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No plans for a Donkey Kong Country Returns sequel photo

Retro Studio's revealed that it currently has no plans to follow up the critically acclaimed Donkey Kong Country Returns. Don't reach for the razor blades yet, however, because the team did not rule out the possibility. 

"I wasn’t even thinking about doing a sequel for Metroid Prime until Retro showed me the last scene in the game, which was near the end of development," said producer Kensuke Tanabe. "I wouldn’t say we won’t do a sequel, but we don’t have anything planned at this time."

I'm sure we'll be seeing Donkey Kong before too long, regardless of the current plans. If he doesn't appear on the 3DS in the near future, I'll be quite surprised. 

No Sequel Planned For Donkey Kong Country Returns [Game Informer]








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39 comments | showing # 1 to 39
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Dv8thwonder's Avatar - Comment posted on 03/04/2011 12:26
Dv8thwonder
The smartest thing I've heard from anyone affliated with Nintendo all week.
Scissors's Avatar - Comment posted on 03/04/2011 12:27
Scissors
I've said it before and I'll say it again Retro should make the next StarFox game for Wii. StarFox has been needing a proper sequel since 64 and the Wii controls sound perfect for a StarFox game.

If they made a new IP it wouldn't really be "Retro" I also would like to see them tackle a 2.5D Metroid game, But they need to make StarFox I know they can do it and that it would be glorious.
MasterBalls's Avatar - Comment posted on 03/04/2011 12:29
MasterBalls
What? A highly rated, well selling Nintendo title not getting a sequel? Bullshit.

Retro are gold to Nintendo and they should keep them as close as they can.

And stop trollin' DV8 -.-
Genius's Avatar - Comment posted on 03/04/2011 12:29
Genius
If they actually allow me to play with the classic controller Id definitely buy the sequel. I hate being forced to use pointless wiggle waggle when its not even necessary like in the current game. WTF happened to giving the gamer control options?
KingSigy's Avatar - Comment posted on 03/04/2011 12:33
KingSigy
Game was amazing, but it is the 4th in a long running series. I think it would be intelligent to not over do it.
Budogenkai's Avatar - Comment posted on 03/04/2011 12:34
Budogenkai
@Scissors

Make this happen!
llort het's Avatar - Comment posted on 03/04/2011 12:35
llort het
Every time I think about picking up this game, I remember rolling requires forced waggle. Go ahead and say that it didn't ruin your game experience, but I didn't think there was a way to kill my interest that quickly.
salamagogo's Avatar - Comment posted on 03/04/2011 12:37
salamagogo
The one thing that kept me from getting this was the fact that you have to shake the nunchuck to roll..normally shaking it wouldn't bother me, like optional uses,twilight princess,no more heroes,but precise rolling is needed in this in combination with the jump to reach a lot of areas..I'm guessing it gets easier with practice,but I was really put off by it when I played a demo...is an optional control scheme really that time and expense consuming?
PEICanada7's Avatar - Comment posted on 03/04/2011 12:38
PEICanada7
"Retro are gold to Nintendo and they should keep them as close as they can."

Nintendo owns Retro, so they can't really keep them much closer than that. It doesn't really matter what Retro is working on now, because whatever it is, I just can't wait to see it. Unfortunately, its probably two more years away from being done, but I'm sure it will be well worth the wait!
FistfulOAwesome's Avatar - Comment posted on 03/04/2011 12:38
FistfulOAwesome
Retro Studios should be expecting orders from Nintendo for a sequel soon. No intelligent company would have a game release to over 4 million sales in under 5 months without seriously considering a sequel.
tuoman's Avatar - Comment posted on 03/04/2011 12:44
tuoman
@llort het

you don't end up having to roll that much in the game.

that said, i hated this game. wanted to love it, diddy kongs quest is one of my favorites, but it had no variety. the bonus levels are lazy and such an absurd amount of collecting that i didnt feel like even attempting.
Dv8thwonder's Avatar - Comment posted on 03/04/2011 12:45
Dv8thwonder
If history repeats itself (which it most certainly will) Retro will share the same fate as Rare.

