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No dead space in Dead Space: Developers may omit pause feature photo

CVG was lucky enough to get some hands-on time with Electronic Art's upcoming space survival horror title, Dead Space, and they think it looks promising. But that's not a hot story, this is: the game's developers are toying with the option of omitting the game's pause functionality. Does that take some sack, or what? 

In life, there is no pause button. When your boss walks in on you posting a Cblog instead of finishing up those TPS reports, you can't hit start and assess your best excuse. Why should it be any different when a drooling space monsters jumps out of the shadows to have its way with your space engineer?

While there's a chance the devs will ultimately decide to include the option in the final build, I'd like to see this in action. If anything, it'll make for a great "Good idea, bad idea" discussion. On one hand, I can see how something like this could up the intensity of a survival horror title. On the other hand -- considering the assumed diets of many gamers -- the lack of a pause to allow for a bathroom break could be disastrous.

As a culture, we've been spoiled with the ability to allow ourselves to pause the "action" and be distracted -- in our homes we can pause movies, music, videogames, and even television. You can even put down a book mid-sentence if you needed to. Would sitting still and seeing a task through without interruption be that bad? I can hardly remember what it's like.


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61 comments | showing # 1 to 50

covah's Avatar - Comment posted on 02/11/2008 08:55
covah
...there is not a single good idea about that. Yeah real life doesn't have a pause button, but I'm not playing video games to play real life am I? Pause isn't even a feature to debate including or not, its a convenience that should be mandatory. So basically EA is saying that you should die in their game if you have to do something other than play their game like answer the door or something
Boolean's Avatar - Comment posted on 02/11/2008 08:57
Boolean
This is stupidest thing I've ever heard. It's like releasing a DVD that can't be paused "because action can't be paused in real life!".

If these are the kind of gimmicks they are already relying on to make their product unique, I see a bad future for this game.
Einhander's Avatar - Comment posted on 02/11/2008 09:02
Einhander
There aren't two M's in the word OMIT.


http://www.merriam-webster.com/dictionary/omit
MechaMonkey's Avatar - Comment posted on 02/11/2008 09:03
MechaMonkey
While I like that they're considering trying something new, I would hate having to go back through and play through a significant portion of the game because I died when I couldn't pause to prevent my dog from throwing up on my shoes. There had better be an intense autosave in this game.
HarassmentPanda's Avatar - Comment posted on 02/11/2008 09:05
HarassmentPanda
This is a terrible idea. Some of us have extremely busy lives and very limited time to play games. When we do get to play, it is hardly ever without interruption. There is no excuse for not allowing a pause feature; in fact, limiting such a feature would all but destroy my ability to play games at all.

It is understandable in multiplayer games where
pause" would be an impossible feature to implement. But, when a game is a solitary experience, there is no good reason to eliminate pause. I can't think of a single piece of solitary entertainment in history that you weren't able to put down at your leisure.
moominsean's Avatar - Comment posted on 02/11/2008 09:07
moominsean
real life doesn't offer a save station either. and if i ever got hit with a chainsaw or something, i'd be dead a hell of a lot faster than i am in games... i sure as heck wouldn't be all healed up by some random item i found in a box. games aren't about real life, generally, and if they are, they still don't emulate it to the tee. if they did, we'd be playing life, not games.
Count Grishnack's Avatar - Comment posted on 02/11/2008 09:08
Count Grishnack
I like this idea. I say do it and just increase save points. I don't think it's that big of a deal, I don't pause games that much anyway (I don't think...).
fenixrisingxl's Avatar - Comment posted on 02/11/2008 09:11
fenixrisingxl
This could be a decent idea, as long as it's limited to the hardest difficulty level (if there even is such a setting in this game).
Perhaps the player can use the Guide button to 'force a pause,' but I don't think it works that way, does it?
BluDesign's Avatar - Comment posted on 02/11/2008 09:14
BluDesign
God, next thing you know, they'll say, "We didn't want you to be able to invert your aim because you can't invert your aim in real life." It's a fucking game.

But then again, Dead Rising accomplished the same feat by limiting your ability to save to bathroom visits and sleeping locations.

@boolean

David Lynch doesn't put chapters in his DVD's for this same reason. He feels that the movie is the movie, not a waystation of starts and stops.
ScottyG's Avatar - Comment posted on 02/11/2008 09:15
ScottyG
I want to like the idea, but general life distractions like bathroom breaks or the phone ringing - things that aren't an issue in the game's world, but are in a gamer's world - pretty much mean games need a pause feature.

