Then again, I don't know much about touch screens, so I don't have much of a clue
Then again, I don't know much about touch screens, so I don't have much of a clue
Cost is clearly the issue here, which is fine, but let's not delude ourselves into thinking multi-touch is an undesirable feature based on some Nintendo spin doctoring.
Cost is clearly the issue here, which is fine, but let's not delude ourselves into thinking multi-touch is an undesirable feature based on some Nintendo spin doctoring.
This will be the WiiU's MotionPlus. Best wait for the WiiU XL, methinks.
@heyricochet
I wouldn't say that the cheaper screen benefits from the stylus, but rather that the screen NECESSITATES a stylus. Cheap screens like the DS are ok if you just need to press something with your finger, but anything beyond that is awful without a stylus. There are actually good stylus for capacitive screens, but they are much different than the pieces of plastic that work for cheap screens.
I wouldn't buy a system that couldn't read my dick AND my balls in the touch screen y'know.
Nintendo made the right choice here.
I kind of disagree. The 3DS's use of motion control is something that should've never happened alongside 3D. One of them should've been cut, at least to stop devs using them at the same time. And yes, I know they didn't have to use them at the same time, but when have devs ever been that smart?
As for the Wii U? Yeah, I kinda get it. Plus, hopefully it'll make devs focus on the smaller toolset, instead of trying to fit another bullet point on the box. (I'm looking at you Sixaxis.)
"My only concern with this really is the fact that cost cutting measures are often an indicator of cheap construction."
That's kind of a leap, isn't it?
Cheaper material costs and cheaper manufacturing are two different things.
I mean, Nintendo's quality control on hardware is kind of legendary, and they always offered the cheaper option.
Besides, this has probably more to do with Sharp offering them a deal on a screen tech they can't sell to anyone else.
Nintendo's "cheaper option" led to the Wii's "motion control" being "waggle control" instead, with developers wasting years trying to get motion control to work the way Nintendo promised, and Nintendo eventually releasing a controller attachment to try to fix it.
In all seriousness, I agree with one of the opinions previously stated: If the controller was just a tablet, this would be a problem. But it's already got analog sticks and buttons. Crisis averted.
And yes, this was a blatant cost-saving measure, and the PR spin sucks.
Also, comparing the WiiPad to a tablet is disingenuous. This thing has a 6.2" display (smaller than any tablet on the market), it doesn't have a CPU, GPU, RAM, or any type of internal storage (which all tablets need), it doesn't have any real I/O beyond what it needs for gaming, and the battery is abysmal (half what you can get on even budget devices). And even those CVS tablets have hit the $50 mark now, not $100.
There's absolutely no excuse for Nintendo not using a capacitive display with a capacitive stylus in the Wii Tablet. Even Coby, yes FUCKING COBY, is putting out fully featured tablets with capacitive displays for under $200. And Nintendo didn't need any of those features. Just the fucking screen. That's it.
Your system has 7 year old hardware inside it, and you can't even be fucking bothered to use the same screen technology the original iPhone had in it. That's absolutely pathetic, Nintendo.
+1 for missing the point while using it to bash something completely unrelated.
We are talking about the build quality here, not our entirely subjective opinion on the result.
A lot of companies seriously need to tone back this touch overload BS. So I don't' see it as a set back, or as a "cheap out" move, as much as I see it as Nintendo saying "Well, hey, they've got other things to do while they use this"
It isn't missing the point. It is making a related point.
Nintendo products tend to be durable, but instead risk paying the price in capability.
Saying the Wii's motion control failed to deliver on Nintendo's promises isn't subjective opinion. Nintendo promised a degree of control that the final product was unable to deliver, because Nintendo wanted to deliver a cheaper minimum.
"It is making a related point."
Related to what? Certainly not to Tristrix concerns, or my reply to them, since manufacturing has nothing to do with your subjective approval of the final product working exactly as intended.
And yeah, opinions happen to be subjective; yours is no exception.
And I love how you keep hammering your claim about some promises never made. If you can quote me where Nintendo "promised" the kind of 1 to 1 control the Wii+ ended up delivering, not the media making that assumption, I will concede that point.
Until then, I'll call it "unsubstantiated conjecture passed as fact", which STILL happens to be totally unrelated to the point I was discussing with Tristrix.
Thank you.

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