Quantcast
Destructoid Japanator Tomopop Flixist
Dtoid Forums now support TapATalk and ForumRunner on your iOS/Android devices. Whoot.

No, the Kinect coming to retail can't read sign language photo

Recently it was reported that Microsoft had filed a patent that suggested its Kinect motion-sensing camera could read sign language. The truth is, the technology is there. Kinect technically could understand fine, individual finger movements. But the one we’re getting at retail this holiday? Not so much.

So here’s the deal, and you’ve heard it before, so there should be no surprises here: Microsoft cut costs on the Kinect technology in order to make the pricing more retail-friendly. What that led to was a reduced camera resolution, which limits what the camera is capable of doing. Among those things, the ability to understand sign language.

“We are excited about the potential of Kinect and its potential to impact gaming and entertainment,” it told Kotaku in response to the filed patent. “Microsoft files lots of patent applications to protect our intellectual property, not all of which are brought to market right away. Kinect that will be shipping this holiday will not support sign language.”

The implication here is that Microsoft’s investment in this technology doesn’t stop with this holiday's offering. It seems obvious that, provided Kinect doesn’t completely bomb at retail (and hell, even if it does), we’ll be seeing similar and more advanced technology in the future as costs come down. In the meantime, read your own damned sign language.

Kinect Downgraded To Save Money, Can’t Read Sign Language [Kotaku via Edge] [Image]








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

28 comments | showing # 1 to 28
prev next

Sexualchocolate's Avatar - Comment posted on 08/11/2010 09:53
Sexualchocolate
If it's a reduction in resolution which prohibits sign language, rather than the processing tech, then you can wave (pretty sure Natal can see you waving) goodbye to "hand gestures in FPS games".

Ah the old favourite MS adage "Cheap > Good"

Interest and faith in Natal being anything more than a casual cash in -1.
Hiltz's Avatar - Comment posted on 08/11/2010 09:53
Hiltz
Oh, Kinect you so silly! You do everything but play the type of games I'm interested in!

Can you read this universal hand gesture, Microsoft? It's the middle finger.
HEL105's Avatar - Comment posted on 08/11/2010 09:58
HEL105
I always thought this technology had much better applications beyond video games. It'll be interesting to see what eventually comes out of it.
Daxelman's Avatar - Comment posted on 08/11/2010 10:07
Daxelman
I wasn't going to be able to sign language talk with Alyxx in Half Life 2: Episode 3 anyways, so the feature can be cut towards later releases.

Seriously though, cost effectiveness I guess. Probably thought that they could find a cheaper way to implements it without jacking up the price later on. 150 bucks is already expensive.

Maybe Xbox Next?
jawshoeuh's Avatar - Comment posted on 08/11/2010 10:07
jawshoeuh
@hel105

I'm kind of with you. So far the coolest thing I saw with Kinect was manipulating the dashboard/UI with gesture based commands minority report-style.

The gaming applications I've seen thus far don't have me excited, but I'm sure some cool stuff could come from it.

For me it's hard to imagine enjoying many games without the feedback and weight of some kind of physical controller in your hand.
Sexualchocolate's Avatar - Comment posted on 08/11/2010 10:16
Sexualchocolate
I see you used the "no touch" sign for the toilet edition header.

Very nice.

I lol'd.
Nick Chester's Avatar - Comment posted on 08/11/2010 10:21
Nick Chester
@Sexualchocolate:

I aim to please!
killias2's Avatar - Comment posted on 08/11/2010 10:27
killias2
Wow. This looks worse and worse....
Sexualchocolate's Avatar - Comment posted on 08/11/2010 10:27
Sexualchocolate
@Nick.

x kisses x
fetusmilk's Avatar - Comment posted on 08/11/2010 10:38
fetusmilk
so kinect is supposed to be all about movement and hand signs etc, and they gimp it right away?! this is gonna fail even more than i thought. then again, idiots with money to throw away will get it anyway. whether it sucks or not.
Mr Andy Dixon's Avatar - Comment posted on 08/11/2010 10:45
Mr Andy Dixon
Yeah, this is pretty much in line with the other stuff we've heard so far (like Kinect being able to technically recognize 6 [I think?] people but the retail version only tracking 2). The tech is there, it just isn't fully developed yet.
mix's Avatar - Comment posted on 08/11/2010 10:57
mix
I wonder what "resolution" th4e camera is? $100 nets you like 12mp camera's these days.

@jawshoeuh
I'm with you man, I loved the video where the guy fast fowards with his hand.

Someone needs to do a parady video of trying to watch porn but the video keeps reversing and fastforwarding the same 3 seconds or something...lol
yenner's Avatar - Comment posted on 08/11/2010 12:05
yenner
So am I to understand that it's possible there will be a "Kinect Plus" a year from now, which will make the 1st gen Kinect even more useless?
Gol-D-Roger's Avatar - Comment posted on 08/11/2010 12:29
Gol-D-Roger
@mix: It's 320x240. I just wonder how much the concept model kinect would've cost, $200, $250, : O $300 fuuuuuuu......
brainderailment's Avatar - Comment posted on 08/11/2010 12:58
brainderailment
I'm wondering how many people that get it right away are going to have to shelf it when their livingroom isn't big enough.
EdgyDude's Avatar - Comment posted on 08/11/2010 13:08
EdgyDude
"So here’s the deal, and you’ve heard it before, so there should be no surprises here: Microsoft cut costs on the Kinect technology in order to make the pricing more retail-friendly."

