Also, I like playing as Jigglypuff in Brawl simply because it's annoying to get killed by that ball of cuteness. :D
And Kirby has always been a hero of mine, ever since his NES adventures. Preferably without his angry American eyebrows.
Yeesh, if you're going to pick cute useless pokemon you sure picked the wrong ones.
As far as useful cute party members, the only example I can think of is way old school.
Myau from Phantasy Star.

Last time I checked, Cait Sith is the best wizard in FF7 after Aeris dies. People say he has "bad stats" but his MAG and HP are both ludicrously high which gives him all he needs to be a great mage. Plus, his level 1 Limit is amazing, since it doesn't rely on STR and still consistently does very high damage. And being a level 1 Limit, it activates ALL the time. The only time Cait's usefulness is lessened is in endgame where you have KotR and everyone's super weapons that do 9999 damage every hit.
Quina is one of the handful of characters in FF9 who is capable of doing 9999 damage outside of Trance mode, and Blue Magic was really powerful besides. Sure you had to jump through hoops to get it, but once you got it she was an unstoppable force.
Chuchu has the only character that could heal gears, which made her invaluable in long dungeons like the final area. Her stats weren't shabby either, despite what people say.
And finally, CC's characters are almost indistiguishable from each other outside of the handful of god characters(Kid, Serge, Glenn, Guile), so I don't really see how Poshul, Turnip, Niofio, or any of them were "weaker" then the others. Equip them with good Elements and they'll tear shit up as good as any Norris or Fargo.
And Peco in BoF3 is hardly a challenge to level up. He's level 1 when the rest of your party is level, what, 12? If you want you can have him catch up in about an hour, and if you keep switching your party to keep people levelled then that EXP difference disappears pretty fast. Peco was awesome, and is nowhere near an example of a cute character getting the shaft.
Overall though, I agree with this in principle. A LOT of the time, the more interesting characters get shafted and sent to the craphouse while the generic "badass hero" gets all the good stuff. Fire Emblem Shadow Dragon was particularly bad about this, although in that case it was the handful of interesting humans rather then cute mascots getting shitcanned.
I disagree that cute characters are much more interesting than human ones. You can barely relate to them. With human characters it is easy to find a piece of you in them and easy to root for them. I don't have the desire or curiosity to play as a cute character in my lead, either.
Also, I'm pretty sure Cloud is always cute. :P
That was the first game that ever moved me to tears.
D'AAAWWWWWW!!! Wook at the wittle guy! So cuuuuuuuute!
After all the mindless grinds out there, I started losing faith in JRPG, but character design has been going up in recent years...
And I try not to evolve Pokemon nowadays, not only because of the cuteness thing, but because I think it's funny when you beat the toughest Pokemon of various gym leaders with a ludicrously high level Squirtle. You know that's something they'll never be able to live down.
Ah, Klonoa, seeing his face always manages to make me break out a smile. :)
Also, why did you ignore Blissey for Chansey? I think it's cute!
That being said, I would like to see more childlike character designs in video games (like Kirby), especially since considering the massive influx of gritty, "mature" anti-heroes that we've been seeing lately. >.>
*looks mournfully towards the worn old Sonic teddy on the shelf*
He's dead to me now. I think after the progressive rape of Sonic's image over the years, I've not really been able to enjoy any cute/non-human characters anymore.
Great article!
You might want to look at the name and photo of the person who wrote this article, dude.
Hats off to thee.
Interestingly enough there are many different 'versions' of Sonic, depending on the medium in which he was portrayed. In my distant-ish youth I used to read Sonic the Comic (because I was super cool), have very short little books and own (still ^^) some of the cartoons on VHS. He is different in every one.
The cartoons were the beginning of the 'witty', sunglasses wearing and one-liner Sonic, but still enjoyable. The books, or leaflets to be honest, were more the blank slate Sonic from the games; with very little depth, but fun for a young kid like myself back then. The comics were surprisingly mature, to the point where Sonic had a tormented past akin to Cloud. I'm guessing that was more the influence of the comic writers needing to give the character more substance, but it was damn cool back in the day :)
But now... my heart sinks.
and Klonoa is awesome.
The stereotypical handling of 'cute' characters is a symptom of a larger problem in video games as a whole. Games have had a long history of following a very simple formula; gruff n' tuff main character, buxom beauty waiting to be saved, lovable, squishy sidekick. Seriously, look at a game collection from the NES-on, and you'll probably find that at least 80% of the games in that collection fall victim to those stereotypes in one way or another.
Now, there's been some evolution away from that, to be sure. Games like Heavy Rain, Mirror's Edge, and the Uncharted series (to an extent) have been slowly pulling away from the rigid way of old, and they were helped in turn by games that came before them like Ico and Half-Life 2.
That being said, the 'cute' characters haven't had much in way of evolution. Now, your first response might be, 'who cares?' Well, you should. Games need to evolve, and designers need to try new things. It may seem like a small thing, but small things can shape the industry and become the norm. Remember, we're talking a single console cycle between D-pads and analog sticks.
Personally, I'd love to see a game where the heroic bad-ass figure gets kidnapped, so the 'princess' character sends the squishy sidekick to go retrieve him. I think that could be done quite cleverly, especially considering the cynicism present in many of these comments.
Also, just one more thing, don't forget your roots. Cutesy characters may make you roll your eyes nowadays, but there was a time when Sonic sold consoles, not Marcus Fenix and Kratos. If you grew up old-school like I did, it might do you some good to reconsider some of those old, forgotten friends.
/ Wall of text OVER
// Suitcoat OUT
/// my pop-tarts are READY
My dog was put down while I played through the game, just before the search for the jar of tasty pickles. That little mini-game was equally enjoyable and difficult for me to complete.
He's adorable, but has less than 10HP and is pretty weak.
However when you Promote him he becomes a monster tortoise, with the ability to move anywhere and either the longest or second longest movement (with Peter), and pretty much kicks ass. It's hard to get him that good though, but I ALWAYS use him.
Also, I like playing as Jigglypuff in Brawl simply because it's annoying to get killed by that ball of cuteness. :D"
This, goddamnit, this. Wigglytuff and Clefable are both quite beastly pokemon with the right moveset and stats. Jigglypuff was a monster in Smash Bros, one of my trio of mains in both Melee and Brawl alongside Peach and Falcon/Ike. And don't even get me started on Chansey/Blissey.
The main thing you seem to be forgetting here, the context that they are useless in, they are useless in a fight. Key phrase there, in a fight. If your house is being robbed and your only defense is a jack russell or a rottweiler, which one would you rather have? Sure, maybe with a lot of training on how to be an attack/guard dog, a jack russell could be efficient in taking out a burglar, but it doesn't come naturally like a rottweiler.
Making the 'cute' characters as strong as the guy who looks like he's on steroids just doesn't make sense. Quina shouldn't hit nearly as hard as Steiner, that wouldn't make sense, a fork shouldn't do more damage than a broadsword. Cait Sith shouldn't hit as hard as Barret, that wouldn't make sense, why would a megaphone hurt more than a gun.
Not all cliches are bad ones, some of them are cliche because they make sense that way.
You know I always enjoy your articles though. :)
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