PC people like to make stuff for their games – especially fans of Bethesda games like the Elder Scrolls. Recently in an interview with Rock Paper Shotgun (via 1UP) vice president of marketing Pete Hines at Bethesda said that Fallout 3 would not ship with mod tools like Morrowind or Oblivion did.
The reason for the lack of a tool is fairly simple. Bethesda wanted to do it, but the release timeframe of Fallout 3 got in the way. "We need to get the game done and out.” Hines remarked before adding, “It's not to say we won't do it. It's that right now we have an enormous amount of work to do, for three platforms and all these different languages to get it out around the [world].”
Hines wouldn’t rule out the possibility of Bethesda designing tools for the game later down the road. Interestingly, Hines dodged a question regarding the lack of mod tools as a way to encourage Bethesda paid DLC. Hines simply reiterated that tools take awhile to create and therefore will not be available at launch.
[Thanks Brian!]
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Looks like I'll be waiting a while then.
"[b]Bethesda wanted to do it, but the release timeframe of Fallout 3 got in the way.[\b]"
That should be enough. Mod editors are pretty commonplace in their games. I assume launching on 3 platforms at the same time could cause a problem. Give 'em a chance before you piss all over them.
No where in that interview did he say mod tools were 100% confirmed. In fact:
"Right now, we can’t say definitively “there will be mod tools,"
I wouldn't be surprised if, a few months after release, they state that the way the game is made doesn't lend itself to modding so nothing will be coming out.
I have a feeling I won't be missing out on too much if I wait a year, upgrade my PC, then get the game after mods have been released to fix everything.
"I don't give developers the benefit of the doubt anymore. I've been let down far too many times. Until they say 100% for sure I'm going to be pissed about this news. "
Lol. Suit yourself.
Hurray.
Conclusion-jump much?