Still the method is probably the only one with at least a small hope for beeing unhackable with a reasonabel amount of effort. No system is completely unhackable though.
That's the big problem.
Too bad that Nintendo is so far behind the times on online infrastructure that we probably won't be seeing a quality solution from them for a long, long time.
Games are never that cheap so I have no idea why you would expect them to be that price and unless you live in one of the countries that are genuinely screwed over by prices (note: everywhere except the US) then most games are at a reasonable price. These aren't iTouch games. People actually put time and effort into making the things you copy for free.
I just solved piracy.
Heavier encryption, especially with the bits system we use, will eventually crumble. You can't hack physical products, though. I can't think of anything they could do, though... screen filters?
If you can't afford a $30 game, I think the issue isn't with the game's cost, but with you.
And I've known people to pirate games that can be bought for under $5. Anyone that's complaining about the prices now wouldn't buy the games even if they were a penny because they'll continue to think "why buy something you can get for free?"
Most people don't understand the work it takes to make a good game.
As a result, I buy few DS games. I wait for sales or use ebay. Perhaps if nintendo offered a DL service too, prices might drop a bit. Regestration once loading a game with Nintendo's servers would help their piracy problem. Better customer service via Nintendo club could also help.
Unless they don't- granted there are some great games for the DS like puzzlequest and advanced wars and might and magic heroes and such that deserve the $ you pay but then there are stupid "imagine puppy cake ballerinas" or "hamster makeover" or a million other titles that water down the platform and make no one feel that anything is worth paying for on it.
I understand there dilemma, but as soon as Nintendo brings out the 3DS (and the 4DS the freaking year after that), *China* will have already pulled the unit apart, discovered how it works, and made an R5 Card for that model. (And an R5i Card for the model after that). Again, Nintendo E for effort but about a BILLION points off for execution.
Apple doesn't seem to have this problem? Why is that? Mmmm… let's think about it, shall we? What Nintendo needs to do is figure out a way to make it easier for their customers to actually get the games on the consoles and portables -- ie: ditch the freaking POINTS! Games are too expensive. DON'T tie the software to the unit, then screw me over when I have to get the new one, when you've release a new handheld product ever other week (at this point).
Trying thinking outside the box for 5 minutes -- you maybe surprised at what might happen, if you actually did things differently, instead of doing things the exact same, because you've always done it that way. Your company get's tire and stale.
Apple has a MASSIVE piracy problem. 80% of app downloads are down by pirates running jailbroken devices.
There was an article about it on Kotaku recently.
If you read that Kotaku article in its entirety, you'll see that that number is inflated because pirates download WAY more games than non-pirates, due to the fact pirates don't have to pay for those downloads.
But the only way to pirate on the iPhone/iPod/iPad is jailbreaking, which is only done by ~10% of users worldwide, so App Store devs lose, at most, only 10% of potential sales.
As for how Nintendo might make 3DS games less easily pirated, the answer is simple: all 3DS games will be download-only and let developers set the prices. I'll be shocked if the 3DS introduces yet another cartridge format.
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