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No promise we'll see Super Guide in other Nintendo games photo

Responding to a question from Wired Game|Life's Tracey John during a recent press event, Shigeru Miyamoto said the future of Super Guide-like features in other Nintendo games is uncertain.

"With a feature like [Super Guide] we were able to create it for new Super Mario Bros. Wii because I think from the outset we intended to develop this type of system and include it in the game," he said. 

Depending on "priorities" in future titles, he continued, something like Super Guide "may or may not be included; we can't really promise that it's going to be part of every game going forward."

The key, he said, is evaluating each title and seeing what -- if any -- similar hint system would work.

"Just using a game like Legend of Zelda," he says, for example, "it brings up almost a Pandora's Box of questions in terms of 'do we show people how to solve puzzles?' How much of a puzzle do we solve in order to help them understand the puzzle?' Are there puzzles in the game that we have to show them the entire solution in order for some people to understand it?'"

"So it can be a difficult system to apply to some games, but we do see some value in it, and we'll look at each title individually," he concludes.

While many games offer hints (which sometime straddle the line between hand-holding and subtle), there aren't any games that offer up play-through "videos" (in-engine AI-controlled, or otherwise) like the "Super Guide" found in New Super Mario Bros. Wii. Miyamoto mentioned people using strategy guides or turning to the Internet to solve in-game problems, and offered this up as a solution to keeping players in the game.

Provided it's not forced on the player, is this something you'd mind seeing in future games?

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15 comments | showing # 1 to 15
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Steel Brotha's Avatar - Comment posted on 10/16/2009 08:04
Steel Brotha
This was a stupid idea to begin with.
BluDesign's Avatar - Comment posted on 10/16/2009 08:08
BluDesign
People use strategy guides as a crutch to completing games. The only two games in the last 5 years that I ever relied upon a strategy guide to complete it were Fallout 3 (mostly because I was missing missions due to my unknown lack of exploration, and Yakuza 3.

Yakuza should be an obvious reason why, it's all in a language I barely understand.

Games that implement this system without the ability to disable it are going to become the bane of my game playing existence.

I know that all good Nintendo games have their mandatory tutorials you have to run through at the beginning of the story. Fine, I'm alright with that, but I think this may be taking it a step too far.
jase52476's Avatar - Comment posted on 10/16/2009 08:16
jase52476
Ok, hold on a second, is this the same feature as we heard about 3 or 4 months ago where if you thought the game was too hard, it would play the game for you automatically? So is this feature another option to the automatic play feature, or is this what the feature turned out to be--a "guide" instead of the AI taking over your character?
Chronic Logic's Avatar - Comment posted on 10/16/2009 08:17
Chronic Logic
Remember years ago, when video game developers made games so fucking huge, confusing, and complicated that you had to buy a strategy guide or you'd be stuck at a certain level or don't know how to beat a certain boss?

http://tvtropes.org/pmwiki/pmwiki.php/Main/GuideDangIt

Also, who has completed RPG games or any games for that matter and gotten a 100% on EVERYTHING without using a strategy guide?
Draxxlith's Avatar - Comment posted on 10/16/2009 08:34
Draxxlith
I think it's fine if they're using it for accessibility, but I fear that they'll use the guide as an excuse to put nigh unsolvable puzzles in (think those old adventure games with obtuse solutions like "combine bacon and weasel to unlock door") whose only clues are that one npc's random babbling 4 hours ago. Granted, that only affects more adventure/story driven games like Zelda, but still, the power is there to mess this up.
twincannon's Avatar - Comment posted on 10/16/2009 08:41
twincannon
so did anyone else immediately think of this when they referred to the control schema as super guide (I had no idea it was named that)

Animated Toupee's Avatar - Comment posted on 10/16/2009 09:33
Animated Toupee
Awesome. Peggle Horse, represent.

I mean Unicorn.
PEICanada7's Avatar - Comment posted on 10/16/2009 09:56
PEICanada7
"This was a stupid idea to begin with."