A perfect example of why this is a bad idea is the MGS games. I've had to replay several of those fourty minute long cutscenes that can't be paused because of something coming up ten minutes in. In one or two cases I've actually said the hell with it and didn't bother watching the cutscene again.
Mxyzptlk's Avatar - Comment posted on 02/11/2008 09:16
Mxyzptlk
No, no, no. Awful idea. Sorry, but if the phone rings or someone knocks on the door, I want the option to be able to suspend play.
Nick Chester's Avatar - Comment posted on 02/11/2008 09:17
Nick Chester
@ Einhander:

You are more useful than spell check. Thanks.
TheStripe's Avatar - Comment posted on 02/11/2008 09:17
TheStripe
@DVD - Regardless of his skill as a filmmaker, David Lynch is fucking nuts.

Omitting the pause feature would be a mess. It sounds almost like a gimmick to sell games, rather than a well-thought-out inclusion for the sake of the game. No pause would be great if we never had to use the restroom, answer the phone, or stop playing for any reason whatsoever. Seriously, guys. No Pause = Bad, Bad idea.
blehman's Avatar - Comment posted on 02/11/2008 09:19
blehman
Dude, wait...What? No pause? So when I needs to excuse myself for a "break" I have to find a nice, safe corner in the game and hide? DO NOT WANT.
atastysammich's Avatar - Comment posted on 02/11/2008 09:23
atastysammich
Bah, it wouldn't exactly be a gamebreaker. Unless "Dead Space" is industry code for "Robotron 2084 and Sinistar Had a Child, and Also, It's On-Rails," I'm sure you'll at least be able to idle in an empty room and take a breather when need be.
Trev's Avatar - Comment posted on 02/11/2008 09:24
Trev
Like several others, I think the first time I ate it because my phone rang the game would end up on the Shelf of Gaming Shame and probably never be recovered. Losing because you screwed up is one thing, losing because the game tries to pretend it isn't one is just stupid.
atastysammich's Avatar - Comment posted on 02/11/2008 09:25
atastysammich
@ blehman

Oh hey, you beat me to it.
hjd uk's Avatar - Comment posted on 02/11/2008 09:28
hjd uk
Thats just stupid. Does the console menu pause the game like on the wii? if so then you can jsur use that, otherwise :S.

I would never buy a game that you couldnt pause.
Jim Sterling's Avatar - Comment posted on 02/11/2008 09:32
Jim Sterling
Terrible idea. Who pauses a game to "asses" the situation anyway? Are they retarded?

The pause button is there because people have lives, bodily functions and potential distractions.

Anyway, there will be a pause button, I guarantee it. It's a stupid, hairbrained idea that they won't have the balls/cheek to see through.
Narishma's Avatar - Comment posted on 02/11/2008 09:33
Narishma
I like this idea. Even now when I am interrupted I usually restart the level. So it wouldn't change much for me, as long as there are enough savepoints that you don't have to restart more than 15min or so.
WhiteSpyderZero's Avatar - Comment posted on 02/11/2008 09:38
WhiteSpyderZero
I like the idea, but I can't see how they can add that feature without making it very, very annoying.

But on the flip side, it is something different.
BlindsideDork's Avatar - Comment posted on 02/11/2008 09:38
BlindsideDork
No my idea!!!
RJG's Avatar - Comment posted on 02/11/2008 09:39
RJG
This is a fucking awesome idea. Think about it, this is a survival horror game. You are supposed to be scared shitless. If you know that in the middle of a boss fight you can't pause the game and take a break, you will be shitting yourself, because you have to sit there and watch your character die because you were taken by surprise and couldn't pause the game to slow your heartbeat before you got raped by the Tyrant and had cunnlingus performed on your new testicle-less groin by your new best friend, the Licker.

In the context of a survival horror game, anything that increases suspense and the feeling of "no way out" is a good thing. This is doubly true if trying to use a menu to select healing items doesn't pause the action, because you can't screw around in a menu umming and ahhing about whether to use the spray or the herb or whether to switch to the shotgun or the grenades. You're on the spot fighting for your life.

And I think that is the whole point, and I think it's a good thing.
TheStripe's Avatar - Comment posted on 02/11/2008 09:42
TheStripe
"Even now when I am interrupted I usually restart the level."

