After having it bluntly confirmed that GoldenEye 007 would indeed have no DLC whatsoever, I struggled with whether or not to top this story off with our intrepid hero, Captain Obvious. On the one hand games on the Wii just don't get DLC, but on the other it isn't impossible for them to get it and that means there's always that chance. Thus putting Captain Obvious up there is basically saying that a Wii game not having DLC is a foregone conclusion, which is saddening.
However, since this story basically backs up that conclusion we have Captain Obvious above and the short response I got from Julian Widdows, Executive Producer at Activison Blizzard UK, when I asked him what the chances were, if any, of GoldenEye 007 getting DLC right here: "None. Sorry."
Sad to hear it, but considering the fact that I played the original (and still do on occasion) over and over with the exact same levels and no idea what DLC meant (Double Large Cranberry?) I think I'm going to be just fine without it this time around too.
Anyone surprised by this?
Matthew Razak is Destructoid's Associate editor and co-founder of film site
Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife.
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LOL BUY OLD SCHOOL GOLDENEYE MAPS ONLY $15 A POP WE FEED OFF YOUR NOSTALGIA - it would make me sick.
Most of the time DLC translates to: We developed a bunch of stuff, cut a bunch out and plan to piecemeal it out to you over the next year for teh moneys.
So, now that they've stated there will be no DLC...they are indeed giving codes you need to enter into the game to unlock the modes? Like the old-school way?
They have heard of the Internet, right? That mystical place where people can share these kid of codes fairly effortlessly?
Huh.
Nice angst. Why not write us all a poem about your hatred.
And unfortunately that's exactly what most DLC has become.
Guys like Patriot Snake here are the reason why developers know they can sell gamers content a little bit at a time, and have them pay for the game 3 times over. Usually multiplayer content too that they didn't spend much time creating in the first place.
"A game with DLC is..a game with more stuff to extend its playtime? "
How do you figure? Seriously, I would love to hear how you could possibly explain this. DLC automatically means longer playtime? You're stupid if you believe that. Very, very naive. Like a marketing departments dream come true.
You really can't figure out from the context of the conversation that we're talking about PAID DLC?
What are ya new???Unless L4D2 is the only game you've ever played you know that free DLC is rare.
You missed the point most people are making.
There is no question that there is some great DLC out there. The fact is that most of it is developed at the same time as the main game, but held back until after release so that gamers will have to pay for it a little at a time if they want it.
Easy there big fella.
No obviously I don't know if you've ever purchased dlc. What I do know from your first comment is that you (and many others not just you) have accepted this type of developement as the norm.
Horse Armor - Shit that should have been in the game, but we cut it so we could sell it to you. There are options and feature that came with games in previous generations, but we want to see just how stupid you are and if you'll pay for them.
Paid DLC - This is content that might have actually been developed after the game was released. Guess what, though? Since download content doesn't really have to go through Sony and MS quality assurance and quality testing isn't the strong suit of devs like Bioware and Bethesda, you're going to get content that is buggy as hell.
"Free" DLC - This, again, is stuff that should have been in the game anyway, but we're going to take it out to guilt you into buying our games brand new. That is, within the first several months of release. Once those vouchers expire (and they will expire by design), you'll have to buy the content because people who buy the game new months later are just a filthy as people that buy used games.
Pre-order "bonus" - We couldn't be neat like Atlus and release a complete game with a physical bonus item, like a CD soundtrack, art book or plushie. Instead we're going to rip something out of the game so you are forced to choose one store over another to get the game. That or we're going to create a massively broken weapon or move that is game-breaking in multiplayer. If Activision could do it for Goldeneye 007, we would make Oddjob the bonus. If it was Metroid, we'd try to get Nintendo to give up Samus' Screw Attack as a bonus.
Way to Biff that one up, me.
OK, how about this.
Roses are red
Violets are blue
Go fuck yourself Bakewell
And get an avatar too
That is all.
Nice. However a few days ago I had an avatar (as if that has anything to do with anything) and you still seem mad.
There.
That's better.
Nice troll. The Wii does have precedent for DLC: see Mega Man 10.
That doesn't mean DLC is bad for games. What is bad is DLC which is already stored on the disk. I don't object to the concept of it. Just how publishers call it "DLC", as if it's something extra that was not on the disk. There should be a law which forces them to call it what it really is "unlockable content stored on disk".
There's some paid DLC that I'll get around to, like GTA4, but I still haven't finished the main story in GTA4 so that's gonna have to wait.
I waited long enough to get Fallout3 that I got the GOTY pack with all the DLC and that was cool. Good content. I probably wouldn't have paid for it and downloaded it otherwise though.
But I'll always take all the FREE DLC they can dish out.
You've missed it too man. Most dlc might as well be content that is already on the disk at the time of purchase that you pay to unlock. Most of it was developed at the same time.
I'm not saying that a developer revisiting a title months after release and creating new content doesn't ever happen. It's just that nowadays most dlc is a part of the developement plan from the start.
I don't think DLC being planned from the start is such a bad thing, so long as they don't advertise it in-game to you like Fable II and Dragon Age did. So long as the DLC isn't actually on the disk, I see no reason to complain.
And how exactly is DLC killing the game industry? So extending a games replay value and bringing in loads of revenue for the games industry is killing said industry?
So you mean to say making money ruins an industry? You need to get a proper grasp on economics.
I seriously don't get all the hating on DLC. Maybe it's because I don't care about Call of Duty and it's expensive DLC. All I know is I have bought all DLC for Mass effect and Dragon age origins and I thoroughly enjoyed them. DLC improves games in my opinion. If you disagree then I guess I still win because I enjoy the games more.
Longest post I've ever had on the front page.
All three are Squeenix, for what it's worth.