I'll just wait for this to flop like the 3DS and get it when it hits less than half-price.
Bypass production and shipping costs? check!
Launch day DLC? check!
Presell future content? check!
the list goes on... Game publishers have the crack cocaine and they know it. Buy less or none or wait 3 to 6 months to a year before you purchase.
All they know is the dollars they see on a spreadsheet. Change only comes when it hurts their bottom line, and they feel the consumer sting.
Nintendo has a crap reputation for coming to market with 2 generations old hardware that they buy ultra cheap, since it has such little value, but they market it well.
After all, some retailers are going to sell the digital versions at the same price or more than the physical copies, while others are going to have sales and price cuts. It makes less sense for places like Best Buy and GameStop to sell cheaper versions of the download initially because they want to be able to get the used versions of the games and sell them. Walmart and Target don't really have to worry about that because they only offer the game new. They'd be more likely to slash digital prices down. If Nintendo were to offer their digital version for less than the retail one, places like GameStop might be unhappy with the fact that the game they cannot resell has a pricing advantage, and might stock less hardware or software because it is less profitable for them.
But maybe part of it is the fact that in Japan, Nintendo 3DS games are already around ¥1000-¥2000 cheaper than other ones on the same system. If you compare Fire Emblem: Kakusei to Code of Princess, you'll see that Code of Princess is more expensive. A Japanator article lists Fire Emblem as having an online price of ¥4600 (around $55) with Code of Princess priced at ¥5750 (around $70.) Even if you take ¥300-500 off a copy of a competitor's digitally priced game, the Nintendo one is still likely to be cheaper.
At the same time, it doesn't make sense to not price them cheaper because more expensive digital downloads makes the used market stronger. It would be better for them to look at how much used sales are hurting retail sales, and go "Well, if we lose a little money from the digital sale, we might actually gain more money in the long run since that will be one more copy no one can buy used." Then price accordingly. However, Nintendo doesn't really seem to care much about the used market, or trying to stop it, at least, especially not as much as Sony or EA seem to. They don't really seem to care which kind you buy; physical or digital, they make money either way.
Except steam offers random, sporadic sales,while Nintendos model will offer lower prices and sales through natural market means.
Effectively, dd will be treated the same as physical games, but will cost retailers less.
When a retailer spends less on a product, the smart thing for that retailer is to pass on those savings to customers.
Except that's not whay Nintendo is doing here. By opening up digital sales to retailers, they are giving away control to them, and allowing us choice.
Rather than closing out retailers and spurning them and forcing gamers to their way or the highway, they may have found a solution that will work for everyone.
@_@;
Given that Nintendo hasn't started doing this yet, the only way is to complain verbally. Maybe it'll convince them otherwise, but probably not. It's not going to hurt.
Complaining doesn't mean you aren't also voting with your wallet.
"By opening up digital sales to retailers, they are giving away control to them, and allowing us choice. "
Except that the retailers would be fine with selling used copies of the WiiU games anyway. They aren't giving anybody any more "choice" then we already have, they are making excuses for a shitty price model, plain and simple.
How? That's like saying that new sales would cut into used sales, or that prices of retail games never falls.
The used market and download market are two parts of the same market, with new and rental filling the other slots. They won't cut into each other as not everyone wanting a discount will want it to be digital or used exclusively.
Furthermore, retailers won't care because at the end of the day they are still making profit off their wares. Who knows: this model may prove MORE lucrative than used games and retailers may come to prefer it!
How? That's like saying that new sales would cut into used sales, or that prices of retail games never falls.
The used market and download market are two parts of the same market, with new and rental filling the other slots. They won't cut into each other as not everyone wanting a discount will want it to be digital or used exclusively.
Furthermore, retailers won't care because at the end of the day they are still making profit off their wares. Who knows: this model may prove MORE lucrative than used games and retailers may come to prefer it!
It's like a "discount" offered to the buyer by paying upfront and making purchases in bulk. Through this mechanism, retail copies of games are maintained at a certain price point. However, through the digital model, there is neither paying upfront nor bulk purchases. Money goes to Nintendo directly on a sale-by-sale basis. So in that sense, the cost of NOT receiving wholesale bulk purchases from retailers offsets (to some degree) the savings from not having to package and distribute physical games.
I think there is probably some validity in this argument.
That means I can still pirate the games!
That means I can still borrow their games!
I'm not giving a single cent to Nintendo. What's sad is I prefer digital versions since it keeps me my lazy ass from getting up to go to gamestop, from switching/finding the games I want to play, waiting a day or more for Amazon to ship it.
The WiiU probably doesn't have enough hard drive space(or Nintendo Blocks) to hold more then 3 games anyway. So deleting games and redownloading them, is starting to sound more of a hassle at this point anyway.
Because that cam up at the investors meeting last week. I believe it was even posted on this site.
Vita's "cheaper" downloads are more expensive than what I'm seeing in retail, too. It's a nice illusion, but it's not helped by that expensive memory card. You know, the cards with class 4 speeds but a class 10 price?
So we have a cheaper to distribute game, that is more restricted to the consumer...And it's okay to sell full priced?
...Fauck! Thahat!
