Take a look at the lineup of four characters above. If you could choose three of them to be in your party based on looks alone, who would you choose? The spiky haired silent hero? The bulky, muscular bad ass? The waif female who is probably a white magic user? Sure you would. As cookie cutter as they are, characters like these are almost always seen as great assets to one's team, no questions asked.
But what about the cute guy at the end of the line? You would probably never choose him over the other three. Why? Well, for one, you may not like the way that he looks compared to the others. He may have an abrasive, too-cute personality that you just can't stand. He may not have a back story or anything to keep you interested in using him.
More likely, however, is the "fact" that there's a good chance he's completely useless.
But it's not his fault. Videogames, RPGs in particular, have had a longstanding tradition of having at least one character that is cute as all get-out but useless in battle, annoying, or a combination of the two. These unfortunate, long standing design elements should all be tossed out the window.
That is why I'm here.

Those who have been wronged by their own creators. First, let me explain what I mean by "cute". Human and humanoid characters, however big eyed and adorable they may be, don't count (sorry Tingle, though I still think you rock too!). I'm talking about all of those cute/weird looking nonhuman creatures present in the gaming world. Cait Sith, Quina and Mog of the Final Fantasy series are examples. Then there's Xenogears' Chu Chu, Shining Force's Jogurt, Tales of the Abyss' Mieu, Breath of Fire 3's Pecoros, and dozens more in RPGs. Heck, there are eight in Chrono Cross alone, and Pokémon stars almost nothing but.
What most of these characters have in common, besides being precious, is uninspired design. One could argue that some of them can be useful if leveled and used properly, but most naturally have bad stats and moves that make them a pain to use, even if the end result is supposed to make it worth the effort. It's not that cute characters are supposed to be this way, just that their creators always give them the shaft to make them fit the stereotype of the mascot or the comic relief.
And it sucks, because humans are boring. We are them in real life, so the chance to be something completely different is something that can be really appealing to gamers. That's where cute characters come in. They're sometimes the only playable deviant from human life in a game, and to make them nothing more than novelties just isn't fair to us or to them.

I want a whole team of these dudes scurrying around but getting there's a bitch. Take Cait Sith for example. Visually, he was one of the most interestingly designed playable characters in FFVII. But lots of people don't bother to use him because Square made him weak in comparison to everyone else. His Limit Breaks, though they can be powerful, rely solely on luck. His weapons tend to have plenty of Materia slots, but that doesn't change the fact that he had bad stats working against him. It's hard to find a reason to justify using Materia on him instead of someone who packs more of a punch, and more reliably.
The cute characters abundant in Chrono Cross were the same deal. Poshul, the big, pink "Wonder Dog" had high HP but was pretty useless otherwise. A cross between a knight and a vegetable, Turnip was one of the cutest characters ever made, but had horrendous stats. The adorable lab experiment Pip only became useful once you evolved it.
That's another thing about most of these guys: if they do have the potential to do something useful or cool, it requires a lot of unnecessary work or an evolution that drastically changes their appearance. Quina was made a Blue Mage, so in order for it to be of any use, you had to make it absorb the attacks of a bunch of different enemies. Jogurt always hit for 1 HP, but if you defeated enough enemies with him, you would receive rings that, when equipped, would make your other party members look as cute as he did. Pecoros had the potential to be one of the best tanks in BoF 3, but you have to spend a lot of time with him because he joins your party as an underleveled character.

I miss you, Bulbasaur.
As much as I love the Pokémon series, it is probably the worst offender of all. Its mechanics are deeply rooted in the misconception that cute, nonhuman creatures are weaker than those that are ugly or human. You may start out with an adorable Bulbasaur, but in order to make it reach its full potential, you have to let it evolve into a frightening Venusaur. Only then can the monster be taken seriously and kick some ass come time to fight the Elite Four. And they can't even do that without you, the human Pokemon Trainer.
Furthermore, the cute ones that have no evolutionary step up, like Chansey, or those who have cute evolutions, like Clefairy and Jigglypuff, never become quite as useful as the tougher looking guys. Again, there's a lot of bad stats and gimmicky/weak moves involved. I hate to sound like a broken record, but my point is that these design elements have been used for cute characters over and over and over again. If they're cute and in an RPG, they're almost guaranteed to be weaklings!
But the worst thing is that they're also purposely designed to lack depth. As games strive to become better storytellers, we're still stuck with a lot of one-dimensional characters, and nine times out of ten, they hail from the cute category. Meanwhile, human characters are given pasts, clearly defined personalities and major roles in their game's story to help turn them into more believable characters. I want RPG developers to stop doing this.

