When we first showed you screenshots of Disgaea 3, some Destructoid readers attacked them hard enough to rack up the six-digit plus damage numbers the series is known for. While everyone is looking forward to a next-gen Disgaea, some are not pleased with the last-gen graphics shown in these screenshots.
NIS America comes to the game's defense, saying that the PS2 lacks the processing power and memory run Disgaea 3.
"PS2 could not load the same amount of data on to memory and process it like the PS3; therefore, we decided to develop it for the next-gen platform," says Jack Niida of NIS.
If you look at the screenshots, the backgrounds are of a higher resolution. Those and the character pictures and menus are fine. Series fans are more concerned with the character sprites themselves; they look about the same as they did on the PS2. Nida explains: "The character sprites for Disgaea 3 take 3 to 4 times the amount of labor to create compared to Disgaea 2."
Are they too busy for Disgaea 3?
I don't really think that these character sprites are going to dissuade any series fan from picking up Disgaea 3. The question is: do you think that potential new fans would be turned off by the graphics? Do graphics even really matter that much for a strategy title like Disgaea?
[Via Wired]
Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site
Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools.
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You know I'm still going to buy a PS3 for this damn game regardless...
My thoughts exactly! I love Disgaea as much as the next fan. Is the PS3 not enough to handle higher resolution sprites? :S
Odin's Sphere had major lag times when it came to final boss battles with so much sprite animations going on at once. Shit, I played it even on the PS3 and yes it ranned allot smoother, and the graphics were insanely beautiful, but when I battle the Undead Queen bitch or the Giant Final Dragon, it had small lag times.
So if this is the case with Disgaea 3, then what they say its true.
At least the character art is pretty.
It's all about the story and the endless leveling.
The game could have atari graphics and it wouldn't matter as long as there is a ton of classes, items, levels, skills, spells, and disproportionate weapons.
Oh yeah, and it better make me laugh. Graphics whores need not apply. NIS doesn't care, and neither do we.
http://www.youtube.com/watch?v=kwgxstWwx2k <-- a promo vid for the game, regardless of the quality of the sprites. It will sell to the ppl its targeted too, Juts like halo 3 Just like the new smash bros. And every other game out there.
Now, from what i am guessing is that NIS maybe telling the truth about not being able to run it on the PS2 as with the PS2 their could be scenes that Lag horribly... The screenshots of the game do show us that the game is made in HD, which means that they may be using higher res sprites....
Where NIS FAILS however, is that the "high res" sprites are really just upscaled from lower res sprites... meaning they larger Size and take more system power to process during the game, BUT they are not better quality
So it could be true that they could not run the game on a PS2 since they built for HD, however they are horribly lazy for not taking the time to make the sprites in the resolution that they were going to use and just made low-res sprites that they upscale. They probably wanted to cut back on their time by re-using many of the old sprites and made the new sprites low res to match the old sprites they were reusing... The "3-4 times more labor" comment could be half-true... is false in that it has nothing to do witch the image quality of the spites, but it may be true in that they may have increased the number of frames they use for each sprite animation, which makes things smoother
I understand they have hundreds and hundreds of characters that need individual sprites but its no excuse to look PS1.
I'm probably gonna get it though...
Best luck for Disgaea 4 huh?
I understand they have hundreds and hundreds of characters that need individual sprites but its no excuse to look PS1.
I'm probably gonna get it though...
Best luck for Disgaea 4 huh?
I swear, once game systems got 24-bit color, everyone forgot how to optimize graphics. When I do art, I still hand-pick palette colors and save them in indexed color mode -- then use PNGOUT on them. People ask me why my images are a quarter the size or less than all the idiots saving truecolor PNGs or JPEGing their images to death.
1. Didn't NIS say they made this on PS3 to get a hang of the console.
2. Shader models. This version supposedly uses pretty awesome attack effects, Shader models are completely Dependant on the graphics card, the PS2 is puny, obviously, the PS3 isn't.
3. You guys obviously didn't use the Tera skills in Disgaea 2, The sprites on those were easily amongst the best I've seen,
4. If Disgaea had the same graphics engine as Unreal Tournament 3, the gameplay would suffer. I'd rather have a game worth playing, instead of a game to look at and not play.
i'm hoping that meant they added more frames of animation, seeing as the resolution of the sprites look roughly the same