It's best they don't do anything to upset Nintendo who got rid of Rare because they were jealous of their success.#inevitable
salamagogo's Avatar - Comment posted on 03/04/2011 12:47
salamagogo
Lol,I didn't see the others were upset about the controls...I'm sure there were a lot of people that felt the same. It would definately behoove them to release an update with optional controls. Waggle is great,sometimes..but forced in a platformer like this? Pull the banana out of your rectums, dammit
llort het's Avatar - Comment posted on 03/04/2011 12:51
llort het
@tuoman

I don't know about that. I know you don't HAVE to roll that much, but it is a move that I would do a lot.. I loved rolling quickly through levels in the old games, and it seems like the only way to get the gold medal in the speed runs, you have to perpetually roll/jump throughout the entire level.
MasterBalls's Avatar - Comment posted on 03/04/2011 12:52
MasterBalls
Dv8
they didn't "get rid" of Rare. Rare were apparently awful with deadlines.
Firecrest's Avatar - Comment posted on 03/04/2011 12:58
Firecrest
I wouldn't mind a sequel on the 3DS that lacked irritating motion controls.
The Silent Protagonist's Avatar - Comment posted on 03/04/2011 13:01
The Silent Protagonist
@Dv8thwonder - Maybe you should learn your history before assuming who will repeat it.

Nintendo didn't let Rare go because of jealousy - they did it because the Stamper Bros. ran Rare into the ground and drove out their top talent in the process. Hell, the Stamper Bros. selling themselves to MS was a scam in itself because not too long after they abandoned ship themselves.

Nintendo disposed of a decaying investment and MS got a bad deal. Or did you like Star Fox Adventures and Grabbed by the Ghoulies?
Maxxthepenguin's Avatar - Comment posted on 03/04/2011 13:09
Maxxthepenguin
Seriously, look at the last few years of Rare content with Nintendo. It's some dreadful stuff. Star fox adventures was a terrible Zelda clone whose only real fans are god damn furries, whose taste is beyond anything rational.
Tyler Browne's Avatar - Comment posted on 03/04/2011 13:11
Tyler Browne
Um, Rare was bought out by Microsoft. It doesn't matter though because by that time Rare had lost key members.
Tyler Browne's Avatar - Comment posted on 03/04/2011 13:11
Tyler Browne
Um, Rare was bought out by Microsoft. It doesn't matter though because by that time Rare had lost key members.
MasterBalls's Avatar - Comment posted on 03/04/2011 13:17
MasterBalls
They all went to Free Radical, which made the awesome Timesplitters <3
akinney77's Avatar - Comment posted on 03/04/2011 13:17
akinney77
In my mind retro is a solid gold studio that has pumped out nothing but little nuggets of perfection, whatever they do next will probably be great
bobyoko's Avatar - Comment posted on 03/04/2011 13:29
bobyoko
i see this as great news. DKC Returns is good just the way it is. there is no need to revisit it anytime soon. let retro do something else, like their own ip, maybe?
The Silent Protagonist's Avatar - Comment posted on 03/04/2011 13:30
The Silent Protagonist
@Masterballs - Not all of them, but many did. They're kinda all over the place now, I believe some are with Retro now.

Rare really took a turn for the worse after PD and Conkers got out. PD suffered many delays and toward the end of the game you could kinda feel the quality dropping off, though it was pretty strong overall. Conker's was good on presentation, but the context sensitivity was a bit too much.

By the time you got to SFA, it was a drooling mess of a game with no real talent behind it. Sure, Nintendo pushed the Star Fox element on it, but in the grand scheme of things the Stamper Bros. had done all the real damage.

So what happened to Rare won't happen with Retro.

Retro loves where they are right now. They have great talent and get to take their sweet time on projects they enjoy. Nintendo wanted a new DK game, but they didn't really expect Retro to jump up and say "Yes, please" like they did.

With Retro Studios, you can feel the love in every corner of their games. I'm happy DKCR did so well for them. I'd love to see a 2.5D Metroid in their hands, but whatever they're doing - I'm looking forward to it already.
Corduroy Turtle's Avatar - Comment posted on 03/04/2011 13:37
Corduroy Turtle
I'm in agreement with Silent Protagonist 100%.
Gengario's Avatar - Comment posted on 03/04/2011 13:44
Gengario
My math may be off here, but from the numbers I've seen it looks like DKCR has sold better than all three Metroid Prime games combined.