Wahy woan't yew take meh sewiouswy?
Quina is the specific character I had in mind when I originally thought of this Monthly Musing topic. As a young, impressionable child, Final Fantasy IX was the first disc-based FF game I had ever played. As such, the characters and world and cinematics blew me away. Everyone and everything was perfect... except for Quina.
I thought he/she/it was the most interesting creature I'd ever laid eyes upon in a game, and to have it as a playable character excited me even more. But with no prior knowledge of the way characters like it are supposed to work and no instruction manual (or Internet), I quickly grew exasperated with it despite my attachment. But at least I would get to see it grow as a character and do cool stuff alongside the others throughout the story, right?
Wrong. I wanted so badly to learn about Quina and the Qus, just as I had learned about everyone else's pasts and presents and futures. I desperately wanted a sign, anything that would flesh it out so that it could be on equal ground it its teammates. But it never happened. Like all of the others I would someday encounter, she was purely one-dimensional, popping in and out to say funny things about eating in broken English and nothing else. I was so disappointed in the way that Square handled its character that I could barely finish the game.

:( :( :( :(
Fortunately, there are exceptions to all of these "rules". The Mother series is a great example, since it also bucks other less favorable RPG trends. In the beginning of Earthbound, Ness's pet dog King is one of the greatest allies he has, though for a short time. Mother 3 does it one better by having two cute little animal buddies, Boney the dog and Salsa the monkey, along for the ride. They're insanely useful and even play integral roles in the game's story.
FFVI's Mog stands out from the list of cute characters in that many players choose him to be in their parties, even though they have several other, human choices. Why? Because he was made to be useful right out of the box. Despite the fact that little bear-like creature is shaking his rump on the battlefield, Mog's dances are always worth having around.
It's a froggie!Chrono Trigger's resident cute guy, Frog, not only has the ability to kick ass, but he's also a fully fleshed out character. He has the body of an amphibian and his throat puffs out adorably every time he has something important to say, but those things never work against his credibility. With an interesting story, a major role in CT's plot and a believable, interesting personality behind him, he is as developed and serious a character as his human peers.
But enough about RPGs; what about the way other genres handle these characters? It seems that they aren't as adverse toward the idea that big, serious things can sometimes come in small, cuddly packages. However, they are often lumped into unfortunate stereotypes on the other end of the spectrum to make them more palatable to the general public. There's the cute guy who is deceptively manly, the cute guy who is deceptively crude, and the cute guy who is deceptively evil.
Sometimes, designing a good cute character can be all about what is left unsaid. They don't have to be as cute as they look, nor do they have to shock you with how cool or violent they can be. They can just be, and our minds can fill in the rest.
Proof that sometimes, less is more.Sonic the Hedgehog is a survivor of the Golden Age of Cute Animal Platformer Mascots, though I'm using the term "survivor" very loosely. But back when he was just an animal saving other animals, he sparked my love and appreciation for the non-human hero. He had an immense amount of depth to him because they left his character very open to interpretation. He symbolized friendship. He was a friend to Tails, to all the animals he busted out of their robotic shells, and to me, because I was just a lonely little kid who had nothing but a Sega Genesis.
After a decade of having his token attitude cranked to unbearable levels, he's been turned into a horrible example of how to design your cute platforming critter. Placing him in a world that is similar to ours and giving him human love interests, a evil-looking transformation, and a sword has just hurt even the biggest Sonic fan's ability to take his character seriously anymore. There's too much fluff, and sadly, he might have a lot to do with why other cute lead roles don't appeal to a lot of people anymore.

