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60 frames-per-second put a Christmas in your eyesDmC: Devil May Cry has been out for a while, and I think everybody's said what they need to say about it. Whether you're a supporter of the game, a hater of the game, or you were busy making up stories about human babies being shot in the game to have an opinion, it's out now, and everybody's had their say. As is so often the case, the PC version of the game has not received quite so much press, despite being, in several ways, the version most worth checking out. Fortunately, we gave this forgotten, recently released alternative a try, and can confirm it's definitely got a few things over on its more widely marketed console brethren.
DmC: Devil May Cry (PC) DmC: Devil May Cry initially suffers from the same thing so many major PC releases seem to suffer from these days -- a visually repugnant opening cutscene. Cutscenes are poorly compressed and afflicted with an offputing overabundance of screen tearing, as seems to be the way with most big PC titles (Note: Enabling VSync also applies to cutscenes and will stop the screen tearing -- thanks readers!). I really wish they'd sort that out, especially given the PC's reputation as the home of superior visual quality. It's always a terrible first impression for any game to give off. Fortunately, the cutscenes are anomalous to the overall package, which looks absolutely stellar and sits comfortably above the console releases in terms of raw graphical splendor. The PC version boasts a greater draw distance and high definition shadows to craft a world that's far easier to get absorbed into. With enhanced textures thrown into the mix, this game is an eye-popping revelation to anybody who's just got done playing through the console alternative.
Of course, the most significant attraction is the framerate. While the 30 frames-per-second found on Xbox 360 and PS3 were a huge sticking point in the minds of concerned Devil May Cry fans, such a problem is non-existent on this 60fps option. Those lamenting the lost of half the framerate will get exactly what they want here -- a game with silky fluidity and a greater level of precision. These factors combine give us a game that just feels much more tangible. I've played a fair few PC versions of games after originally taking them for a spin on consoles, and DmC is definitely at the higher end of the noticeable improvement scale. The game really "pops" off the screen in a way the Xbox 360 version simply can't. Of course, if you're a PC gamer, you knew that already and are just here looking for validation -- consider it done! The biggest caveat has to be that you're likely going to want an actual controller, as opposed to mouse-and-keyboard. I'm not a fan of third-person action titles with traditional PC controls at the best of times, but DmC's reliance on multiple button presses during the heat of combat makes it almost unplayable in my experience. When you're holding down multiple keys to switch Dante's weapons, hitting Shift to dodge, and trying to keep Dante pointed in the right direction, all with one hand, it's an exercise in total frustration. Not to mention, an analog stick is always going to be better than keys for nailing direction-based combos.
One other complaint, also linked to mouse-and-keyboard, is the menu system, which is not at all optimized for PC controls. You can't use your mouse in menus, which isn't a problem if you take my advice and use a controller, but is an annoyance for anybody forging ahead with the usual input method. The game has most certainly been designed with controllers in mind, and the PC version is not prepared to make allowances for anything else. In my humble opinion, the game's still a great time no matter what system you acquire it for, but if you want the best visuals and a framerate worthy of the franchise, DmC on PC is the way to go. Its cutscenes are as bad as can be expected, and keyboard input is a dog's mess of an experience, but if you've got a controller and an eye that demands the best visuals possible, this is the DmC you need. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
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| 1:00 AM on 05.31.2013 DmC and all its DLC 40% off over on Steam |

DmC: Devil May Cry is 40% off for Steam's weekend deal. You have until June 3 to score the game at $29.99. Plus, the same discount is applied to all three downloadable content offerings. Vergil's Downfall, the story expansion...more
| 3:00 PM on 03.06.2013 Review: DmC: Devil May Cry: Vergil's Downfall |

Ninja Theory had a lot to prove with DmC: Devil May Cry. Not only did they have to appease their fans, but they had to live up to an already existing passionate fanbase, who had come to expect a level of quality worth to the ...more
| 3:00 PM on 02.21.2013 DmC: Devil May Cry's Bloody Palace tips and impressions |

Capcom and Ninja Theory have recently provided a free add-on to DmC: Devil May Cry called the Bloody Palace, to help extend your replay value a bit. For those of you who have never played a Devil May Cry game before, the Bloo...more
| 12:48 PM on 02.21.2013 Gameplay videos for DmC's Vergil DLC are surfacing |

If Capcom's short teasers aren't satisfying you while you wait for DmC: Devil May Cry's upcoming DLC, Vergil's Downfall, a few users in Europe have redeemed their codes before the March 5th release date, and have uploaded so...more
| 12:45 PM on 02.20.2013 DmC: Devil May Cry's Vergil DLC launches in March |

[Update: the official trailer has been added] Last we heard, the Vergil DLC for DmC: Devil May Cry was supposed to come out at some point in February, but Capcom just let us know today that the final release date is March 5t...more
| 6:00 AM on 02.14.2013 DmC's Vergil DLC about 3 to 5 hours of new content |

The upcoming downloadable story content for DmC picks up right where the game finishes, so needless to say this will be one spoiler filled preview. At the end of DmC, Dante plunges his sword into...more
| 1:00 PM on 02.13.2013 New Patch for DmC and Bloody Palace mode dated |

Initially, we just had a nebulous "after launch" release date for DmC: Devil May Cry's free Bloody Palace arena mode, but now it seems as if one is set in stone -- February 19 for the PlayStation 3, and February 20 for the Xb...more
| 7:00 AM on 02.06.2013 These DmC combo videos are SSSENSATIONAL |

DmC: Devil May Cry was a blast to play, and one of my favorite things to pull in the game were all the crazy attacks and combos you can string together. Capcom-Unity pulled together a few videos fans have made stringing toge...more
| 5:45 PM on 02.01.2013 DmC: Devil May Cry PC patch update gets detailed |

An update has hit the PC version of DmC: Devil May Cry on Steam this week. The updates address a minor bugs, and tweaks some things affecting gameplay. Game balancing wise, demon evade provides less damage and style boost, an...more
| 7:30 PM on 01.30.2013 Ninja Theory explains DmC: Devil May Cry's satire |

Rock, Paper, Shotgun had the opportunity to sit down with Ninja Theory and learn a bit more about some of the motivations behind the design of DmC: Devil May Cry, specifically from a narrative perspective. Ninja Theory’...more
| 10:00 AM on 06.15.2013 A Link Between Worlds is the 2D Zelda revival we need |
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| 6:00 PM on 06.13.2013 Dead Rising 3 is more 'mature, sophisticated' |
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| 11:30 AM on 06.13.2013 Review: State of Decay |
My initial impression of Undead Labs' State of Decay was not exactly forgiving. Significant screen-tearing, a choppy frame rate, an intro that places me directly into button mashing combat without context, the game's lurch of...more


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