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No melee in Fable: The Journey (because it's on rails) photo

Peter Molyneux has confirmed that his definitely-not-on-rails game Fable: The Journey will not feature melee combat, focusing instead on projectile-based magic attacks. Not that this is going to be an on-rails shooter or anything, because it isn't. Except when it is. Or not. Perhaps.

"We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well, is that the human brain is encoded to expect recoil from those things,” said Molyneux, making excuses with trademark convolution. “Whenever I swing a sword and I hit something on screen, the visuals and the sound isn’t enough. We could have done what Zelda did well on Twilight Princess, where it doesn’t really matter what you do, what happens on-screen is the best thing. But I wanted people to feel powerful, to feel power, and that’s all about you.

"The thing about magic is there’s nothing encoded in your mind about how it should feel. So no guns, and no swords."

In other words, Kinect is too restrictive to do much beyond on-rails shooters. Though, as we said, The Journey is NOT an on-rails shooter ... but it is. 

Molyneux rules out melee combat in Fable: The Journey [VG247]








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86 comments | showing # 1 to 50
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Xzyliac's Avatar - Comment posted on 08/11/2011 09:24
Xzyliac
God dammit Molyneux. What the hell are you doing?
BoboTheMonkey's Avatar - Comment posted on 08/11/2011 09:24
BoboTheMonkey
I'm surprised that Molyneux doesn't do Valve-esque commentaries on his games, discecting his genius.
Lenigod's Avatar - Comment posted on 08/11/2011 09:24
Lenigod
You can do anything! Except you can't use a sword...or a gun... or turn left.
Epic-Kx's Avatar - Comment posted on 08/11/2011 09:26
Epic-Kx
......technically, Jim. It maybe ISN'T an on rails shooter.

You fully control the horse, like stopping it, turning him, moving him. Horseback riding can be done on kinect oddly. The shooting mechanics might be on-rails, though.

Oh now I sound like sofik. EVERYONE YELL AT ME AND CALL ME A TROLL NOW.
Nightsama's Avatar - Comment posted on 08/11/2011 09:27
Nightsama
I'm not whitewashing your fence Peter, you can stop bullshitting me about how fun it is now.
naveenwf's Avatar - Comment posted on 08/11/2011 09:29
naveenwf
he needs to make a worthy sequel to fable 2
Twosixteen's Avatar - Comment posted on 08/11/2011 09:30
Twosixteen
This thing is gonna fail hard.
SirNinjaFace's Avatar - Comment posted on 08/11/2011 09:31
SirNinjaFace
6 months after the game is released, Pete is gonna tell us all that Fable : The Journey was crap because i didn't have melee weapons and guns! But we shouldn't worry 'cause the next Fable will have mini guns and sword wielding corgis.
doubleD215's Avatar - Comment posted on 08/11/2011 09:31
doubleD215
Even if it is on rails, it still looks fun. Been waiting to use my kinect for something other than kinect sports.
DeadnBuried's Avatar - Comment posted on 08/11/2011 09:32
DeadnBuried
He raises a good point! It's just a shame that that point is pretty much, "You can't do a good feeling melee or ranged combat experience on Kinect, because it'll never actually be any good."

Kinect may be an embarrassment and ruining the console for hardcore gamers as instead of decent, deep games, all we're getting now is this shallow bullshit, but at least Microsoft are making money.

*sigh*
Handy's Avatar - Comment posted on 08/11/2011 09:32
Handy
It’s not on rails.

It is however on tracks, conduits, channels, corridors, aisles, strips, routes, and incredibly restrictive paths. But not on rails.
Dustin Briones's Avatar - Comment posted on 08/11/2011 09:34
Dustin Briones
"We could have done melee weapons, but the one thing I hate about melee weapons, and guns as well, is that the human brain is encoded to expect recoil from those things”

That's because people are usually holding a controller, you jackass.
LsTr Of SmG's Avatar - Comment posted on 08/11/2011 09:37
LsTr Of SmG
For all his bluster he does make a valid point that's an issue with all the main motion controllers - no force feedback for certain actions. It's something that is almost impossible to implement; the feel of swords clashing for example.

Also, as someone has pointed out already, is it really on rails if you can control the movement of the horse? Genuine question as I really haven't been following this. Are you in full control or is it a glorified 'choose your path' system which has been in on rails shooters for years.

"In other words, Kinect is too restrictive to do much beyond on-rails shooters."

I know you're deliberately taking that conclusion for comedic effect, and it's likely not your actual view (at least I'd hope not), but it's worth stating that that plainly isn't true. Kinect has yet to produce more than 1 or 2 decent games (and that's debatable), but the technology is certainly there to do some interesting stuff. You only have to look at the mods people have pulled together on PC for it.