I don't believe that for one minute. So instead of pausing Super Mario Bros, you let yourself die, then let the clock tick at the start, hoping a spiny or errant goomba doesn't put Mario in the ground while you go pinch one off? I mean, I've heard a lot of gamers say a lot of stupid stuff to come off as "hard" or "badass" but this little bit of idiocy takes the cake.
Discombobulator's Avatar - Comment posted on 02/11/2008 09:43
Discombobulator
I agree with fenixrisingxls idea of limiting it to a harder difficulty. Alternatively they could make it like Ninja Gaiden, in that if you are getting your ass kicked, it gives you the option to pause or select "easy mode" if it feels like you are getting nowhere.

However, I think that some people are missing the point here. In an earlier update, I think that it was mentioned that you don't even meet an enemy in the first 20 minutes or so of gameplay, if when you met that first enemy and you knew that there was no way to stop it from coming at you, I think that it would be a terrific tension builder.

Anyway, the way that this game seems to be panning out, it appears that you wont be faced with a constant onslaught of enemies (not master chief, just a regular guy, etcetera), so in all likelihood, there should be plenty of places that you can just stop moving around and take a break from the game.

On a side note, have any of you whippersnappers been to an arcade? Back in ye olde tymes we didn't have no fancy pause buttons. Sheesh.
BlindsideDork's Avatar - Comment posted on 02/11/2008 09:47
BlindsideDork
The difference between this and a DVD and pause is, the DVD isn't interactive. You are watching something not PLAYING something.
big filth's Avatar - Comment posted on 02/11/2008 09:50
big filth
AND they are going to GLUE your hands to the controller and put toothpics between your eyelids, so you can NEVER stop playing!!

THEY WILL OWN OUR SOULS..
TheStripe's Avatar - Comment posted on 02/11/2008 09:57
TheStripe
@ Dis - many of those arcade games were a couple of hours long, tops. Being at an arcade also removed the player from many of the pause scenarios: answering phone/door, caring for children, and a trip to the restroom usually meant a balls-out run through a crowded shopping mall to the public pissers, rather than a short jaunt down the hall.

That being said, if Dead Space actually includes so few enemies that I could find a safe space to hide within the first two rings of a telephone at any point in the game, I'm no longer interested.

There are many games out there WITH pause features that still interrupt the game, should you have to lose them. I know for a fact that simply having to pause Viewtiful Joe during the last boss for a phone call or bathroom break meant that my timing was screwed up for the unpause and generally left me for dead. Lot of memorization in that game. Does that mean that VJoe shouldn't have a pause feature because it just gets in the way when you actually do have to use it? No.

No pause = Bad idea. As much as popular media would like you to believe it, gamers do have lives, and many times, those lives intervene when we're playing games. Not letting me pause the game and forcing me to replay 15-20 minutes of it because I had to take a shit and got eaten by a face-hugging, mutated alien of some sort is just going to make me stop playing altogether. Because lets face it, any dev who would think about doing away with the pause feature to "up the intensity" already has a brutally unfair save system to implement, too. Start searching for those ink ribbons now, because since there's no pause, it's the only way to stop the aliens from eating your face.

Dumb, dumb dumb idea. I hope they drop it so I can buy this game.
VWGTI's Avatar - Comment posted on 02/11/2008 10:01
VWGTI
This game sounds awesome. What happened to the EA we all loved to hate?
Boolean's Avatar - Comment posted on 02/11/2008 10:02
Boolean
"because you have to sit there and watch your character die because you were taken by surprise and couldn't pause the game"

"if when you met that first enemy and you knew that there was no way to stop it from coming at you,"

Who the hell does that anyway? I can't think of a single time where something made me jump for the pause menu instead of slamming down the fire button in pants filling fear. Simply this idea does not make the game any more scary AT ALL, it just makes it annoying. But like Sterling said, there is no way in hell this is ending up in the game, I think it's just a publicity stunt.
monosylabik's Avatar - Comment posted on 02/11/2008 10:11
monosylabik
just do it.
they should see this big grin i have on my face right now.
if they manage to make the game as intense as theyve said they have this could be the coolest thing ever.
TheStripe's Avatar - Comment posted on 02/11/2008 10:15
TheStripe
If the lack of a pause feature doesn't inhibit the experience while allowing room for real life, the game is going to be devoid of enemies and truly boring. I didn't have to pause Harvest Moon, either.
twincannon's Avatar - Comment posted on 02/11/2008 10:16
twincannon
Been done, sucked, pause or gtfo
BS3 Owner's Avatar - Comment posted on 02/11/2008 10:37
BS3 Owner
This has promise. PLEAZE don't milk it though EA!

