Iwata can't seem to bring himself out of these old-school sensibilities, and I'm thinking he's holding the company back here.
If you're going to make a digital market, then you need to mark the games down from their physical counterparts. You're not buying anything physical, no cartridge or disc or manual or box for that matter. If the prices are going to stay the same, what the fuck is the point of going digital?
But here's the thing Satoru, it actually does. Like, undeniably. When you pay for a game, you're not just paying for the game. You're paying for shipping, you're paying so that both the retailer and Nintendo gets a cut of the profit, you're paying for the physical box and disc/cartridge. Not to mention that you lose basic benefits, like having that game physically and being unable to lend & borrow games.
So don't bareface lie Nintendo. So close, yet so far. I'd hope with the usual price gouging in the UK they'd make an exception, as lord knows they owe nothing to the retailers here.
The fact is that a digital game is a copy of a copy of a copy which makes its cult value drop as you cannot touch it and be physically connected to it..
While a published game is a copy of a copy and has physical properties that can be put on display. Heck most of my friends do not know I own game because most of them are digital and they only notice when I am playing them that I own them.
Now this guy is an elitist, but cult value plays a big role on pricing and I find it really dumb that Nintendo cannot understand what form of marketing suicide they are pulling by saying this.
But then again it is Nintendo who decided to put all their attention to a failing hand held instead of making sure the wii got the games it deserved.
But overall I see a very big trend of Japanese developers and publishers making really stupid business moves.
"It will save us a boat load (pun intended) of money to not pay people to make our games, eat manufacturing costs and physical distribution but we want to charge you as if we still take those things into consideration."
Awesome got it.
We are cutting massive production costs
No Box, No box Art, No Manual, No disk
But it should be the same price as the game that comes with
The Box, The cool box art, The Manual (if done properly they are awesome) and a Physical copy of the game.
So what Nintendo is telling me other than don't bother with the WiiU is that if I was to bother with the WiiU I should buy the physical games. Which will inevitably be CHEAPER than their digital counterparts via Discounts/Sales & the Used market.
So I'm guessing that in a year its going to be nintendo shouting at the heavens that Digital Distro is Dead because they made it noncompetitive with physical media?
But yeah, having the same pricing for both products is kinda a slap in the face for us consumers. But I don't want them to be batshit crazy cheap, either! I mean yeah, the shipping, the plastic and the paper of the cart and box are gone, but you get an added bonus: you have your games ready to be played anywhere, and you don't need to be carrying a huge box of cartridges if fos some reason you wanna dig through your entire library to play any random game.
Not to mention bandwidth limitations from our beloved content providers here in the States. 250GB/Month sounds like a lot until you factor in streaming services and digital downloads of future 1080p games at 15-50GB each.
God why does Nintendo hate Nintendo so much?
MASSIVE CROSSING OF FINGERS.
Madness.
Of course when the reverse happens, such companies seem more than happy to raise the price of a game. Like the jump to $60 games.
And mind, it doesn't really help when you've got consumers who start shouting that digital really is worth a premium charge just for its convenience. (See the ebook market for an example.)
Maybe these publishers don't realize that a lot of ISPs the world over have bandwidth caps. Games files are HUGE. Between downloading Diablo 3 and Guild Wars 2 beta clients this month I've already used over 45 gigs of my 60 gig limit. If I go over *I* have to pay for it, by the gig. How can I justify using ANY of my bandwidth limit if I can just walk 5 minutes down the street and buy the same game for the exact same price?
Yeah, yeah... first world problems and all that but this is just silly. The convenience doesn't outweigh the cost whatsoever. It's a fact that digital distribution costs publishers far less than physical. It's a hard pill to swallow knowing they're simply reaping in extra profits off of this.
I won't buy into it. Maybe I just won't buy another Nintendo console either.
Maybe these publishers don't realize that a lot of ISPs the world over have bandwidth caps. Games files are HUGE. Between downloading Diablo 3 and Guild Wars 2 beta clients this month I've already used over 45 gigs of my 60 gig limit. If I go over *I* have to pay for it, by the gig. How can I justify using ANY of my bandwidth limit if I can just walk 5 minutes down the street and buy the same game for the exact same price?
Yeah, yeah... first world problems and all that but this is just silly. The convenience doesn't outweigh the cost whatsoever. It's a fact that digital distribution costs publishers far less than physical. It's a hard pill to swallow knowing they're simply reaping in extra profits off of this.
I won't buy into it. Maybe I just won't buy another Nintendo console either.
NO.
Hilarity aside, this makes no goddamn sense, Nintendo. No box, no cartridge/disc, no manual and you want to price it the same?
I'm just afraid there are morons out there who will buy the digital version, setting precedent and encouraging companies to try more of these BS tactics.
If you don't like it, buy the physical copy rather than the digital copy and stop complaining. The option is there, bitch with your dollars rather than your mouth. It's more effective.
Such a shame. They might make people more enthusiastic about a digital future if the cost savings of this format were passed on to the consumer in some way.
Iwata during a the same q&a session:
" It is a misunderstanding that the wholesale price of digital software will be identical to that of packaged software. As I mentioned earlier, it is a fair business transaction that, without taking any inventory risk, retailers don’t get the margin equivalent to the one they can get when they take inventory risk in selling packaged software. Therefore, the retail price of digital software isn’t necessarily converged with the wholesale price. There are several types of retailers; a retailer that offers products at comparatively high prices but provides good services and is in a convenient location, or a retailer that only focuses on offering products at lower prices than others do. I expect to see sound competition among retailers that take advantage of their strengths as they have done so far. In that sense, I don’t think our proposal on selling digital software will instantly pull a trigger that leads to cutting retailers’ profits to the limit. I also don’t think it should be this way in the future."
Nintendos downloadable retail games aren't locked into one dealer either.
Retailers will be sold codes as if they were boxed copies, and can set their price any way they want.
Offer me that kind of value on a console and I will literally just pipe dollars into your pockets. Until then, watch me buy physical copies at huge discounts so someone along your chain of distribution is cut completely short on profit. Mass Effect 3 for $30? Someone got screwed, but it wasn't me.

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