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Nothing is Sacred: Cute characters suck photo

Take a look at the lineup of four characters above. If you could choose three of them to be in your party based on looks alone, who would you choose? The spiky haired silent hero? The bulky, muscular bad ass? The waif female who is probably a white magic user? Sure you would. As cookie cutter as they are, characters like these are almost always seen as great assets to one's team, no questions asked.

But what about the cute guy at the end of the line? You would probably never choose him over the other three. Why? Well, for one, you may not like the way that he looks compared to the others. He may have an abrasive, too-cute personality that you just can't stand. He may not have a back story or anything to keep you interested in using him.

More likely, however, is the "fact" that there's a good chance he's completely useless.

But it's not his fault. Videogames, RPGs in particular, have had a longstanding tradition of having at least one character that is cute as all get-out but useless in battle, annoying, or a combination of the two. These unfortunate, long standing design elements should all be tossed out the window.

That is why I'm here.

Those who have been wronged by their own creators.

First, let me explain what I mean by "cute". Human and humanoid characters, however big eyed and adorable they may be, don't count (sorry Tingle, though I still think you rock too!). I'm talking about all of those cute/weird looking nonhuman creatures present in the gaming world. Cait Sith, Quina and Mog of the Final Fantasy series are examples. Then there's Xenogears' Chu Chu, Shining Force's Jogurt, Tales of the Abyss' Mieu, Breath of Fire 3's Pecoros, and dozens more in RPGs. Heck, there are eight in Chrono Cross alone, and Pokémon stars almost nothing but.

What most of these characters have in common, besides being precious, is uninspired design. One could argue that some of them can be useful if leveled and used properly, but most naturally have bad stats and moves that make them a pain to use, even if the end result is supposed to make it worth the effort. It's not that cute characters are supposed to be this way, just that their creators always give them the shaft to make them fit the stereotype of the mascot or the comic relief.

And it sucks, because humans are boring. We are them in real life, so the chance to be something completely different is something that can be really appealing to gamers. That's where cute characters come in. They're sometimes the only playable deviant from human life in a game, and to make them nothing more than novelties just isn't fair to us or to them.

I want a whole team of these dudes scurrying around but getting there's a bitch.

 Take Cait Sith for example. Visually, he was one of the most interestingly designed playable characters in FFVII. But lots of people don't bother to use him because Square made him weak in comparison to everyone else. His Limit Breaks, though they can be powerful, rely solely on luck. His weapons tend to have plenty of Materia slots, but that doesn't change the fact that he had bad stats working against him. It's hard to find a reason to justify using Materia on him instead of someone who packs more of a punch, and more reliably.

The cute characters abundant in Chrono Cross were the same deal. Poshul, the big, pink "Wonder Dog" had high HP but was pretty useless otherwise. A cross between a knight and a vegetable, Turnip was one of the cutest characters ever made, but had horrendous stats. The adorable lab experiment Pip only became useful once you evolved it.

That's another thing about most of these guys: if they do have the potential to do something useful or cool, it requires a lot of unnecessary work or an evolution that drastically changes their appearance. Quina was made a Blue Mage, so in order for it to be of any use, you had to make it absorb the attacks of a bunch of different enemies. Jogurt always hit for 1 HP, but if you defeated enough enemies with him, you would receive rings that, when equipped, would make your other party members look as cute as he did. Pecoros had the potential to be one of the best tanks in BoF 3, but you have to spend a lot of time with him because he joins your party as an underleveled character.


I miss you, Bulbasaur.

As much as I love the Pokémon series, it is probably the worst offender of all. Its mechanics are deeply rooted in the misconception that cute, nonhuman creatures are weaker than those that are ugly or human. You may start out with an adorable Bulbasaur, but in order to make it reach its full potential, you have to let it evolve into a frightening Venusaur. Only then can the monster be taken seriously and kick some ass come time to fight the Elite Four. And they can't even do that without you, the human Pokemon Trainer.

Furthermore, the cute ones that have no evolutionary step up, like Chansey, or those who have cute evolutions, like Clefairy and Jigglypuff, never become quite as useful as the tougher looking guys. Again, there's a lot of bad stats and gimmicky/weak moves involved. I hate to sound like a broken record, but my point is that these design elements have been used for cute characters over and over and over again. If they're cute and in an RPG, they're almost guaranteed to be weaklings!