What exactly is so stupid about it? If you die 9 times it lets you bring up the super guide to help you beat that level. So if any "hardcore" gamer die 9 times in a row, then they're probably not as hardcore as they thought they we're. I don't see why anyone would have a problem with this.

Its helping to make the game more challenging overall, which is what we're hearing from all the previews. If you're really that good of gamer, then you'll probably never even see the super guide. So it really won't have any effect on "hardcore" gamers, only by making the games more challenging!
Springsteen's Avatar - Comment posted on 10/16/2009 10:30
Springsteen
Yeah, I don't think of it as something stupid. Nintendo has some franchises with greater market penetration that everyone should be allowed to enoy. Mario is a prime example. Every Mario game has always been arcade-y and lends itself to the "practice makes perfect" motto. I, for one, don't play mario games to finish them. I actually despise the idea and beg for secret levels. Through the Super Guide, every gamer could go "oooooooh" and realize a new, more effective way to do something, instead of going to Youtube to get some directions towards a flawless run of a given level or just barely getting through the damm thing.

I can see it being applied to the Mario franchise, the Star Fox franchise, Donkey Kong(unless it goes DK64 route, which I find unlikely), Punch Out and Kirby. Zelda, Metroid, Pikmin and other games where the GOAL serves more importance than the journey will probably find little to no use of this.
GoldenGamerXero's Avatar - Comment posted on 10/16/2009 10:38
GoldenGamerXero
Complaining about FREE stuff makes absolutely no sense. It's as though we all decided that strategy guides and online walkthrough don't exist alreadly and that this game forces you to use it.
Joshua Blaine's Avatar - Comment posted on 10/16/2009 11:19
Joshua Blaine
I don't find it to be an stupid idea either, It helps allow the Nintendo to make their games harder without pushing aside their new casual audience.In fact i might even say that it is in fact an excellent idea. If you are good at the game or refuse to use the super guide idea then you can ignore it, if you need it, you allow it to fire up a video to show you how to do it, and then you do it yourself, I don't think it will actually play the game for you,, just show you how to accomplish the task set at hand
Hiltz's Avatar - Comment posted on 10/16/2009 15:08
Hiltz
I don't have a problem with the Super Guide.

For one thing, if a gamer can't beat a level and dies more than 8 times, then chances are they could use some help. Besides, the feature is optional to use so its not like it is being forced upon us. I see no reason for complaining.
absolofdoom's Avatar - Comment posted on 10/18/2009 00:18
absolofdoom
I can acknowledge that the "Super Guide" (damn, I hate the name) is probably a good idea for this game, and seems to be implemented the right way. What I'm worried about is when people are spoiled by it and start whining at game devs to do the same with other games. And if the devs do include something similar, in many cases it will be implemented badly. I don't want games to get even easier.
FunkzillaBOT's Avatar - Comment posted on 10/19/2009 19:42
FunkzillaBOT
Do we really need this? Video games that play themselves? Really, has it come down to this? Like imaginary jump rope, so you don't feel bad about not be able to do it correctly. How does ANYONE learn by watching the game play itself. What is that teaching? When the going get tough --- someone else will do it for you?

I'm really starting to believe that the mainstream public is too stupid to play video games. That's what Nintendo is saying? You're too stupid, so we have to do it for you.
FunkzillaBOT's Avatar - Comment posted on 10/19/2009 19:54
FunkzillaBOT
If you place this sort of shit in a Zelda Game --- I will fly to freaking Japan and set the Nintendo offices on fire. I'm not kidding. It's this sort of shit, why I've stop playing Nintendo games. And NOW you're going to f*king ruin Zelda. Is there no end to your tyranny?

Zelda is puzzles. That's the point of Zelda. Dungeon Crawling and puzzles. If you can't solves a puzzle, which happens, I stand there until I figure it out. Or I save the game and come back to it later. What I DON'T want is Nintendo telling me the answer. That is what the internet is for.

Instead of dumbing everything down for the mainstream audience -- wouldn't make MORE sense, to have them follow in the footsteps behind us. That's how you do it, you don't skip ahead. You don't go from 1st grade to college. Why is this such a difficult concept to understand?
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