[No Clip is a Destructoid community blog series. An experiment in player interaction, AwesomeExMachina returns to popular games and plays them with a set of critical restrictions to rethink what we thought we knew. Note: this edition contains MASSIVE SPOILERS for Red Dead Redemption. Want your own work on the front page? Write something awesome in the community blogs. --Kauza]
Somewhere outside a dusty, dilapidated ranch where a man scarcely knew how to raise a cow rests a partially askew wooden grave marker etched with the words “Blessed are the peacemakers.” If you stood above this grave as a hushed young man, you can be assured of one thing. Your father saw redemption by the end of his life, because you – the player – stand there and because there is sorrow in the way you dip your hat.
This is the finale to the tale of a legendary western character. Though once despised by the countrymen of New Austin, you achieved John Martson’s deliverance through wholly good actions, even if you left the path from time to time to don a handkerchief and shoot a few nuns.
|The protagonist of Rockstar’s Red Dead Redemption stands as one of the strongest characters of recent memory, whether you see him as conflicted or contradictory. Rockstar took some inarguable narrative risks by starting the player dead middle of his exciting life as a thief turned mercenary with a heart of gold. Even further, by leading you to chase an invisible goal of familial bliss and, even riskier still, continuing the tale long after John’s death. I certainly don’t stand alone in marveling at this dicey story design and I’m still applauding to this day.
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