But the worst thing is that they're also purposely designed to lack depth. As games strive to become better storytellers, we're still stuck with a lot of one-dimensional characters, and nine times out of ten, they hail from the cute category. Meanwhile, human characters are given pasts, clearly defined personalities and major roles in their game's story to help turn them into more believable characters. I want RPG developers to stop doing this.


Wahy woan't yew take meh sewiouswy?

Quina is the specific character I had in mind when I originally thought of this Monthly Musing topic. As a young, impressionable child, Final Fantasy IX was the first disc-based FF game I had ever played. As such, the characters and world and cinematics blew me away. Everyone and everything was perfect... except for Quina.

I thought he/she/it was the most interesting creature I'd ever laid eyes upon in a game, and to have it as a playable character excited me even more. But with no prior knowledge of the way characters like it are supposed to work and no instruction manual (or Internet), I quickly grew exasperated with it despite my attachment. But at least I would get to see it grow as a character and do cool stuff alongside the others throughout the story, right?

Wrong. I wanted so badly to learn about Quina and the Qus, just as I had learned about everyone else's pasts and presents and futures. I desperately wanted a sign, anything that would flesh it out so that it could be on equal ground it its teammates. But it never happened. Like all of the others I would someday encounter, she was purely one-dimensional, popping in and out to say funny things about eating in broken English and nothing else. I was so disappointed in the way that Square handled its character that I could barely finish the game.

:( :( :( :(

 Fortunately, there are exceptions to all of these "rules". The Mother series is a great example, since it also bucks other less favorable RPG trends. In the beginning of Earthbound, Ness's pet dog King is one of the greatest allies he has, though for a short time. Mother 3 does it one better by having two cute little animal buddies, Boney the dog and Salsa the monkey, along for the ride. They're insanely useful and even play integral roles in the game's story.

FFVI's Mog stands out from the list of cute characters in that many players choose him to be in their parties, even though they have several other, human choices. Why? Because he was made to be useful right out of the box. Despite the fact that little bear-like creature is shaking his rump on the battlefield, Mog's dances are always worth having around.

 
It's a froggie!

Chrono Trigger's resident cute guy, Frog, not only has the ability to kick ass, but he's also a fully fleshed out character. He has the body of an amphibian and his throat puffs out adorably every time he has something important to say, but those things never work against his credibility. With an interesting story, a major role in CT's plot and a believable, interesting personality behind him, he is as developed and serious a character as his human peers.

But enough about RPGs; what about the way other genres handle these characters? It seems that they aren't as adverse toward the idea that big, serious things can sometimes come in small, cuddly packages. However, they are often lumped into unfortunate stereotypes on the other end of the spectrum to make them more palatable to the general public. There's the cute guy who is deceptively manly, the cute guy who is deceptively crude, and the cute guy who is deceptively evil.

Sometimes, designing a good cute character can be all about what is left unsaid. They don't have to be as cute as they look, nor do they have to shock you with how cool or violent they can be. They can just be, and our minds can fill in the rest.



Proof that sometimes, less is more.

Sonic the Hedgehog is a survivor of the Golden Age of Cute Animal Platformer Mascots, though I'm using the term "survivor" very loosely. But back when he was just an animal saving other animals, he sparked my love and appreciation for the non-human hero. He had an immense amount of depth to him because they left his character very open to interpretation. He symbolized friendship. He was a friend to Tails, to all the animals he busted out of their robotic shells, and to me, because I was just a lonely little kid who had nothing but a Sega Genesis.

After a decade of having his token attitude cranked to unbearable levels, he's been turned into a horrible example of how to design your cute platforming critter. Placing him in a world that is similar to ours and giving him human love interests, a evil-looking transformation, and a sword has just hurt even the biggest Sonic fan's ability to take his character seriously anymore. There's too much fluff, and sadly, he might have a lot to do with why other cute lead roles don't appeal to a lot of people anymore.

Proof that you don't have to look serious to move an audience.

So who does it right? HAL Laboratory does, with their little pink creampuff of a mascot, Kirby. Namco also has a contender in Klonoa. These two are part of a small group of non-RPG characters who are unapologetic about how adorable they are, because it makes them no less capable of kicking butt or being backed by a meaningful story. To be honest, the ending to Door to Phantomile was one of the few times in my life where I was moved to tears by a game's story. That cute little rabbit cat's story made me cry! Klonoa should not be the exception, but the rule.