Proof that you don't have to look serious to move an audience.So who does it right? HAL Laboratory does, with their little pink creampuff of a mascot, Kirby. Namco also has a contender in Klonoa. These two are part of a small group of non-RPG characters who are unapologetic about how adorable they are, because it makes them no less capable of kicking butt or being backed by a meaningful story. To be honest, the ending to Door to Phantomile was one of the few times in my life where I was moved to tears by a game's story. That cute little rabbit cat's story made me cry! Klonoa should not be the exception, but the rule.
What's the reasoning behind all this? Well, human instinct makes it hard for us to take cute things seriously. Most of us turn into squealing babytalkers when an infant or animal is presented, so it's only natural that we act the same way toward a creature that is a composite of the two. I mean, that's why the American covers and commercials of Kirby games still depict him as uncharacteristically tough or angry.
But that's not a good excuse. The worlds depicted in videogames are often not our own, so who's to say that things work using the same ideals? Why should cute equate to novelty when the supposedly "serious" humanoid hero is capable of carrying a sword three times his size?

I can has a gear too? Maybe someday...What I'm asking for is a little more equality. Cuties should have a fair shot at being better characters, if not more useful. Give them a powerful special move that isn't dependent on luck and decent stats. Make their personalities and lives as rich and colorful as their appearances. They deserve so much better than to be screwed over design-wise because they are often much better captors of players' imaginations than human characters. To have that childlike wonder squashed every time they walk in only to say their catchphrase is a horrible thing to do.
I care because I like these characters a lot. Not because I'm a girly-girl and I want everything to be cute (though that may have something to do with it), but because I think they often have way more interesting designs than those who are not cute. I would like to be able to play as someone more interesting looking than a human and not become disheartened because they're specifically designed to be weak and one-dimensional.
The idea that cuteness somehow makes a character inferior must die.
Also, I like playing as Jigglypuff in Brawl simply because it's annoying to get killed by that ball of cuteness. :D
And Kirby has always been a hero of mine, ever since his NES adventures. Preferably without his angry American eyebrows.
Yeesh, if you're going to pick cute useless pokemon you sure picked the wrong ones.
As far as useful cute party members, the only example I can think of is way old school.
Myau from Phantasy Star.
Last time I checked, Cait Sith is the best wizard in FF7 after Aeris dies. People say he has "bad stats" but his MAG and HP are both ludicrously high which gives him all he needs to be a great mage. Plus, his level 1 Limit is amazing, since it doesn't rely on STR and still consistently does very high damage. And being a level 1 Limit, it activates ALL the time. The only time Cait's usefulness is lessened is in endgame where you have KotR and everyone's super weapons that do 9999 damage every hit.
Quina is one of the handful of characters in FF9 who is capable of doing 9999 damage outside of Trance mode, and Blue Magic was really powerful besides. Sure you had to jump through hoops to get it, but once you got it she was an unstoppable force.
Chuchu has the only character that could heal gears, which made her invaluable in long dungeons like the final area. Her stats weren't shabby either, despite what people say.
And finally, CC's characters are almost indistiguishable from each other outside of the handful of god characters(Kid, Serge, Glenn, Guile), so I don't really see how Poshul, Turnip, Niofio, or any of them were "weaker" then the others. Equip them with good Elements and they'll tear shit up as good as any Norris or Fargo.
And Peco in BoF3 is hardly a challenge to level up. He's level 1 when the rest of your party is level, what, 12? If you want you can have him catch up in about an hour, and if you keep switching your party to keep people levelled then that EXP difference disappears pretty fast. Peco was awesome, and is nowhere near an example of a cute character getting the shaft.
Overall though, I agree with this in principle. A LOT of the time, the more interesting characters get shafted and sent to the craphouse while the generic "badass hero" gets all the good stuff. Fire Emblem Shadow Dragon was particularly bad about this, although in that case it was the handful of interesting humans rather then cute mascots getting shitcanned.
I disagree that cute characters are much more interesting than human ones. You can barely relate to them. With human characters it is easy to find a piece of you in them and easy to root for them. I don't have the desire or curiosity to play as a cute character in my lead, either.
Also, I'm pretty sure Cloud is always cute. :P
That was the first game that ever moved me to tears.
D'AAAWWWWWW!!! Wook at the wittle guy! So cuuuuuuuute!
After all the mindless grinds out there, I started losing faith in JRPG, but character design has been going up in recent years...
