renaissance of Gaming.

But soon the games and the gamers would fade out of cramped mall arcades into basements and living rooms. Franchises and consoles became common place and the industry became just that. An industry. This was no longer a hobby, but a bone-a-fide thing. Soon, that squat-faced kid from the Wonder Years would star in the The Wizard and mock us forever buying a power glove. From there, we would drift into the 90's where gaming become a full-fledged commercial explosion. Genres were explored, drafted, and then later soundly murdered in a dank alley at the turn of the millennium.

You might get the idea from the way I wave a dirty finger at the evolution of gaming that I'm one of those retro nuts that still holds out for the Virtual Boy to make a comeback or rolls their eyes at anyone that mentions putting games on discs or those silly three-dimensional graphics. The modern equivalent of the bespectacled old dude wistfully dreaming of the time before movies had colors and women could vote. This isn't me. I revel in the modern era of gaming we live in. High octane action, integrated online support, quadruple processor supercomputer consoles, open-world environments, compelling storylines with professional Hollywood-level voice actors. I eat this shit up. But something has been lost in the slow transition from Super Mario to Halo. Some small, almost undefinable quality has slipped away as we've upgraded the pixels and lost the midi beeps. What's that, you ask?

Oh, just that logic-be-damned mind-fucking orgy of nonsense insanity that once was videogaming.


Hey, after we murder these twin, duplicate, over-sized purple raptors with a rocket launcher, you wanna get some lunch?

There was a time -- a beautiful, innocent time -- where not even an ounce of explanation went into each seemingly arbitrary and surreal game design choice. Sure, the player should get some points for their success, but how should we award them bonus points? How about the nonsensical inclusion of giant pieces of fruit? You know what else is cool? SPACE! Where everything is glowing and it wants to kill you. What other things can we have a tiny ship shoot at? Let's forget space. How about oversized centipedes? You got it.

It was an era where every design and concept seemed to have come tumbling out of the ramblings of an insane meth-addict that wandered into videogame company. Small mustachioed plumbers scaled hovering stacks of rafter beams to defeat a wooden barrel-chucking ape. Zombies ate neighbors, Digs where getting Dug, and the Poles were getting put in Position.



This was a time where evil villains didn't build terrorist plots, but instead built giant robotic mecha-rabbits that shot laser beams from their eyes shaped like carrots. Or massive tentacle space monsters. Or cycloptic yellow rock beasts. Enemies didn't need to be counter-intelligence squads or simple shambling undead like they do now. Oh no, it was the time where bullets are the size of cars and have inexplicably grown arms and faces. A land where guns can shoot three ways at the same time and where tiny men in white jumpsuits inflate ground-dwelling dinosaur-lizard hybrids with bicycle pumps. A magical place where even the simple job of delivering morning newspapers in a suburban neighborhood could get you eviscerated by a ninja or killed by a miniature tornado.

Games now have moved from the technicolor LSD shit-storm to meticulously calculated, scene-setting narratives with deep character detailing. Blockbuster titles like GTA IV and Call of Duty have moved away from hurling super missiles at hovering galactic squid beasts and into this realm of hyper-cinematic, super-realistic explorations plagued with noir and drama.



This is certainly not a transition to bemoan, there's a new level of intimacy with characters in modern games. Players find themselves attached to characters plights, like Niko Belic's soul-searching journey to fill holes in his past. Or Sam Fisher's slow progression into mistrust with the agency he works for and the way the lines between enemy and ally are blurred. These explorations of the genres are excellent examples of games moving towards art, for sure. But something is missing. There's a void in these overly-crafted sculptures chronicles.

So we can keep enjoying our beloved interactive crime dramas, but don't you forget your days where freaky, egg-shaped scientists kidnap woodland creatures to blackmail discolored hedgehogs into obtaining mystical gemstones to power an orbital weaponized space station.








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22 comments | showing # 1 to 22
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Clown Baby's Avatar - Comment posted on 10/23/2009 18:42
Clown Baby
It's simple; the golden age was like The Watchmen's comic end-game (Giant space squid), The Silver Age (now) is like The Watchmen's movie change.

It kept everything fundamentally the same and yes in the end it worked wonderfully, but fans were still upset and it just wasn't the same.

/nerd
BulletMagnet's Avatar - Comment posted on 10/23/2009 18:53
BulletMagnet
I've expressed similar sentiments in passing before, and am quite glad to see them expanded upon. Fun read, nicely done sir!
Loogibot's Avatar - Comment posted on 10/23/2009 18:55
Loogibot
That was a time before mine, so, I can't really say much in it's respect. But I agree, nonetheless.
TheTruth's Avatar - Comment posted on 10/23/2009 18:58
TheTruth
Some games are serious, some aren't. Crash Bandicoot is as kooky as ever with it's characters and Wet blends semi-real with over the top.
Brutal Legend sure isn't lacking in imagination.
Some games are serious, some aren't. But weirdness is out there in many games, you just have to look for it beyond the top ten sales at the local Best Buy.
Handy's Avatar - Comment posted on 10/23/2009 19:03
Handy
Good read! I do sometimes miss the silly.

