While Sony and Microsoft are showing off their motion capture tech, Nintendo waves their hand dismissively, saying 'been there, done that.'
Nintendo president Satoru Iwata told Financial Times that the camera-based motion capture tech was hoofy when compared to what they had going on with the accelerometers. Nintendo said that they tried expermential games using motion capture, but later passed on them in favor of what the Wii uses now.
Iwata might look silly throwing this out if Natal or Sony's glowing pleasure sticks come back to bite them in the ass. I'm not counting on that, though.
Of course, that's not to say that Microsoft or Sony won't get better results than Nintendo did. I don't care, though. I'm just going to be old-fashioned and hit buttons on good ol' controllers.
[via PCmag]
Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site
Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools.
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When I see all the motion control stuff, from MS, Sony and Nintendo, just two words come to mind.
Power Glove.
What Sony is doing is EXACTLY the same (in principle) as what Nintendo currently does with the Wii, only in reverse and with higher fidelity. The Wii remote contains a camera that reads the infrared lights on the "sensor bar" and translates that into motion data. Sony is doing the same basic thing except they're putting the camera on the television and the lights on the controller. While Sony hasn't said anything about it I'd be VERY surprised if they didn't also include accelerometers in the final version of their controller considering that they put them (mostly uselessly, with a few minor exceptions) in the Sixaxis and Dual Shock 3 controllers. Those too will probably deliver a much higher fidelity than the standard Wii remote and will at the very least be comparable to Wii Motion Plus.
Now what Microsoft is doing is fairly different, but also has a lot less potential for fun gameplay regardless of how cool the technology they purchased is. From a gameplay standpoint I can't see how it's anything other than a high fidelity EyeToy, which will probably have one or two briefly fun, but highly gimmicky, titles and then a deluge of crap that'll make everyone long for the days when the worst they had to complain about was wagglefest shovelware for Wii. That is until whoever they have running the Xbox division realizes what a failure it is and they pretend it never existed while pushing something more along the lines of the Wii remote, leaving the Natal technology to die without ever getting a chance to be applied to problems to which it might provide an interesting and useful solution.
Similarly, Nintendo likely didn't have the tech to make Wiimotion+ either.
This sort of tech is growing incredibly quickly. If Project Natal-like cameras existed when Nintendo was making the Wii, things may have been very different.
Nowadays, it's all 1:1, so whatever.
In short: Motion sensitive control is such old hat. Brain waves are where it's at (or at least it should be...)
Seems like they don't need it, but maybe they can kind of be some sort of backup to allow the game to know what's going on, controller-wise, should the led ball on the wand be obscured or some such.