The hot button issue for PC gaming as of late has been LAN and dedicated server support. Call of Duty: Modern Warfare 2, StarCraft 2 and other games are ditching it.
So what about Command & Conquer 4: Tiberian Twilight? Sorry to be the bearer of bad news, but on top of the fact that you need to connected online at all times while playing, Command & Conquer 4 won't have LAN or dedicated server support.
The reason being, as lead designer Sam Bass put it, is because of the global player progression system. This system is "across single-player, multiplayer and skirmish and all the information is stored in a server. So if you go to another machine -- friend’s house, Internet café -- whatever, you can login with your profile and all the stuff you’ve unlocked is accessible to you there. It all lives on a server so you can’t really do dedicated servers with that."
It's not all bad news in terms of multiplayer, at least. EA Los Angeles has "completely redone the networking back end of this game." The previous infrastructure that was in place was getting really dated but this new system is "a lot more solid, a lot more modern. There's a really solid networking and just sort of getting into a game is much easier then it was in the past."
Hamza Aziz, Destructoid's Community Director, has been here since day one. He was born when a tiger coughed up a hairball into a pool of ooze. He was one of the original Teenage Mutant Ninja Turtles before budget cuts. Hamza works as a previews editor and manages a team in San Francisco. To date he has given away tens of thousands of dollars in prizes to readers. What a dick. Actually, Hamza is as kind as he is hairy.
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What's this "LAN party" thing you guys are talking about and how come my dad's copy of c&c4 won't run on windows 21?
You have to be signed in to whatever service EA will use (like with Battle.net in SC2) but when the game is actually going the packets will travel locally. I really don't think EA would be hosting servers for everyone to use, it's probably peer to peer so while it's not called LAN mode the traffic actually goes though the LAN but you also need to be logged in online while playing because of all those stats and that player progression thing.
Still bullshit, most lan parties don't involve internet, mostly because a lot of them are rented out warehouses and buildings where there is no internet to hookup to.
I thought they were more resourceful than this.
I say fuck this bullshit. PC gamers should protest these games so publishers will quit forcing this faggotry on them.
Unless they completely changed their plans since they told us how Bnet 2.0 was going to work during last blizzcon, you CAN lan it up all you want. Just start up the game in offline mode, and you can play all the games you want to without an internet connection, however none of your stats or achievements or whatever will transfer to your actual bnet account since you wont be signed in. So....yeah, not to worry about stupid bullshit ubisoft style DRM, unless of course blizz has changed their minds. I dont' get how these companies are expecting to see any longevity out of their games on pc though, if they ever decide to shut down the servers we basically get a big FU for the money we've invested in the game and possible DLC.
Also if you are in the SC2 Beta, feel free to add me and kick my ass.
bnet2.0 info = Kagai.Kagai
piracy is the one and only reason they ditch dedicated server/Lan support.
it makes me laugh every time i see them saying they do it so they can store your progression on their global servers or something like that, how in the world does that imply that you cant have dedicated server/Lan support? who the fuck do they think they are joking with?
seriously, show some respect for your costumers and say why you make such decisions, or at the very least shut the fuck up and dont lie like if people were retarded.
They're all made for LAN play though, it shouldn't be hard to just have an "offline" mode that allows that minus whatever online jibberish they've put in.
Besides SC2, which apparently will support offline gameplay, are there any alternatives to play a decent RTS locally?
that's the problem. Companies these days, especially game companies, seem less and less interested in doing the most important thing of all, caring and serving your customer.
And that is what will bite them back on the long run.
wtf, internets, WTF!?
Why the hell do they force customers of their games to use cracks and illegal means to get such things working ? It just makes no sense.
publishers making their games so unatractive
I hate the gaming Industry and I hate microsoft and sony!
people wonder why pc gamers hate consoles
there are so meny great games on pc I am going to skip c&C4
11 000 game devs now gone bankupt and coming
YES! Exactly! These idiots whine about piracy and decreasing sales, and it's because these morons keep pushing away customers. The only company still worth buying games from seems to be Valve and Bioware, they actually make quality games and care about their customers wants and needs.
At most, I'll probably get this crap when it's $5 or less in the bargain bin. Seems to be the place where most games belong nowadays.
@Linh Nguyen: You're a complete dumbass. Pirates will play this game LAN or no LAN. I usually rent out a warehouse (without an internet connection I might add) and hold a large LAN party of about 100 people. Removing this rather commonplace feature only hurts EA and they will most likely not be getting my money, nor the pirates who will still be playing this game.
It's complacent idiots like you who contribute to this crap.
lol must of hired people from the FAIL modernwarfare 2 loosr crew.
OK I get it you don't want PC gamers buying your junk anymore.
Turn your back on us in every genre why don't you.
NO dedicated Obviously means now FUCK YOU PC GAMER !! FUK ZYOU TO HELL!
another game I wont be buying. Lck of understanding from those fukin nerd corporate guys who OBVIOUSLY never had the JOY of gaming on PC. Seriously
EA:FAIL
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