False. They're exactly the same in terms of difficulty. Atlus made a big point to keep the difficulty the same as a selling point.
Also, what Magnalon says. This game may not "click" with certain people but for most I don't see why it wouldn't.
I thought so. Thanks for the clarification. Looking forward to invading your games sirs (and ladies?).
The game is entirely skill-based, I've beaten New Game+, and its amazing how fast you zip through areas that took you hours before in such a short time on the previous run-through even though the game is so much harder the second-time. The reason is simply tactics, if you treat this as a hack-and-slash it will be insanely hard- button mashing gets you nowhere quick. You have to think and confront, and use your skills as well.
When I beat this game I had around 200 deaths (it shows your stats at the end), some people have 500 deaths. I've put 100 hours into this game. Even with that, it still the most amazing gaming experience this generation. A game for gamers. Hardcore old-school. The type of game I'll be telling my kids about when they are old-enough to handle this dark-fantasy masterpiece.
@magnalon, This game probably won't appeal to players who played Viewtiful Joe like a standard beatemup, amirite?
I'm unsure of what you mean, but if you're saying that it's probably too hard for people who aren't smart enough to use the Viewtiful "slow/quick" powers and simply mash buttons, then yea :D
Says the user with a Mega Man avatar...
Does Demon's Souls work that way as well?
Just to make myself clear, I enjoy hard games to a certain extent. As in I finished God Hand, Metal Gear Solid(s), God of War and a bunch of other games on the hardest setting, as more classic games like Ninja Gaiden(s), Mega Man(s), etc. Yes, some of these made me trow more then few F bombs, but I like challenges.
Seriously, EVERY review says there isn't another game out there like this right now. Can't wait.
I'm getting into SF IV having NEVER played a fighter seriously in my life, but trying to learn from your losses is often more entertaining than rolling through many other games.
This is a much better format.
This is a much better format."[/i]
I agree. You guys should experiment with the numberless system for a few games and see how that fares.
People sometimes rush to judge a game SOLELY on that number, I'll admit, I've done that a few times and never judged it from the reviewers' own thoughts about the game and the number shouldn't be a range of how good the game is or can be without context. Someone's 7 can be another's 10.
Who knows, a game might be very good, but with flaws that might kill another's experience because they didn't read the bulk of the review.
I look forward to seeing your full impressions, Dale.
Your header image and letter reminds me of Too Human.
"The amount of patience required to learn from your repeated deaths is immeasurable." - And this reminds me of Ninja Gaiden on Xbox.
That said, great review. I'm happy the game showed you that you can't beat it without breaking a sweat so to speak. Too bad a lot of people took that in the wrong way, despite you explicitly saying you recommend the game wholeheartedly .
Also, it's ironic that in the era of achievements, most gaming "achievements" are not that at all. Most things that you want to accomplish in a game can be done simply by investing time, even if you never get very good. It's nice to see a game that doesn't work that way, where if you beat it you can actually feel good about doing so.
"Ugh, it's like they looked at that concept in Prey and ripped it off without the nice minigame."
@ matrixdude171 - "Nice" Minigame? That minigame destroyed Prey. There was no sense of accomplishment since you never felt challenged. You could beat the last boss within an inch of her life, lay the controller down and go diddle about for hours, then come back and finish her off. I mean, if the possibility of permanent death existed in the spirit world, it would've been a different story, but there were literally NO consequences for dying. It was actually the best way possible to rebuild spirit energy when fighting that last boss. Let her kill you, then aim for the blue phantoms. This isn't anywhere near the same concept. Not even close. This game punishes you utterly for failure. "Oh, you died. Hmm, better learn to block and parry. So here you go again, all the way back at the beginning of the level. Let me take those souls you earned, and here they are waiting for you on your corpse, (at least until you die again). And, what the hell, let's take 50% of your life, since you don't have that neato ring everyone is talking about. Have fun, don't die. What am I saying, we'll see you again soon."
OMG LESS THAN 12 HOURS!!!11!!1!1!!!!1!ELEVENTYZOMGPONIESUNICORNSANDDALENORTH1!11!ONE!
Then you need to decide, go further? or run back and upgrade?
You wanna get those souls spent ASAP though, die twice, and only your second bloodstain is left, the first one being lost forever. So it's not quite the try try try try again experience you describe, it's more a case of trying to get back to where you died to continue. It adds a real sense of urgency to your second run, as you've got to get back to your bloodstain, and you do now know where the enemies are and what to expect, but it's still harder than you'd think!
Still, nice write up, hopefully you'll get some time to stick into Demon Souls, it's a fucking amazing game once you learn HOW to play it.

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