What's the reasoning behind all this? Well, human instinct makes it hard for us to take cute things seriously. Most of us turn into squealing babytalkers when an infant or animal is presented, so it's only natural that we act the same way toward a creature that is a composite of the two. I mean, that's why the American covers and commercials of Kirby games still depict him as uncharacteristically tough or angry.

But that's not a good excuse. The worlds depicted in videogames are often not our own, so who's to say that things work using the same ideals? Why should cute equate to novelty when the supposedly "serious" humanoid hero is capable of carrying a sword three times his size?

I can has a gear too? Maybe someday...

What I'm asking for is a little more equality. Cuties should have a fair shot at being better characters, if not more useful. Give them a powerful special move that isn't dependent on luck and decent stats. Make their personalities and lives as rich and colorful as their appearances. They deserve so much better than to be screwed over design-wise because they are often much better captors of players' imaginations than human characters. To have that childlike wonder squashed every time they walk in only to say their catchphrase is a horrible thing to do.

I care because I like these characters a lot. Not because I'm a girly-girl and I want everything to be cute (though that may have something to do with it), but because I think they often have way more interesting designs than those who are not cute. I would like to be able to play as someone more interesting looking than a human and not become disheartened because they're specifically designed to be weak and one-dimensional.

The idea that cuteness somehow makes a character inferior must die.


Continue: More Monthly Musing stories





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58 comments | showing # 1 to 50

kauza's Avatar - Comment posted on 10/19/2009 16:06
kauza
Your proposition of how to fix cute characters is great. My main argument against you was going to be "But they're so often characters that are just shoved to the periphery, and you never actually want to play them!" But like you say, if you have a cute character that actually has some sort of major role in the story, and some real strength to it, then we can talk. I just hope games never start to abuse what they believe are cute characters. We don't need another Jar-Jar incident. There should be some sort of compelling reason for a character like that to be chosen aside from "We need some sort of funny cute character in here!"
The-Excel's Avatar - Comment posted on 10/19/2009 16:07
The-Excel
Anyone afraid to play games like Parodius or Twinkle Star Sprites because it looks cutesy needs to see me outside.
Mr Pibb's Avatar - Comment posted on 10/19/2009 16:09
Mr Pibb
I never found Quina to be cute, just really disturbing. Also s/he was really annoying in fights since it was so difficult to find the balance between weakening an enemy so they can be eaten and just killing them.
NihonTiger90's Avatar - Comment posted on 10/19/2009 16:12
NihonTiger90
I built an entire team of Wigglytuffs in Pokemon Blue. They tore shit up, I tell you.

Also, I like playing as Jigglypuff in Brawl simply because it's annoying to get killed by that ball of cuteness. :D
Occams electric toothbrush's Avatar - Comment posted on 10/19/2009 16:12
Occams electric toothbrush
I want a cute character that is actually something horrible. Like a dead-eyed teddy bear that houses the soul of a serial killer and fights with spiders. That's something I can get behind.
BA Chieftain's Avatar - Comment posted on 10/19/2009 16:14
BA Chieftain
Very interesting. Regarding Pokemon, my favorite was always Abra, and he's only one step more useful than Magicarp... sucks something fierce.

And Kirby has always been a hero of mine, ever since his NES adventures. Preferably without his angry American eyebrows.
Hcapt's Avatar - Comment posted on 10/19/2009 16:24
Hcapt
Right around the pokwmon comments I cringed. Chansey evolves into Blissey now, which is actually an incredibly useful pokemon. Clefairy and it's evolved form Clefable were given an ability in the forth gen that makes the former the best endeavor user besides cleffa, and the latter both an amazing physical and special wall that can easily counter spikes, toxic spikes, stealth rock, sandstorm, and hail damage.

Yeesh, if you're going to pick cute useless pokemon you sure picked the wrong ones.
Krusayder's Avatar - Comment posted on 10/19/2009 16:24
Krusayder
YES! YES! YES! These characters always annoyed me, not because they're cute but because they were all comic relief and no substance. Sure they might get a chance to save the day once in a blue moon but even after that they would just revert back to their old, shallow selves. A good read and excellent art as always!
walkyourpath's Avatar - Comment posted on 10/19/2009 16:27
walkyourpath
Agreed -- and an original topic for this month's Musing, to boot!

As far as useful cute party members, the only example I can think of is way old school.

Myau from Phantasy Star.

