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No 'gimmicky' motion control features for Halo photo

How long has it been since someone last talked about Microsoft's upcoming Natal? Too long! VideoGamer has kept the conversation alive by having a discussion with Halo 3: ODST producer Alex Cutting about where Halo is going to inevitably stand with the motion control tech.

On the subject of Halo supporting Natal, Cutting says "we are committing to only doing it when it makes sense. We are not going to produce a gimmicky feature that just takes advantage of motion controls when it doesn’t feel right."

"We’re going to make the games we want to play. We’re not going to make a feature that’s not fun," he continues. Cutting also brings up the excellent point about how before the original Halo, people weren't sold on the concept of dual stick first-person shooters, and he thinks Natal may be the same way.

With so many developers coming out to say their games won't use Natal in gimmicky or otherwise meaningless ways, I sort of want someone to tell us they plan on doing the opposite. Are any developers out there making a Natal mini-game collection? Now is the time to say so, before we get angry.








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18 comments | showing # 1 to 18
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Dangsterr's Avatar - Comment posted on 09/10/2009 19:21
Dangsterr
Natal = meh
rsquad's Avatar - Comment posted on 09/10/2009 19:26
rsquad
Wait...so Halo introduced two-stick controls to shooters? Huh?

What?
Chris Carter's Avatar - Comment posted on 09/10/2009 19:30
Chris Carter
@rsquad
I think what he's saying is that while the PS1 had them before the Xbox with the original Dual Shock, they weren't completely sold on the idea until Halo legitimized it.
RIMoonlight's Avatar - Comment posted on 09/10/2009 19:30
RIMoonlight
Uh... yeah. It kind of did.
Zeta Crossfire's Avatar - Comment posted on 09/10/2009 19:34
Zeta Crossfire
Say what you will about the movie gamer but i like the whole idea of using your body to control a character. Not a perfect idea but its one step closer to .hack where you put a thing over your head and control your avatar right?
matrixdude171's Avatar - Comment posted on 09/10/2009 19:43
matrixdude171
So just what are you going to do with Natal, have you flail to fire?
Zeta Crossfire's Avatar - Comment posted on 09/10/2009 19:46
Zeta Crossfire
@Matric

Maybe point at the screen? have a trigger in your hand or a prop rifle?
Chris Carter's Avatar - Comment posted on 09/10/2009 19:58
Chris Carter
@RIMoonlight
In case you're referring to dual stick shooters: no, it didn't. Halo just legitimized them and made them popular.

The PSX had a handful of Dual Stick shooters approximately 4 years before the Xbox was even released.
h5e5l5l5o5's Avatar - Comment posted on 09/10/2009 20:17
h5e5l5l5o5
Oh my! What is this?! The hardcore games will not use motion control!!! And the only games that will use it are party games and shovelware?!

OH my!
runtheplacered's Avatar - Comment posted on 09/10/2009 21:39
runtheplacered
I'm STILL not sold on dual-stick first person shooters. And I doubt I ever will be.

Yes. Yes, I am a PC FPS fanboy. So what of it? Wanna fight about it?
Retrofraction's Avatar - Comment posted on 09/10/2009 21:46
Retrofraction
Natal without Halo = EPIC FAIL

yep if there was anygame that would get "most" of the 360 users with natal Halo was it.

well so much for natal

I agree PC mouse and Key board rocks, exspecially on very complex games like mass effect.
lubczyk's Avatar - Comment posted on 09/10/2009 21:54
lubczyk
What's the point of Natal if you're big games (Halo and Gears of War) are not going to use it?

What's Microsoft's killer app for Natal going to be? You're in the Movies 2? Viva Pinata Waggle? Bajoo-Totie?
Hcapt's Avatar - Comment posted on 09/10/2009 22:05
Hcapt
I think rare is coming up with a gimmicky mini-game collection called "Natal Sports".

If Bungie won't make an FPS that does away with the traditional controller, I don't see why we should buy Natal. Natal should be able to track pointing movements accurately enough to be used to control an FPS, if it can't do that then I see little potential in Natal for games I am interested in.

Think of me as an IR pointer FPS fan. I feel FPS's were inherently built to be played by pointing an object at a screen, and have a strong willingness to spend lots of time with good multiplayer FPS's with this feature, but have seen zero games that are quite right. The Conduit fell short only because it needed a few more multiplayer maps with good variety and the ability to bring a guest online with you (and some local multiplayer support). Didn't even need Wii speak so long I could play it with a friend that's in the same room.
dwolfwood's Avatar - Comment posted on 09/10/2009 22:27
dwolfwood
I find it funny how they accept that Halo is still their "ace in the hole" as you would call it. Even though Bungie wants to let it go. Where are the new IPs M$? :(
Darren Nakamura's Avatar - Comment posted on 09/10/2009 23:15
Darren Nakamura
Hahah, it would be pretty refreshing if a company came out and said that they planned on making gimmicky minigame compilations.
Qraze's Avatar - Comment posted on 09/11/2009 00:28
Qraze
i want to know what's gonna happen when its night time and the lights get turned off for full immerse. i at least know those ps3 light wands will work, but they'll create light as well, waving a glow stick around like a raver.
Monte's Avatar - Comment posted on 09/11/2009 03:29
Monte
"screw innovation! why take the time and money to pursue a risky new venture when we can just sell expansion packs of Halo 3 at full game price!"

Though Seriously, i can agree with the idea of of not making motion controls, for the sake of just having them cause it IS just a gimmick then... i mean, there are quite a few wii games that have motion controls, but at the same time play better when using a classic controller... frankly though, it does feel like their is potential in natal that might be worth exploring... afterall, i can recall a time when true VR was considered the sci-fi future of games, and games that need no controller but your own body is a step in that direction.

Not to mention that one of the best ways to get people to experiment with new tech is to find a way to make it popular, which is something that AAA game titles are good at. Sure it may not work out, but we never get anywhere without taking that first step and trying; if everyone is too afraid to try new things then we never move forward.

@Retrofraction
Y'know i'm kinda reminded of when Sony came out with the eyetoy and eye of judgement... First thought that came to my mind was that the eyetoy would have been a LOT more successful it they had found a way to implement PRE-ESTABLISHED card games instead of trying to invent a new one... Like figuring out how to make the Eyetoy read Magic the gathing cards or yu-gi-oh cards and use those instead
ikiryou's Avatar - Comment posted on 09/11/2009 05:22
ikiryou
Natal FIT! starring Master Chief. Get FIT! as Master Chief puts you through the paces, Halo style! DLC to include Cortana's Killer Palates Workout!
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