Well shit, if 150$ a pop is retail friendly i sure as hell don't wanna know the non friendly price.

@HEL105: it does, it's just that right now (like most new tech) cost are way too high for it to be popular and hence get people and creators interested, maybe once prices on parts drop we'll see what you expect.
flea friend's Avatar - Comment posted on 08/11/2010 13:35
flea friend
"The implication here is that Microsoft’s investment in this technology doesn’t stop with this holiday's offering."

Yeah. It stops when it becomes a gimmick that no one really gives a crap about, at which point it submerges and returns a decade or so later with some new addition, and the cycle continues.
Crock23A's Avatar - Comment posted on 08/11/2010 13:41
Crock23A
Waiting for Kinect Motion Plus to come out 2 years later.
KingSigy's Avatar - Comment posted on 08/11/2010 13:53
KingSigy
So Microsoft is cutting out a potential customer base just to save costs? Gotta love Mega-Corporations.
Uniquenamehere's Avatar - Comment posted on 08/11/2010 14:14
Uniquenamehere
"So Microsoft is cutting out a potential customer base just to save costs? Gotta love Mega-Corporations."

What? So deaf people haven't been playing games because they can't use sign language? what games use sign language as an input method? destructoid have the worst trolls.
Hcapt's Avatar - Comment posted on 08/11/2010 15:40
Hcapt
How exactly is Kinect more accurate than an Eye-toy?
Syncmaster's Avatar - Comment posted on 08/11/2010 15:56
Syncmaster
so the Skynet is no more... the terminator did its job
RWarrior1CO's Avatar - Comment posted on 08/11/2010 16:12
RWarrior1CO
@Uniquenamehere

It's a little more serious than not being able to use sign language. This lower resolution will mean reduced capability, and for a guy like me, who was thinking of potential uses for the Kinect aside from mass-market garbage, this is a little disappointing. For instance, will the Kinect be able to determine if I'm pointing? Judging from this news, probably not.
Syn's Avatar - Comment posted on 08/11/2010 16:16
Syn
@Uniquenamehere: It was the only interesting thing they had going for them. Only other thing they've got for us is playing Wii Sports...standing up. (Not that I intended to buy it anyway but...) Sign language could have been used in plenty of clever ways. Treat the system like a deaf person, communicate with it like that, what kind of cool shit could come from that?
Uniquenamehere's Avatar - Comment posted on 08/11/2010 19:01
Uniquenamehere
Sign language would bring nothing to any game, unless it was a sign language teaching tool im sorry but its a stupid idea aimed to hype the product.

Now I'm extremely biased in my views on this as I don't want to ditch my controller for arm waving and what will basically come down to qte and on rail games which is how they are marketing this product (no controller ooooo shiney, bahhhh), I'm hoping that this will bring head tracking in to a lot of games and if that happens I will be happy.


http://store.microsoft.com/microsoft/Kinect-for-Xbox-360/product/C737B081
# Color VGA Motion Camera 640 x 480 pixel resolution at 30FPS
# Depth Camera 640 x 480 pixel resolution at 30FPS

Thats not bad in any way.
Uniquenamehere's Avatar - Comment posted on 08/11/2010 19:19
Uniquenamehere
Oh and no one seemed to mention it only understood/understands american sign language which sucks for the people who don't use american sign language.
Sexualchocolate's Avatar - Comment posted on 08/12/2010 05:07
Sexualchocolate
OK, so I was chatting with a buddy about this last night and came to a pretty important realisation....

Natal =/= Kinect.

Project Natal CAN follow 6 players (was it 6 or 4 or whatever)
Project Natal CAN see sign language
Project Natal IS pretty cool tech!

KINECT however cannot and is not.

Nice little switcheroo from Microsoft there, hype Natal then at the last minute switch the name and gimp the new one "for retail" while still riding the Natal hype train.

Never trust a big corporation, especially an American one, when they switch the name of something they've been hyping.

I would even possibly say that apart from my personal requirement for buttons and not wanting to hold my arms out in front of me while playing forza and as of yet not seeing a single game I'd be interested in, that Natal could actually, possibly be better than the Move......


But KINECT certainly isn't.
Uniquenamehere's Avatar - Comment posted on 08/12/2010 19:09
Uniquenamehere
What games could you play that aren't shovelware that would be better with no controller? I can't think of any.

Racing/flight - Can get purpose built controllers with force feedback, would work but why gimp the experience? controller + head tracking

FPS - How would you walk around with no controller? controller + head/arm tracking

3rd person - Same as fps how do you walk around? controller + arm tracking

Sports games - Archery, golf, tennis anything without much movement could work without to much dumbing down.

During writing this I have thought that moving 1 step left/right/back/forward would work if it can track two things body for movement and say arm for view, but I still think it will mainly be shovelware unless they allow a controller (one handed analog stick like the wii/ps3 if they don't want to limit it to head tracking)to be used as well.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!