Gen Eric Gui's Avatar - Comment posted on 10/19/2009 16:28
Gen Eric Gui
People keep saying these characters are weak but most of the time they aren't.

Last time I checked, Cait Sith is the best wizard in FF7 after Aeris dies. People say he has "bad stats" but his MAG and HP are both ludicrously high which gives him all he needs to be a great mage. Plus, his level 1 Limit is amazing, since it doesn't rely on STR and still consistently does very high damage. And being a level 1 Limit, it activates ALL the time. The only time Cait's usefulness is lessened is in endgame where you have KotR and everyone's super weapons that do 9999 damage every hit.

Quina is one of the handful of characters in FF9 who is capable of doing 9999 damage outside of Trance mode, and Blue Magic was really powerful besides. Sure you had to jump through hoops to get it, but once you got it she was an unstoppable force.

Chuchu has the only character that could heal gears, which made her invaluable in long dungeons like the final area. Her stats weren't shabby either, despite what people say.

And finally, CC's characters are almost indistiguishable from each other outside of the handful of god characters(Kid, Serge, Glenn, Guile), so I don't really see how Poshul, Turnip, Niofio, or any of them were "weaker" then the others. Equip them with good Elements and they'll tear shit up as good as any Norris or Fargo.

And Peco in BoF3 is hardly a challenge to level up. He's level 1 when the rest of your party is level, what, 12? If you want you can have him catch up in about an hour, and if you keep switching your party to keep people levelled then that EXP difference disappears pretty fast. Peco was awesome, and is nowhere near an example of a cute character getting the shaft.

Overall though, I agree with this in principle. A LOT of the time, the more interesting characters get shafted and sent to the craphouse while the generic "badass hero" gets all the good stuff. Fire Emblem Shadow Dragon was particularly bad about this, although in that case it was the handful of interesting humans rather then cute mascots getting shitcanned.
braulio09's Avatar - Comment posted on 10/19/2009 16:32
braulio09
You have a huge contradiction in your idea, man. With Quina you complain that no backstory was an awful thing but then with Sonic you say that it was better to leave everything to the imagination ("players can fill in the spaces")?

I disagree that cute characters are much more interesting than human ones. You can barely relate to them. With human characters it is easy to find a piece of you in them and easy to root for them. I don't have the desire or curiosity to play as a cute character in my lead, either.

Also, I'm pretty sure Cloud is always cute. :P
phantomile's Avatar - Comment posted on 10/19/2009 16:32
phantomile
YES, I couldn't agree with you more, especially about Klonoa doing it right.
That was the first game that ever moved me to tears.
A New Challenger's Avatar - Comment posted on 10/19/2009 16:35
A New Challenger
Mallow almost bucked the trend, but after Toadstool joins the party he's pretty much outlived his usefulness. At least he has a decent plotline!
megaStryke's Avatar - Comment posted on 10/19/2009 16:37
megaStryke
Affirmative, I completely concur on the thrust of your dissertation regarding virtual characters designed to...

D'AAAWWWWWW!!! Wook at the wittle guy! So cuuuuuuuute!
D-503's Avatar - Comment posted on 10/19/2009 16:37
D-503
Man, I've been playing Kirby since I was a kid. I always tried to use Quina so much, and I just finished playing Dragon Quest Heroes: Rocket Slime (an adorable game in every way possible). And um...look at my avatar thingy... it's a bunny! I love cute things damn it! This article speaks the truth. We need equal treatment of cute characters.
JusticeDude's Avatar - Comment posted on 10/19/2009 16:38
JusticeDude
In La Pucelle you can have an adorable bear army. And rock some faces.
Exrecaller's Avatar - Comment posted on 10/19/2009 16:39
Exrecaller
Persona 4 (with Kuma/Teddie) really struck me as a game where they did this cute thing RIGHT. Cute design, yet the best backstory.

After all the mindless grinds out there, I started losing faith in JRPG, but character design has been going up in recent years...
Jack Maverick's Avatar - Comment posted on 10/19/2009 16:40
Jack Maverick
So that's how blue magic works. This cute (well, more weird than anything, I think) thing does play a little in why Quina was never in my party in FFIX, but it was the blue magic deal that I never bothered with, because I had no idea how it worked when I first played the game. He/she/it rarely had a place in my party because I never bothered learning how it worked. Poor Quina.

