Poor Clover studios. Its critically acclaimed Okami never sold well, the studio got dissolved, and now, to add insult to injury, Capcom had decided not to credit the developers in its beloved adventure game's Wii port, effectively severing ties between Clover and its creation.
"I feel dejected, and not only because my own name has been erased from my creation," confessed Okami director Hideki Kamiya on his blog."Of course we have pride in our work and we want to scream 'We made this!' from the top of our lungs. But more than that, the fact that they cut the entire staff is utterly deplorable."
Capcom's excuse is that the Clover logo was contained on the credits, which were part of a pre-rendered cutscene. That's an incredibly lame excuse as far as I'm concerned. I know Capcom seems to have trouble with removing logos from images, as the watermark nonsense proved, but come on. The people who actually made the game deserve credit.
| Japanese Theme Reset performed by | Hirahara Ayaka |
| Producer | Atsushi Inaba |
| Director | Hideki Kamiya |
| Lead Planner | Hiroshi Shibata |
| Planner | Joesuke Kaji |
| Planner | Dai Oba |
| Planning Advisor | Hiroki Kato |
| Planning Advisor | Masaaki Yamada |
| Planning Advisor | Tomoharu Fujii |
| Lead Character Designer | Kenichiro Yoshimura |
| Lead Character Designer | Sawaki Takeyasu |
| Lead Character Designer | Mari Shimazaki |
| Lead Art Designer | Naoki Katakai |
| Composer | Masami Ueda |
| Composer | Hiroshi Yamaguchi |
| Composer | Rei Kondou |
| Translation | Eric Bailey |
| Interface | Miho Sakamoto |
| Visual Effetcs | Takuo Yamamoto |
| Lead Programmer | Ryuta Takahashi |
| Lead Sound Design | Atsushi Mori |
| Lead Event Designer | Kunihiko Tsuda |
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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They couldn't have spent a couple of days and redo the credit sequence?
F***ing, Lame!
Isn't this sue-able?
I gave credit in a matter of fucking seconds.
It's not hard to do.
That's a bitch move.
@ Alpha blah-blah
I don't think there's much about this that kills the game. It's a shit move on Capcom's part, but yeah, it doesn't mean that there's anything wrong with the game. At least not anything wrong with the part of the game that you, y'know, play.
How Lame
I was under the impression (according to Podtoid, which I accept as a valid source of opinions) that the game was made unplayable due to a mix of wallge attack and a nazi level error ratio for drawings.
Fuck Capcom.
What, is Capcom terrified of the logo of a studio that's been shut down? This doesn't make much sense. There has to be some better reason.
Only they fucked up the box-art, and left out the people who made the original game. The controls are fine, and the manual...well, what's supposed to be so fucked up about it? @_@
But could someone confirm what they actually did? I haven't beaten the game yet. Are there no credits at all in the game? or did they replace them with Capcom or Ready At Dawn staff? If they replaced them with other people, thats really bad, but if there's no credits at all... I think thats kinda cool... adds to the mystique appeal of the game.
I think he meant the strategy guide, not the manual.
This kind of makes me want the PS2 version instead.
I was considering getting wii okami for my girlfriend (even though we've got the ps2 version already), but after hearing this, there's no way I'm gonna buy it. This is totally disrespectful to the artists who created this game.
Oh, that makes sense. They screwed that one up too.
Re-printing all those discs, and re-programming the data back in? That will cost a fuckton of money. And considering that Capcom doesn't have much faith that this game will ACTUALLY sell as much as the fans say it will(especially after what happened to the PS2 version), there's no way they're going to spend that much more money on this project.
but they sure fucked up the controls & credits :-)
what a horrible thing to do...
It's sad though, because they weren't just boring scrolling words atop a black screen credits. There was a lot going on. The characters, ranging from the main characters, to characters as small as the animals you feed, would come around and just interact with one another. It's been awhile since I've beaten the PS2 version, so I don't remember exactly WHAT they did, but it was very cute, and it brought a sense of joy after completing this epic adventure. It was a beautiful game throughout, and the credits sequence added to that. To hear that it's been removed is disheartening.
Yeah well that really sucks for Clover, but they'll get over it. In the meantime, lets dance!!!
But that goes without saying.
but i said it anyway. heh.
This release almost seems cursed!
That said, what are people talking about with this fucked up controls bullshit? The game controls beautifully, like Metroid Prime 3 caliber.
Totally agreed! Video game developers have to unionise. They work hard, don't usually get paid much and have to stand shit like this occassionally.
Besides, way too many times have bigger studios fucked around with smaller ones (or simply with their own employees) and got away with it. Something must be done!
Except that it doesn't take an Einstien to note that Capcom provided the artwork for the cover of the guide. So yeah, they sure as fuck did screw it up.
@ hools vern
Amen.
Oh wait, you were being homophobic.