I'd like to see just one sequel to top it off. Returns was heavy on allusions to the first DKC but not so much the second and third ones; DKC2 in particular is something I'd love to see them give the same kind of makeover in Donkey Kong Country Returns Again or whatever they call it.

Then they ought to get to work on the next Star Fox, like Scissors said. Hell, I'd be fine with them skipping over another Donkey Kong if that's what it means they do instead.
Monodi's Avatar - Comment posted on 03/04/2011 13:48
Monodi
If they ever make one with the magic of DKC2 (or even better), bricks will be shat.
Everyday Legend's Avatar - Comment posted on 03/04/2011 13:51
Everyday Legend
@Scissors
They need to do Star Fox and Pilotwings.
Operative20's Avatar - Comment posted on 03/04/2011 14:32
Operative20
Metroid Prime for 3DS please! I honestly haven't beaten DKCR yet,and I've had it since christmas. I feel guilty that I don't love it as much as everyone else. It's certainly hard, that's for sure, or I may just suck.
Hiltz's Avatar - Comment posted on 03/04/2011 15:46
Hiltz
Donkey Kong Country will be back. Nintendo isn't going to ignore the fact that the game quickly sold 4.2 million copies by the end of 2010. I suppose a sequel could be made faster now that the game engine is already built, (do snow levels this time!) but Retro's probably going to want to do something else.

As great as DKCR was, I'd prefer Retro Studios to either work on Starfox or an original IP.
DynamoJoe's Avatar - Comment posted on 03/04/2011 16:26
DynamoJoe
Retro Starfox would be a great next project, but while they're remaking Rare games why not tackle Jet Force Gemini? That's a game that deserves some love, and Retro's got the lovin' to give.
janoDX's Avatar - Comment posted on 03/04/2011 16:48
janoDX
Donkey Kong Country 5?... Please Retro?...

Some Fixes to do at DKC5:
-Partner Change. We want to play Diddy in Single player!.
-Roll, stomp, blow as a button or use classic controller.
-MOAR worlds.
-MOAR madness.
-Bring K.K. Roll Back!...
King Chrono's Avatar - Comment posted on 03/04/2011 18:24
King Chrono
Whatever Retro decides to do next is going to great anyway. Donkey
King Chrono's Avatar - Comment posted on 03/04/2011 18:30
King Chrono
Whoops, hit the wrong button. As I was saying, Donkey Kong or not, I'm sure I'll be happy with my next Retro game purchase.
Scissors's Avatar - Comment posted on 03/04/2011 18:35
Scissors
In case anyone is interested I just wrote a Blog about why Retro should make the next Star Fox

Shameless self promotion I know, but we all do it
Tyler Browne's Avatar - Comment posted on 03/04/2011 20:58
Tyler Browne
I think DKCR created such a good foundation and still managed to be fantastic that I can't stop salivating over the idea of a sequel.
Felipe Choque's Avatar - Comment posted on 03/05/2011 00:25
Felipe Choque
this game was FREAKING AWESOME
waggle controls? WHO CARES
GIANT-RAIL-WHEEL-MINECART-ROLLERCOASTER-CAVE-ESCAPE
KICKASS!!!
Bealtespip122's Avatar - Comment posted on 03/05/2011 14:08
Bealtespip122
Why does everybody get pissy over the use of motion controls? As long as they don't over do it I'm fine with them. It's just when you have to waggle to open a door is when it becomes unnecessary.
bzzzzzzzzzz's Avatar - Comment posted on 03/25/2011 00:29
bzzzzzzzzzz
If they do a sequel I'd like to see them get really creative and move the characters into an entirely new environment. Have Donkey and Diddy get bagged by a game hunter and brought to a city so they end up in the Urban Jungle. Lots of great areas in a city: sewers, buildings, telephone wires, a park, zoos, subway, busy streets. Could mix a bit of Crazy Climber into it. Just some entirely new uses for the character's controls and it would look visually stunning. C'mon, I'm sick of jungle scenes.
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