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Nintendo: Sony and Microsoft thinking small and missing out
3:49 PM on 05.29.2007, David Houghton ![]() This week it's Nintendo's turn to take centre stage in the on-going cycle of verbal smackdowns. George Harrison, Nintendo of America's Senior Vice President of Marketing and Corporate Communication, has come out with some clear criticisms of the ways in which he sees the competition as failing. Speaking to Wired, Harrison unsurprisingly further advocates Nintendo's strategy of expanding into new gamer demographics, and is quite outspoken about what he perceives as Microsoft and Sony's reluctance to move on in the developing industry:
Hit the jump for more from Harrison, including more competitor failings, the growing market, and predictions for the rest of this generation. Asked what the competition could do to worry Nintendo in their current strong position, Harrison admitted that moves have been made to compete, but was dismissive of any imminent threat.
Pretty damning. He also had some interesting things to say in regards to how he believes the current generation will play out differently from those previous:
However, despite clear belief in a new industry fuelled heavily by "the expanded audience", Harrison implied that perhaps the hardcore players aren't going to be as forgotten as some fear. It seems that with a new demographic comes a new software marketing approach, and one that doesn't necessarily entail flooding the market with casual games. When asked why this year's most prominent releases remain hardcore games such as Super Mario Galaxy, Metroid Prime 3 and Super Smash Bros. Brawl, he revealed,
Harrison also briefly touched on plans to step up work on the Virtual Console with original content, albeit vaguely:
Make sure to check out the full interview for more. So, reactions? Well while the man is obviously in the biased position of having to do his job for his company, some of what he says makes sense. It's no secret that we're now in an era where the traditional sacred cows of horsepower and exclusives can no longer be relied upon for success. In a marketplace which has quickly expanded far beyond the traditional hardcore gamer over the last year, it's increasingly important for companies to bring something new to to the table if we're going to continue enjoying a competitive multi-format industry. With big budget, single format franchises now no longer financially viable, hardware manufacturers will have to forge more individual identities in order to secure their own slice of a much more eclectic audience. While Harrison's comments are perhaps unfair to Microsoft, who've done a lot of good work in carving out a niche in hardcore online gaming, it does seem Sony is having increasing trouble in continuing to try to make the old approach work. "Me too" gestures such as the Sixaxis and PlayStation Home aren't exciting the market in the way that their rivals' approaches are, and whether casual gaming or something entirely new is the answer, it would help the company a lot if they could make part of the new wider marketplace their own. As gamers, we've long wanted our pastime of choice to be accepted as a mainstream medium on a par with film or TV, and now that that's the case, there are definitely changes that need to be made in catering to the new players required to make that happen. Far from being the death of gaming, this new more inclusive era has the potential to be the most exciting period in the industry's history. The potential for gaming richness in having three companies each providing something individual is immense, and while everyone jumping on the casual bandwagon is probably not the right idea, a conscious move into the treatment of gaming as an open medium rather than a pre-concieved set of genres may well be. But what do you think? Is further expansion and experimentation the key to a healthy, modernized industry? Or were we fine before all this, thank you very much?
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3:49 PM on 05.29.2007, 









This is why I now consider myself a somewhat "Hardcore Casual" gamer. I prefer the shit I can pick up and put down easily that doesn't suck my wallet or life dry as I can enjoy it in my own way, not the pre-conceived genre's, titles and arena's that have been around for us gamers for the last five years or so. GTA, Halo and other such games are just around about ten years now - there's been no innovation. I can still play PSOne games and have more fun than on a 360 - depending on the game obviously.
Nothing has changed in the last ten years in terms of Microsoft and Sony's console attempts other than "throw more features at people and make it harder to dev for".
Not to sound like a fanboy, but the Nintendo stance on introducing new players, new games, new ways to play - whatever your opinion of it - it has made a serious dent in this industry which cannot be ignored.