And I try not to evolve Pokemon nowadays, not only because of the cuteness thing, but because I think it's funny when you beat the toughest Pokemon of various gym leaders with a ludicrously high level Squirtle. You know that's something they'll never be able to live down.

Ah, Klonoa, seeing his face always manages to make me break out a smile. :)
GEMPadre036's Avatar - Comment posted on 10/19/2009 16:41
GEMPadre036
While I agree with this article, I have a few grievences. While it is true that the majority of cute pokemon are weak, this is not always true. Blissey, Wobbufett, Snorelax, Smeargle, Togekiss, the Porygons, and many more are all both cute and usefule/powerful pokemon, and I'm not even counting cute legendaries. Heck, 5 out if the 19 Uber-Rated Pokemon are cute!
Also, why did you ignore Blissey for Chansey? I think it's cute!
Los255's Avatar - Comment posted on 10/19/2009 16:41
Los255


LOLWUT
SWE3tMadness's Avatar - Comment posted on 10/19/2009 16:47
SWE3tMadness
Uh...are you actually familiar with competitive Pokèmon matches? Blissey (yes, this adorable-looking frilly marshmallow) is one of the most feared additions to any team thanks to its ludicrously-high HP and ability to soak up Special attacks like a happy, pink sponge. Like Hcapt stated, there's plenty of useful pokèmon that are also "cute" (some of them sickeningly so).

That being said, I would like to see more childlike character designs in video games (like Kirby), especially since considering the massive influx of gritty, "mature" anti-heroes that we've been seeing lately. >.>
Dinin Vorta's Avatar - Comment posted on 10/19/2009 16:51
Dinin Vorta
Ah Sonic the Hedgehog, I remember when you were cool...

*looks mournfully towards the worn old Sonic teddy on the shelf*

He's dead to me now. I think after the progressive rape of Sonic's image over the years, I've not really been able to enjoy any cute/non-human characters anymore.
Ashley Davis's Avatar - Comment posted on 10/19/2009 16:58
Ashley Davis
Regarding all the comments about Pokemon: I haven't played one since Red/Blue (both of which I still play today). My knowledge of any further evolutions or anything else additional is very limited. I was just trying to make a point!
Elsa's Avatar - Comment posted on 10/19/2009 16:58
Elsa
I have to say that I think Little Big Planet did "cute" right! It's not an RPG... but while the characters are adorably cute, I don't get a sense of "uselessness" about them.

Great article!
Ashley Davis's Avatar - Comment posted on 10/19/2009 16:59
Ashley Davis
@A New Challenger: Aw man, why didn't I think of Mallow while writing this? Sigh.
kauza's Avatar - Comment posted on 10/19/2009 17:01
kauza
I don't think it would be possible to mention every good cute character in the space of one blog. Don't think that's really the point of the post either. There's always a counterpoint to be made and plenty of example to the contrary, but they don't invalidate the instances where games or the people who play them get it wrong.
artha14's Avatar - Comment posted on 10/19/2009 17:03
artha14
Eevee for the win. Level 100 eevee on my team always.
dip's Avatar - Comment posted on 10/19/2009 17:09
dip
"You have a huge contradiction in your idea, man."

You might want to look at the name and photo of the person who wrote this article, dude.
Ashley Davis's Avatar - Comment posted on 10/19/2009 17:32
Ashley Davis
@braulio09: My point was that they fleshed out Sonic in all the wrong ways. That sometimes, it's better to leave a cute character as an entirely blank slate instead of forcing a personality (which is often the "cute annoying guy with a speech impediment") on them. Quina, even though she had little to no story, still had a pretty defined attitude (the "cute annoying guy with a speech impediment") in the way that she acted and spoke. Originally, Sonic had none of that within his games (anything stating that he was a cool dude with attitude was all outside of the game), so you could imagine him to be anything you wanted, whereas Quina was stuck being a simple minded, one dimensional character no matter what, because the story never progressed her any further. And now, Sonic is stuck with a similar problem, except he has a stupid forced attitude AND horrible stories behind what he does.
Handy's Avatar - Comment posted on 10/19/2009 17:36
Handy
Didn’t Quina get separated from the party a few times in the game, and it’s hinted at that he/she/it went on some big adventure under the sea? There could have been some development there but instead it’s just something that happened to get it out of the way for the more “serious” parts
Robert's Avatar - Comment posted on 10/19/2009 18:06
Robert
Finally, more articles making fun of Quina!! If only someone would make fun of Quistis, too.