One of the reasons I loved Earthworm Jim was because of how utterly incomprehensible it was.
manasteel88's Avatar - Comment posted on 10/23/2009 19:15
manasteel88
everything has lost its imagination these days. anybody remember that zelda didn't have a story unless you read the manual? Mario fought mushrooms while eating other mushrooms and killing dragons to save a princess. Yet we didn't have to get told what to do. The first time you ran into a goomba you died. The second time you ran into a goomba you jumped over it. I wasn't told or shown that the goomba's had weak points.
HiddenAHB's Avatar - Comment posted on 10/23/2009 19:40
HiddenAHB
Chad Concelmo approves this article.

Oh, and i think that the transition isn't that bad, maybe because i was raised when consoles were already with those shiny 3D graphics but i don't think we are that bad. And if you're looking for mindless story-less fun, there's always multiplayer game.
Jonathan Holmes's Avatar - Comment posted on 10/23/2009 19:54
Jonathan Holmes
I totally agree. The most popular games of today are either trying to be Hollywood movies, motion controlled "sports", or rehashes of games that came out 20 years ago. That makes me sad.

That said, there are still plenty of new "videogame-y" videogames being made. They make money, too. They just aren't at the head of the pack anymore.
Baleur's Avatar - Comment posted on 10/23/2009 20:17
Baleur
Earth Defence Force. Nuff said. Go rent it, now!
Touya's Avatar - Comment posted on 10/23/2009 20:32
Touya
One word, sir.

Parodius.

I've said too much D:
mechayakuza's Avatar - Comment posted on 10/23/2009 21:17
mechayakuza
Where's my next gen Casablanca game with QTE sequences?? Somebody make it!
The Octagon's Avatar - Comment posted on 10/23/2009 23:33
The Octagon
@Touya

You beat me to it! Parodius is a classic example of the exhilarating bullet-hell nonsense that video games used to embody. Well done.
snoogans775's Avatar - Comment posted on 10/24/2009 00:30
snoogans775
Katamari. Is a mixture of old-school nonsense and modern technology.
Bear Guts's Avatar - Comment posted on 10/24/2009 03:18
Bear Guts
I'm with you on this. I think that the download services help with this, it already gets our Castle Crashers, BIT.TRIPS and 3-2-1 Rattle Battles. It looks like that's how Muscle March will be defecting from Japan, too. I know that these are more mini-game style affairs, but they're still the ambient, Japanese or Japanese-influenced, excellent weird rubbish in question. I don't think it's too late for giant laser beam eggs!

I don't know who publishers are asking that they think we don't want this stuff in the West though.

What platform did you play Casablanca on?
Retrofraction's Avatar - Comment posted on 10/24/2009 10:06
Retrofraction
LOL if you actually paied attention to the Watchman comic books you would know that it was a genetically modified Giant Squid to be made to look like it come from space.

the main problem is that most of the gamming community beleaves that in order for a game to be awsome it has to have awsome graphics, whitch the best way to max out graphics on any game is to make quick time button mashing events mainly cause it eleminates all alternate gameplay so then all that has to be rendered at the end is a long movie that will end if you don't press the right buttons at the right time.

but that is not inovative because it does not allow the user to make their own path, thus eleminating fun for good graphics.

thats the reasone for so many rail shooters on the wii, cause they all are long movies with certine events/enemys that must be delt with or else you die.
Prince Ghidorah's Avatar - Comment posted on 10/24/2009 11:03
Prince Ghidorah
Nicely done, I couldn't agree more. Have you looked at the site ukresistance.com? They had a "bring back blue skies in games" campaign a while back, and often rant about how they prefer mechanical rabbit monster building mad scientist villains to street gangs and counter-intelligence strike forces. Good stuff.
Darren Nakamura's Avatar - Comment posted on 10/24/2009 19:37
Darren Nakamura
Well said.
Triple Up's Avatar - Comment posted on 10/24/2009 20:34
Triple Up
Good thing I own a Wii. You may not know it, but that age you mentioned still exists on that platform. :) Forget COD, come over here and play some Mario and Smah Bros. >:D
Ball Buster's Avatar - Comment posted on 10/24/2009 22:00
Ball Buster
Great read. I miss the days when playing a game was just about the gameplay, no explanation needed. That said, God Hand and Castle Crashers are two great defenders of tradition.

What's the name of that game with the 2-headed pink T-Rex? I wanna play it.
Wintersocks's Avatar - Comment posted on 10/25/2009 12:22
Wintersocks
Boogerman sequel would make me pretty happy. (Pick and Flick adventure FTW)

If we didn't have seriousness, where would all the ridiculously deep voiced MANZLY (Z makes them manlier) voice actors get jobs? John DiMaggio would be unemployed!
AwesomeExMachina's Avatar - Comment posted on 10/25/2009 20:56
AwesomeExMachina
@Ball Buster

It's Cadillacs and Dinosaurs.
The Sama's Avatar - Comment posted on 04/12/2011 21:05
The Sama
Totes true, the only thing I have to add is that kind of crazy action can still be found in some indie games if you look hard enough.
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