According to a post by Blizzard employee “Bashiok” on the official World of Warcraft forums, the art of PK’ing will be highly discouraged by Diablo III’s game mechanics. A poster brought up the issue because of his concern with Diablo II’s interface, to which Bashiok replied:
We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down.
That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing.
To me, that sounds like Blizzard isn’t going to change anything about the old system. Having to run back to a town just to toggle abilities is a bit bothersome, but I don’t think rampant PK’ing is what Blizzard wants with their new title. I’ve read about how out of control “griefing” is in
Age of Conan, and while hilarious, it seems like a pretty nasty problem for new players. Perhaps Blizzard just wants its potential players to purely focus on looting and gathering items like the gnomes they want us to be.
No word has yet been received on how much players can spam chat boxes, offer a dual, or make characters grunt.
[Via videogaming247]
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Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!
i loved it when high level dude came into a room full of people 20-30 levels lower then itself, only to wind up leaving the room a sad panda cuase they used teamwork to kick his ass repeatedly at the same time as completing a quest
Seriously Im a trammie at heart and since then and usually only games specifically dedicated to PvP get it right and even then they might fail ( i.e. Guilds of War requiring immense grinding for effective PvP at the initial release ).
Co-op is also never getting enough emphasis, so good for Blizzard....now lets hope they keep the minimum system requirements modest.
probably also good to have a set level difference cap, say, a player must be within 5 levels of another in order to go hostile.. the best way would be to allow this to be set by the game's creator: don't like those rules, join a different player's game.
Oh right, cause its not happening to you, if you where the newbie being griefed then you would be bitching as well.
Why is that there will always be a group of people whom get their hands on a game and their first thought is "how can I ruin this for everyone else?"
Pissed me off to NO end. But, as said, passworded rooms fix this simple issue.