Hell I bought one purely to use it with After Effects as a rudimentary, semi-novel, 3D scanner.
LsTr Of SmG's Avatar - Comment posted on 08/11/2011 09:38
LsTr Of SmG
"Are you in full control, or is it a glorified 'choose your path' system the like of which has been in on-rails shooters for years."

Is what I meant to say. Apologies, shoddy proof-reading.
amtalx's Avatar - Comment posted on 08/11/2011 09:39
amtalx
Am I the only one that's inclined to wait until the game is out to start declaring what it is or isn't?
amtalx's Avatar - Comment posted on 08/11/2011 09:41
amtalx
Am I the only one that's inclined to wait until the game is out to start declaring what it is or isn't?
amtalx's Avatar - Comment posted on 08/11/2011 09:41
amtalx
Am I the only one that's inclined to wait until the game is out to start declaring what it is or isn't?
amtalx's Avatar - Comment posted on 08/11/2011 09:41
amtalx
Am I the only one that's inclined to wait until the game is out to start declaring what it is or isn't?
enteringoblivion's Avatar - Comment posted on 08/11/2011 09:42
enteringoblivion
It feels like Kinect is being forced on him by Microsoft. I don't see how he could think turning Fable into an on-rails shooter is a good idea.
Hugh G Rection's Avatar - Comment posted on 08/11/2011 09:43
Hugh G Rection
Well as long as you can control the horse

[IMG]http://www.dualshockers.com/wp-content/uploads/2011/08/kinect-champion-jockey-270x151.jpg[/IMG}

...I'm in
pokota's Avatar - Comment posted on 08/11/2011 09:43
pokota
Good thing you aren't going to run this joke into the ground. Except you are.
Hugh G Rection's Avatar - Comment posted on 08/11/2011 09:44
Hugh G Rection
Dammn it...

ricochetguro's Avatar - Comment posted on 08/11/2011 09:44
ricochetguro
God Damn it Peter, I defended you and now I'm the fool*insert Room clip*

I can't say he doesn't have a point to some degree but I just wish he would shush. It really doesn't bother me though. Its the same thing with David Cage: I ignore what they say and enjoy their games.
Tubatic's Avatar - Comment posted on 08/11/2011 09:45
Tubatic
Nice approach to the device limitation. Still interested in what this turns out to be. (though I would like a better proper Fable)
Zaheer's Avatar - Comment posted on 08/11/2011 09:46
Zaheer
Peter Molyneux: making one of the best cases for force feedback I've heard in some time! What's that about Kinect, now?
RaginDude's Avatar - Comment posted on 08/11/2011 09:48
RaginDude
Sad news indeed, but at least it's not on rails.
Brad Nieder's Avatar - Comment posted on 08/11/2011 09:51
Brad Nieder
OK. I've officially vomited up any Molyneux Kool-Aid that I drank. He's so full of shit, I can't believe he's still taken seriously in the industry. Yes, Black & White and Populous were great games, Fable was good and everything after that was...less good.

He's really descended in to self-parody at this point.

The Molyneux Formula

1) Make claims how revolutionary your game will be.
2) Release game that fails to live up to hype.
3) Explain how last game was a disappointment, but the next one will be great.
4) Profit.
TurboPhoenix's Avatar - Comment posted on 08/11/2011 09:52
TurboPhoenix
"The thing about magic is there’s nothing encoded in your mind about how it should feel."

Except I expect magic to have power and some kind of recoil. If you're shooting fireballs from your palm, it's not just gonna cruise out like a bubble. It's gonna come out like a fireball.
orz's Avatar - Comment posted on 08/11/2011 09:53
orz
i am disappointed that developers seem to be missing the actual (or at least more marketable to gamers) benefit of Kinect - augmenting a controller!

instead of waving yourself frantically in front of your TV to do everything, it could be used for game functions on top of the already present controller inputs. breast jiggling in Ninja Gaiden Sigma 2 comes to mind, but with Kinect, you could theoretically even have hand gestures do something (like cast magic or open a menu or something).
yanipheonu's Avatar - Comment posted on 08/11/2011 09:54
yanipheonu
I dunno while people are so quick to shit on this game. For a little spin-off on rails game, looks kinda fun.
Elsa's Avatar - Comment posted on 08/11/2011 09:55
Elsa
The thing about melee is we expect 1 to 1 action from the Kinect which it doesn't do very well... by using magic or ranged, we make the motion... and see the results in the distance so the lag factor of using the Kinect is less noticeable.