Hats off to thee.
Dinin Vorta's Avatar - Comment posted on 10/19/2009 18:06
Dinin Vorta
"My point was that they fleshed out Sonic in all the wrong ways."

Interestingly enough there are many different 'versions' of Sonic, depending on the medium in which he was portrayed. In my distant-ish youth I used to read Sonic the Comic (because I was super cool), have very short little books and own (still ^^) some of the cartoons on VHS. He is different in every one.

The cartoons were the beginning of the 'witty', sunglasses wearing and one-liner Sonic, but still enjoyable. The books, or leaflets to be honest, were more the blank slate Sonic from the games; with very little depth, but fun for a young kid like myself back then. The comics were surprisingly mature, to the point where Sonic had a tormented past akin to Cloud. I'm guessing that was more the influence of the comic writers needing to give the character more substance, but it was damn cool back in the day :)

But now... my heart sinks.
Maxxthepenguin's Avatar - Comment posted on 10/19/2009 18:52
Maxxthepenguin
Are we seriously trying to stick up for completely fictional character stereotypes, saying they "deserve better"?
Ikey Heyman's Avatar - Comment posted on 10/19/2009 18:58
Ikey Heyman
thank you thank you thank you. I completely agree. I never get cute characters.

and Klonoa is awesome.
SuitcoatAvenger's Avatar - Comment posted on 10/19/2009 19:13
SuitcoatAvenger
A lot of people are getting bogged down in the technicalities of all of this.

The stereotypical handling of 'cute' characters is a symptom of a larger problem in video games as a whole. Games have had a long history of following a very simple formula; gruff n' tuff main character, buxom beauty waiting to be saved, lovable, squishy sidekick. Seriously, look at a game collection from the NES-on, and you'll probably find that at least 80% of the games in that collection fall victim to those stereotypes in one way or another.

Now, there's been some evolution away from that, to be sure. Games like Heavy Rain, Mirror's Edge, and the Uncharted series (to an extent) have been slowly pulling away from the rigid way of old, and they were helped in turn by games that came before them like Ico and Half-Life 2.

That being said, the 'cute' characters haven't had much in way of evolution. Now, your first response might be, 'who cares?' Well, you should. Games need to evolve, and designers need to try new things. It may seem like a small thing, but small things can shape the industry and become the norm. Remember, we're talking a single console cycle between D-pads and analog sticks.

Personally, I'd love to see a game where the heroic bad-ass figure gets kidnapped, so the 'princess' character sends the squishy sidekick to go retrieve him. I think that could be done quite cleverly, especially considering the cynicism present in many of these comments.

Also, just one more thing, don't forget your roots. Cutesy characters may make you roll your eyes nowadays, but there was a time when Sonic sold consoles, not Marcus Fenix and Kratos. If you grew up old-school like I did, it might do you some good to reconsider some of those old, forgotten friends.

/ Wall of text OVER
// Suitcoat OUT
/// my pop-tarts are READY
thunderleg's Avatar - Comment posted on 10/19/2009 19:20
thunderleg
Boney in Mother 3 was the shit. Especially so, since he was named after my elderly dog of 15+ years whom I was very fond of, and I named Lucas after myself. I was quite happy to have Boney as a full, permanent member of my party. He also always had Dog Beef Jerky and Dog Cookies in his inventory. Strangely enough I could only regularly complete 16-hit combos with Boney, which was awesome.
My dog was put down while I played through the game, just before the search for the jar of tasty pickles. That little mini-game was equally enjoyable and difficult for me to complete.
Dan CiTi's Avatar - Comment posted on 10/19/2009 19:21
Dan CiTi
Pokemon rocks. Love those games. Easily the best RPGs ever made by far evar.
Icarus-Rising's Avatar - Comment posted on 10/19/2009 19:34
Icarus-Rising
I can't even remember his name, but the Turtle from Shining Force 2 is a good example (you get to rename him, and I always named him Butt since a little kid. It's the first thing he says)

He's adorable, but has less than 10HP and is pretty weak.

However when you Promote him he becomes a monster tortoise, with the ability to move anywhere and either the longest or second longest movement (with Peter), and pretty much kicks ass. It's hard to get him that good though, but I ALWAYS use him.
TheDirtyHobo's Avatar - Comment posted on 10/19/2009 19:37
TheDirtyHobo
"I built an entire team of Wigglytuffs in Pokemon Blue. They tore shit up, I tell you.

