No melee in Fable: The Journey (because it's on rails)

9:20 AM on 08.11.2011

Jim Sterling

Former Reviews Editor

Peter Molyneux has confirmed that his definitely-not-on-rails game Fable: The Journey will not feature melee combat, focusing instead on projectile-based magic attacks. Not that this is going to be an on-rails shooter or anything, because it isn't. Except when it is. Or not. Perhaps.

"We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well, is that the human brain is encoded to expect recoil from those things,” said Molyneux, making excuses with trademark convolution. “Whenever I swing a sword and I hit something on screen, the visuals and the sound isn’t enough. We could have done what Zelda did well on Twilight Princess, where it doesn’t really matter what you do, what happens on-screen is the best thing. But I wanted people to feel powerful, to feel power, and that’s all about you.

"The thing about magic is there’s nothing encoded in your mind about how it should feel. So no guns, and no swords."

In other words, Kinect is too restrictive to do much beyond on-rails shooters. Though, as we said, The Journey is NOT an on-rails shooter ... but it is. 

Molyneux rules out melee combat in Fable: The Journey [VG247]

Get comment replies by email.     settings



Unsavory comments? Please report harassment, spam, and hate speech to our comment moderators

Can't see comments? Anti-virus apps like Avast or some browser extensions can cause this. Easy fix: Add   [*].disqus.com   to your security software's whitelist.


More Fable: The Journey  updates:

review ( ! ) news ( 11 ) galleries ( 11 ) videos ( 11 )

The fatal flaw of Kinect games is that they are built on a foundation of lies. You are the controller -- except most games control much of the action themselves to make up for the lack of input. It's more immersive -- except ...
I have a bit of a sordid history with the Fable franchise. Despite the now-infamous promises it never delivered on, I absolutely adored the first Fable, as what was delivered was a finely crafted game, and one of my favorite ...
With Fable: The Journey offering up hours of wagon riding, spell flinging, arm flailing, and regional British accents on October 9, Lionhead have put together a few developer diaries. In this first one the team talks ab...
Lionhead Studios is no stranger to making spin-offs for Fable. The first was an Xbox Live Arcade tie-in with Fable II called Pub Games, which was a collection of mini-games that appeared in the game and would allow you to car...
At Microsoft's E3 press conference, it was revealed that Kinect's TOTALLY NOT ON-RAILS GUYS Fable spin-off, Fable: The Journey will be available for the holiday season of 2012. One can reasonably expect to see it at some poin...
Unless you're a "serious" gamer, you need not apply to Fable: The Journey, the latest "not on rails" on-rails Kinect game. Lionhead Studios issued a statement regarding the content on FTJ -- "Needless to say we are very proud...
If it is one thing the controller cannot do anymore, it’s offer a player “that sense of discovery which we had with the early days of games.” That’s what Peter Molyneux, the visionary behind Fable: Th...
The E3 demo for Fable: The Journey didn't look all that compelling, but it's okay -- Peter Molyneux admits it! The snake oil salesman of gaming has said that the demonstration was flawed, but it was only four months old. He P...
We've talked about the Molyneux Cycle before, and I'm thrilled to report that it's back in full effect once more! With Fable: The Journey coming up, Molyneux has continued his tactic of downplaying the last overhyped game in ...