And I try not to evolve Pokemon nowadays, not only because of the cuteness thing, but because I think it's funny when you beat the toughest Pokemon of various gym leaders with a ludicrously high level Squirtle. You know that's something they'll never be able to live down.
Ah, Klonoa, seeing his face always manages to make me break out a smile. :)
Also, why did you ignore Blissey for Chansey? I think it's cute!
LOLWUT
That being said, I would like to see more childlike character designs in video games (like Kirby), especially since considering the massive influx of gritty, "mature" anti-heroes that we've been seeing lately. >.>
*looks mournfully towards the worn old Sonic teddy on the shelf*
He's dead to me now. I think after the progressive rape of Sonic's image over the years, I've not really been able to enjoy any cute/non-human characters anymore.
Great article!
You might want to look at the name and photo of the person who wrote this article, dude.
Hats off to thee.
Interestingly enough there are many different 'versions' of Sonic, depending on the medium in which he was portrayed. In my distant-ish youth I used to read Sonic the Comic (because I was super cool), have very short little books and own (still ^^) some of the cartoons on VHS. He is different in every one.
The cartoons were the beginning of the 'witty', sunglasses wearing and one-liner Sonic, but still enjoyable. The books, or leaflets to be honest, were more the blank slate Sonic from the games; with very little depth, but fun for a young kid like myself back then. The comics were surprisingly mature, to the point where Sonic had a tormented past akin to Cloud. I'm guessing that was more the influence of the comic writers needing to give the character more substance, but it was damn cool back in the day :)
But now... my heart sinks.
and Klonoa is awesome.
The stereotypical handling of 'cute' characters is a symptom of a larger problem in video games as a whole. Games have had a long history of following a very simple formula; gruff n' tuff main character, buxom beauty waiting to be saved, lovable, squishy sidekick. Seriously, look at a game collection from the NES-on, and you'll probably find that at least 80% of the games in that collection fall victim to those stereotypes in one way or another.
Now, there's been some evolution away from that, to be sure. Games like Heavy Rain, Mirror's Edge, and the Uncharted series (to an extent) have been slowly pulling away from the rigid way of old, and they were helped in turn by games that came before them like Ico and Half-Life 2.
That being said, the 'cute' characters haven't had much in way of evolution. Now, your first response might be, 'who cares?' Well, you should. Games need to evolve, and designers need to try new things. It may seem like a small thing, but small things can shape the industry and become the norm. Remember, we're talking a single console cycle between D-pads and analog sticks.
Personally, I'd love to see a game where the heroic bad-ass figure gets kidnapped, so the 'princess' character sends the squishy sidekick to go retrieve him. I think that could be done quite cleverly, especially considering the cynicism present in many of these comments.
Also, just one more thing, don't forget your roots. Cutesy characters may make you roll your eyes nowadays, but there was a time when Sonic sold consoles, not Marcus Fenix and Kratos. If you grew up old-school like I did, it might do you some good to reconsider some of those old, forgotten friends.
/ Wall of text OVER
// Suitcoat OUT
/// my pop-tarts are READY
My dog was put down while I played through the game, just before the search for the jar of tasty pickles. That little mini-game was equally enjoyable and difficult for me to complete.
He's adorable, but has less than 10HP and is pretty weak.
However when you Promote him he becomes a monster tortoise, with the ability to move anywhere and either the longest or second longest movement (with Peter), and pretty much kicks ass. It's hard to get him that good though, but I ALWAYS use him.
Also, I like playing as Jigglypuff in Brawl simply because it's annoying to get killed by that ball of cuteness. :D"
This, goddamnit, this. Wigglytuff and Clefable are both quite beastly pokemon with the right moveset and stats. Jigglypuff was a monster in Smash Bros, one of my trio of mains in both Melee and Brawl alongside Peach and Falcon/Ike. And don't even get me started on Chansey/Blissey.
The main thing you seem to be forgetting here, the context that they are useless in, they are useless in a fight. Key phrase there, in a fight. If your house is being robbed and your only defense is a jack russell or a rottweiler, which one would you rather have? Sure, maybe with a lot of training on how to be an attack/guard dog, a jack russell could be efficient in taking out a burglar, but it doesn't come naturally like a rottweiler.
Making the 'cute' characters as strong as the guy who looks like he's on steroids just doesn't make sense. Quina shouldn't hit nearly as hard as Steiner, that wouldn't make sense, a fork shouldn't do more damage than a broadsword. Cait Sith shouldn't hit as hard as Barret, that wouldn't make sense, why would a megaphone hurt more than a gun.
Not all cliches are bad ones, some of them are cliche because they make sense that way.
You know I always enjoy your articles though. :)
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How come developers don't make more female non-human cutey characters? Most of them are male, even those that look like they could be either.