Also, I like playing as Jigglypuff in Brawl simply because it's annoying to get killed by that ball of cuteness. :D"

This, goddamnit, this. Wigglytuff and Clefable are both quite beastly pokemon with the right moveset and stats. Jigglypuff was a monster in Smash Bros, one of my trio of mains in both Melee and Brawl alongside Peach and Falcon/Ike. And don't even get me started on Chansey/Blissey.

The main thing you seem to be forgetting here, the context that they are useless in, they are useless in a fight. Key phrase there, in a fight. If your house is being robbed and your only defense is a jack russell or a rottweiler, which one would you rather have? Sure, maybe with a lot of training on how to be an attack/guard dog, a jack russell could be efficient in taking out a burglar, but it doesn't come naturally like a rottweiler.

Making the 'cute' characters as strong as the guy who looks like he's on steroids just doesn't make sense. Quina shouldn't hit nearly as hard as Steiner, that wouldn't make sense, a fork shouldn't do more damage than a broadsword. Cait Sith shouldn't hit as hard as Barret, that wouldn't make sense, why would a megaphone hurt more than a gun.

Not all cliches are bad ones, some of them are cliche because they make sense that way.
TheDirtyHobo's Avatar - Comment posted on 10/19/2009 19:38
TheDirtyHobo
Oh, and since no one mentioned it, Jubei
BulletMagnet's Avatar - Comment posted on 10/19/2009 19:50
BulletMagnet
I hate to sound like such a broken record when responding to your articles, but I must once again point you in the direction of Gust's RPGs, particularly the Mana Khemia series - look up Muppy and Goto, and prepare for some good times (the one caveat is that both join the party relatively late).

You know I always enjoy your articles though. :)
Tye The Czar's Avatar - Comment posted on 10/19/2009 19:53
Tye The Czar
You want cute-but-awesome? All I have to say is: Touhou Project. Cute-as-a-button girls make up the entire doujin shmup series. Not a single man in sight from the first game Highly Responsive to Prayers to the latest expansion to Scarlet Weather Rhapsody(FUCK YEAH CIRNO!).
You want more of the information?
You CAN'T HANDLE more of the information!
But have it anyway:
http://knowyourmeme.com/memes/touhou-project-%E6%9D%B1%E6%96%B9project
Cough's Avatar - Comment posted on 10/19/2009 19:57
Cough
Fantastic. Altough i should say that Quina was in my party all the time. And yoshi, also cute considering hes a freaking velociraptor, kicks an amazing amount of ass.
CaptainBright's Avatar - Comment posted on 10/19/2009 20:19
CaptainBright
Agreed on the comments on Quina,sister.So much potential for development,but instead was there as just..........a party member.Nothing more,nothing less.Cute characters do need that development as well.
Arlek's Avatar - Comment posted on 10/19/2009 21:25
Arlek
This reminds me of a character I made when i was about 8 years old, hes name was electron, he was like a cute pacman head with jax´s metal arms. But he sure was useful, controling electricity at will. Yeah, you do make a good point.
dwolfwood's Avatar - Comment posted on 10/19/2009 22:13
dwolfwood
Man, in Xenogears, when you finally got Chu-chu to go all super-saiyan, it was probably more powerful than any other gear. I can't remember it well, but I think you could only use Chu-chu and couldn't have any other character on the screen, it was that huge, and equally creepy.
Jonathan Holmes's Avatar - Comment posted on 10/19/2009 22:20
Jonathan Holmes
Wiki may be the most kick-ass cute character evar. Anyone monkey who can talk, fly and turn into a transmogrifyng bellis not to be effed with.
Dexter345's Avatar - Comment posted on 10/19/2009 22:54
Dexter345
I agree with this sentiment. However, I will point out that Chansey is actually a staple of many hardcore tournament players, because she has really high HP, and can regenerate health, so she's a really strong tank character. You have to do some unique leveling to get her there though.
Arkhon's Avatar - Comment posted on 10/20/2009 00:38
Arkhon
Mew is the most badass pokemon there is. It's also the cutest.
RBinator's Avatar - Comment posted on 10/20/2009 12:52
RBinator
Interesting article and as not to repeat whatever everyone else said...

How come developers don't make more female non-human cutey characters? Most of them are male, even those that look like they could be either.
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