WTF? This is fucking 2011, Ubisoft.
There goes any chance I ever had at buying this. I hope you enjoy all that money you saved by not enabling one of the most standard settings in all of videogames!
DAMN YOU ZELDA
As far as co-op and multiplayer, that is a big blow for fans. It was never a sure thing, but there you go. Now it's confirmed that it's not coming back.
Personally, all I really care about is Conviction 2.
Removing the features was a dick move, but they weren't features that I ever used anyway.
up isn't up if you prefer inverted controls. if your natural inclination is the opposite it can be terribly frustrating. i've tried playing standard but i always end up aiming the crosshair or camera exactly where i don't want to. this lack of a feature is a deal breaker.
Instead of registering pressing up on the joystick as +1 units or more on the y-axis, you simply count it as -1 unit(s) on the y-axis.
It's really basic programming, and obvious evidence of a lazy cash-in.
Actually that's if you push forward, not up.
I say fuck the inverts. The real loss is the co-op and multiplayer options.
While the others suck, it seems to happen a lot with the remakes so it's not insanely surprising.
Now where is my crimson skies HD remake!? I demand one!
Even games from that era had the option of inverted aiming and camera angles, so Ubisoft is really lazy and dumb for not including the option.
I rarely game on a controller these days, but I can't help but use invert when I do.
I was seriously hoping for the DLC Chaos Theory maps, since I missed the download window for them on Xbox, and that they'd include them along with the ones that came on the original disc. Why are they(Ubi) so messed up in the head?
Someone please smack Shinta for me please. Yes we know you love whiteknighting anything sony or sony exclusive to the death. Relax your DSLs please.
Inverted control is as natural as being right/left-handed. Those who use inverted, including me, can't handle non-inverted control; it's like trying to drive a car with your feet, upside down. Might as well control with oven mitts.
That said ubisoft and sony have just alienated half of the potential costumers of this. There should be a policy where publishing a game requires an inverted option, but apparently a significant portion of the gaming community is unimportant to Ubisoft and sony.
Already got the xbox version of CT off Live, so that will have to be good enough for me. No way I'm touching this lazy HD money grab.
"Up is up, down is down. It's not that hard."
For some of us (read: a lot of us), this couldn't be further from the truth.
I literally CANNOT play non-inverted without having to force myself to think about every single movement. It's just the way my brain works.
And the simple fact that inverted aiming has been around since the god damn 90s means there is no excuse here. It's just fucking LAZY.

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