Because the average gamer will often go to the cheapest place to get the game. If the cheapest place was digital downloads nintendo fears they'd lose retailer support so they are tip-toeing around a future they don't want to commit to yet. Their fear is just one possibility though, if digital was cheaper than retail, then retail would have to find a way to compete. They could do this through lower used prices.
New retail copies would still cost the same as Nintendo wanted, collectors and clueless parents would still buy them to great effect.
The main reason they'd be stuck at that price point is because publishers are averse to reducing prices over time when it comes to digital downloads. Particularly the bigger companies.
Look at the Games On Demand prices on the 360. The prices there are two to four times higher than what you'd spend getting the same game from a used game store.
Beyond "Game of the Year Editions", DLC prices don't go down. XBLA and WiiWare titles keep their prices, and PSN is probably the same.
PC gamers at least have Steam, and the competitors to Steam, which at least push the idea of constant sales. But consoles don't have even that incentive. Microsoft does what for sales? Every week they put 1 to 5 things on sale for Gold subscribers only, and these things may be a game, or may be DLC, or even I think avatar items. Often they are things that are old. (Right now, their half-off offers are a cheap game from early 2011, Guwange from late 2010, VO:OT from early 2009, and the originally free pre-order bonus BF3 DLC pack.) Nintendo doesn't do sales at all, does it?
everyone going a nah you didn't nintendo when
almost every other digital download service does this exact same thing
Stay classy
This isn't really like you at all. The retail versions of the digital versions can be put a on sale like the physical versions. It lets retailers make the sales, which is practical since we are still not at a place where gamers, publishers and retailers are not willing to give up a physical product.
With the model Nintendo is pursuing, digital and retail are the same. Retailers are making real profit off these download codes, and it will enable a lower selling point to make the same amount of profit as a new physical copy.
Used games could potentially be affected(I don't think so, but it is possible.), but then they will simply be replaced by this method of digital release at the worst, so retailers won't be adversely affected by this.
http://www.siliconera.com/2012/05/01/nintendos-stance-on-download-vs-retail-prices-for-games/
You know that practically no one is going to read that link, right? These kinds of articles always go the same way: readers totally ignore the source article, gobble up the bits of info that are carefully selected and worded to get the most outrage/derision, and charge headfirst to the comments.
It happens so often that I don't even bother anymore.
By my reckoning a new $60 game should sell for $20 less at a $40 price point.
Dont be fooled into thinking this is some great service, when all their doing is increasing their profit margin without offering you anything. Not to mention that if I have to pay $60 I'm sure as hell going to give my money to my local video game store instead a greedy publisher.
"Walter Benjamin's "The Work of Art in the Age of Mechanical Reproduction" that pertain to this subject."
Benjamin's essay is worth talking about in these contexts. However, it was written in the 1930's so its application to games is questionable. Games are more like simulacrum in Baudrillard's sense - copies with no original. While I agree that there is a "cult value" to physical media, a physical disc is no less a copy than a digital copy. In fact, consider this:
"original" ----> disc copy ----> installed copy
"original" ----> installed copy
Since a digital copy is installed directly, you could say it's actually *less* removed from the "original" version. Of course, there's also the "gold" version of a disc that copies are copied from, but how can that be the original when it was burned from data on a PC? And we are not talking about making copies of copies in the photo copier sense. Since every copy is identical, how many times it has been replicated is irrelevant and unknowable.
There are things I like about physical media... but that media itself is not the "art" that is the game. It's just a copy to be fetishized. Only the installed copy is the game, how it was installed is just semantics so to speak.
(wrote a much longer essay as a response but I think I'll save it for a blog or something...)
Right now, and for many years in the future the hardware company (Sony, Nintendo, Microsoft)rely on retail sales more the digital distribution and this isn't going away just yet that's why we are not seeing the proper reduction of price for digital. That line Nintendo gave about digital and physical being equal is a corporate line of bullshit.
I wouldn't be surprised if some things where more expensive digitally.
Though even on PC nobody gets that DLC needs to come down in (regular) price along with the games. It's ridiculous when a base game is down to $20-$30 and all the DLC is still the same price.
Of course, I always wait a few months or even a year for the Steam price to plummet and all the DLC to come included. I'm not willing to support the idiocy and there's always plenty of games that have dropped from $65 down to $15 or less to keep me occupied.
If more people were patient like that I'd think game companies would have no choice but to abandon this asshattery.
The only reason game companies act like this is because the majority of gamers can't wait to grab their ankles and beg for another.
It's going to continue to happen so long as gamers eagerly latch on to their favourite source of digital domestic abuse, swearing up and down that they walked into a door, while fanatically badmouthing the game platforms they aren't currently taking it long and hard from. Opening their wallets for every buggy release, day one DLC and $65 digital download.
So, Nintendo need to really think about what is going to be a viable option to the customer. I think Sony have it right with the Vita. Both physical and digital copies of games, the customer decides and from sales point of view Sony have a good idea of how much physical to produce of each copy on average.
But I do like midnight openings, nothing can beat that feeling of being a truly fucking nerdy person for one night waiting for hours to get a game. I done it for the last GTA and for Black Ops. Can't beat that midnight game madness.

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