It still seems to be "dumbing down" the game in order to utilize Kinect. There will be fewer options for battle and movement than in previous iterations of the game. They might have been better to do an offshoot "Fable Kinect" game rather than make the next game in the series molded to suit Kinect because this has dimmed any excitement for the next game in the series for me. :(
Lucky Pierre's Avatar - Comment posted on 08/11/2011 09:57
Lucky Pierre
The only thing Molyneux is good for is hype and promising players an experience that can't be delivered on. He hasn't made a decent game in years and I don't know why he gets as much face time as he has.
Rogue257's Avatar - Comment posted on 08/11/2011 10:09
Rogue257
On-rails, NOT on-rails...

Does it really MATTER?
meteorscrap's Avatar - Comment posted on 08/11/2011 10:09
meteorscrap
Man, this is going to be hilarious when it comes out.

A friend of mine is a Fable nut. Dunno why, but she loves the series. Bought an Xbox for Fable, bought an Xbox 360 for Fable 2, etc. She's going to buy a Kinect, just for this.

I'm going to be drinking her tears with my drink instead of Angstura, because they'll be more bitter.
Sæglópur's Avatar - Comment posted on 08/11/2011 10:12
Sæglópur
Of course it is; Molyneux is a lying bastard.
mix's Avatar - Comment posted on 08/11/2011 10:15
mix
What a douche, talking out of his ass.

Where's the recoil on the controler numbkull?
Xzyliac's Avatar - Comment posted on 08/11/2011 10:15
Xzyliac
@Lucky Pierre
A lot of it is so Jim can make funny faces in MS Paint.
Janklogs's Avatar - Comment posted on 08/11/2011 10:17
Janklogs
Yes Jim, you hate Molyneaux, we get it. Can't we go back to hating something more amusing? Like Sonicfags.
B-Radicate's Avatar - Comment posted on 08/11/2011 10:22
B-Radicate
I never played the original Fable, but Fable 2 was good fun. Fable 3 is sitting on my shelf waiting for me to get around to it. This game simply doesn't look intriguing in any manner whatsoever, Kinect functionality or not.

As someone already stated, instead of forcing Kinect on games, it should be used to augment the experience and enrich it (like what it appears Bioware is attempting with Mass Effect 3). Instead of making the entire game Kinect-only, they could have made a traditional Fable game where, if you had Kinect, you could use it to cast magic spells instead of pressing a button if you so chose. It would expand the controller options and allow for more robust and customizable controls instead of greatly reducing both control and gameplay opportunities.

If Microsoft wants Kinect to be taken seriously by core gamers, they need to stop making this type of game and embrace the type of integration Bioware is producing.
Mikolaj Holowko's Avatar - Comment posted on 08/11/2011 10:27
Mikolaj Holowko
I'm telling you that it is not on rails - it's only PATH DRIVEN
Evk's Avatar - Comment posted on 08/11/2011 10:30
Evk
LOL, white people.
sofik88's Avatar - Comment posted on 08/11/2011 10:39
sofik88
oh look. Jim Sterling - the ultimate Kinect hater comments on a game he:
- didn't see,
- didn't play,
unlike several dozens of journalists who confirmed that game is not on rails. troll more.

can we please make a rule which states that Jim Sterling can't publish anything related to Kinect on destructoid?
princevaliant's Avatar - Comment posted on 08/11/2011 10:40
princevaliant
This man hasn't made an original game since Dungeon Keeper. These interviews with him are great for laughs though.
SephirothX's Avatar - Comment posted on 08/11/2011 10:41
SephirothX
fucking image blocking

Xzyliac's Avatar - Comment posted on 08/11/2011 10:54
Xzyliac
@sofik88
We..we all saw this game. It...it was at E3. Playable. They demo'd at MS' conference.
Janklogs's Avatar - Comment posted on 08/11/2011 10:54
Janklogs
ohai Sofik. Still have a dick in your mouth I see.
Vallanthaz's Avatar - Comment posted on 08/11/2011 10:54
Vallanthaz
We can make that rule, Sofik.

But only if you never comment on Destructoid again.

Deal?
Brad Nieder's Avatar - Comment posted on 08/11/2011 10:57
Brad Nieder
@sofik88 It's hard to argue that Kinect is anything but a disappoint so far for "core" gamers.
Stigmeyer's Avatar - Comment posted on 08/11/2011 11:14
Stigmeyer
Hahaha! Everyone needs to get off this man's jock immediately. He has not done anything top-quality in AGES. He has marginalized himself and his titles have been average at best of late--why the fuck do people still act like he has more genius left in him somewhere buried underneath all of the fucking hype 'n' lies!!??
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