Dead Space & Army of Two, looking good!
Kudos to EA, NO?
RJT's Avatar - Comment posted on 02/11/2008 10:41
RJT
I thought the following:

"As a culture, we've been spoiled with the ability to allow ourselves to pause the "action" and be distracted -- in our homes we can pause movies, music, videogames, and even television"

Nick, do you really want to turn this into some soapbox issue about American culture? Really, this one? And from the post it seems you think this could be just the shot in the arm we need, huh?



Jog the fuck on. There's a very real reason games have a pause feature - many of us who do play games do not have hours to sit and cock-about playing the same section of a game over and over again.

We aren't all "chocolate milk" kids who can scream at our moms and beg for more snacks on Xbox Live day in and day out - some folks actually have *gasp* careers or families who are prioritized well ahead of whichever game we're currently clicking our way through.

The "pause" might be one of the most necessary and fundamental aspects of gaming - frankly, games might not be "games" without it.

It certainly shouldn't be sacrificed in the name of those of you who are incapable of focusing on something for more than 5 minutes.
xMalachi's Avatar - Comment posted on 02/11/2008 10:44
xMalachi
EA will fail if they include this feature.
Cheeburga's Avatar - Comment posted on 02/11/2008 10:44
Cheeburga
I think I might like it.
Netrat33's Avatar - Comment posted on 02/11/2008 10:45
Netrat33
Me pushing pause never made a scary game less scary. Put the fucking pause button in. Or like someone mentioned earlier, make it an option on a harder difficulty
EthanGray's Avatar - Comment posted on 02/11/2008 10:49
EthanGray
I'm going to look at this from another side. Something real life has that games don't do well. In real life you could (theoretically) run away, aim, shoot, and rifle through your pockets all at the same time. I'm not saying you are going to do those things particularly well depending on who you are but it's possible. In games many of these functions must share portions of the controller based on the limitations of pressing a few buttons and moving some sticks to simulate the complexities of motion. Pauses can and should be used to help to facilitate the limitations of interacting with a world of infinite possibilities with 4 axis and 10 buttons (12 if you include the typical start/select buttons) and not making everything context sensitive.
Twosixteen's Avatar - Comment posted on 02/11/2008 10:54
Twosixteen
Just because a must miss title.
manta's Avatar - Comment posted on 02/11/2008 11:07
manta
I like it. If there are autosaves every 10 minutes... who cares? But I won't be playing it. Survival Horror games and me don't get along.





AKA I'm a gigantic pussy.
God Len's Avatar - Comment posted on 02/11/2008 11:08
God Len
i like this idea

WE HAVE LIVES

THEY TOOK OUT JOBS!
B-Radicate's Avatar - Comment posted on 02/11/2008 11:10
B-Radicate
The problem is that space monsters and miners don't exist in real life (yet), so this is a dumb idea.
vitus's Avatar - Comment posted on 02/11/2008 11:16
vitus
"I can't think of a single time where something made me jump for the pause menu instead of slamming down the fire button in pants filling fear."

then you wont miss the pause button?

I really think this is a good idea, maybe they will even work it into the auto saving, like you have to barricade yourself in a room first then it will save...

and maybe even have enemy's that are virtually impossible to kill except within certain situations (alien anyone)

I like it.
Holiday's Avatar - Comment posted on 02/11/2008 11:16
Holiday
Just make it a game option. turn on or turn off. Simple.

I just hope it's actually scary and not just Doom 3 in space.
TheBrain's Avatar - Comment posted on 02/11/2008 11:21
TheBrain
It's kind of interesting to think you'd have a lot of tension and a foreboding feeling while taking a piss, but I don't think this idea is worth that.
GuitarAtomik's Avatar - Comment posted on 02/11/2008 11:33
GuitarAtomik
Bad idea. UNLESS it has some game play significance (like in some puzzle games where pausing could help you cheat) there is no reason to not include a pause function. As much as I'd rather not, sometimes you just have to be able to pause a game (anyone with a girlfriend knows what I'm talking about).
RskimB's Avatar - Comment posted on 02/11/2008 11:57
RskimB
They better have something that offsets the lack of pause.
Sharpless's Avatar - Comment posted on 02/11/2008 12:05
Sharpless
Bad idea. I only ever pause out of necessity, anyway.
Phyraks's Avatar - Comment posted on 02/11/2008 12:31
Phyraks
Horrible idea. That's the only reason I have a hard time playing online games is because of the lack of being able to pause. Like Sharpless I only ever pause out of necessity, but a necessity can pop up quite often with a house full of kids.
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