Quantcast
No deathmatch: Supergiant talks multiplayer in Transistor - Destructoid

DestructoidJapanatorTomopopFlixist



No deathmatch: Supergiant talks multiplayer in Transistor


6:30 PM on 04.01.2013
TransistorNo deathmatch: Supergiant talks multiplayer in Transistor photo



Supergiant Games' next project, Transistor, will have multiplayer -- but it's not what you might think. "The combat maybe could work in multiplayer, but I don't see this game having deathmatch arenas or whatever. I think I can say that pretty safely," creative director Greg Kasavin told Rock, Paper, Shotgun. "Something we're more interested in is a sense of feeling connected to other people who are playing in a subtle way.

"You can still have your personal experience around the story, but you always know you belong in a larger [world]," he explained. "For example, players can sometimes see traces of other players' paths moving around. Things of that nature. What's interesting to us about this world is that it lends itself to some interesting things like that."

This is music to my ears as someone who very much loves games that blur the lines between single-player and multiplayer components. Kasavin also commented that cooperative play was considered for Bastion but ultimately cut. "Traditionally, we agree that co-op is probably the most enjoyable way to play action-RPGs -- with 1-3 other people. But we found it to be quite at odds with our narrative goals."

For Transistor, "[co-op is] not in the cards for us right now. But again, the part where you don’t feel alone in the world is very important to us. Solitude can be a very powerful feeling in games, but we want to use it intentionally. We don't just want it to be the default mode of being in the game. We'd rather play around with it and use it purposefully."

Supergiant's Transistor Will (Sorta) Have Multiplayer [Rock, Paper, Shotgun]






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.







Indie

2:00 PM on 04.16.2014
Not a Hero's 2D cover-based shooting killed me about a dozen times

Devolver Digital had a great showing at PAX East this year. Though Hotline Miami 2 might have had the most buzz going in, not long into the show people were shouting about Not a Hero. Developed by Roll7 (of OlliOlli fame), it...more



1:15 PM on 04.16.2014
Heart Forth, Alicia is the best Kickstarter I've seen in ages

There's been a resurgence of Metroidvania games in recent years thanks to crowdfunding but not all of them have lived up to our lofty ambitions for the genre. Many haven't. As such, I hope you're not so skeptical as to avoid...more



11:30 AM on 04.16.2014
La-Mulana 2 aims to be more 'intuitive,' still hard as heck

La-Mulana was regarded by some as the hardest game ever. This isn't going to change, though Nigoro's Takami Naramura wants it to be slightly more intuitive so perhaps all those deaths don't lead to warranted frustration and ...more



View all Indie






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more