Tell me how this is that different from the Gamepad?
What does it matter? Is it truly so important that people define the controller by a VERY specific thing? In the end we'll only find out when the thing is actually released, for now I consider it a tablet controller.
I'd say you just hit on the reason they aren't putting Gamepads on store shelves during the launch window.
Imagine what happens when you have some of the Wii's expanded audience walking into stores and seeing the new Nintendo Gamepad for just $149
Holmes, it isn't defined as a tablet. People are calling it a tablet controller, because it has the qualities of both. You're worrying about people expecting an iPad from the Wii U, but so far you're the only one I've seen with the concern. No one else seems confused or bothered with the term. And I don't think it matters if Nintendo officially thinks of it as a tablet controller or not. It's a term that works for the public. We all get it. Gamepad is a useless term, because controllers have been called gamepads since they existed. Calling it a tablet controller helps us identify how the controller is unique. Calling it a gamepad doesn't mean a damn thing.
As for it being "it's own unique thing", that's kind of a stretch at this point. The Vita+PS3 can do pretty much everything the Wii U can do. More if you count the rear touchpad. (I don't like it, personally)
And a lot of how I'm seeing the tablet controller being used is exactly the same as how the DS/3DS functioned. Which is new-ish for a home console I suppose, but not groundbreaking.
That all said I'm starting to get exciting about the Wii U. Most of my concerns have been answered and while I probably won't be buying at launch (too late to pre-order anyways) I wouldn't doubt I'll be getting one by the end of the year. Hard to resist once Pikmin 3 launches.
oh clueless people gotcha :P
it's defintiely not a "tablet"
i actually think it's a bigger 3DS handheld
All that said, I do think Nintendo needs to emphasize that this thing isn't going to do much without the Wii U behind it. From what I've seen, the gaming press, folks that are familiar with this stuff and know what to expect from new tech, were kind of confused with what the Wii U and the GamePad were supposed to be before Nintendo finally showed the two things working together. The average consumer is going to be even more confused, and that does not work for Nintendo.
"The Wii U is not a tablet. Its a two-screen experience." --Reggie
http://bits.blogs.nytimes.com/2012/09/14/one-on-one-nintendo/
Headline of article: Reggie Fils-Aime: Wii U Is Not A Tablet, Its An Experience
http://www.kotaku.com.au/2011/07/reggie-fils-aime-wii-u-is-not-a-tablet-its-an-experience/
And that's from last year.
How is that a statment, let alone an official one?
@Andy
I have a feeling they'll be avoiding the issue because people don't get it.. It seems like everytime Nintendo does something people don't quite understand, they act like it isn't there any more, or just keep on keeping on like no one said anything. Any confusion blows through like a ghost farted.
Yes, all the Wii U can do is the Remote Play functionally, which worked so amazing in the Ps3 that Satoru Iwata thought: Let´s design a console specifically for this sole purpose.
I still remeber him saying at E3 2011: "Let´s forget about our very own past and ideas by ignoring the Gamecube to Gameboy Advance connectivity...what a mess. Sony has shown us that the beauty, the masterpiece, the Opus Magnum of Gaming that the Remote Play obviously is, is the final destination of videogames."
...not
Let's look at this like a casual gamer consumer would: "Hey Betty, This thing is a game system that connects to your TV with a controller that has touch controls as well as a control stick and a lot of buttons and you put discs in it and it doesn't have an Apple logo on it".
Clearly a huge difference to a tablet.
I vote Nintendo go with "GamePlank."
I think with time and if Sony pushes it, Remote Play could become something big. Cross buy is a positive sign and a step in the right direction. :-P
As for the controller I don't really see why people care so much. The fucking thing has joysticks and buttons. That fact alone is enough information to be excited for the damn thing.
I like the idea too ! Now...if the latency wasn´t so damn high and many games would support it...It could really be something amazing,but at the moment...meh
Yes, nintendo got the idea from apple, no that's not a big deal.
One could argue the DS got the idea from the touchscreen cellphones, whatever.
What's the big deal?
Nothing is completely original, specially in this industry.
The fact that it's called GamePad (as in iPad) makes the association obvious. Yeah, nintendo's new gimmick looks like an iPad. Like the one a lot of kids want. Yes it's different, it's got buttons and it depends on another piece of hardware.
So what? Why the fuzz? I don't get it.
@santiagodelossantos - So you are saying that the Gamepad is similar to a Cintiq with more features?
Wacom tablets were "tablets" long before the iPad. What made them tablets? You could digitally draw with them using a stylus. Call the Gamepad what you want, but historically it has plenty of right to be called a tablet.
... Wait, you're making Stealth upset. Carry on.
Yeah, maybe if you say it every chance you get and wish it with all your heart, that statement may become true.
But, then again, you would also have to also wish Pac-Man Vs. and Crystal Chronicles never happened...
What the fuck is the point of taking my HD Zelda game onto the GamePad screen if it's not going to be in HD? New Super Mario Bros U is now New Super Mario Bros 2: The Expansion.
Except obviously that's not the case as both of those games will feature new content because they're new games. But it's still disappointing and what I said is partially true considering how similar most entries in those two series are at their core.
Oh well. Still getting the console for my kids so I'm going to enjoy whatever it has to offer anyway. It's a Nintendo console; It'll be worth it in the end.
Latency issues aside, the reason it is underutilized is more of a market share thing. Without being paid off, developers, for the the most part, aren't going to make use of any features that aren't guaranteed to be available. Why make a product that relies on an add-on that people probably don't have? In the case of cross-play a GameCube and a GBA and a special cable or a PS3 and a Vita, or what have you. By designing a console that supports this out of the box with the controller, it is as guaranteed as any standard controller. No reason to not support a second screen. Plus, with the popularity of the DS, this is just a natural advancement of what has already been proven.

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