Glad to see your piece finally up on the site, but thought I'd chime in with a few corrections that may add or subtract from the overall 'awesomeness' of the whole affair, depending on your point of view.
Sadly, there was no talk between CNN and Pixar, though I think we all could see the benefit of a motion-controlled Piers Morgan (which might actually give the guy some life). Not sure where those bits came from, but there was lots of interest from others in the WWDC crowd, which did include those from CNN and Pixar, though any plans for usage on their part is pure speculation.
There was, on the other hand, significant interest from developers we met with behind closed doors, many of whom the educated gamer knows of and probably has at least one (or more) of their games in their most-favorite library. The E3 demo was a last-minute bonus, and kudos to those who realized exactly what they were seeing and asked all the right questions.
So yeah, the tech demo was a bit janky in places, but tech demos usually are. Hell, these days you can't even count on a boxed-retail game shipping without massive failures and glitches, which is why the complete VisionBall won't have the "stamp of laziness" that infects so many unfortunate releases these days. I won't defend an unfinished product, and thankfully, I also won't have to defend the finished one either. :)
Glad to see your piece finally up on the site, but thought I'd chime in with a few corrections that may add or subtract from the overall 'awesomeness' of the whole affair, depending on your point of view.
Sadly, there was no talk between CNN and Pixar, though I think we all could see the benefit of a motion-controlled Piers Morgan (which might actually give the guy some life). Not sure where those bits came from, but there was lots of interest from others in the WWDC crowd, which did include those from CNN and Pixar, though any plans for usage on their part is pure speculation.
There was, on the other hand, significant interest from developers we met with behind closed doors, many of whom the educated gamer knows of and probably has at least one (or more) of their games in their most-favorite library. The E3 demo was a last-minute bonus, and kudos to those who realized exactly what they were seeing and asked all the right questions.
So yeah, the tech demo was a bit janky in places, but tech demos usually are. Hell, these days you can't even count on a boxed-retail game shipping without massive failures and glitches, which is why the complete VisionBall won't have the "stamp of laziness" that infects so many unfortunate releases these days. I won't defend an unfinished product, and thankfully, I also won't have to defend the finished one either. :)

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